The change to resistance type or having customization based on past Elder Scrolls games/lore?ThatNeonZebraAgain wrote: »In addition to the above suggestions, here is a list of ideas for more dramatic changes to Argonian racials:
- Replace Poison/Disease resistance with Physical and Spell Resistance
- An entirely new racial passive system where players can select from various lore-based passives for their chosen race that benefit their desired playstyle
This should only ever be introduced if 'Elder Scrolls' is removed from the game's title at the same time.
ThatNeonZebraAgain wrote: »Update: Brian Wheeler relayed a question to Eric Wrobel during the Dev Let's Play stream a little bit ago, asking about update to Argonian passives. Wrobel said all their passives are getting increased in the next PTS patch, but didn't say how much. Hopefully it's not the paltry amounts they announced in the ESO Live.
I didn't see anything in the patch notes.... :'(
ThatNeonZebraAgain wrote: »
ThatNeonZebraAgain wrote: »
ThatNeonZebraAgain wrote: »
I wonder why the Argonian health bonus is less than the nords seems like Argonians should get the same health bonus as Nords otherwise they are just getting upgraded to were another under powered race was prior to 2.1
Wreuntzylla wrote: »ThatNeonZebraAgain wrote: »
I wonder why the Argonian health bonus is less than the nords seems like Argonians should get the same health bonus as Nords otherwise they are just getting upgraded to were another under powered race was prior to 2.1
You forget your place.
Nord>Altmer>>Argonian
Argonians aren't free. Have you seen the hovel that is Stormhold? Argonians remain enslaved by poverty, that stupid Hist Tree and racist developers!
Kidding aside, does received healing have dimishing returns?
With healing, damage and damage shields all nerfed in PvP, I am a bit curious whether stacking healing taken will be beastly.
5pc Twilight's Embrace: 10% healing taken
5pc Healer's Habit: 8% increased Heals
2pc Scourge Harvester: 30% healing taken on proc
Quick to Mend: 9% healing taken
Quick Recovery: 15.8% healing taken at 100 points
The argonian healing racial is reduced in PvP because it is a percentage increase as healing is reduced by 50% our healing bonus is off less. It's not exactly a good racial at best of times.
My biggest pet hate is the potion requirement however if we could get the same health as Nords and the bonus to healing given and received least we would be on par with most races.
Have we been defeated? Is the Argonian cause a lost cause?
kendellking_chaosb14_ESO wrote: »They were not
kendellking_chaosb14_ESO wrote: »Argonian passives are useless I respeted q up for PvP and when I got there teleport to BRK an the front lines the keep was being hit I got class, weapon and armor passive guild for bonus damage and was getting Alliance passive as the door come open. Had my main and off bar set to defend as the front door was came down fast. After we pushed them back I completely forgot about my passives. and I played for the next five hours without any Race bonuses I only knew when I crossed water the slow speed made me think I was snared and got out looking for a fight.
When you can play for five hours at max level in PvP and not know you forget to get your race passives your race passive suck I mean really the whole night no Argonian anything.
I hope they are listening to all the Argonian posts. One issue is we have been a crap race for so long not many hard core PvPers or PvEers play Argonians so there are probably less of us to call for decent racial.
Right now they could give Argonians 50% health, magic and Stamina bonuses and no one would notice for months because the only people who would become super powerful would be a tiny group of players.
Lets hope the Dev's are listening and we at least get the 9% health bonus of the Nord and the bonus to healing given and received. If they think this will make us too power I don't mind losing the bonus when drinking a potion its worthless anyway.
I hope they are listening to all the Argonian posts. One issue is we have been a crap race for so long not many hard core PvPers or PvEers play Argonians so there are probably less of us to call for decent racial.
Right now they could give Argonians 50% health, magic and Stamina bonuses and no one would notice for months because the only people who would become super powerful would be a tiny group of players.
Lets hope the Dev's are listening and we at least get the 9% health bonus of the Nord and the bonus to healing given and received. If they think this will make us too power I don't mind losing the bonus when drinking a potion its worthless anyway.
Yeah, it's ridiculous. I don't get why Argonians don't get the same bonus to health as the Nords. Again, what are they seeing that no one else sees? It seems to me that they think the Argonians are balanced somehow and we're just complaining about nothing. It would be nice to get some kind of explanation as to why the passives are being kept how they are. What makes the Argonian passives so great compared to other races? I feel like they just don't want to take the time to redesign the passives and if that's the case why not give the crap passives we have meaningful boosts that make it worth taking Argonians over other races. They jacked up the Bosmer stam regen to 21%. Why don't Argonians get something comparable?
I'm not going away ZoS. Fix Argonians. I challenge all developers to put forth a relevant argonian build of any kind.
Tonnopesceb16_ESO wrote: »They will ignore this thread as usual...
Great job btw #ArgoniansNeedLove not just lusty maids!
ZOS_JessicaFolsom wrote: »No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.
ZOS_JessicaFolsom wrote: »No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.
Technically if you stack healing received armour with Argonian racials, with a major mending buff and champion points in both blessed and the healing received one with some decent heals then you probably have a decent build. It may not do much but stay alive, but will sure as he'll do that with about 90% heals. Unfortunately that is the antithesis of play as you want requiring quite specific skills and armour sets (and buffs that are not available to all classes).
ThatNeonZebraAgain wrote: »ZOS_JessicaFolsom wrote: »No more racial passive changes? I know last time they didn't get added to the notes until later
Is this the last update before pts goes live?
The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.
Aw damn, where was that posted?