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DC Strategy

  • Minnesinger
    Minnesinger
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    Giahh wrote: »
    Having played DC since beta, and seeing the way it is now, I feel that I can simply put its success down to this, if you keep playing until all the good enemies leave and quit, you will eventually win campaigns. Modern DC doesn't have to fight, Alacrity, DiE, IR, or even havok any more. Though there are still top guilds on EP and AD especially, 1: they're outnumbered heavily. and 2: they don't care any more, winning gets boring, AD and EP have had their share of domination and TBH, they did it more respectably. AD especially in 1.1/1.2

    Thats the perspective of most the DC I know who aren't self proclaiming themselves PvP gods because they've won a few campaigns in a row which I will add is hugely attributed to having one of EP's best guilds come play for us..and by hugely I mean mostly.


    DC have/ had NO Mercy, Nemesis, Shortbus and KH who have been the most respectable guilds. Sorry if I forgot some names but I am trying to say DC have had their top guilds along the way. The core DC players are very good. With these rerolls DC finally got their numbers even with 2 other factions. AD and EP were dominant factions but it would be silly not to mention they had huge numbers to back up their top guilds. It has became clear to me that to win the major campaign you need lots of meat shields to sacrifice for the good of the faction. Of course, what comes to skill some guilds just surpass bigger numbers and less skilled. In the long term, I hope the game gets the numbers even and less lag.

    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Zavus
    Zavus
    ✭✭✭✭
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    The bold part is all that matters. Also, when we come across VE with nobody else around, its some of the funnest grp pvp I have. And no lag. The issue starts when 3,4,5 guilds fighting eachother. which take me back to the bold print.


    -Methuselah
    Zavus - Worst NB NA / First NB RANK 50
    "Most carried General NA" - Cent Satori

    Haxus

  • Nifty2g
    Nifty2g
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    DC aren't responsible for lag, EP aren't responsible for lag and AD aren't responsible for lag.
    Can't blame the players for playing a game how it was designed to be; big group action. Blame zos for having no clue how to control the lag and refuse to even try to fix it since launch. It's a shame though, would be so much fun having full raids going at each other with skills going through for once. Meh hopefully it fixes up in IC when it goes live like it was said to.
    #MOREORBS
  • Vilestride
    Vilestride
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    Giahh wrote: »
    Having played DC since beta, and seeing the way it is now, I feel that I can simply put its success down to this, if you keep playing until all the good enemies leave and quit, you will eventually win campaigns. Modern DC doesn't have to fight, Alacrity, DiE, IR, or even havok any more. Though there are still top guilds on EP and AD especially, 1: they're outnumbered heavily. and 2: they don't care any more, winning gets boring, AD and EP have had their share of domination and TBH, they did it more respectably. AD especially in 1.1/1.2

    Thats the perspective of most the DC I know who aren't self proclaiming themselves PvP gods because they've won a few campaigns in a row which I will add is hugely attributed to having one of EP's best guilds come play for us..and by hugely I mean mostly.


    DC have/ had NO Mercy, Nemesis, Shortbus and KH who have been the most respectable guilds. Sorry if I forgot some names but I am trying to say DC have had their top guilds along the way. The core DC players are very good. With these rerolls DC finally got their numbers even with 2 other factions. AD and EP were dominant factions but it would be silly not to mention they had huge numbers to back up their top guilds. It has became clear to me that to win the major campaign you need lots of meat shields to sacrifice for the good of the faction. Of course, what comes to skill some guilds just surpass bigger numbers and less skilled. In the long term, I hope the game gets the numbers even and less lag.

    No Mercy/Nemesis haven't had a proper raid in a long time from my understanding but its not my point at all. I am not saying DC doesn't have good guilds/players. I am saying its a much easier fight now then it ever has been for DC. With a few exceptions, bu like I said, those exceptions don't exactly seem concerned with winning or loosing, just playing and enjoying the fights.

    Bottom line though, Its worse logging into an all blue map than one that is all yellow or red, at least then there are solid fights to be had, not just mowing enemies down with 40 random friendlies behind you at all times. You''d think now that DC DOES have the ability to turn a map, we'd learn from all the time being romped to our gates that it just kills PvP completly
    Edited by Vilestride on August 20, 2015 11:58AM
  • CN_Daniel
    CN_Daniel
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    Takllin wrote: »
    NPK Daniel wrote: »
    Jules wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    We just view it differently I guess, it's a faction pride thing to me. I want ever DC there is to be running around with that title, and am very motivated to crown anyone who hasn't had it before. It doesn't really matter to me if they're a good or bad player, if they've put the work in to get to #1 and are DC they deserve it. I honestly don't understand the anti-emp mindset at all, seems like people are just salty they're not able to get there...

    It's not salty at all. We want a powerful emp that is going to help the faction, like EP has with Meth and AD has with Mojican. Not people that are just farming it for the title, dye color and passives soon to be removed.

    If you want to emp farm go to Chillrend or Haderus or Thornblade.


    I get that point, and it makes logical sense, except for the fact we're already winning the campaigns (Azura 4 out of last 5). Crowning our best as emps and leaving them as that will decrease competition.

    Daniel, I can't even believe you just mentioned decreasing competition as if you own the moral high ground on this. You know what decreases competition? Lagstacking 60+ people and meteor spamming everyone into OBLIVION. Pummeling your opposing factions into submission with sheer numbers rather than skill and gate camping just to put that proverbial cherry on top of a F-U sundae. WINNING is not WINNING if your opponents CANNOT PLAY.



    As one of your members said "You're here to save are worthless pathetic faction". Thank you so much for coming and helping us.

    When you're on the same team, you should speak positively to one another......

    If you didn't lag out the entire server and spam meteors maybe people would think a bit more highly of you and yours...

    People have tried every way under the sun to ask you to stop, but you don't care to.

    That's about the farthest thing from the truth possible. You're welcome in our group sometime, so you can see yourself. We don't use meteor, nor even healing springs now. But yet we're responsible for it all...it's honestly hilarious at this point.

    The exception would be when a certain AD guild with 80 people (we only run 1 full group max now, have for probably a month) hits us with 80 meteors at once. Yes, without a doubt, we will return with our 24 meteors and kill them all each and every time....and then we un-slot it. In these situations, the server is already in an unplayable state.
  • manny254
    manny254
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    ✭✭
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Jules wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    We just view it differently I guess, it's a faction pride thing to me. I want ever DC there is to be running around with that title, and am very motivated to crown anyone who hasn't had it before. It doesn't really matter to me if they're a good or bad player, if they've put the work in to get to #1 and are DC they deserve it. I honestly don't understand the anti-emp mindset at all, seems like people are just salty they're not able to get there...

    It's not salty at all. We want a powerful emp that is going to help the faction, like EP has with Meth and AD has with Mojican. Not people that are just farming it for the title, dye color and passives soon to be removed.

    If you want to emp farm go to Chillrend or Haderus or Thornblade.


    I get that point, and it makes logical sense, except for the fact we're already winning the campaigns (Azura 4 out of last 5). Crowning our best as emps and leaving them as that will decrease competition.

    Daniel, I can't even believe you just mentioned decreasing competition as if you own the moral high ground on this. You know what decreases competition? Lagstacking 60+ people and meteor spamming everyone into OBLIVION. Pummeling your opposing factions into submission with sheer numbers rather than skill and gate camping just to put that proverbial cherry on top of a F-U sundae. WINNING is not WINNING if your opponents CANNOT PLAY.



    As one of your members said "You're here to save are worthless pathetic faction". Thank you so much for coming and helping us.

    When you're on the same team, you should speak positively to one another......

    If you didn't lag out the entire server and spam meteors maybe people would think a bit more highly of you and yours...

    People have tried every way under the sun to ask you to stop, but you don't care to.

    That's about the farthest thing from the truth possible. You're welcome in our group sometime, so you can see yourself. We don't use meteor, nor even healing springs now. But yet we're responsible for it all...it's honestly hilarious at this point.

    The exception would be when a certain AD guild with 80 people (we only run 1 full group max now, have for probably a month) hits us with 80 meteors at once. Yes, without a doubt, we will return with our 24 meteors and kill them all each and every time....and then we un-slot it. In these situations, the server is already in an unplayable state.

    Gotta call BS on that one. After all you do use probably worst tower farm strat I have ever seen. You all stack in a ball as close to the door as possible and spam aoe and healing springs. Takes a smart group all of 10 secs to realize you should barrier up the stairs then turn and ulti dump. Killing you before you can cc break the negate.
    - Mojican
  • Takllin
    Takllin
    ✭✭✭✭✭
    Zavus wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    The bold part is all that matters. Also, when we come across VE with nobody else around, its some of the funnest grp pvp I have. And no lag. The issue starts when 3,4,5 guilds fighting eachother. which take me back to the bold print.


    -Methuselah

    Completely agree, it's aggravating when we wipe, but it's a hell of a lot more fun then losing to lag.
    Nifty2g wrote: »
    DC aren't responsible for lag, EP aren't responsible for lag and AD aren't responsible for lag.
    Can't blame the players for playing a game how it was designed to be; big group action. Blame zos for having no clue how to control the lag and refuse to even try to fix it since launch. It's a shame though, would be so much fun having full raids going at each other with skills going through for once. Meh hopefully it fixes up in IC when it goes live like it was said to.

    Sorry but this reasoning in bold just doesn't work anymore. Everyone knows what causes lag, and it's inevitable to get some, but it's completely ignorant and horrendous for anyone to be running over a full raid together, or stack raids and spam meteors and such right now and then say blame ZOS. They might not have a great product, but we all know how to play within the limitations of the game so that it's fun and we don't ruin it for others which causes them to either switch campaigns or quit because of the lag.
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Jules wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    We just view it differently I guess, it's a faction pride thing to me. I want ever DC there is to be running around with that title, and am very motivated to crown anyone who hasn't had it before. It doesn't really matter to me if they're a good or bad player, if they've put the work in to get to #1 and are DC they deserve it. I honestly don't understand the anti-emp mindset at all, seems like people are just salty they're not able to get there...

    It's not salty at all. We want a powerful emp that is going to help the faction, like EP has with Meth and AD has with Mojican. Not people that are just farming it for the title, dye color and passives soon to be removed.

    If you want to emp farm go to Chillrend or Haderus or Thornblade.


    I get that point, and it makes logical sense, except for the fact we're already winning the campaigns (Azura 4 out of last 5). Crowning our best as emps and leaving them as that will decrease competition.

    Daniel, I can't even believe you just mentioned decreasing competition as if you own the moral high ground on this. You know what decreases competition? Lagstacking 60+ people and meteor spamming everyone into OBLIVION. Pummeling your opposing factions into submission with sheer numbers rather than skill and gate camping just to put that proverbial cherry on top of a F-U sundae. WINNING is not WINNING if your opponents CANNOT PLAY.



    As one of your members said "You're here to save are worthless pathetic faction". Thank you so much for coming and helping us.

    When you're on the same team, you should speak positively to one another......

    If you didn't lag out the entire server and spam meteors maybe people would think a bit more highly of you and yours...

    People have tried every way under the sun to ask you to stop, but you don't care to.

    That's about the farthest thing from the truth possible. You're welcome in our group sometime, so you can see yourself. We don't use meteor, nor even healing springs now. But yet we're responsible for it all...it's honestly hilarious at this point.

    The exception would be when a certain AD guild with 80 people (we only run 1 full group max now, have for probably a month) hits us with 80 meteors at once. Yes, without a doubt, we will return with our 24 meteors and kill them all each and every time....and then we un-slot it. In these situations, the server is already in an unplayable state.

    Just please stop talking. You are a walking contradiction. You say you don't use meteor, but then you say you use it...

    When you spam meteor and run two or more raids deep you are responsible Daniel. You ran with a huge blob for a long time and threw caution to the wind with it, and when people asked you to stop you didn't. You say that you've changed from running with 50 people, maybe you have recently but you still cause lag when you spam meteor.

    Also opposing people using it on you is not an excuse to use it yourself and cripple the server. That's some crap you pull when your a child and don't know any better. You know the saying two wrongs don't make a right?

    Your a grown *** man, act like one.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • FENGRUSH
    FENGRUSH
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    ✭✭✭✭
    Giahh wrote: »
    Having played DC since beta, and seeing the way it is now, I feel that I can simply put its success down to this, if you keep playing until all the good enemies leave and quit, you will eventually win campaigns. Modern DC doesn't have to fight, Alacrity, DiE, IR, or even havok any more. Though there are still top guilds on EP and AD especially, 1: they're outnumbered heavily. and 2: they don't care any more, winning gets boring, AD and EP have had their share of domination and TBH, they did it more respectably. AD especially in 1.1/1.2

    Thats the perspective of most the DC I know who aren't self proclaiming themselves PvP gods because they've won a few campaigns in a row which I will add is hugely attributed to having one of EP's best guilds come play for us..and by hugely I mean mostly.


    DC have/ had NO Mercy, Nemesis, Shortbus and KH who have been the most respectable guilds. Sorry if I forgot some names but I am trying to say DC have had their top guilds along the way. The core DC players are very good. With these rerolls DC finally got their numbers even with 2 other factions. AD and EP were dominant factions but it would be silly not to mention they had huge numbers to back up their top guilds. It has became clear to me that to win the major campaign you need lots of meat shields to sacrifice for the good of the faction. Of course, what comes to skill some guilds just surpass bigger numbers and less skilled. In the long term, I hope the game gets the numbers even and less lag.

    FENGRUSH INC
  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    Stop bickering among yourselves and get back to the task at hand.

    1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
    2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Minno
    Minno
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    Stop bickering among yourselves and get back to the task at hand.

    1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
    2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.

    Except nova, healing ritual and instacast spells that break through lag is what gets the job done.

    You should only have meteor on your bar for mage guild passives and to return ulti points against zergs.

    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • CN_Daniel
    CN_Daniel
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    We where in Azura before any other DC except Nemesis. We never had lag problems before, now everyone moves here and it's our problem/fault? Uhhhh derp da derp.

  • Takllin
    Takllin
    ✭✭✭✭✭
    NPK Daniel wrote: »
    We where in Azura before any other DC except Nemesis. We never had lag problems before, now everyone moves here and it's our problem/fault? Uhhhh derp da derp.

    Seriously?

    Yes, it is your fault when we have a universal 3 bar/pop lock campaign and you run 50+ people and spam meteors and such. You had very little lag because there wasn't much if anyone else there on the campaign. When campaigns become populated and you still choose to zerg and spam it up like this, YOU CAUSE LAG. When the other zerg guilds do the same on the other factions, THEY CAUSE LAG.

    How is it that you can't comprehend this?

    You want the rest of DC to leave you there by yourselves against all of AD/EP? See how many campaigns you win then...
    Edited by Takllin on August 20, 2015 5:14PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    Takllin wrote: »
    Zavus wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    The bold part is all that matters. Also, when we come across VE with nobody else around, its some of the funnest grp pvp I have. And no lag. The issue starts when 3,4,5 guilds fighting eachother. which take me back to the bold print.


    -Methuselah

    Completely agree, it's aggravating when we wipe, but it's a hell of a lot more fun then losing to lag.
    Nifty2g wrote: »
    DC aren't responsible for lag, EP aren't responsible for lag and AD aren't responsible for lag.
    Can't blame the players for playing a game how it was designed to be; big group action. Blame zos for having no clue how to control the lag and refuse to even try to fix it since launch. It's a shame though, would be so much fun having full raids going at each other with skills going through for once. Meh hopefully it fixes up in IC when it goes live like it was said to.

    Sorry but this reasoning in bold just doesn't work anymore. Everyone knows what causes lag, and it's inevitable to get some, but it's completely ignorant and horrendous for anyone to be running over a full raid together, or stack raids and spam meteors and such right now and then say blame ZOS. They might not have a great product, but we all know how to play within the limitations of the game so that it's fun and we don't ruin it for others which causes them to either switch campaigns or quit because of the lag.
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Jules wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    We just view it differently I guess, it's a faction pride thing to me. I want ever DC there is to be running around with that title, and am very motivated to crown anyone who hasn't had it before. It doesn't really matter to me if they're a good or bad player, if they've put the work in to get to #1 and are DC they deserve it. I honestly don't understand the anti-emp mindset at all, seems like people are just salty they're not able to get there...

    It's not salty at all. We want a powerful emp that is going to help the faction, like EP has with Meth and AD has with Mojican. Not people that are just farming it for the title, dye color and passives soon to be removed.

    If you want to emp farm go to Chillrend or Haderus or Thornblade.


    I get that point, and it makes logical sense, except for the fact we're already winning the campaigns (Azura 4 out of last 5). Crowning our best as emps and leaving them as that will decrease competition.

    Daniel, I can't even believe you just mentioned decreasing competition as if you own the moral high ground on this. You know what decreases competition? Lagstacking 60+ people and meteor spamming everyone into OBLIVION. Pummeling your opposing factions into submission with sheer numbers rather than skill and gate camping just to put that proverbial cherry on top of a F-U sundae. WINNING is not WINNING if your opponents CANNOT PLAY.



    As one of your members said "You're here to save are worthless pathetic faction". Thank you so much for coming and helping us.

    When you're on the same team, you should speak positively to one another......

    If you didn't lag out the entire server and spam meteors maybe people would think a bit more highly of you and yours...

    People have tried every way under the sun to ask you to stop, but you don't care to.

    That's about the farthest thing from the truth possible. You're welcome in our group sometime, so you can see yourself. We don't use meteor, nor even healing springs now. But yet we're responsible for it all...it's honestly hilarious at this point.

    The exception would be when a certain AD guild with 80 people (we only run 1 full group max now, have for probably a month) hits us with 80 meteors at once. Yes, without a doubt, we will return with our 24 meteors and kill them all each and every time....and then we un-slot it. In these situations, the server is already in an unplayable state.

    Just please stop talking. You are a walking contradiction. You say you don't use meteor, but then you say you use it...

    When you spam meteor and run two or more raids deep you are responsible Daniel. You ran with a huge blob for a long time and threw caution to the wind with it, and when people asked you to stop you didn't. You say that you've changed from running with 50 people, maybe you have recently but you still cause lag when you spam meteor.

    Also opposing people using it on you is not an excuse to use it yourself and cripple the server. That's some crap you pull when your a child and don't know any better. You know the saying two wrongs don't make a right?

    Your a grown *** man, act like one.

    The server is already crippled when we do it. We're not breaking anything that's not already broken at that moment. You get tired of the same banana team doing it over and over again. In my experience the fastest way to make them stop is to beat them at their own game.
    Takllin wrote: »
    NPK Daniel wrote: »
    We where in Azura before any other DC except Nemesis. We never had lag problems before, now everyone moves here and it's our problem/fault? Uhhhh derp da derp.

    Seriously?

    Yes, it is your fault when we have a universal 3 bar/pop lock campaign and you run 50+ people and spam meteors and such. You had very little lag because there wasn't much if anyone else there on the campaign. When campaigns become populated and you still choose to zerg and spam it up like this, YOU CAUSE LAG. When the other zerg guilds do the same on the other factions, THEY CAUSE LAG.

    How is it that you can't comprehend this?

    You want the rest of DC to leave you there by yourselves against all of AD/EP? See how many campaigns you win then...

    We won 2 out of 3. Alone.
  • imredneckson
    imredneckson
    ✭✭✭✭✭
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    what? day cap you? do u think ur a good emp? ur only "good" in ur VE zerg, you were killed by 3 of us... 3 lol ugh not a threat at all, its a sad time for emps

    u don't like day caps? DC owned the night capping game for a while now

    Yes, we did last night at 10:00 we started to take keeps and crowned another DC emp. If 10:00 is night capping then yes we night cap
    Legions of Mordor Guild Officer
    Member of the GvG Community

    Dunmer NB - Merser Frey (DC)
    Dunmer DK - Akaviri Battlereeve (DC)- http://orig05.deviantart.net/7ecd/f/2016/013/b/f/you_***_kill_by_eso_picture-d9nrz0q.png
    Imperial Templar - Knight of the Blood Oath (DC)-
    http://orig00.deviantart.net/5ba3/f/2016/115/a/0/jesus_beam_ftw____by_eso_picture-da09ecj.png
    High Elf Templar - Aurí-El (AD)
    High Elf Templar - Teutonic Honor Guard (EP)
  • CN_Daniel
    CN_Daniel
    ✭✭✭✭
    Why don't you ask the gentlemen above, who plays all 3 factions and on my team if we try to cause lag or spam meteors or spam springs (recent change) or run with more than 1 full group.

    I'm done defending myself and our team against people who have never ran with us and really have no clue about what they're talking about.
  • Takllin
    Takllin
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Takllin wrote: »
    Zavus wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    The bold part is all that matters. Also, when we come across VE with nobody else around, its some of the funnest grp pvp I have. And no lag. The issue starts when 3,4,5 guilds fighting eachother. which take me back to the bold print.


    -Methuselah

    Completely agree, it's aggravating when we wipe, but it's a hell of a lot more fun then losing to lag.
    Nifty2g wrote: »
    DC aren't responsible for lag, EP aren't responsible for lag and AD aren't responsible for lag.
    Can't blame the players for playing a game how it was designed to be; big group action. Blame zos for having no clue how to control the lag and refuse to even try to fix it since launch. It's a shame though, would be so much fun having full raids going at each other with skills going through for once. Meh hopefully it fixes up in IC when it goes live like it was said to.

    Sorry but this reasoning in bold just doesn't work anymore. Everyone knows what causes lag, and it's inevitable to get some, but it's completely ignorant and horrendous for anyone to be running over a full raid together, or stack raids and spam meteors and such right now and then say blame ZOS. They might not have a great product, but we all know how to play within the limitations of the game so that it's fun and we don't ruin it for others which causes them to either switch campaigns or quit because of the lag.
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Jules wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    NPK Daniel wrote: »
    Takllin wrote: »
    manny254 wrote: »
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    lol wut?

    DC night cap the map regularly. Forgetting last campaign where they flipped the map every night to farm emp for a *** ton of players who where mostly just bad at the game. When is the last time this mid day organization you speak of capped emp and all the scrolls? Seriously this is what happens: It lags and all the good players get irritated and leave. All the DC do is force there way through the map in all the lag. They fight unorganized resistance 90% of the time and circle jerk to how good they are. Any good players who may have been on get irritated that lag favors the giant groups, and there is no way to fight back.

    I logged on last night and saw meth had emp, and I didn't even waste the time of playing in the lag . The DC Zergs that always plays + the tko 50+ man zerg. No thank you some of use enjoy playing with skill as opposed to force flipping flags in lag.

    Just the other day EP had flipped the entire map but one keep, took all the scrolls and crowned Meth emp while they had pop lock and everyone else was at 2 bars. Soooo yeah...

    Also the DC emp farmers some of us have actively tried to discourage before and during this campaign as it's one large guild trying to do it.

    This is the hand we are dealt right now, and while some of us try to spread out and bring fights elsewhere, there isn't much we can do. We enjoy playing with skill too but with how easily lag is created, it's hard to fight without it during prime time.

    We just view it differently I guess, it's a faction pride thing to me. I want ever DC there is to be running around with that title, and am very motivated to crown anyone who hasn't had it before. It doesn't really matter to me if they're a good or bad player, if they've put the work in to get to #1 and are DC they deserve it. I honestly don't understand the anti-emp mindset at all, seems like people are just salty they're not able to get there...

    It's not salty at all. We want a powerful emp that is going to help the faction, like EP has with Meth and AD has with Mojican. Not people that are just farming it for the title, dye color and passives soon to be removed.

    If you want to emp farm go to Chillrend or Haderus or Thornblade.


    I get that point, and it makes logical sense, except for the fact we're already winning the campaigns (Azura 4 out of last 5). Crowning our best as emps and leaving them as that will decrease competition.

    Daniel, I can't even believe you just mentioned decreasing competition as if you own the moral high ground on this. You know what decreases competition? Lagstacking 60+ people and meteor spamming everyone into OBLIVION. Pummeling your opposing factions into submission with sheer numbers rather than skill and gate camping just to put that proverbial cherry on top of a F-U sundae. WINNING is not WINNING if your opponents CANNOT PLAY.



    As one of your members said "You're here to save are worthless pathetic faction". Thank you so much for coming and helping us.

    When you're on the same team, you should speak positively to one another......

    If you didn't lag out the entire server and spam meteors maybe people would think a bit more highly of you and yours...

    People have tried every way under the sun to ask you to stop, but you don't care to.

    That's about the farthest thing from the truth possible. You're welcome in our group sometime, so you can see yourself. We don't use meteor, nor even healing springs now. But yet we're responsible for it all...it's honestly hilarious at this point.

    The exception would be when a certain AD guild with 80 people (we only run 1 full group max now, have for probably a month) hits us with 80 meteors at once. Yes, without a doubt, we will return with our 24 meteors and kill them all each and every time....and then we un-slot it. In these situations, the server is already in an unplayable state.

    Just please stop talking. You are a walking contradiction. You say you don't use meteor, but then you say you use it...

    When you spam meteor and run two or more raids deep you are responsible Daniel. You ran with a huge blob for a long time and threw caution to the wind with it, and when people asked you to stop you didn't. You say that you've changed from running with 50 people, maybe you have recently but you still cause lag when you spam meteor.

    Also opposing people using it on you is not an excuse to use it yourself and cripple the server. That's some crap you pull when your a child and don't know any better. You know the saying two wrongs don't make a right?

    Your a grown *** man, act like one.

    The server is already crippled when we do it. We're not breaking anything that's not already broken at that moment. You get tired of the same banana team doing it over and over again. In my experience the fastest way to make them stop is to beat them at their own game.
    Takllin wrote: »
    NPK Daniel wrote: »
    We where in Azura before any other DC except Nemesis. We never had lag problems before, now everyone moves here and it's our problem/fault? Uhhhh derp da derp.

    Seriously?

    Yes, it is your fault when we have a universal 3 bar/pop lock campaign and you run 50+ people and spam meteors and such. You had very little lag because there wasn't much if anyone else there on the campaign. When campaigns become populated and you still choose to zerg and spam it up like this, YOU CAUSE LAG. When the other zerg guilds do the same on the other factions, THEY CAUSE LAG.

    How is it that you can't comprehend this?

    You want the rest of DC to leave you there by yourselves against all of AD/EP? See how many campaigns you win then...

    We won 2 out of 3. Alone.

    The lag alleviates shortly after the lag battle ends. The fact that after you all slot meteor and go back and spam it on people...I don't even know how to describe the stupidity and recklessness of this and this is horrible justification for what your doing.

    The past is the past Daniel. How are you going to win against the EP day cap, AD day/early evening crew, and Meth/Mojican emp if he can get it with just your guild?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Takllin wrote: »
    Sorry but this reasoning in bold just doesn't work anymore. Everyone knows what causes lag, and it's inevitable to get some, but it's completely ignorant and horrendous for anyone to be running over a full raid together, or stack raids and spam meteors and such right now and then say blame ZOS. They might not have a great product, but we all know how to play within the limitations of the game so that it's fun and we don't ruin it for others which causes them to either switch campaigns or quit because of the lag.
    Lag happens when a large number of people come together and try to "bomb" each other (which is the game design, do you expect them to stealth and roll dodge away while they take your keep or dethrone you?), the meteors don't cause the lag and they don't help the lag either. Helping the lag is getting your group out of the area to calm it down and normally you see the meteors dropping along with all your other ultimate's you think are going through, (dawnbreaker)
    #MOREORBS
  • Takllin
    Takllin
    ✭✭✭✭✭
    NPK Daniel wrote: »
    Why don't you ask the gentlemen above, who plays all 3 factions and on my team if we try to cause lag or spam meteors or spam springs (recent change) or run with more than 1 full group.

    I'm done defending myself and our team against people who have never ran with us and really have no clue about what they're talking about.

    What does the fact that he has toons on all three factions have anything to do with you using meteor and spamming abilities?

    Dude you literally just said that you slot and spam meteor above...I don't even need to ask him because you already said it yourself. I don't need to ask him if you try to cause lag either when you said that you do....you said the way to beat the zergs who create lag is to beat them at their own game, which is meteor spam and lag...

    I run DC almost every single night if I'm not on my AD toon. I've run alongside you, I've watched you run around and follow VE.

    At least you will stop talking out of both sides of your mouth finally...you dug yourself a nice hole and didn't defend anything.

    Recently you may have made these changes when it comes to Healing Springs and not running 50+, but you didn't for months when we all asked you to for the sake of the health of PvP.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Takllin
    Takllin
    ✭✭✭✭✭
    Nifty2g wrote: »
    Takllin wrote: »
    Sorry but this reasoning in bold just doesn't work anymore. Everyone knows what causes lag, and it's inevitable to get some, but it's completely ignorant and horrendous for anyone to be running over a full raid together, or stack raids and spam meteors and such right now and then say blame ZOS. They might not have a great product, but we all know how to play within the limitations of the game so that it's fun and we don't ruin it for others which causes them to either switch campaigns or quit because of the lag.
    Lag happens when a large number of people come together and try to "bomb" each other (which is the game design, do you expect them to stealth and roll dodge away while they take your keep or dethrone you?), the meteors don't cause the lag and they don't help the lag either. Helping the lag is getting your group out of the area to calm it down and normally you see the meteors dropping along with all your other ultimate's you think are going through, (dawnbreaker)

    Nifty there is a difference between a big home keep/emp crown/dethrone and recklessly running around with 50+ people in the open field spamming meteors and other abilities which cause more lag than others.

    I don't see how you can say meteors don't lag, we can agree to disagree there. Pulling away is how you alleviate the lag though, which is what more people should do when they already see full raid(s) going at it and not pile further into it.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Minnesinger
    Minnesinger
    ✭✭✭✭✭
    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    I could say that this coming from an EP player daycapping been our strongest
    FENGRUSH wrote: »
    Giahh wrote: »
    Having played DC since beta, and seeing the way it is now, I feel that I can simply put its success down to this, if you keep playing until all the good enemies leave and quit, you will eventually win campaigns. Modern DC doesn't have to fight, Alacrity, DiE, IR, or even havok any more. Though there are still top guilds on EP and AD especially, 1: they're outnumbered heavily. and 2: they don't care any more, winning gets boring, AD and EP have had their share of domination and TBH, they did it more respectably. AD especially in 1.1/1.2

    Thats the perspective of most the DC I know who aren't self proclaiming themselves PvP gods because they've won a few campaigns in a row which I will add is hugely attributed to having one of EP's best guilds come play for us..and by hugely I mean mostly.


    DC have/ had NO Mercy, Nemesis, Shortbus and KH who have been the most respectable guilds. Sorry if I forgot some names but I am trying to say DC have had their top guilds along the way. The core DC players are very good. With these rerolls DC finally got their numbers even with 2 other factions. AD and EP were dominant factions but it would be silly not to mention they had huge numbers to back up their top guilds. It has became clear to me that to win the major campaign you need lots of meat shields to sacrifice for the good of the faction. Of course, what comes to skill some guilds just surpass bigger numbers and less skilled. In the long term, I hope the game gets the numbers even and less lag.

    FENGRUSH INC

    Fixed

    DC have/ had FENGRUSH, (NO Mercy, Nemesis, Shortbus and KH) who has been the most respectable player.

    Edited by Minnesinger on August 20, 2015 5:45PM
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.
    Edited by Lord_Draevan on August 20, 2015 5:53PM
    I'm a man of few words. Any questions?
    NA/PC server
  • Pchela
    Pchela
    ✭✭✭✭✭
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.

    well, reverse that to chalman for us, always losing it to dc, ***** to get back. dc clings to it like a thing that clings to something.
  • Yonkit
    Yonkit
    ✭✭✭✭✭
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.

    We're just really slow on keeping keeps scouted, making reports, and communicating in zone in general. I troll zone chat as hard as anyone, but when it comes to sharing important information that secures the faction, I try to stick to the business at hand.

    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • Takllin
    Takllin
    ✭✭✭✭✭
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.

    Lots of DC like to battle down around Ash/Nikel and ignore the map is the problem. Aleswell will get flagged and barely anyone moves, so it's a rather easy flip for EP. Meth had emperor and there was a large amount of DC running around fighting AD instead of working on a dethrone.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    Takllin wrote: »
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.

    Lots of DC like to battle down around Ash/Nikel and ignore the map is the problem. Aleswell will get flagged and barely anyone moves, so it's a rather easy flip for EP. Meth had emperor and there was a large amount of DC running around fighting AD instead of working on a dethrone.

    Oh yeah, last night we were trying for Aleswell while 30 or so DC were just stealthed near Nikel, waiting for AD to come by and farm them. Ignoring that if we'd gotten Ales we'd get the home keep bonus and they'd get even more AP...
    I'm a man of few words. Any questions?
    NA/PC server
  • Takllin
    Takllin
    ✭✭✭✭✭
    Takllin wrote: »
    I just wish DC would defend Aleswell with the comitment EP does... often we lose it with barely a fight, even when we have Emp. When EP has it it takes us hours to get it back, even when the don't have Emp.

    Lots of DC like to battle down around Ash/Nikel and ignore the map is the problem. Aleswell will get flagged and barely anyone moves, so it's a rather easy flip for EP. Meth had emperor and there was a large amount of DC running around fighting AD instead of working on a dethrone.

    Oh yeah, last night we were trying for Aleswell while 30 or so DC were just stealthed near Nikel, waiting for AD to come by and farm them. Ignoring that if we'd gotten Ales we'd get the home keep bonus and they'd get even more AP...

    Yup, I'd just logged on and by myself spent a while up at Aleswell looking for DC support, but after 40 minutes or so with nothing there I left to go get AP elsewhere. I know which guild it was to but can't name/shame so...

    Worst part is that it takes AD away from the EP side where they could be working on the dethrone as well.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Minno
    Minno
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    NPK Daniel wrote: »
    Why don't you ask the gentlemen above, who plays all 3 factions and on my team if we try to cause lag or spam meteors or spam springs (recent change) or run with more than 1 full group.

    I'm done defending myself and our team against people who have never ran with us and really have no clue about what they're talking about.

    No need to defend CN anymore than you have Daniel; you got the passion and the cards are on the table. Previous forums posts back when EP-zerg meta became prevailant showed DC had the same comments against the metor spam and healings springs. It was all left on deaf-ears and eventually we were told to man up and get more people to defend the night capping.

    Hate the reaction or not but CN is doing nothing wrong except trying to play the game in a post-EP zerg Era and DC is merely reacting to 2 superior numbered factions.

    And some of us forgot DC really can only pop lock ONE or TWO campaigns max depending on which day of the week. Rest were dominated by EP and AD and the struggle to maintain competition on those servers was real difficult to achieve.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takllin
    Takllin
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    Minno wrote: »
    NPK Daniel wrote: »
    Why don't you ask the gentlemen above, who plays all 3 factions and on my team if we try to cause lag or spam meteors or spam springs (recent change) or run with more than 1 full group.

    I'm done defending myself and our team against people who have never ran with us and really have no clue about what they're talking about.

    No need to defend CN anymore than you have Daniel; you got the passion and the cards are on the table. Previous forums posts back when EP-zerg meta became prevailant showed DC had the same comments against the metor spam and healings springs. It was all left on deaf-ears and eventually we were told to man up and get more people to defend the night capping.

    Hate the reaction or not but CN is doing nothing wrong except trying to play the game in a post-EP zerg Era and DC is merely reacting to 2 superior numbered factions.

    And some of us forgot DC really can only pop lock ONE or TWO campaigns max depending on which day of the week. Rest were dominated by EP and AD and the struggle to maintain competition on those servers was real difficult to achieve.

    So your excusing the zerging and meteor spam because it happened in the past?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Minno
    Minno
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    Because it never stopped.

    Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.

    DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.

    Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.

    Edited by Minno on August 20, 2015 7:14PM
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • bosmern_ESO
    bosmern_ESO
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    Yonkit wrote: »
    EP and AD need to get their stuff together during primetime :(

    Also, don't daycap me. Bad EP, Bad!

    DC needs to stop bringing 3 guilds to a keep and have all of them meteor spam and abuse dawnbreaker.
    ~Thallen~
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