The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.
This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.
I digress.
This is what I've been thinking of:
2H/DW2HUlti: Flawless Dawnbreaker
Crit Rush
BoL (or Streak...)
Wrecking Blow
Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
Bound ArmamentsDWUlti: Overload
Flying Blade
Blade Cloak
Thundering Presence
Steel Tornado
Bound ArmamentsOverload BarCritical Surge
Vigor
Dark Deal
Evasion
Bound Armaments
This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar
And yes, I know there's no Momentum in this build... that's what makes it interesting!
Stam sorc is fun, but I'd rather have a bigger boost to weapon damage than stam recovery. Sure as a stam build stam recovery is super important, but magicka sorcs will have access to this big stam boost and they don't need any easier of a time managing their only weakness.
This is bad because bound armaments is so hard to put on the bar for stam sorcs. Honestly they should just increase the weapon damage given because half a percent is low. Never should you even have more than 2 sorc abilities on a bar anyways because of the nature of stam sorcs. Honestly I've been playing stam sorc a good bit on the PTS, and I feel like they're not in a really bad place anymore. With these new changes they could be better, but I don't think they should be given stam regen since that only benefits magicka sorcs. Give them more weapon damage per ability slotted and that's it. If they can't give stam sorc the regen without giving it to magicka builds then they should just not give it to them at all.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.
I digress.
This is what I've been thinking of:
2H/DW2HUlti: Flawless Dawnbreaker
Crit Rush
BoL (or Streak...)
Wrecking Blow
Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
Bound ArmamentsDWUlti: Overload
Flying Blade
Blade Cloak
Thundering Presence
Steel Tornado
Bound ArmamentsOverload BarCritical Surge
Vigor
Dark Deal
Evasion
Bound Armaments
This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar
And yes, I know there's no Momentum in this build... that's what makes it interesting!
You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.
sixuponthelot wrote: »30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.
I digress.
This is what I've been thinking of:
2H/DW2HUlti: Flawless Dawnbreaker
Crit Rush
BoL (or Streak...)
Wrecking Blow
Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
Bound ArmamentsDWUlti: Overload
Flying Blade
Blade Cloak
Thundering Presence
Steel Tornado
Bound ArmamentsOverload BarCritical Surge
Vigor
Dark Deal
Evasion
Bound Armaments
This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar
And yes, I know there's no Momentum in this build... that's what makes it interesting!
Interesting, but maybe not that useful in solo PVP. I'm also unsure about your healing being on your overload bar.
This is what I like when I run solo:
2H/DW2HUlti:Flawless Dawnbreaker
Boundless Storm
Bound Armaments
Rally
Wrecking Blow
Crit RushDWUlti: Bats
Streak/Crit Surge
Bound Armaments
Steel Tornado
Vigor
Shuffle
Actually, my build is precisely made with 1vX in mind :P
I'll have to see how it works, but in theory just having Crit Surge, Elude & Thundering Presence active & using Bound Armaments should be enough to keep you alive now that dmg taken is significantly reduced. BoL is there for further survivability & to kite opponents (combined with Flying Blade).
Second bar is for dealing ranged dmg, further increased by Overload (with Molag Kena ofc) if you so choose, as well as some anti NB/AoE skills. That said, swapping Thundering Presence to Overload bar for Vigor or Dark Deal probably isn't a bad idea.
Still remains to be seen how this'll work out in practice, but I'm optimistic
Teargrants wrote: »ZOS wants stam sorc to put bound armor on both bars. You will play their way and you will LIKE IT.
Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.
However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash
Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.
However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash
Well all sorcs slot Hardened.
SturgeHammer wrote: »Teargrants wrote: »ZOS wants stam sorc to put bound armor on both bars. You will play their way and you will LIKE IT.
This statement is so true. It's like their vision for Stamina Sorcerer runs completely contrary to almost all feed back from Stam Sorc players. So from what I have gathered I believe the following is true.
ZOS's Ideal Stamina Sorcerer:
-Slow
-Lots of armor at the cost of skill slots
-Only deals damage with heavy attacks and low impact dots
-Runs all Sorc abilities, magicka ones too, to get the weapon damage buff
Does that sound fun, or make sense, to anyone? Probably not.
My Ideal Stam Sorc (think Spellsword from other ES games):
-Bursts of High Mobility for positioning
-High damage (preferably melee range), at the cost of survivability
-Uses a FEW magicka abilities to Enhance physical combat
Does mine sound fun to anyone? It's niche, but it has its supporters. Definitely sounds better than what ZOS wants us to play.
sixuponthelot wrote: »Interesting, but maybe not that useful in solo PVP. I'm also unsure about your healing being on your overload bar.
This is what I like when I run solo:
2H/DW2HUlti:Flawless Dawnbreaker
Boundless Storm
Bound Armaments
Rally
Wrecking Blow
Crit RushDWUlti: Bats
Streak/Crit Surge
Bound Armaments
Steel Tornado
Vigor
Shuffle
Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.
However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash
The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.
This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.
I don't understand in what sense is what he wrote (if that is true) a nerf. If "Passives" in the PTS formula are a product of all the things in parentheses in the Live formula (that's all I was able to infer from the shortcut), and the % bonuses remained the same, then it's a buff.
Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.
However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash
sixuponthelot wrote: »Also don't forget that you still can't crit shields. So crit surge will be useless against most magicka builds.
You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.
You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.
Yep. People who don't play sorcs often think that the Overload bar functions smoothly as a fast, available third bar. Then they do silly stuff like put their only burst heal there. Heh.
Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type ability
Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.
I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.
Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right?That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)
Effeminately?Your autocorrect is having an odd day!
Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.
I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.
Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right?That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)
Effeminately?Your autocorrect is having an odd day!
Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.
I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.
Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right?That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)
Effeminately?Your autocorrect is having an odd day!
Having reached VR8 on my stamina sorcerer, I'm already quite sure that is more time than you've ever spent as a stamina sorc. So no need to make assumptions based on my apparent lack of knowledge.
That said, after making a revision I did find something I can improve on the build, namely moving Thundering Presence to Overload bar (as it is a long duration buff) & Vigor to DW bar (should still have more weapon dmg than 2H bar for higher efficiency heal, even without Flawless Dawnbreaker).
Otherwise, the build is more solid than anything you can come up with
Oh, and you don't need to be concerned about my knowledge regarding this game... in order to play on the highest competitive levels in both PvE & PvP, you need to know not only your own class but every other class & build in game as well.
The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.
This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.
Joy_Division wrote: »Am I the only only slightly miffed that sorcerers and NBs measure their Epeens with only respect to each other?
Joy_Division wrote: »Am I the only only slightly miffed that sorcerers and NBs measure their Epeens classes/effectivenss with only respect to each other?