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@ZOS: Argonians Remain Least Competitive Race - Consolidated Arguments and Suggestions

  • Wreuntzylla
    Wreuntzylla
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    problem is, devs stated directly at last liveshow, they want to have argonian passives as they are now. and ask for stop bitching about them (of sort)

    Worse than that, they laughed at "sad" Argonian players. I was really amused at the derisive attitude. Normally, corporations know better than to let people without filters speak in a public forum.
  • Junkogen
    Junkogen
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    problem is, devs stated directly at last liveshow, they want to have argonian passives as they are now. and ask for stop bitching about them (of sort)

    Worse than that, they laughed at "sad" Argonian players. I was really amused at the derisive attitude. Normally, corporations know better than to let people without filters speak in a public forum.

    They laughed at us? Seriously? Ah man, yeah, we're screwed. They don't give a *** at all. Maybe it's just an added bonus for them. Not only do they not have to do anything, but they also get to screw us in the process. Some people just gotta hate.
    Edited by Junkogen on August 7, 2015 8:01PM
  • Jar_Ek
    Jar_Ek
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    Talk about unprofessional. Why wouxld you first insult and then laugh at a section of your customer base?
    One can only hope that this was a joke rather than a firmly held opinion.
  • Varicite
    Varicite
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    I didn't get a tag, but I definitely agree w/ the OP.

    Hey, you even linked my thread. : )
  • F7sus4
    F7sus4
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    /lurk
  • Junkogen
    Junkogen
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    Jar_Ek wrote: »
    Talk about unprofessional. Why wouxld you first insult and then laugh at a section of your customer base?
    One can only hope that this was a joke rather than a firmly held opinion.

    They must think that there are so few of us that it doesn't matter if we leave. In fact, they would probably prefer that we did. I'm sure they're sick of us highlighting this imbalance.

    :/
    Edited by Junkogen on August 8, 2015 1:51PM
  • PlagueMonk
    PlagueMonk
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    @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
    For your easy perusing, here is a compiled list of common suggestions on how to make Argonians more competitive with races that have objectively better passives while maintain the race's "theme" you all mentioned in the last ESO Live (note this is just a list of possibilities, not saying all of these should be implemented):
      [*] Given the large potion cooldown/gold cost and the fact that the regen effect from a potion is not as important as the initial stat replenish, the % of stat restored from a potion needs to be higher still.
      [*] In addition to restoring stats on potion use, also buff max stats by X% for the duration of the potion.
      [*] In addition to restoring stats on potion use, also include a passive that decreases potion cooldown by 5/10/15 seconds (which could then stack with Potion Speed jewelry enchants).

      [*] Further increase bonus to max health up to 9% to be on par with other races, and generally help close the gap between the two most powerful races (Imperial and Altmer) and all the others.
      [*] Further increase the amount of healing received, since it is undervalued compared to +max health, the only racial that is nerfed just by entering cyrodiil/IC, and offers less healing power than Imperials' Red Diamond passive.
      [*] Make the passive to healing received also count toward healing given.
      [*] Increase value of Poison/Disease resistance passive.
      [*] Make Disease resistance apply directly to disease abilities (eg Venom Arrow), lessening their effect by a flat amount (including meatbag catapults).
      [*] On top of swim speed bonus, allow Argonians to maintain stealth while swimming.


      I really REALLY wish we Lizards would stop supporting the craptastic potion skill. It was the only thing we really had going for us but 1.6 and beyond make it a blight on our racials. IT NEEDS TO GO. period. We should really be concentrating on adding better, NEW and useful abilities.

      Allowing us to stay invis while in the water is an interesting idea. If that happens though it should also apply to slaughterfish (and allow Argonians to move more freely than other races in PvP) I don't know if they would support it since you could build a toon that could perma invis and explore past the shorelines in all areas. This could be stopped with a hard line further out but that would require.........work.

      And to those wanting magicka added.......Argonians have never ever been known as mages and historically never had any bonuses in that area.

      I once did some digging into all previous ES games related to Argonians and these were what kept coming up:

      - Underwater breathing
      - Trained in guerrilla warfare
      - Sharp teeth giving them an advantage in unarmed combat
      - Effective thieves and assassins
      - Best suited as a close quarters assassin
      - Shadowscale
      - Witch Hunter
      - Best for a thief style of play
      - The Argonian's stealth and lockpicking make them brilliant assassins, thieves, scouts, and ambushers
      - Disease resistance
      - Immune to poison
      - Histskin health regeneration

      We also do have a naturally scaly hide that is probably at LEAST as good as light armor all by itself.

      Just some things to think about......

      Edited by PlagueMonk on August 8, 2015 2:35PM
    • Junkogen
      Junkogen
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      PlagueMonk wrote: »
      @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom
      For your easy perusing, here is a compiled list of common suggestions on how to make Argonians more competitive with races that have objectively better passives while maintain the race's "theme" you all mentioned in the last ESO Live (note this is just a list of possibilities, not saying all of these should be implemented):
        [*] Given the large potion cooldown/gold cost and the fact that the regen effect from a potion is not as important as the initial stat replenish, the % of stat restored from a potion needs to be higher still.
        [*] In addition to restoring stats on potion use, also buff max stats by X% for the duration of the potion.
        [*] In addition to restoring stats on potion use, also include a passive that decreases potion cooldown by 5/10/15 seconds (which could then stack with Potion Speed jewelry enchants).

        [*] Further increase bonus to max health up to 9% to be on par with other races, and generally help close the gap between the two most powerful races (Imperial and Altmer) and all the others.
        [*] Further increase the amount of healing received, since it is undervalued compared to +max health, the only racial that is nerfed just by entering cyrodiil/IC, and offers less healing power than Imperials' Red Diamond passive.
        [*] Make the passive to healing received also count toward healing given.
        [*] Increase value of Poison/Disease resistance passive.
        [*] Make Disease resistance apply directly to disease abilities (eg Venom Arrow), lessening their effect by a flat amount (including meatbag catapults).
        [*] On top of swim speed bonus, allow Argonians to maintain stealth while swimming.


        I really REALLY wish we Lizards would stop supporting the craptastic potion skill. It was the only thing we really had going for us but 1.6 and beyond make it a blight on our racials. IT NEEDS TO GO. period. We should really be concentrating on adding better, NEW and useful abilities.

        Allowing us to stay invis while in the water is an interesting idea. If that happens though it should also apply to slaughterfish (and allow Argonians to move more freely than other races in PvP) I don't know if they would support it since you could build a toon that could perma invis and explore past the shorelines in all areas. This could be stopped with a hard line further out but that would require.........work.

        And to those wanting magicka added.......Argonians have never ever been known as mages and historically never had any bonuses in that area.

        I once did some digging into all previous ES games related to Argonians and these were what kept coming up:

        - Underwater breathing
        - Trained in guerrilla warfare
        - Sharp teeth giving them an advantage in unarmed combat
        - Effective thieves and assassins
        - Best suited as a close quarters assassin
        - Shadowscale
        - Witch Hunter
        - Best for a thief style of play
        - The Argonian's stealth and lockpicking make them brilliant assassins, thieves, scouts, and ambushers
        - Disease resistance
        - Immune to poison
        - Histskin health regeneration

        We also do have a naturally scaly hide that is probably at LEAST as good as light armor all by itself.

        Just some things to think about......

        I agree with you 100%, but they seem to be adamant about keeping the passives as they are. I also think Argonians get screwed because of the Khajiit and Bosmer. They want to keep the Argonians "unique," which means they used up all the good ideas on the other races and so the lizards got what's leftover, some half-baked ideas that don't fit well with how the game is designed now with no soft caps. Hence, they're completely imbalanced.
        Edited by Junkogen on August 8, 2015 3:30PM
      • tinythinker
        tinythinker
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        PlagueMonk wrote: »
        I really REALLY wish we Lizards would stop supporting the craptastic potion skill. It was the only thing we really had going for us but 1.6 and beyond make it a blight on our racials. IT NEEDS TO GO. period. We should really be concentrating on adding better, NEW and useful abilities.

        We also do have a naturally scaly hide that is probably at LEAST as good as light armor all by itself.

        Just some things to think about......
        So maybe change this example (from a proposal on redoing the racial passive system)...
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Amphibious
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Reduces potion cool-down by 10 seconds and returns 8% of your Max Health, Magicka, and Stamina when a potion is consumed.
        (_) Reduces potion cool-down by 15 seconds and returns 10% of your Max Health, Magicka, and Stamina when a potion is consumed.

        Argonian Resistance
        (*) Increases Poison and Disease resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

        ...to this?
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Argonian Fitness
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Argonian Resistance
        (*) Increases Poison and Disease Resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increase Physical Resistance by 3000.
        (_) Increase Physical Resistance by 6000.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

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      • newtinmpls
        newtinmpls
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        Junkogen wrote: »
        Also, I don't know, ladies and gents...I just don't think the devs give a crap.

        It's more than that.

        This team - or more likely someone in upper management - really actively dislikes argonians.
        Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
        Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
        Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
        Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
        ***
        Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
        House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
        Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
      • PlagueMonk
        PlagueMonk
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        PlagueMonk wrote: »
        I really REALLY wish we Lizards would stop supporting the craptastic potion skill. It was the only thing we really had going for us but 1.6 and beyond make it a blight on our racials. IT NEEDS TO GO. period. We should really be concentrating on adding better, NEW and useful abilities.

        We also do have a naturally scaly hide that is probably at LEAST as good as light armor all by itself.

        Just some things to think about......
        So maybe change this example (from a proposal on redoing the racial passive system)...
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Amphibious
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Reduces potion cool-down by 10 seconds and returns 8% of your Max Health, Magicka, and Stamina when a potion is consumed.
        (_) Reduces potion cool-down by 15 seconds and returns 10% of your Max Health, Magicka, and Stamina when a potion is consumed.

        Argonian Resistance
        (*) Increases Poison and Disease resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

        ...to this?
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Argonian Fitness
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Argonian Resistance
        (*) Increases Poison and Disease Resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increase Physical Resistance by 3000.
        (_) Increase Physical Resistance by 6000.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

        Interestingly, I was thinking about how the racials in general pigeonhole races into certain classes/builds and they should be re-tooled with options very much like what you outlined.

        I would however make the first level in all options FREE. It's what the race is. You don't have to spend points on them, you start with them.

        Ditch "Xxxxxx Expertise" - I put pts into this originally because I didn't know better but have long since specced out of it. This ability only helps very select builds and ONLY until you are lvl 50, then it's useless.

        You are then allowed to spend 6-7 pts on upgrades across the 5 options.

        So taking and blending your 2 options for Argonians I would probably do:

        Amphibious
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (+1) Reduces potion cool-down by 10 seconds and returns 6% of your Max Health, Magicka, and Stamina when a potion is consumed.
        (+2) Reduces potion cool-down by 15 seconds and returns 9% of your Max Health, Magicka, and Stamina when a potion is consumed.

        Argonian Fitness
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (+1) Increases Max Health by 6%.
        (+2) Increases Max Health by 9%.

        Argonian Resistance
        (*) Increases Poison and Disease Resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (+1) Increase Physical Resistance by 2500.
        (+2) Increase Physical Resistance by 4000.

        Rapid Mending
        (*) Increases healing received by 10%.
        (+1) Increases health regeneration by 15%.
        (+2) Increases health regeneration by 25%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (+1) Increases stamina and magicka regeneration by 15% while in stealth.
        (+2) Increases stamina and magicka regeneration by 25% while in stealth.

        * = Free




        Edited by PlagueMonk on August 8, 2015 4:13PM
      • newtinmpls
        newtinmpls
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        ^^^^ This!!
        Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
        Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
        Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
        Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
        ***
        Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
        House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
        Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
      • tinythinker
        tinythinker
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        PlagueMonk wrote: »
        PlagueMonk wrote: »
        I really REALLY wish we Lizards would stop supporting the craptastic potion skill. It was the only thing we really had going for us but 1.6 and beyond make it a blight on our racials. IT NEEDS TO GO. period. We should really be concentrating on adding better, NEW and useful abilities.

        We also do have a naturally scaly hide that is probably at LEAST as good as light armor all by itself.

        Just some things to think about......
        So maybe change this example (from a proposal on redoing the racial passive system)...
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Amphibious
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Reduces potion cool-down by 10 seconds and returns 8% of your Max Health, Magicka, and Stamina when a potion is consumed.
        (_) Reduces potion cool-down by 15 seconds and returns 10% of your Max Health, Magicka, and Stamina when a potion is consumed.

        Argonian Resistance
        (*) Increases Poison and Disease resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

        ...to this?
        Under the system proposed (again with a cap of 9 points total) you could choose from options such as:

        Restoration Expertise: Free passive.
        Increases experience gain with the Restoration Staff skill line by 15%.

        Argonian Fitness
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (_) Increases Max Health by 6%.
        (_) Increases Max Health by 9%.

        Argonian Resistance
        (*) Increases Poison and Disease Resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (_) Increase Physical Resistance by 3000.
        (_) Increase Physical Resistance by 6000.

        Rapid Mending
        (*) Increases healing received by 10%.
        (_) Increases health regeneration by 15%.
        (_) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (_) Increases stamina and magicka regeneration by 15% while in stealth.
        (_) Increases stamina and magicka regeneration by 30% while in stealth.

        Interestingly, I was thinking about how the racials in general pigeonhole races into certain classes/builds and they should be re-tooled with options very much like what you outlined.

        I would however make the first level in all options FREE. It's what the race is. You don't have to spend points on them, you start with them.

        Ditch "Xxxxxx Expertise" - I put pts into this originally because I didn't know better but have long since specced out of it. This ability only helps very select builds and ONLY until you are lvl 50, then it's useless.

        You are then allowed to spend 6-7 pts on upgrades across the 5 options.

        So taking and blending your 2 options for Argonians I would probably do:

        Amphibious
        (*) Increases swimming speed by 50% and reduces damage taken while swimming by 50%.
        (+1) Reduces potion cool-down by 10 seconds and returns 8% of your Max Health, Magicka, and Stamina when a potion is consumed.
        (+2) Reduces potion cool-down by 15 seconds and returns 10% of your Max Health, Magicka, and Stamina when a potion is consumed.

        Argonian Fitness
        (*) Decreases cost of Break Free by 25%.
        (+1) Increases Max Health by 6%.
        (+2) Increases Max Health by 9%.

        Argonian Resistance
        (*) Increases Poison and Disease Resistance by 75% (to include less damage taken and reduced debuff effect, not sure what "numbers" that would be in the current system).
        (+1) Increase Physical Resistance by 3000.
        (+2) Increase Physical Resistance by 6000.

        Rapid Mending
        (*) Increases healing received by 10%.
        (+1) Increases health regeneration by 15%.
        (+2) Increases health regeneration by 30%.

        Shadowscale]
        (*) Increases speed while stealthed by 10%.
        (+1) Increases stamina and magicka regeneration by 15% while in stealth.
        (+2) Increases stamina and magicka regeneration by 30% while in stealth.

        * = Free
        You could make those free but in the end you still end up with the same amount of points for the other options to keep it limited/customized (six in your version). I like the idea of one point for a basic feature in each tree then up to two more to customize (for up to three fully filled out trees with nine points or scattering them more broadly but getting less effect). Not wedded to the idea, but it gives more of a sense of progression.

        Oh, and you had two versions of the same thing by combining the options so I modified it. The change is highlighted in italics. I mean, the choices work if only one or the other passive tree is used, but if both are in then it's kind of a waste to duplicate swim speed.

        Edited by tinythinker on August 8, 2015 4:27PM
        Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

        . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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      • Dracane
        Dracane
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        I got killed by an Argonian player yesterday.
        Auri-El is my lord,
        Trinimac is my shield,
        Magnus is my mind.

        My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
      • PlagueMonk
        PlagueMonk
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        Oh, and you had two versions of the same thing by combining the options so I modified it. The change is highlighted in italics. I mean, the choices work if only one or the other passive tree is used, but if both are in then it's kind of a waste to duplicate swim speed.

        oh yes, I even knew that but forgot about it at the last minute :)

        I would recommend though that it be 3% health
        Dracane wrote: »
        I got killed by an Argonian player yesterday.

        I know it happens rarely, don't get butt hurt by it.....they just got lucky ;)

        Edited by PlagueMonk on August 8, 2015 4:55PM
      • Jar_Ek
        Jar_Ek
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        Dem if Argonians got the first point of each racial passive free then so would every other races and we would be just as or even further behind. Having said that once they have actually balanced the racial passives across the board (lol) then I am pretty agnostic to it.

        As for making the potion passive worthwhile, I would still prefer to get a 6% max stamina and magicka for the potions duration and the 8% stat return - as this provides a reason to reduce cool down and increase duration to maximise a passive that actually has an impact. As it feeds into the max stat meta (increased max stat = minor damage boost / skill boost), can be preloaded or used as a boost. I would not be in favour of a potion cool down reduction - the base passive simply doesn't make me want to chug potions more.
        Edited by Jar_Ek on August 8, 2015 5:38PM
      • Junkogen
        Junkogen
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        I think the best we can hope for is either Eric Wrobel gets fired or moves on like Paul Sage. For now, we live under a hostile regime.
      • Junkogen
        Junkogen
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      • Junkogen
        Junkogen
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      • MrGrimey
        MrGrimey
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        They should take the swim and potion passives and replace it with a spell cost reduction(nothing more than 3% because that's "fine") and a poison or spell resist passive... Then Argonians will be as good as Breton's ;)
        Edited by MrGrimey on August 10, 2015 5:33AM
      • R0M2K
        R0M2K
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        Wait and see what players can do is a better strategy rather than rushing into changes, but i agree the Argonian swiming pasive makes little, if anything, sense.
      • Tonnopesce
        Tonnopesce
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        Keep it up!
        Signature


      • Jar_Ek
        Jar_Ek
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        The trouble is the swim passive makes lore sense but is being treated like it actually provides an in game benefit. It doesn't, it is entirely fluff as there is no combat in water, no underwater areas and swimming too far or in the wrong place is a quick way to die. It's not even as if there is a swimming contest quest...

        So please zos do not factor swim speed into racial balance... Or If you must give all races an entirely useless passive to compensate such as an emote...
      • kendellking_chaosb14_ESO
        kendellking_chaosb14_ESO
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        Swimming is needed in one Nord Spirt quest and that's it one traffic on triathlon and that's it one damned quest swimming in PvE munis one quest is not needed and swimming in PvP is slaughter fish or easy kill for a player not in water that can stun lock you with no way to break it swimming makes no sense in the game.

        When I first heard of Argonian faster swimming speed I thought of a group of players just chilling at the bottom of a River ready to jump out and hit an enemy group and dive back under the water where others could try and chase but drown but no water in just as much a Barrier to be aquatic master of Warfare this makes zero sense as your can't stealth or attack from water remove it don't buff it take it completely away please for the love of Sithis
        Chaos Shadow-Scale: Shadow Archer
        Chaos Death-Scale: Shadow Knight
        Tanks-With-Sap-Essence: Dark Mage
        Dark Brotherhood Listener: Blade of Argonia
        Chaos Dragon-Scale: Draconic Shield Master
        Chaos Light-Scale: Marsh Paladin
        Chaos Lightning-Scale: Daedric Master
        Hurricane Chaos: Storm Archer
        Bask-In-My-Light: Warrior of The Light
        Forged-In-Dragon-Fire: Pyro Mage
        Guardian of The Hist: Light Mender
        Chaos of Black Marsh: Master of The Burning Sword
        Star of Chaos: Frost Blade Champion
        Chaos-Lightning-Tower: Lightning Shield Master

        For the King of Argonia
        May Sithis hold back his Void
      • SturgeHammer
        SturgeHammer
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        Argonians have Restoration Expertise but no passives that help in healing others or magicka regen

        #Logic

        I am actually fine with the selfish bonus healing passives, but it would significantly more synergistic as a healing initiated buff.

        Also, not sure how they would spin it flavor-wise, but I think the potion passive would be more interesting if drinking a potion triggered a small aoe heal that retestored a small % health, magicka, and stamina to nearby allies (maybe 3 meter radius).
        Edited by SturgeHammer on August 10, 2015 5:29PM
        First-in-Line - Swings-for-Lethal
        Green-Thumb - Scale-Factor
        Hist-Tree-Major - A-Late-One
        Needs-Some-Help - Dead-Last
      • Wreuntzylla
        Wreuntzylla
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        Swimming is needed in one Nord Spirt quest and that's it one traffic on triathlon and that's it one damned quest swimming in PvE munis one quest is not needed and swimming in PvP is slaughter fish or easy kill for a player not in water that can stun lock you with no way to break it swimming makes no sense in the game.

        When I first heard of Argonian faster swimming speed I thought of a group of players just chilling at the bottom of a River ready to jump out and hit an enemy group and dive back under the water where others could try and chase but drown but no water in just as much a Barrier to be aquatic master of Warfare this makes zero sense as your can't stealth or attack from water remove it don't buff it take it completely away please for the love of Sithis

        It would be interesting to see the passive allow Argonians to use abilities and take other actions as if they were on land, while also being immune to slaughter fish in PvP. Unfortunately, it would only be of benefit around bridges.

        I would love if disease resistance was simply changed to immunity to the heal debuff component of disease.
      • kendellking_chaosb14_ESO
        kendellking_chaosb14_ESO
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        Well to ZoS's credit they did a small buff to all the other passives but Amphibious needs to be changed out for any other lore passive, better stealth, gorilla warfare bonus (like a damage buff for 10 seconds when in melee range, from a non combat state), we are "adepts of blade and magic" as the damn ESO homepage says, an armor buff from the fact that our scales are just like cro scales the stuff you made armor out of to cover your skin is our skin so many other options
        Chaos Shadow-Scale: Shadow Archer
        Chaos Death-Scale: Shadow Knight
        Tanks-With-Sap-Essence: Dark Mage
        Dark Brotherhood Listener: Blade of Argonia
        Chaos Dragon-Scale: Draconic Shield Master
        Chaos Light-Scale: Marsh Paladin
        Chaos Lightning-Scale: Daedric Master
        Hurricane Chaos: Storm Archer
        Bask-In-My-Light: Warrior of The Light
        Forged-In-Dragon-Fire: Pyro Mage
        Guardian of The Hist: Light Mender
        Chaos of Black Marsh: Master of The Burning Sword
        Star of Chaos: Frost Blade Champion
        Chaos-Lightning-Tower: Lightning Shield Master

        For the King of Argonia
        May Sithis hold back his Void
      • AshTal
        AshTal
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        Fully support and agree with the original post.

        While I would like to see the racial for Argonians completely redone in the short term
        1 health up to 9%
        2 healing bonus both to others and ourselves
        3 replace the potion buff with anything that does not need potions. A damage reduction or flat bonus.
      • ThatNeonZebraAgain
        ThatNeonZebraAgain
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        Update: Brian Wheeler relayed a question to Eric Wrobel during the Dev Let's Play stream a little bit ago, asking about update to Argonian passives. Wrobel said all their passives are getting increased in the next PTS patch, but didn't say how much. Hopefully it's not the paltry amounts they announced in the ESO Live.
        Gore-of-the-Forest Argonian Nightblade
        Wode Earthrender Breton Dragonknight
        Ceol the Last Baron Redguard Dragonknight
        Wayra High Elf Sorceress
        Erebain Salothran Dark Elf Templar
        Rituals-of-the-Forest Argonian Warden
      • AngryNord
        AngryNord
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        In addition to the above suggestions, here is a list of ideas for more dramatic changes to Argonian racials:

        This should only ever be introduced if 'Elder Scrolls' is removed from the game's title at the same time.
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