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20 percent more Stam recovery for sorcs wasn't the best idea, here's a suggestion.

  • Merlight
    Merlight
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    Ezareth wrote: »
    Merlight wrote: »
    Soulac wrote: »
    Live: FlatStamina * (ClassPassives + ArmorPassives + Potions) * ChampionPassives * (Racialpassive + WW + Vamp + formerEmp)
    PTS: FlatStamina * Passives * ChampionPassives

    Don't forget this hidden nerf.

    Care to elaborate?

    The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.

    This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.

    I don't understand in what sense is what he wrote (if that is true) a nerf. If "Passives" in the PTS formula are a product of all the things in parentheses in the Live formula (that's all I was able to infer from the shortcut), and the % bonuses remained the same, then it's a buff.
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  • RoyJade
    RoyJade
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    Dracane wrote: »
    But it's mean to force Stamina Sorcerers to use any summoning ability if they don't want to (play the way you want honey <3 )

    Both stamina and magicka sorc are stuck with the same problem from long :p
    Okay, it's not a reason.
  • Erock25
    Erock25
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    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    Snit wrote: »
    DDuke wrote: »
    30% stam regen for NBs = omg omg nerf nerfFF!

    20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much

    X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.

    My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.

    Bolded the important part ;P


    What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes

    Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.

    Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol

    2% weapon dmg
    20% regen
    8% stamina
    11% heavy attack damage

    I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).

    Besides, what else would you have on your stam sorc bar anyway?
    First Bar
    Crit Rush
    Vigor
    Wrecking Blow
    Executioner (Probably BoL/Streak here instead for 2% weapon dmg)
    Second Bar
    BoL/Streak (Probably Vigor here instead)
    Thundering Presence
    X
    X

    That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.

    Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.

    I digress.

    This is what I've been thinking of:

    2H/DW
    2H
    Ulti: Flawless Dawnbreaker
    Crit Rush
    BoL (or Streak...)
    Wrecking Blow
    Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
    Bound Armaments
    DW
    Ulti: Overload
    Flying Blade
    Blade Cloak
    Thundering Presence
    Steel Tornado
    Bound Armaments
    Overload Bar
    Critical Surge
    Vigor
    Dark Deal
    Evasion
    Bound Armaments


    This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar :smile:

    And yes, I know there's no Momentum in this build... that's what makes it interesting! :smiley:

    You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.
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  • Emma_Overload
    Emma_Overload
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    Mr_Koh wrote: »
    Stam sorc is fun, but I'd rather have a bigger boost to weapon damage than stam recovery. Sure as a stam build stam recovery is super important, but magicka sorcs will have access to this big stam boost and they don't need any easier of a time managing their only weakness.

    What? We already have Critical Surge to boost weapon damage. Stamina regen is much more important, especially for stamina sorcs who rolled a race like Breton to begin with.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Mr_Koh wrote: »
    This is bad because bound armaments is so hard to put on the bar for stam sorcs. Honestly they should just increase the weapon damage given because half a percent is low. Never should you even have more than 2 sorc abilities on a bar anyways because of the nature of stam sorcs. Honestly I've been playing stam sorc a good bit on the PTS, and I feel like they're not in a really bad place anymore. With these new changes they could be better, but I don't think they should be given stam regen since that only benefits magicka sorcs. Give them more weapon damage per ability slotted and that's it. If they can't give stam sorc the regen without giving it to magicka builds then they should just not give it to them at all.

    WTF kind of argument is this? Why shouldn't magicka sorcs have a buff to their pitiful stamina regen?
    #CAREBEARMASTERRACE
  • DDuke
    DDuke
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    Erock25 wrote: »
    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    Snit wrote: »
    DDuke wrote: »
    30% stam regen for NBs = omg omg nerf nerfFF!

    20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much

    X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.

    My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.

    Bolded the important part ;P


    What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes

    Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.

    Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol

    2% weapon dmg
    20% regen
    8% stamina
    11% heavy attack damage

    I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).

    Besides, what else would you have on your stam sorc bar anyway?
    First Bar
    Crit Rush
    Vigor
    Wrecking Blow
    Executioner (Probably BoL/Streak here instead for 2% weapon dmg)
    Second Bar
    BoL/Streak (Probably Vigor here instead)
    Thundering Presence
    X
    X

    That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.

    Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.

    I digress.

    This is what I've been thinking of:

    2H/DW
    2H
    Ulti: Flawless Dawnbreaker
    Crit Rush
    BoL (or Streak...)
    Wrecking Blow
    Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
    Bound Armaments
    DW
    Ulti: Overload
    Flying Blade
    Blade Cloak
    Thundering Presence
    Steel Tornado
    Bound Armaments
    Overload Bar
    Critical Surge
    Vigor
    Dark Deal
    Evasion
    Bound Armaments


    This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar :smile:

    And yes, I know there's no Momentum in this build... that's what makes it interesting! :smiley:

    You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.

    And you can really tell this person who replied to me has never played a stam build, since he's laughing at what is probably a better setup than he'd ever be able to make on his sorc.

    I do actually have a orc stamina sorcerer which I've been leveling, VR8 at the moment :smile:
    I've already theorycrafted multiple possible builds as well.

    But whatever, I'll get back to this post in 1-2 months for laughs if I decide to make a stam sorc PvP video :smile:
    Edited by DDuke on August 19, 2015 4:52PM
  • TBois
    TBois
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    DDuke wrote: »
    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    CP5 wrote: »
    DDuke wrote: »
    Snit wrote: »
    DDuke wrote: »
    30% stam regen for NBs = omg omg nerf nerfFF!

    20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much

    X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.

    My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.

    Bolded the important part ;P


    What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes

    Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.

    Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol

    2% weapon dmg
    20% regen
    8% stamina
    11% heavy attack damage

    I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).

    Besides, what else would you have on your stam sorc bar anyway?
    First Bar
    Crit Rush
    Vigor
    Wrecking Blow
    Executioner (Probably BoL/Streak here instead for 2% weapon dmg)
    Second Bar
    BoL/Streak (Probably Vigor here instead)
    Thundering Presence
    X
    X

    That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.

    Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.

    I digress.

    This is what I've been thinking of:

    2H/DW
    2H
    Ulti: Flawless Dawnbreaker
    Crit Rush
    BoL (or Streak...)
    Wrecking Blow
    Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
    Bound Armaments
    DW
    Ulti: Overload
    Flying Blade
    Blade Cloak
    Thundering Presence
    Steel Tornado
    Bound Armaments
    Overload Bar
    Critical Surge
    Vigor
    Dark Deal
    Evasion
    Bound Armaments


    This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar :smile:

    And yes, I know there's no Momentum in this build... that's what makes it interesting! :smiley:

    Interesting, but maybe not that useful in solo PVP. I'm also unsure about your healing being on your overload bar.

    This is what I like when I run solo:

    2H/DW
    2H
    Ulti:Flawless Dawnbreaker
    Boundless Storm
    Bound Armaments
    Rally
    Wrecking Blow
    Crit Rush
    DW
    Ulti: Bats
    Streak/Crit Surge
    Bound Armaments
    Steel Tornado
    Vigor
    Shuffle

    Actually, my build is precisely made with 1vX in mind :P

    I'll have to see how it works, but in theory just having Crit Surge, Elude & Thundering Presence active & using Bound Armaments should be enough to keep you alive now that dmg taken is significantly reduced. BoL is there for further survivability & to kite opponents (combined with Flying Blade).

    Second bar is for dealing ranged dmg, further increased by Overload (with Molag Kena ofc) if you so choose, as well as some anti NB/AoE skills. That said, swapping Thundering Presence to Overload bar for Vigor or Dark Deal probably isn't a bad idea.


    Still remains to be seen how this'll work out in practice, but I'm optimistic :smile:

    Also don't forget that you still can't crit shields. So crit surge will be useless against most magicka builds.
    Edited by TBois on August 19, 2015 4:54PM
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  • Mr_Koh
    Mr_Koh
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    So we are kind of steering off subject here. I'm going to make a new thread saying that they should give Daedric protection the refreshing shadows treatment. Feel free to stop by and agree or disagree!
  • SturgeHammer
    SturgeHammer
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    Teargrants wrote: »
    ZOS wants stam sorc to put bound armor on both bars. You will play their way and you will LIKE IT.

    This statement is so true. It's like their vision for Stamina Sorcerer runs completely contrary to almost all feed back from Stam Sorc players. So from what I have gathered I believe the following is true.

    ZOS's Ideal Stamina Sorcerer:
    -Slow
    -Lots of armor at the cost of skill slots
    -Only deals damage with heavy attacks and low impact dots
    -Runs all Sorc abilities, magicka ones too, to get the weapon damage buff

    Does that sound fun, or make sense, to anyone? Probably not.

    My Ideal Stam Sorc (think Spellsword from other ES games):
    -Bursts of High Mobility for positioning
    -High damage (preferably melee range), at the cost of survivability
    -Uses a FEW magicka abilities to Enhance physical combat

    Does mine sound fun to anyone? It's niche, but it has its supporters. Definitely sounds better than what ZOS wants us to play.
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  • Mr_Koh
    Mr_Koh
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    So we are kind of steering off subject here. I'm going to make a new thread saying that they should give Daedric protection the refreshing shadows treatment. Feel free to stop by and agree or disagree!
  • Dracane
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    RoyJade wrote: »
    Dracane wrote: »
    But it's mean to force Stamina Sorcerers to use any summoning ability if they don't want to (play the way you want honey <3 )

    Both stamina and magicka sorc are stuck with the same problem from long :p
    Okay, it's not a reason.

    Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.

    However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash
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  • Mr_Koh
    Mr_Koh
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    Dracane wrote: »
    RoyJade wrote: »
    Dracane wrote: »
    But it's mean to force Stamina Sorcerers to use any summoning ability if they don't want to (play the way you want honey <3 )

    Both stamina and magicka sorc are stuck with the same problem from long :p
    Okay, it's not a reason.

    Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.

    However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash

    Well all sorcs slot Hardened.
  • Dracane
    Dracane
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    Mr_Koh wrote: »
    Dracane wrote: »
    RoyJade wrote: »
    Dracane wrote: »
    But it's mean to force Stamina Sorcerers to use any summoning ability if they don't want to (play the way you want honey <3 )

    Both stamina and magicka sorc are stuck with the same problem from long :p
    Okay, it's not a reason.

    Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.

    However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash

    Well all sorcs slot Hardened.

    Hm yes.
    But I said, they shouldn't force stamina Sorcerers to slot summoning abilities, as they aren't really usefull. In fact, everything in this skill line besides hardened ward and probably velocious curse isn't worth slotting anyway. Not even for Magicka Sorcerers.
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    Trinimac is my shield,
    Magnus is my mind.

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  • Huggalump
    Huggalump
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    Teargrants wrote: »
    ZOS wants stam sorc to put bound armor on both bars. You will play their way and you will LIKE IT.

    This statement is so true. It's like their vision for Stamina Sorcerer runs completely contrary to almost all feed back from Stam Sorc players. So from what I have gathered I believe the following is true.

    ZOS's Ideal Stamina Sorcerer:
    -Slow
    -Lots of armor at the cost of skill slots
    -Only deals damage with heavy attacks and low impact dots
    -Runs all Sorc abilities, magicka ones too, to get the weapon damage buff

    Does that sound fun, or make sense, to anyone? Probably not.

    My Ideal Stam Sorc (think Spellsword from other ES games):
    -Bursts of High Mobility for positioning
    -High damage (preferably melee range), at the cost of survivability
    -Uses a FEW magicka abilities to Enhance physical combat

    Does mine sound fun to anyone? It's niche, but it has its supporters. Definitely sounds better than what ZOS wants us to play.

    yeah, that's how i imagine it too. The one thing sorcs have that really makes them different is mobility. So allow us to be high damage, low defense stamina users that rely on mobility to keep ourselves alive
  • Ezareth
    Ezareth
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    Interesting, but maybe not that useful in solo PVP. I'm also unsure about your healing being on your overload bar.

    This is what I like when I run solo:

    2H/DW
    2H
    Ulti:Flawless Dawnbreaker
    Boundless Storm
    Bound Armaments
    Rally
    Wrecking Blow
    Crit Rush
    DW
    Ulti: Bats
    Streak/Crit Surge
    Bound Armaments
    Steel Tornado
    Vigor
    Shuffle

    Yeah I don't think putting vigor on your overload bar makes sense and you don't need streak on the same bar as your gap-closer. You want 1-offs on your overload bar.

    If I end up trying Stam sorc myself except I wouldn't do dual wield, I'd use S&B instead.

    Your 2H bar is similar to what I'd do except I would do:

    2-Hand
    Ult:Flawless Dawnbreaker
    Wrecking Blow
    Crit Rush
    Boundless Storm
    Executioner
    Bound Armaments

    S&B
    Ult:Energy Overload
    Deep Slash (AoE Maim + slow)
    Streak(needed to reveal NBs and as a gap closer/escap)
    Defensive Posture
    Vigor
    Bound Armaments

    Overload Bar:
    Retreating Manuevers (I choose this over shuffle for the longer duration plus useful while mounted)
    Crit Surge (Brutality and crit-heals)
    Defensive Rune
    Caltrops
    Bound Armaments

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    Ezareth PvP on Youtube
  • RoyJade
    RoyJade
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    Dracane wrote: »
    Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.

    However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash

    I agree, the 20% life regen was nearly useless, on of the worst passive in the entire game. This change is welcome.
    There is still the "play the way ZOS give you" problem, but it's better than nothing. Now, ZOS need to change the summoning tree to be more useful for a stamina user, and boost for real these useless pets (stamina option, at least).
  • Ezareth
    Ezareth
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    Merlight wrote: »
    Ezareth wrote: »
    Merlight wrote: »
    Soulac wrote: »
    Live: FlatStamina * (ClassPassives + ArmorPassives + Potions) * ChampionPassives * (Racialpassive + WW + Vamp + formerEmp)
    PTS: FlatStamina * Passives * ChampionPassives

    Don't forget this hidden nerf.

    Care to elaborate?

    The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.

    This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.

    I don't understand in what sense is what he wrote (if that is true) a nerf. If "Passives" in the PTS formula are a product of all the things in parentheses in the Live formula (that's all I was able to infer from the shortcut), and the % bonuses remained the same, then it's a buff.


    Basically buffs that once were multiplicative with each other are now additive.

    If you have 125%*125%*125% it is more powerful than 125%+25%*125% ( 1.95 compared to 187.5).
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    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    Dracane wrote: »
    RoyJade wrote: »
    Dracane wrote: »
    But it's mean to force Stamina Sorcerers to use any summoning ability if they don't want to (play the way you want honey <3 )

    Both stamina and magicka sorc are stuck with the same problem from long :p
    Okay, it's not a reason.

    Yea but who needs 20% Health regen anway ? Base health regen is way too low to make this usefull. Health regen is only good for those, who really stack it and put everything into it.

    However, no casual Mage benefits from this passive. I wouldn't slot a summoning ability for this trash

    It became almost twice as powerful with this patch. It's also very useful for classes that don't rely on damage shields to protect them.
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    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
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    Also don't forget that you still can't crit shields. So crit surge will be useless against most magicka builds.

    Damage shields will be much less prevalent in 2.1 and the primary benefit is the Brutality buff (for a longer duration than Rally as well if I recall)
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  • Snit
    Snit
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    Erock25 wrote: »
    You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.

    Yep. People who don't play sorcs often think that the Overload bar functions smoothly as a fast, available third bar. Then they do silly stuff like put their only burst heal there. Heh.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Ezareth
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    Snit wrote: »
    Erock25 wrote: »
    You can really tellll this guy has never played a sorc before with that setup and all of those abilities on the overload bar.

    Yep. People who don't play sorcs often think that the Overload bar functions smoothly as a fast, available third bar. Then they do silly stuff like put their only burst heal there. Heh.

    Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.

    I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Snit
    Snit
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    Ezareth wrote: »
    Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type ability



    Effeminately? :) Is your autocorrect trying to start somethin'?

    Edited by Snit on August 19, 2015 9:13PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • DDuke
    DDuke
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    Snit wrote: »
    Ezareth wrote: »
    Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.

    I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.

    Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right? :) That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)

    Effeminately? :) Your autocorrect is having an odd day!

    Having reached VR8 on my stamina sorcerer, I'm already quite sure that is more time than you've ever spent as a stamina sorc. So no need to make assumptions based on my apparent lack of knowledge.

    That said, after making a revision I did find something I can improve on the build, namely moving Thundering Presence to Overload bar (as it is a long duration buff) & Vigor to DW bar (should still have more weapon dmg than 2H bar for higher efficiency heal, even without Flawless Dawnbreaker).

    Otherwise, the build is more solid than anything you can come up with :smile:


    Oh, and you don't need to be concerned about my knowledge regarding this game... in order to play on the highest competitive levels in both PvE & PvP, you need to know not only your own class but every other class & build in game as well.
    Edited by DDuke on August 19, 2015 9:21PM
  • Ezareth
    Ezareth
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    Snit wrote: »
    Ezareth wrote: »
    Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.

    I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.

    Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right? :) That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)

    Effeminately? :) Your autocorrect is having an odd day!


    I put overload on both bars on my magicka sorc because nothing is more infuriating than saving up 1000 ult to troll some group of people and accidentally waste it all when you fat fingered your ult key and drop a random negate or something out in a field somewhere. I still think it was ridiculous they made ground ultimates instant cast by pressing the key instead of pressing the key and picking your location and clicking.

    Since Magicka sorcs only have access to Resto staff heals slotting them on the overload bar has never been a luxury we've enjoyed. Stam sorcs with vigor though could get away with it, but it wouldn't be ideal and as you mentioned having a double swap necessary to gain access to it makes it a limited use /buff bar only.

    And yeah I meant *definitely* haha

    You don't want to see what Google does to my voice to text in Google hangouts. I swear there is someone who works at Google laughing his ass off as he torments me. People in my hangouts regularly take screenshots of some of the translations and torment me as well ) =
    Edited by Ezareth on August 19, 2015 9:23PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Erock25
    Erock25
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    DDuke wrote: »
    Snit wrote: »
    Ezareth wrote: »
    Ehh it works about as well as weapon swap....which is to say usually but yeah you effeminately don't want any abilities there that *must use now* type abilities.

    I just don't understand why every sorc in the game isn't using at least one of their bars with overload....unless of course they're all just using the overload exploit.

    Well, it works as an additional 'weapon swap' half the time. Most builds have OL on one bar, not both, right? :) That's why I find it funny when people think it's always easy to switch to that third bar. It's easy if you're already on that bar, and if you have sufficient ultimate. (And I know you know this. I was just pointing out that I find it funny when non-sorc players describe the right way to play, then do something like toss their heal on the OL bar. It just shows their class knowledge doesn't extend beyond the builder at esohead)

    Effeminately? :) Your autocorrect is having an odd day!

    Having reached VR8 on my stamina sorcerer, I'm already quite sure that is more time than you've ever spent as a stamina sorc. So no need to make assumptions based on my apparent lack of knowledge.

    That said, after making a revision I did find something I can improve on the build, namely moving Thundering Presence to Overload bar (as it is a long duration buff) & Vigor to DW bar (should still have more weapon dmg than 2H bar for higher efficiency heal, even without Flawless Dawnbreaker).

    Otherwise, the build is more solid than anything you can come up with :smile:


    Oh, and you don't need to be concerned about my knowledge regarding this game... in order to play on the highest competitive levels in both PvE & PvP, you need to know not only your own class but every other class & build in game as well.

    Thundering presence is basically a 4 second buff at this point. You're really just embarrassing yourself with your stam sorc theory builds here.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Master_Kas
    Master_Kas
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    Ezareth wrote: »
    Merlight wrote: »
    Soulac wrote: »
    Live: FlatStamina * (ClassPassives + ArmorPassives + Potions) * ChampionPassives * (Racialpassive + WW + Vamp + formerEmp)
    PTS: FlatStamina * Passives * ChampionPassives

    Don't forget this hidden nerf.

    Care to elaborate?

    The way stam regen was calculated was changed or as Soulac mentioned Stealth-nerfed.

    This really only greatly impacts players such as myself who were min/maxxing their stamina regen, other players shouldn't feel this change as much.

    Did they stealth-nerf magicka regen same way also? Or only stam regen :o

    Hey it's balance :trollface: !
    EU | PC
  • Dyride
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    They only nerfed Stamina regen this way.
    Edited by Dyride on August 20, 2015 4:51PM
    V Є H Є M Є И C Є
      Ḍ̼̭͔yride

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      #FreeArgonia
    1. Joy_Division
      Joy_Division
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      Am I the only only slightly miffed that sorcerers and NBs measure their Epeens classes/effectivenss with only respect to each other?
      Edited by Joy_Division on August 20, 2015 7:34PM
      Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
    2. Ezareth
      Ezareth
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      Am I the only only slightly miffed that sorcerers and NBs measure their Epeens with only respect to each other?

      /boggle
      Permanently banned from the forums for displaying dissent: ESO - The Year Behind
      Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
      Ezareth VR16 AD Sorc - Rank 36 - Axe NA
      Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
      Ezareth PvP on Youtube
    3. Snit
      Snit
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      Am I the only only slightly miffed that sorcerers and NBs measure their Epeens classes/effectivenss with only respect to each other?

      Most stamina builds measure themselves against NB's, as NB's are the gold standard. Speaking for myself, I always ask, "why would I play a sorc, when my NB does almost everything better."
      Snit AD Sorc
      Ratbag AD Warden Tank
      Goblins AD Stamblade

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