Publius_Scipio wrote: »The rest of you stop whining moaning and complaining pointing fingers about lag and all that regurgitated (x1,000) bull[snip] on the forums. You're as tired as a black t shirt (Lacoste v-neck) that has been washed one too many times. You don't entertain the devs, you don't entertain each other, and most IMPORTANTLY YOU DONT ENTERTAIN ME.
Publius_Scipio wrote: »The rest of you stop whining moaning and complaining pointing fingers about lag and all that regurgitated (x1,000) bull[snip] on the forums. You're as tired as a black t shirt (Lacoste v-neck) that has been washed one too many times. You don't entertain the devs, you don't entertain each other, and most IMPORTANTLY YOU DONT ENTERTAIN ME.
This message brought to you by Chobani.
It's the way he has/does go about that I have issue with. In VE we don't zerg around with 50+ nor do we spam meteor and we have great success night in and night out.
Just because NPK doesn't run in the same ts as VE doesn't mean you aren't zerging with 50. When you don't make any effort to get away from them people will have the same opinion about your guild. I don't respect the "win at all costs" strategy. Then you tbag and act like youre so good cause you can wipe 10 Nexus or 10 Havoc with 50 people. *slow clap*
Wait who are you? You have no idea what your talking about, and quite frankly I don't think anyone cares what you or anyone else thinks. There are a lot of salty EP players about Vehemence leaving to even out the competition in PvP, and it's sad and pathetic how they are acting towards those who rerolled.
If DC brings lots of numbers to where we are, Bulb tends to leave fairly quick. Hence what happened at Arrius the other day when we dethroned Meth. We went to Arrius to try and get the scroll. Tons of DC came up behind us following our coat tails. We then left Arrius and took BRK to dethrone Meth while the rest of the DC were wiped at Arrius.
We don't have a win at all costs strategy. Teabagging is a sign of respect, get over yourself. If I had a dime for every time we got teabagged I'd be a millionaire. The salt is real.
Just last night we went to the Mine at Farragut. Chuck Norris comes running up after we've been there maybe 15-20 minutes. We saw them coming and we left because we don't like running next to big groups of other DC.
ishilb14_ESO wrote: »Stop bickering among yourselves and get back to the task at hand.
1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
Because it never stopped.
Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.
DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.
Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.
Publius_Scipio wrote: »Publius_Scipio wrote: »The rest of you stop whining moaning and complaining pointing fingers about lag and all that regurgitated (x1,000) bull[snip] on the forums. You're as tired as a black t shirt (Lacoste v-neck) that has been washed one too many times. You don't entertain the devs, you don't entertain each other, and most IMPORTANTLY YOU DONT ENTERTAIN ME.
This message brought to you by Chobani.
Wooooo, hold your horses there little fish. Fage, get it right.
ishilb14_ESO wrote: »Stop bickering among yourselves and get back to the task at hand.
1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
This attitude right here.
Because it never stopped.
Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.
DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.
Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.
And this are utterly and completely toxic. Justifying lag inducing behavior "because someone else did it" or "because there is more chance to win." Seriously guys, this attitude ruins the game for everyone. Play with some integrity. We want more people to join so that fights are bigger an more epic. Not be turned off by reckless, irresponsible behavior. If you were ignorant that your behavior caused these problems, that would be one thing. But you are justifying intentional, lag inducing play! Unbelievable.
Do you know why LoM avoids AZ for the most part? Because we don't want to play in lag or contribute to it. If the servers were lag free we would be there every night. You should hear Grunt on TS when lag happens. The whole guild is in agreement -- we jump servers when it gets bad.
Meteor, healing springs, etc should be removed from the pvp game.
Minnesinger wrote: »It's the way he has/does go about that I have issue with. In VE we don't zerg around with 50+ nor do we spam meteor and we have great success night in and night out.
Just because NPK doesn't run in the same ts as VE doesn't mean you aren't zerging with 50. When you don't make any effort to get away from them people will have the same opinion about your guild. I don't respect the "win at all costs" strategy. Then you tbag and act like youre so good cause you can wipe 10 Nexus or 10 Havoc with 50 people. *slow clap*
Wait who are you? You have no idea what your talking about, and quite frankly I don't think anyone cares what you or anyone else thinks. There are a lot of salty EP players about Vehemence leaving to even out the competition in PvP, and it's sad and pathetic how they are acting towards those who rerolled.
If DC brings lots of numbers to where we are, Bulb tends to leave fairly quick. Hence what happened at Arrius the other day when we dethroned Meth. We went to Arrius to try and get the scroll. Tons of DC came up behind us following our coat tails. We then left Arrius and took BRK to dethrone Meth while the rest of the DC were wiped at Arrius.
We don't have a win at all costs strategy. Teabagging is a sign of respect, get over yourself. If I had a dime for every time we got teabagged I'd be a millionaire. The salt is real.
Just last night we went to the Mine at Farragut. Chuck Norris comes running up after we've been there maybe 15-20 minutes. We saw them coming and we left because we don't like running next to big groups of other DC.
There are still people on AD who remember how DiE left AD for EP. It worked out the way It did. When I read that a big EP guild left EP I could have said there will be lots of salty players who will think it was a bad move. To make this game somewhat balanced is done by the players and everyone knows it. The challenge for EP is to adapt to the new situation. Personally, I applaud for the courage of VE to leave the winning faction and come to the side of "losers". If you are not part of the solution you are part of the problem. The balance has been pretty terrible in ESO but hopefully we can all enjoy better fights now.
Prime time really sounds like it sucks. that's unfortunate. Can DC keep VE and send over NPK? barley any EP left around to kill when logging into blue maps gate to gate these days.
ishilb14_ESO wrote: »Stop bickering among yourselves and get back to the task at hand.
1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
This attitude right here.
Because it never stopped.
Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.
DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.
Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.
And this are utterly and completely toxic. Justifying lag inducing behavior "because someone else did it" or "because there is more chance to win." Seriously guys, this attitude ruins the game for everyone. Play with some integrity. We want more people to join so that fights are bigger an more epic. Not be turned off by reckless, irresponsible behavior. If you were ignorant that your behavior caused these problems, that would be one thing. But you are justifying intentional, lag inducing play! Unbelievable.
Do you know why LoM avoids AZ for the most part? Because we don't want to play in lag or contribute to it. If the servers were lag free we would be there every night. You should hear Grunt on TS when lag happens. The whole guild is in agreement -- we jump servers when it gets bad.
Meteor, healing springs, etc should be removed from the pvp game.
ishilb14_ESO wrote: »Stop bickering among yourselves and get back to the task at hand.
1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
This attitude right here.
Because it never stopped.
Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.
DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.
Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.
And this are utterly and completely toxic. Justifying lag inducing behavior "because someone else did it" or "because there is more chance to win." Seriously guys, this attitude ruins the game for everyone. Play with some integrity. We want more people to join so that fights are bigger an more epic. Not be turned off by reckless, irresponsible behavior. If you were ignorant that your behavior caused these problems, that would be one thing. But you are justifying intentional, lag inducing play! Unbelievable.
Do you know why LoM avoids AZ for the most part? Because we don't want to play in lag or contribute to it. If the servers were lag free we would be there every night. You should hear Grunt on TS when lag happens. The whole guild is in agreement -- we jump servers when it gets bad.
Meteor, healing springs, etc should be removed from the pvp game.
Well not all of LoM left AZ
It's a simple solution... get 2 of the the pop locked blue crews in AZ to go to Thornblade and get rid of the AD scourge, or at least give them battle, then have the yellow players over there absolutely discourage capping the campaign every chance they get. <snip>
Will any of this happen? Nah.
VE did a great thing by trying to help. It's the reason I play with them regularly. They're a group of players who are actually trying to help. There are lots of guilds in this game, and I've played with many of you, played against even more of you, and for the most part players talk about wanting better pvp, but do next to nothing to actively facilitate that. LoM helped to turn a buff campaign into a place for more competitive play on the regular (note that this is different from those folks who go to "farm" or go to emp flip, or go to establish their own private fiefdom), and VE gave up their toons to play blue. I'm glad that I get to play with both of these guilds.
Well not all of LoM left AZ
Hi Yonky! I know you're still on AZ. But that's b/c you're playing with your new girlfriends in VE. We helped you defend emp last night!It's a simple solution... get 2 of the the pop locked blue crews in AZ to go to Thornblade and get rid of the AD scourge, or at least give them battle, then have the yellow players over there absolutely discourage capping the campaign every chance they get. <snip>
Will any of this happen? Nah.
I actually forgot to suggest to you last night -- let's LoM and VE push Thorn for DC, leaving AXN/NPK/Chimera to battle for DC on Azura's. Any EP/AD guilds willing to come fight us? Could help make the campaigns healthier.VE did a great thing by trying to help. It's the reason I play with them regularly. They're a group of players who are actually trying to help. There are lots of guilds in this game, and I've played with many of you, played against even more of you, and for the most part players talk about wanting better pvp, but do next to nothing to actively facilitate that. LoM helped to turn a buff campaign into a place for more competitive play on the regular (note that this is different from those folks who go to "farm" or go to emp flip, or go to establish their own private fiefdom), and VE gave up their toons to play blue. I'm glad that I get to play with both of these guilds.
Agreed. Pass my best to Bulbasir & VE.
I actually forgot to suggest to you last night -- let's LoM and VE push Thorn for DC, leaving AXN/NPK/Chimera to battle for DC on Azura's. Any EP/AD guilds willing to come fight us? Could help make the campaigns healthier.
Possibly at the end of the campaign or when IC drops if they end it at that point? I think some people might be reluctant to give up their spots in the leaderboard/campaign.
Only problem with VE/LoM going to Thornblurd is that the AD cannot sustain active competition (hell they can't sustain competition in AZ right now). We'd both come in and flip the map blue, then yellow would take it all back at 3am, rinse and repeat. The yellows there that run with the emp were always a small man group in hade and they would just be overwhelmed by a full raid, so they wouldn't get the fights they want either. It'd end up being a disappointment for all parties, which I why I think one of the less seasoned guilds from AZ should consider moving out to Thorn where they can build up their chops more, or move to hade because AD's brought that nightgame hard this week from what I've seen. And for thorn to get competitive again, some of the red overflow in AZ has to move along too. The three way battle system keeps competition vibrant.
I understand VE's intention to balance PvP, when they left Nexus and Havoc were still running at full strength, but can you really say that population is balanced now when AD and EP get pushed to the gates every single night? DC think its balanced cause they're winning but let's be real here.
I understand VE's intention to balance PvP, when they left Nexus and Havoc were still running at full strength, but can you really say that population is balanced now when AD and EP get pushed to the gates every single night? DC think its balanced cause they're winning but let's be real here.
We aimed to bring balance. However, after we rerolled, things happened with other guilds that were out of our control.
I think Tex and I have something special. I grew up in texas afterall...
Jessica Folsom wrote:It's a very grey area.
I understand VE's intention to balance PvP, when they left Nexus and Havoc were still running at full strength, but can you really say that population is balanced now when AD and EP get pushed to the gates every single night? DC think its balanced cause they're winning but let's be real here.
ishilb14_ESO wrote: »Stop bickering among yourselves and get back to the task at hand.
1. We need more guild groups on Azura - need to be able to hit EP with at least 2-3 guilds on multiple fronts.
2. We need to coordinate better and, yes, make use of meteor as much as we can - more lag means better chance to win plus if you use it while EP guys are running up stairs or up a hill they will take extra fall damage and instantly die.
This attitude right here.
Because it never stopped.
Anything from DC is purely reactionary while trying to keep small group play a priority. But sadly you need to zerg to create the pockets of areas small play can be achieved. And vice versa, you need the small groups to hit areas the bigger zergs will be seen early.
DC for months tried to get the EP and AD guilds to seen the issues with this play. Nothing but "learn the mechanics" type comments and "get more players" for anti-zerg/nightcap topics.
Then there was the issue of AD steamrolling Thornblade, which despite efforts from Manny to let DC have 3 home keeps to start momentum, still lead to comments about DC needs to learn to gather more players and play better. All the DC guilds under Azura Star was the result (assuming Eygpt's undertaking). Formation of CN was another result. Understanding which skills work under lag and which don't was another. And the sad realization tin order to combat meteor, one will eventual have to use it when it is dropped by opposition during lag.
And this are utterly and completely toxic. Justifying lag inducing behavior "because someone else did it" or "because there is more chance to win." Seriously guys, this attitude ruins the game for everyone. Play with some integrity. We want more people to join so that fights are bigger an more epic. Not be turned off by reckless, irresponsible behavior. If you were ignorant that your behavior caused these problems, that would be one thing. But you are justifying intentional, lag inducing play! Unbelievable.
Do you know why LoM avoids AZ for the most part? Because we don't want to play in lag or contribute to it. If the servers were lag free we would be there every night. You should hear Grunt on TS when lag happens. The whole guild is in agreement -- we jump servers when it gets bad.
Meteor, healing springs, etc should be removed from the pvp game.
Well not all of LoM left AZ
It's a simple solution... get 2 of the the pop locked blue crews in AZ to go to Thornblade and get rid of the AD scourge, or at least give them battle, then have the yellow players over there absolutely discourage capping the campaign every chance they get. Same with chillrend. You can't even battle in chillrend because the "defenders" don't defend, just try to go PVD behind you. Embarrassing display of pvp if you ask me. Likewise a some of the red need to get over to Hade on a regular basis. Between LoM and K-Hole (maybe?) and AXN folks over there it has a decent amount of action and likewise needs some good 3-way play. AZ will still have the heaviest pop, Hade will have decent pop in primetime, and the other two servers can slowly start to return to a healthier state of combat which will encourage more players to get into the pvp atmosphere, but when it's dead campaign, dead campaign, LAGFEST, sometimes good campaign (hade has a tendency to be all one color or the other because of the lack of overall 3-way balance), people just don't wanna come out.
Will any of this happen? Nah.
VE did a great thing by trying to help. It's the reason I play with them regularly. They're a group of players who are actually trying to help. There are lots of guilds in this game, and I've played with many of you, played against even more of you, and for the most part players talk about wanting better pvp, but do next to nothing to actively facilitate that. LoM helped to turn a buff campaign into a place for more competitive play on the regular (note that this is different from those folks who go to "farm" or go to emp flip, or go to establish their own private fiefdom), and VE gave up their toons to play blue. I'm glad that I get to play with both of these guilds.