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WHY no CP CAP yet? The gap creates great imbalance in the game PvP+PvE, more and more quit the game

  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Xael is OP nerf the Xael class!!!
  • Xael
    Xael
    ✭✭✭✭✭
    Xael is OP nerf the Xael class!!!

    Rr17A4c.png
    I got killed in pvp, nerf everything...
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Xael wrote: »
    Rune_Relic wrote: »
    Xael wrote: »
    Once you are VR1 you begin gaining CP. The only thing stopping people from gaining CP is themselves. The same goes for leveling, PvP rank grinding, etc. All of you need to stop whining. Not once have I died because someone had too much CP or I too little...

    This is the same mentality of those inept sluggards who refuse to level past vr1 and want the rest of the 13 levels handed to them while bitching about how unfair things are. Regarding PvP, CPs, etc, everyone acts so limpwristed, soggy, and entitled. It blows my mind.

    Not a single one of you is prohibited from grinding CP. The person that goes out there and grinds CP does only that. He doesn't PvP, he doesn't raid, he grinds. Meanwhile whiny people cry about how unfair it is that someone puts out effort to reach a goal. These same whining people also like to skip over the fact that ZOS themselves said they are putting in a mechanism to help people catch up in the near future. Instead, these whining crybabies keep circling and mentioning bs hypothesis about potential unfairness and mythical people that have 1600+ CP that are commonplace. Sorry, but this doesn't work for me. This participation medal mentality needs to go, it's pathetic.

    So because you are so L33t you can overcome anyone regardless of CP..... the champion system is fine for everyone else too ?
    Awesome logic ;)

    We need to jack in our jobs and grind 24/7 or pay people to use our accounts for us instead.
    Yeah... we get that too.

    Where did I say I was "L33t and can overcome anyone regardless of CP"? Awesome logic? You reek of desperation.

    Does your game not work? When you log on, are you not gaining CP or experience toward CP? Strange, you might want to open a ticket. As I mentioned in the post you quoted from, anyone VR1 and up gains CP.

    You need to "jack in our jobs and grind 24/7 or pay people"? I assume by "jack" you mean "quit?" I don't sit in front of the computer all day playing video games and I certainly don't have a hard time gaining CP. What's your excuse? No, you would rather log on the forum and whine about alleged unfairness and hold your hand out for that which you feel entitled. Should people not be able to play the game while you are at work or doing whatever it is while you are not in game? What about leveling? What about PvP? Should we all wait on you so we don't get ahead? Pathetic...

    threads like these are making me sick. i agree that we need cp cap asap a and pvp balance is messed, but cps are not the only cause of imbalance. its only that most visible. I agree with xael, that unslotting most cps dont hurt him much, problem is at too many layers of pve farm and grind behind be stronger at pvp. It hurt new players at pvp most. So xael, please, unslot all of your gear and slot purple crafted set and green jewelry, we will see then

    Show me one example where PvP is imbalanced do to someone having CP. Name one person that is notorious throughout Cyrodiil who is killing tons of people because of his awesome CP pool. You can't. However I bet any of you, the moment someone announces they have a ton of CP (1k+) and they kill anyone at all, the first damn thing said is going to be "OP because of CP." No matter how bad of a player, no matter how lazy, no matter the variable, it will be because of CP.

    Sorry Vincent I don't agree with you about the "stronger at pvp" due to CP vs someone that doesn't have them. I have already demonstrated several times I can do just fine without them. A skilled player is going to play well regardless, unless zerged, lagged, or bugged or some overpowered exploit. New players are going to die regardless of CP. Before CP was even thought about, back in April, I was crapping all over tons of people in Cyrodiil. I came from a PvP background and I had several months of beta under my belt. This was back before ZOS began putting "training wheels" on this game. You didn't have CC immunity automatically after being CC'd. You didn't have a non vet campaign with super stats and damage reduction. You had level 10s running with vr10s. Before any of you are tempted to make some TTK strawman, I was 1-2 shotting with ease from March-October. It was little different than now. Vince why would I unslot my gear and change it out? I earned my gear and I am a veteran player. Am I supposed to feel some sort of sympathy and change my playstyle because other people are not successful? I don't understand this reasoning at all. It's neither here nor there...

    you talking to me? i agree with you that cp only dont make so big difference, especially in very short fights, so your wall of text is misplaced. i believe you that unsloting cp dont hurt you so much.

    i dont know if i am succesfull or not. i already abandoned my dragonknight, who was extremely hard with style i want to enjoy and now play nightblade, but still not vr14 with good gear so who knows.

    What i want to say, there is very big powercreep in this game and if you unslot your gear, you will see. i dont care if you earned that or what. Honestly there should be kind of sympathy with newbies. i already experienced after i was killed twice, the same very strong player see me at the distance and ride on horse for 2 minutes to catch me and kill again. i was kicked out of horse before keep gate, but luckily i was able to slither inside. /say hello to dracane/

    non cp campaign should be good solution, i hope most veterans who earned bis gear are not jerks to get rid cp and play there

    Edited by VincentBlanquin on August 21, 2015 3:05AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Xael wrote: »
    Xael is OP nerf the Xael class!!!

    Rr17A4c.png

    yeah nerf him bad, he is supposed to be pet)))
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Kerioko
    Kerioko
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    Me personally, I have 300 CP. I have a wife and kids, so I play when I can, which ends up being maybe 20-30 hours a week. I consider myself casual to semi-hardcore, which probably describes a majority of the player base as this is a really causal friendly game!

    From what I have seen from all the forums and polls talking about CP imbalance and calls for CP caps, I draw the following conclusion:

    - about 15-20% of the player base are very passionate about there not being caps, with about 5-10% threatening to leave the game if caps are implemented.
    - about 50-60% of the player base may goes as far as sharing their opinion, but at the end of the day, caps or not isn't going to drastically affect their play.
    - about 25-40% of the player base is really passionate about having a cp cap and a logical catch-up mechanic (not xp pots) with maybe 15-20% threatening to leave the game if there are no caps.

    From my perspective, I see both positives and negatives from either having a cap or not having it. I think, given that the majority of the player base are casuals, a CP cap would have slightly more positive affects then negative. Therefore, I am more inclined to support a CP cap, not because I hate grinders, but because I think it would be better for the longevity of the game, bringing new blood to the game, and having the least amount of people leave the game!

    I would rather have these so called ~50 elite grinders leave the game because a CP cap drastically hindered their gameplay, then potentially 15-20% of the new and casual player base leave because of no cap, because the more happy casuals we have, the more crap gets bought from the crown store, and the more people sub, meaning the more money ZOS makes, giving them more incentive to keep regular content updates!
    Edited by Kerioko on August 21, 2015 3:26AM
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    Kerioko wrote: »
    Me personally, I have 300 CP. I have a wife and kids, so I play when I can, which ends up being maybe 20-30 hours a week. I consider myself casual to semi-hardcore, which probably describes a majority of the player base as this is a really causal friendly game!

    From what I have seen from all the forums and polls talking about CP imbalance and calls for CP caps, I draw the following conclusion:

    - about 15-20% of the player base are very passionate about there not being caps, with about 5-10% threatening to leave the game if caps are implemented.
    - about 50-60% of the player base may goes as far as sharing their opinion, but at the end of the day, caps or not isn't going to drastically affect their play.
    - about 25-40% of the player base is really passionate about having a cp cap and a logical catch-up mechanic (not xp pots) with maybe 15-20% threatening to leave the game if there are no caps.

    From my perspective, I see both positives and negatives from either having a cap or not having it. I think, given that the majority of the player base are casuals, a CP cap would have slightly more positive affects then negative. Therefore, I am more inclined to support a CP cap, not because I hate grinders, but because I think it would be better for the longevity of the game, bringing new blood to the game, and having the least amount of people leave the game!

    I would rather have these so called ~50 elite grinders leave the game because a CP cap drastically hindered their gameplay, then potentially 15-20% of the new and casual player base leave because of no cap, because the more happy casuals we have, the more crap gets bought from the crown store, and the more people sub, meaning the more money ZOS makes, giving them more incentive to keep regular content updates!

    seriously, you are too affected to please anyone. Who care about grinders, that should have been problem with cp cap. It will be very stupid from zenimax cater game to them. The less power creep at pvp, the better pvp. The less power creep at pve, the better balanced pve difficulty. period

    it was obvious from beginning, that cp cap should come in the future, so who cares. stop to forum blackmailing
    Edited by VincentBlanquin on August 21, 2015 3:39AM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Kerioko
    Kerioko
    ✭✭✭✭

    seriously, you are too affected to please anyone. Who care about grinders, that should have been problem with cp cap. It will be very stupid from zenimax cater game to them. The less power creep at pvp, the better pvp. The less power creep at pve, the better balanced pve difficulty. period

    it was obvious from beginning, that cp cap should come in the future, so who cares. stop to forum blackmailing

    Not sure I fully understand what you wrote with the first sentence: seriously, you are too affected to please anyone.

    From what I am getting is we agree that the best health for the longivity of the game is to limit power creep and to make the CP system what it was ment to be, as a long term progression system, and not something for 1-5% of the player base to grind away in under a year! And that those ~50 (ZOS numbers) who have ground 1000+ CP are welcome to leave if it means killing their game play by implementing something that will keep the majority of the player base happy and on a level playing field!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Xael wrote: »
    Rune_Relic wrote: »
    Xael wrote: »
    Once you are VR1 you begin gaining CP. The only thing stopping people from gaining CP is themselves. The same goes for leveling, PvP rank grinding, etc. All of you need to stop whining. Not once have I died because someone had too much CP or I too little...

    This is the same mentality of those inept sluggards who refuse to level past vr1 and want the rest of the 13 levels handed to them while bitching about how unfair things are. Regarding PvP, CPs, etc, everyone acts so limpwristed, soggy, and entitled. It blows my mind.

    Not a single one of you is prohibited from grinding CP. The person that goes out there and grinds CP does only that. He doesn't PvP, he doesn't raid, he grinds. Meanwhile whiny people cry about how unfair it is that someone puts out effort to reach a goal. These same whining people also like to skip over the fact that ZOS themselves said they are putting in a mechanism to help people catch up in the near future. Instead, these whining crybabies keep circling and mentioning bs hypothesis about potential unfairness and mythical people that have 1600+ CP that are commonplace. Sorry, but this doesn't work for me. This participation medal mentality needs to go, it's pathetic.

    So because you are so L33t you can overcome anyone regardless of CP..... the champion system is fine for everyone else too ?
    Awesome logic ;)

    We need to jack in our jobs and grind 24/7 or pay people to use our accounts for us instead.
    Yeah... we get that too.

    Where did I say I was "L33t and can overcome anyone regardless of CP"? Awesome logic? You reek of desperation.

    Does your game not work? When you log on, are you not gaining CP or experience toward CP? Strange, you might want to open a ticket. As I mentioned in the post you quoted from, anyone VR1 and up gains CP.

    You need to "jack in our jobs and grind 24/7 or pay people"? I assume by "jack" you mean "quit?" I don't sit in front of the computer all day playing video games and I certainly don't have a hard time gaining CP. What's your excuse? No, you would rather log on the forum and whine about alleged unfairness and hold your hand out for that which you feel entitled. Should people not be able to play the game while you are at work or doing whatever it is while you are not in game? What about leveling? What about PvP? Should we all wait on you so we don't get ahead? Pathetic...

    threads like these are making me sick. i agree that we need cp cap asap a and pvp balance is messed, but cps are not the only cause of imbalance. its only that most visible. I agree with xael, that unslotting most cps dont hurt him much, problem is at too many layers of pve farm and grind behind be stronger at pvp. It hurt new players at pvp most. So xael, please, unslot all of your gear and slot purple crafted set and green jewelry, we will see then

    Show me one example where PvP is imbalanced do to someone having CP. Name one person that is notorious throughout Cyrodiil who is killing tons of people because of his awesome CP pool. You can't. However I bet any of you, the moment someone announces they have a ton of CP (1k+) and they kill anyone at all, the first damn thing said is going to be "OP because of CP." No matter how bad of a player, no matter how lazy, no matter the variable, it will be because of CP.

    Sorry Vincent I don't agree with you about the "stronger at pvp" due to CP vs someone that doesn't have them. I have already demonstrated several times I can do just fine without them. A skilled player is going to play well regardless, unless zerged, lagged, or bugged or some overpowered exploit. New players are going to die regardless of CP. Before CP was even thought about, back in April, I was crapping all over tons of people in Cyrodiil. I came from a PvP background and I had several months of beta under my belt. This was back before ZOS began putting "training wheels" on this game. You didn't have CC immunity automatically after being CC'd. You didn't have a non vet campaign with super stats and damage reduction. You had level 10s running with vr10s. Before any of you are tempted to make some TTK strawman, I was 1-2 shotting with ease from March-October. It was little different than now. Vince why would I unslot my gear and change it out? I earned my gear and I am a veteran player. Am I supposed to feel some sort of sympathy and change my playstyle because other people are not successful? I don't understand this reasoning at all. It's neither here nor there...

    Why you not like my ultimatum, you people that can spend 8 plus hours in this game just grinding CPs would continue gaining CPs. The People who work and have IRL lives and families that want to play the game can just buy the CPs off of the crown store. ZOS profits, and the whole CP situation becomes more balanced, unless of course you are afraid of a challenge and want every thing handed to you because you have no job nor family, and can spend the mind numbing hours grinding simple mobs. I think my way is more inline with "todays" way of life more so since it take most people more hours of work to maintain their styles of living. But what what do I know right? I'm only a single person in this "Mad World".
  • FearlessOne_2014
    FearlessOne_2014
    ✭✭✭✭✭
    Kerioko wrote: »
    Me personally, I have 300 CP. I have a wife and kids, so I play when I can, which ends up being maybe 20-30 hours a week. I consider myself casual to semi-hardcore, which probably describes a majority of the player base as this is a really causal friendly game!

    From what I have seen from all the forums and polls talking about CP imbalance and calls for CP caps, I draw the following conclusion:

    - about 15-20% of the player base are very passionate about there not being caps, with about 5-10% threatening to leave the game if caps are implemented.
    - about 50-60% of the player base may goes as far as sharing their opinion, but at the end of the day, caps or not isn't going to drastically affect their play.
    - about 25-40% of the player base is really passionate about having a cp cap and a logical catch-up mechanic (not xp pots) with maybe 15-20% threatening to leave the game if there are no caps.

    From my perspective, I see both positives and negatives from either having a cap or not having it. I think, given that the majority of the player base are casuals, a CP cap would have slightly more positive affects then negative. Therefore, I am more inclined to support a CP cap, not because I hate grinders, but because I think it would be better for the longevity of the game, bringing new blood to the game, and having the least amount of people leave the game!

    I would rather have these so called ~50 elite grinders leave the game because a CP cap drastically hindered their gameplay, then potentially 15-20% of the new and casual player base leave because of no cap, because the more happy casuals we have, the more crap gets bought from the crown store, and the more people sub, meaning the more money ZOS makes, giving them more incentive to keep regular content updates!

    One problem with this. This is logic.
  • SeptimusDova
    SeptimusDova
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    nah I think xael is calling me a potato head its ok ive been called worse. Like when I killed my mother in laws dog with the car.
  • silky_soft
    silky_soft
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    Kerioko wrote: »

    One problem with this. This is logic.

    And whatever fix we get will be ZOS logic
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Araxleon
    Araxleon
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    I mostly stopped playing, I love the game and think its really fun, but fights are starting to feel really unfair and that's normal in a MMO, I just really hate that this game is basically giving excuses which takes out the fun.

    If I kill someone believe me or not they will use *ohh you have more CP* as an excuse
    and if I lose Im forced to ~consider~ the other person having more CP is the reason they beat me.

    Game basically shifted from Git-Gud to Grinding...


    it was bad enough with soo many things to complain about <.<

    One thing I miss about 1.5, other than perma blocking DK/VAMP issues that were around, when you kill someone they cant make up an excuse.

    I was looking at old footage and I noticed that most people in 1.5 flat out insulted you (They had no execuse) for killing them ( the ones that do send rage tells) vs 1.7 They now say *ohhh you don't have skill you won only cuz of CP*

    One last thing, I hate logging in and feeling *punished* for not grinding 2-3hours everyday.
    Edited by Araxleon on August 21, 2015 5:22AM
  • Swarog
    Swarog
    ✭✭✭
    We are trying to reinvent bicycle.
    For example. WoW has seasons. Each season has their experience cap. Experience curve has diminishing return.
    That is all we need.
    $ Welcome to the new trade guild The Wolves. Our trader located in Wayrest. Join us! Send me mail or /tell to @swarog.
  • capcody
    capcody
    ✭✭✭
    if a said player choses to invest his/her time when playing eso to grind. rather then pve, pvp or whatever. what gives u the right to be jelly and scream nerf cp. this guy has more. due to that said player chosing his/her time to grind, when you chose to do other game activities and be a casual. those who invest time into the game should in theory be a greater and more cp talented player. regardless, i know 20 or more good players with only 280 or so cp that are casual s and perform above standards even with the cp gap.
  • Jeckll
    Jeckll
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    ✭✭
    @Xael what I dont get in your thesis about CP making no difference in PvP. Let's assume I clone you and I give your clone 500 CP while you have like 200. Would you still say the odds of who wins the duel are even?

    I do agree that in the current state of the game, it doesnt make much of a difference because I know a ton of CP grinders and guess what they do - they grind CP. They are not defending a keep in Cyro, they kill goblins.
    (PvE Sidenote: But when you assemble 12 of those grinders to a PvE raid for an evening, you can bet at the end of the day, you have a new #1 on the leaderboard. But whatever - noone cares about that anymore.)

    But if the system stays the way it is, there WILL be a point in the future where the regular Joe wo gets a CP a day also has 1k CP, where the average CP a player has is 500, 750, 1k, 2k...and at that point, no one will ever want to start this game fresh.

    Whenever a new Expansion of *Random MMORPG* hits, its usually a reset and new player can join in and compete with the best (gear wise) in a reasonable amount of time. The Champion System as it is makes it impossible for new players to ever catch up and for returning players as well. My wife took a break from the game because of the lack of content and I can tell you it's a world of a difference if I play her Nightblade with 170 CP compared to my 420.

    TL,DR: While I agree that it's not that big of a deal atm, it will be sooner or later and I would applaud ZOS for making the right choices NOW instead of waiting until that day comes.
    Jeckll has quit the game. Thanks for the great time.
  • Xael
    Xael
    ✭✭✭✭✭
    Jeckll wrote: »
    @Xael what I dont get in your thesis about CP making no difference in PvP. Let's assume I clone you and I give your clone 500 CP while you have like 200. Would you still say the odds of who wins the duel are even?

    I do agree that in the current state of the game, it doesnt make much of a difference because I know a ton of CP grinders and guess what they do - they grind CP. They are not defending a keep in Cyro, they kill goblins.
    (PvE Sidenote: But when you assemble 12 of those grinders to a PvE raid for an evening, you can bet at the end of the day, you have a new #1 on the leaderboard. But whatever - noone cares about that anymore.)

    But if the system stays the way it is, there WILL be a point in the future where the regular Joe wo gets a CP a day also has 1k CP, where the average CP a player has is 500, 750, 1k, 2k...and at that point, no one will ever want to start this game fresh.

    Whenever a new Expansion of *Random MMORPG* hits, its usually a reset and new player can join in and compete with the best (gear wise) in a reasonable amount of time. The Champion System as it is makes it impossible for new players to ever catch up and for returning players as well. My wife took a break from the game because of the lack of content and I can tell you it's a world of a difference if I play her Nightblade with 170 CP compared to my 420.

    TL,DR: While I agree that it's not that big of a deal atm, it will be sooner or later and I would applaud ZOS for making the right choices NOW instead of waiting until that day comes.

    @Jeckll Not sure, we are talking about clone. Considering this is a wild hypothesis, I would rather you use something more realistic, someone skilled either more than I, less than I, or even. To be truthful, I have lost to people that are really bad at this game by doing stuff that's really stupid and reckless. So yeah... there's that. ;)

    Regarding PvE and leaderboards... I don't know what to say there. That's kind of a design flaw, however it's not like you guys can't go out and grind if it becomes part of the meta to run CP Juggernauts. Sounds like a large time sink to me then again I am not too crazy about PvE.

    Regarding starting the game fresh, let's be real :blush: this most recent population has a fresh batch of newbies (you can tell by the forum posts or zone chat), a wave of them rather, and outside of the next major content drop, I doubt this game is going to have many resurgences. Aside from us loyalists who put up with a ton of bs... I think they are on their last leg. The next major failure or balldrop is going to lose a ton of Vet players. Back on point, those that start this game fresh (even with BwB and a CP cap) are going to get destroyed. Between a veteran player and a new one, the difference is like night and day.

    Regarding your TLDR... it might be true, then again, the catch up method might make it not so bad. I would rather them do something later than act out now due to fearmongering. While I do see it as a valid concern, even if they removed it entirely bad players are going to get obliterated as if nothing changed. It's just the way it is. To be honest, I feel like v2.1 is akin to putting more Training Wheels on PvP just like Blackwater Blade, even though I can practically make people explode (some ppl...). Your response I find refreshing in light of the "omg not fair" or "omg sky is falling" posts.

    /shrug :neutral:
    I got killed in pvp, nerf everything...
  • trimsic_ESO
    trimsic_ESO
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    Divinius wrote: »
    I've said it before, and I'll say it a thousand times if I have to until someone listens.

    Capping CP is not the solution.

    And we say it a thousand times until people like you listen ;)
    Capping CP IS the solution.

    Unless:
    • you don't care about pvp
    • you don't care about people who just started the game
    • you don't care about people who have a limited play time

    Capping CP allows people to catch up and puts the CP system under control.

  • Jeckll
    Jeckll
    ✭✭✭✭✭
    ✭✭
    Xael wrote: »

    @Jeckll Not sure, we are talking about clone. Considering this is a wild hypothesis, I would rather you use something more realistic, someone skilled either more than I, less than I, or even. To be truthful, I have lost to people that are really bad at this game by doing stuff that's really stupid and reckless. So yeah... there's that. ;)

    Regarding PvE and leaderboards... I don't know what to say there. That's kind of a design flaw, however it's not like you guys can't go out and grind if it becomes part of the meta to run CP Juggernauts. Sounds like a large time sink to me then again I am not too crazy about PvE.

    Regarding starting the game fresh, let's be real :blush: this most recent population has a fresh batch of newbies (you can tell by the forum posts or zone chat), a wave of them rather, and outside of the next major content drop, I doubt this game is going to have many resurgences. Aside from us loyalists who put up with a ton of bs... I think they are on their last leg. The next major failure or balldrop is going to lose a ton of Vet players. Back on point, those that start this game fresh (even with BwB and a CP cap) are going to get destroyed. Between a veteran player and a new one, the difference is like night and day.

    Regarding your TLDR... it might be true, then again, the catch up method might make it not so bad. I would rather them do something later than act out now due to fearmongering. While I do see it as a valid concern, even if they removed it entirely bad players are going to get obliterated as if nothing changed. It's just the way it is. To be honest, I feel like v2.1 is akin to putting more Training Wheels on PvP just like Blackwater Blade, even though I can practically make people explode (some ppl...). Your response I find refreshing in light of the "omg not fair" or "omg sky is falling" posts.

    /shrug :neutral:

    It might be because of my RTS background but what I really liked about RTS was the fact that when I lost a game, I knew it was because I failed. I also have this attitude in ESO and would never come and say: "you won because XX CP". That's because I like maths and I know the next 500 CP will not be that impactful as the first 500. Nevertheless, I would like to give people of equal skill the possibility to fight on even grounds.

    What I liked about ESO to beginn with was that it's easy to get Endgame Gear compared to other MMOs. So when I started playing, I was under the impression that (class imbalances aside), a fight in PVP was determined by skill primarily (like in my RTS games). While no matter how many CP, a veteran player can win against a fresh one, I think in a fight between 2 vet players, CP have the potential to make too much of an impact on the outcome of the battle. There are always multiple factors that determines who wins...just saying CP should play a minor role when 2 players of equal skill duke it out.

    What I dislike in PVE about CP is that because the content is so easy and every mechanic is outplayed by raw DPS, DPS is also almost the sole factor of success. The more DPS you do, the better your score. Again from a RTS view, it seems wrong that tactic and group play do have a lesser benefit than raw strength. While there are multiple ways to increase your DPS in ESO, many veteran players reached the skill cap of their class (cant happen in RTS) by now so they only increase their dps by CP. So in a way, it's ZOS simplistic Encounter mechanics that make me want to cap CP or give new ppl a chance to catch up.

    Saying we dont have to care about new people because the game is dead anyways seems counterproductive. I dont know if CP Caps or Catchup Mechanics are the solution to the problem, I just think we should try the best we can to suggest stuff that keeps the game alive. It's a shame such discussions always end up being full of hate instead of analysing the problem and find solutions together (if needed).
    Edited by Jeckll on August 21, 2015 6:32AM
    Jeckll has quit the game. Thanks for the great time.
  • Kerioko
    Kerioko
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    capcody wrote: »
    if a said player choses to invest his/her time when playing eso to grind. rather then pve, pvp or whatever. what gives u the right to be jelly and scream nerf cp. this guy has more. due to that said player chosing his/her time to grind, when you chose to do other game activities and be a casual. those who invest time into the game should in theory be a greater and more cp talented player. regardless, i know 20 or more good players with only 280 or so cp that are casual s and perform above standards even with the cp gap.

    I know plenty of very good player's without much CP, but the overall problem really isn't skill or the ~50 or so that spend their time grinding CP.

    The core problem is the CP system was advertised as a fair long term (multiple year) progression system, and that's what people bought into when the game went B2P. Now people are seeing the reality that it is possible to max the system a lot more quickly through mindless grinding. Compound that with the reviews from 1.6 PTS showing people with max CP destroying the game (solo VDSA anyone) and now people (current and potential future player base) feel unless they grind CP , and have been grinding CP like crazy, they will never be able to compete at anything in the game.

    This is a major turn off for many casuals and people who may be thinking about picking the game up in the future. CP cap may not be the perfect solution, but it may help bring back the original intent of the CP system to some degree and put an end to some of the whining about imbalance so that this game will not bleed more player than it already has.

    Thats, my biggest worry, lose the casuals and lose new blood entering the game, you don't have people to pay to keep the lights on!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • olsborg
    olsborg
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    What I hope, is that they introduce the cap at around 250-300. Then increase it by around 60 each month. And people below the cap has a 200% "catch up enlightenment" wich stacks with the regular 400% enlightenment.
    Edited by olsborg on August 21, 2015 6:39AM

    PC EU
    PvP only
  • capcody
    capcody
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    another solution is. say a new player just bought the game 2 years ahead of when cp launched. in 75% of the pop players have on average 500 cp, that new player that joined would have 3x time enlightment speed exp gain. to get up to the AVERAGE player.. i feel that is fair. thus the player must still attempt to do some small scale grinding.
    Edited by capcody on August 21, 2015 6:56AM
  • capcody
    capcody
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    olsborg wrote: »
    What I hope, is that they introduce the cap at around 250-300. Then increase it by around 60 each month. And people below the cap has a 200% "catch up enlightenment" wich stacks with the regular 400% enlightenment.

    what she said.. right on the money shot.. i agree
  • Kerioko
    Kerioko
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    olsborg wrote: »
    What I hope, is that they introduce the cap at around 250-300. Then increase it by around 60 each month. And people below the cap has a 200% "catch up enlightenment" wich stacks with the regular 400% enlightenment.

    If it comes with the next major update after IC (3-4 months) it will need to be higher than 250-300, as the average player base is currently around this mark. (this info coming from being a member of different guilds with player bases from 70-500, where most of the active people playing since 1.6 have 150-450CP).

    I think a cap of 600 with a catchup mechanic (permanent enlightenment) up to 450CP would be good. Then, (if a new content update comes every 3 months) raise the cap another 150, and raise the catch-up mechanic to the previous cap. This would be, on average, a cap increase = to 50 CP a month. It would then give the CP system a longevity of approx. 5 more years after the initial cap is set!

    Given that some of the early talks about the system centered around it taking anywhere from 3-10 years to max. i think that level of seasonal progression would fit in with their original intuition.

    As for those that have over 600 when the cap is released. I would be fine if they were able to keep their CP, just not use what they have over cap, and not be able to gain CP until the cap has caught up to them. This will allow them to keep what they have earned, but stop them from getting any usable benefit when the cap is in place.

    Yes, I know that would *** the <10% of the player base it would affect, but I would rather lose them then 25% - 50% of the casual player base who scream unfair advantage. We have to think about what keeps the most people playing and paying for the game (even if they are casuals) so that the game will remain profitable!
    Dinosaur Chicken Nuggets - Argonian mNB Tank/Heals (PVP)
    Strawberry Semifreddo - Dunmer mSorc DPS // Sunny D-Light - Breton mTemp Heals
    Peanut Butter Sandwich - Orc sDK DPS // Kellogg's Frosted Flakes - Argonian mWard Tank/Heals (PVE)
    Cor-Leonis
    friendship - integrity - perseverance
  • MrBeatDown
    MrBeatDown
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    Its hard to make a comment on the cp issue of it needing or not needing to be capped. Let me tell you were Zos Screwed themselves as far as cp is concerned.

    Me personally, I really don't believe cp is very big deal, I just hit 225 cp a few days ago because im not a grinder, and I kick a lot, LET ME REPEAT, A LOT of ass with my low cp.

    The thing that threw people off about cp is all the bugs that this game has.

    So you go to cyrodiil and constantly get your faced *** by people using bugs and exploits, the first thing you do is blame CP. When Cp was never the sole problem. Sure, CP combined with bugs and exploits seem like a really powerful combo, because it is. BUt it was ZOS fault for not fixing the broken game and allowing people to ASSUME that the guy kicking their ass had 2k cp. Its an illusion. I promise you, I beat the hell out of people all the time and I don't have much cp. I celebrated because I finally got my 75 points in 3 spots in the cp system giving me my small bonus!

    It really is a L2P issue for people that don't understand why they get ez slammed in pvp.

    I hate to say it, but that's the truth.
  • EgoRush
    EgoRush
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    I've always been a strong advocate of skill>CP. We have the top EU score for vDSA currently and I'm sitting on 360 CP. I know other healers competing with teams that nearly double our total CP and still can't beat our score.

    However, if I go refund 330 CP so I ONLY have my spell crit passive I know I won't be able to achieve near our current score. Especially if my team do the same. You don't need to clone someone to know this, just go do a standard run in vDSA with a good team, then refund all your CP and do the same again - you won't do as well, I guarantee you.

    So saying it doesn't affect PvE isn't quite right.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Lucky28
    Lucky28
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    I don't know how i feel about CP caps to be honest. Sometimes it can be annoying but on that same note two days ago i killed the DC Emp in Azura and am now rockin' that sexy Regicide Red. Seriously that moment is my best moment in ESO to date and will probably remain so for a very long time.

    I started playing the game in Early June watching my character progress like that has been really fun for me. and the challenge is also enjoyable especially when i succeed. so, i dunno.
    Invictus
  • TheBonesXXX
    TheBonesXXX
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    BEZDNA wrote: »
    Alcast wrote: »
    Well being in Hardcore raid guild EP with an average of 400 CP I do care that AD/DC hardcore raid guilds most have 700+ CP

    And please dont tell me I just should go grind...

    You spend to much time on forums insted of getting CP in game, go grind!

    In general if you are good player you will keep wrecking the newbies eaven with 100 cp. Newbies will always suffer from experience players, that makes you statment about champion points irrelivant

    Balls to that irrelevant statement.

    Let me break it down for all of you who haven't seen the impact of CP's on X1.

    It's the difference between taking on 2-3 good players, to taking on 10 of them an winning.

    At 100 CP's, its noticeable difference in the game. But when the PC transfers came over with 200 CPs you could REALLY notice the difference. It's hard to say who's good right now because how certain mechanics perform so much SUPERIOR than others on top of CPs.

    Making YOUR point, merit-less because you have not been witness to what the difference between CPs and no CPs is.

  • Divinius
    Divinius
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    Divinius wrote: »
    I've said it before, and I'll say it a thousand times if I have to until someone listens.

    Capping CP is not the solution.

    And we say it a thousand times until people like you listen ;)
    Capping CP IS the solution.

    Unless:
    • you don't care about pvp
    • you don't care about people who just started the game
    • you don't care about people who have a limited play time

    Capping CP allows people to catch up and puts the CP system under control.
    Did you... even read the rest of my post that you quoted? Obviously not.

    I'm amazed by the number of people that think capping CP is a solution.

    CP is only a problem in PvP. I will laugh in the face of anyone who claims "leaderboards" as a reason it matters in PvE.

    Whatever cap they implement, there will be people already at it, and new VR people with no CP. There will always be a differential between players.

    If you want to make PvP "fair" (at least as CP goes) you equalize CP in PvP areas.

    And if you equalize CP in PvP, you DON'T NEED A STUPID CAP!

    Why is this so hard a concept to grasp?

    EDIT: I bolded the important bits for people that don't like to read more than a few words.

    Edited by Divinius on August 21, 2015 12:03PM
  • EgoRush
    EgoRush
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    Divinius wrote: »
    Did you... even read the rest of my post that you quoted? Obviously not.

    I'm amazed by the number of people that think capping CP is a solution.

    CP is only a problem in PvP. I will laugh in the face of anyone who claims "leaderboards" as a reason it matters in PvE.

    Whatever cap they implement, there will be people already at it, and new VR people with no CP. There will always be a differential between players.

    If you want to make PvP "fair" (at least as CP goes) you equalize CP in PvP areas.

    And if you equalize CP in PvP, you DON'T NEED A STUPID CAP!

    Why is this so hard a concept to grasp?

    EDIT: I bolded the important bits for people that don't like to read more than a few words.

    Did you even read the comments of other people in this thread and justifications for why this isn't just an issue in PvP? Perhaps you don't compete in PvE so it isn't personally an issue in PvE for you, but I'm confident all the scores we can obtain on the leaderboards we will beat when each of the people on our team have a few hundred more CP each. Laugh away, by all means, I will laugh back.

    If you equalise CP in PvP then what's the point of having CP at all? People would still QQ about others having additional passives thanks to grinding CP. All you've done is argue against a suggestion without giving a viable alternative.

    I agree with you that a cap is just a band aid though. It still excludes any new players entering the game unless they have a mighty fast catch up mechanism. I don't see why they didn't just do what other MMOs do and have a progressive level cap, i.e. just continue with the darn Veteran Ranks or change it to level 64 with level 66 being the cap with IC. I really doesn't take long to get a character to V14. Any new person could catch up to that.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    Sure a cp cap just for pvp,thats where the issue is.I dont see any issue in PvE for having few players with high cp rank.It helps pugs a lot.I think is time for ZOS to start planning on a system that can apply some rules only for PvP,thats where most of the whine comes from.
    Divinius wrote: »
    Global CP caps are totally stupid.

    Just make CP capped in PvP only. That's the only place where it's an issue.

    Not true. When the Champion system was being tested on the PTS last January/February and everyone had all 3.6k CPs available, you could solo vDSA with crappy template gear. CP does affect PvE balance quite a lot.

    Heh you know that more content will release that will make content more difficult right? making your point kind of invalid.Actually the fact that more people will get more powerful in PvE which makes the content easy put pressure on the devs to realease more content quick before ppl get bored of how easy is becoming and start leaving the game.
    BEZDNA wrote: »
    Also ZoS sad that there are 35 ppl with more then 600 cp total. I don't know about NA, but i know more then 35 on EU who has more then 600 cp, so that shud be *snipe* information.

    And how you know those 35 ppl have more than 600 cp?They just told that and you belived them right?Oh ! each of the 35 players send you a screenshot with proof? lol

    High cp rank in pve is barely an issue.Cap it for pvp thats where the big issue is apparently.Like I said before,its time for ZOS to start applying some rules only to pvp.Thats the best solution for all the many complaints and debates about changing some rules on this forums.Global cp cap is stupid.

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