Should try definetly, only Rebirth morph? Used it only once and noticed new visual that showing healing radius for this ability.vortexman11 wrote: »Really don't know what happening on pts: Surprise Attack dealing damage higher than my critted Honor the Dead with full CP investment into 3 healing buffs.
Try Ritual of Rebirth, people have been hitting up to 45,000 self heals on PTS with it, I think it may be broken, I know its stronger than Breath of Life, but not that much stronger...
IxSTALKERxI wrote: »That would be 11550 stam regen as Emp. GG.
But yeah Xylena, I agree that some of the stats achievable since the removal of softcaps are what causes the imbalances we are seeing since 1.6 which has led to 'band-aid' fixes such as streak nerf, dodge nerf, block nerf and now shield nerf.
And as xylena already said like 5 times... this was just an example to demonstrate the imbalances since 1.6, not an actual real build. You could easily tweak this to have a sufficient regen / damage output which would be much higher than anything prior to 1.5, which should not be a thing in a game based around resource management.
On live I've played a variety of builds ranging from min/maxed stam regen as shown here, to min/maxed weapon damage. It's rather silly some of the numbers you can achieve.
IxSTALKERxI wrote: »That would be 11550 stam regen as Emp. GG.
But yeah Xylena, I agree that some of the stats achievable since the removal of softcaps are what causes the imbalances we are seeing since 1.6 which has led to 'band-aid' fixes such as streak nerf, dodge nerf, block nerf and now shield nerf.
And as xylena already said like 5 times... this was just an example to demonstrate the imbalances since 1.6, not an actual real build. You could easily tweak this to have a sufficient regen / damage output which would be much higher than anything prior to 1.5, which should not be a thing in a game based around resource management.
On live I've played a variety of builds ranging from min/maxed stam regen as shown here, to min/maxed weapon damage. It's rather silly some of the numbers you can achieve.
That's now how the math works in the game at all. Percentages (including emp) are *additive* not multiplicative.
Emp would likely be more like 9500 stam regen with that build.
To achieve 3k stam regen you do not need to gimp yourself in terms of weapon or spell power, particularly if you are a race that benefits from a racial regen passive of between 10-20%
To achieve 3k stam regen you do not need to gimp yourself in terms of weapon or spell power, particularly if you are a race that benefits from a racial regen passive of between 10-20%
@Waylander well written post... also funny how i don't remember anyone ever complaining about racial passives back when there were softcaps, now when new players pick the "wrong" race they end up at a significant disadvantage when they reach endgame pvp or competitive pve
Really don't know what happening on pts: Surprise Attack dealing damage higher than my critted Honor the Dead with full CP investment into 3 healing buffs.
wouldn't have any of these issues with infinite roll dodgers or streakers or ganker 1-shotters if we just raised the softcaps a little instead of removing them completely...
Francescolg wrote: »Thanks for the nice thread TE.
Let's think around the corner..!
How about playing a stamina sorc as a bosmer? You practically get a free 40% stamina regen in 1.6, if I'm right!?
What about DKs playing with high (lets say 5 pieces) stamina regen, while at the same time using the pvp skill which absorbs all projectiles + flappy wings?
You need a balance of stats to be effective in this game. Anyone who makes a huge effort to have 6k stam regen should have it, but know that their blades are not going to be sharp as almost everyone in PvP runs around with 5k weapon damage and 2k stam + mag regen with 400 CP points.
Francescolg wrote: »You need a balance of stats to be effective in this game. Anyone who makes a huge effort to have 6k stam regen should have it, but know that their blades are not going to be sharp as almost everyone in PvP runs around with 5k weapon damage and 2k stam + mag regen with 400 CP points.
Can you please post a screenshot with 5k weapon damage, when no "special dmg proc" (item set bonus proc/skills/group buff/group ultimate buff/etc.) is active? I do not believe that such a high number is obtainable.
Second, I think that a less-proc dependend weapon damage setup has it's advantages.
I am talking about 5k+ stamina regen for my ideas. The thread starter did the error to cause "too much attention" to the enorm number.
What is interesting for me are viable builds that focus purely on the advantages of having easy 3000+ stamina regen, while at the same time having decent weapon dmg/etc (all stats) numbers. Which imo is imbalanced.
You all focus too much on the MAX stamina regen, I do not want to argue about the max. number but about "special builds"
Soft caps could have been tweaked, but they rushed to change it. Seems we have been playing an alpha for a year, not an suposedly AAA game.
Francescolg wrote: »You need a balance of stats to be effective in this game. Anyone who makes a huge effort to have 6k stam regen should have it, but know that their blades are not going to be sharp as almost everyone in PvP runs around with 5k weapon damage and 2k stam + mag regen with 400 CP points.
Can you please post a screenshot with 5k weapon damage, when no "special dmg proc" (item set bonus proc/skills/group buff/group ultimate buff/etc.) is active? I do not believe that such a high number is obtainable. Second, I think that a less proc-dependent weapon char setup has it's advantages in PvP, relying less on random proc chances. (but max weapon damage is not the topic of the thread, so it should not be discussed).
3k+ stamina regen are SUFFICIENT for my build ideas. The thread starter did the error to cause "too much attention" to the enormos number.
What is interesting for me are viable builds that focus purely on the advantages of having easy 3000/4000+ stamina regen, while at the same time having decent weapon dmg/etc (all stats) numbers. You all focus too much on the MAX stamina regen number, I do not want to argue about the max. number but about "special builds" with high (but not maxed) stamina regeneration.
Rook_Master wrote: »@xylena I just want you to know that there are people smart enough on these boards to comprehend the main thrust of your argument.
People just can't seem to see the forest for the trees. In this case, the viability of the build in question is irrelevant. Just the fact that 6k stam regen is achievable should scare you. Removing softcaps was a bad idea.
Hi, how did you get to that stats?pjwb16_ESO wrote: »like:
3,3k weapondamage
3,8k reg
25k stamina
MaximusDargus wrote: »If someone makes a build with 6k stam regen like OP just for the sake of doing it, it doesnt prove anything.
Sure he made such build but by forcing it so much to get that stam regen, he lacks sufficent resources in other places, rendering build useless.
Not to mention, capping anything is complete opposite of "play as you want" because when you hit a cap you are forced to start going into other direction and abandon what you planned to do.
Its logical.
I hope noone sane will support idea to make a step that will set back whole game, like what? 1 year to the past?
Francescolg wrote: »Hi, how did you get to that stats?pjwb16_ESO wrote: »like:
3,3k weapondamage
3,8k reg
25k stamina