Septimus_Magna wrote: »That having said, buffing something with a toggle is not a buff at all. I dont understand why ZOS tries to force toggles on to our bars, they take up too much space for a minimal effect and they make builds boring. The siphoning attacks toggle from NBs got changed into a timed buff, please do this for all the boring toggles in the game!
on live in pvp there are already 70% sorcs, after this patch, 90%.
Other classes face extinction
on live in pvp there are already 70% sorcs, after this patch, 90%.
Other classes face extinction
You forget that 40-50% of the PvP population are NB's. But rest do seems to me mostly sorcs lol.
I also think this buff seem to benefit the wrong guys. Poor stamina sorcs will never be that great or popular anyway, because they still lack all these basic stam morphs for overall playability. This changes nothing for them.
Than there's fotm magicka sorcerers. Their only weakness right now is stamina management, especially for break free and block. So it's very nice of ZOS to help them with that and give 20% recovery
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
Logic at its finest.
Also, who are the people here bashing Bound Armaments?
+8% stamina = around 2-4% increase in dmg, depending on your gear
+11% heavy attack dmg - those playing a stamina build know how strong heavy attacks are...
...and on top of that armour+spell resistance
And now also +2% weapon damage (another +1% damage) & 20% stamina regen
Give me that toggle, I'll slot it instantly on my NB (on both bars).
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
Logic at its finest.
Also, who are the people here bashing Bound Armaments?
+8% stamina = around 2-4% increase in dmg, depending on your gear
+11% heavy attack dmg - those playing a stamina build know how strong heavy attacks are...
...and on top of that armour+spell resistance
And now also +2% weapon damage (another +1% damage) & 20% stamina regen
Give me that toggle, I'll slot it instantly on my NB (on both bars).
Nightblades get 8% Magicka for nothing, you can slot that ultimate and will get it. While Sorcerers must sacrifise 2-3 skill slots to achieve that. And Bound armor does nothing besides that. it drains the slots, gives this laughable bonus and takes away so much efficience. Nightblade has 15% more Magicka regen, Sorcerers only 10%, logic ? Wouldn't mind giving Nightblades more stam regen, but then give Sorcerers the Magicka regen.
And 960 armor is nothing, that's like 1% less damage.
Nightblades have no right to complain with their overpowered passives, Sorcerer is mostly trash. Rebate, Exploitation are trash even Capacitor and desintegration are barely recognizeable. While ALL Nightblade passives are extremely strong compared to any other class.
Live: FlatStamina * (ClassPassives + ArmorPassives + Potions) * ChampionPassives * (Racialpassive + WW + Vamp + formerEmp)
PTS: FlatStamina * Passives * ChampionPassives
Don't forget this hidden nerf.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
Logic at its finest.
Also, who are the people here bashing Bound Armaments?
+8% stamina = around 2-4% increase in dmg, depending on your gear
+11% heavy attack dmg - those playing a stamina build know how strong heavy attacks are...
...and on top of that armour+spell resistance
And now also +2% weapon damage (another +1% damage) & 20% stamina regen
Give me that toggle, I'll slot it instantly on my NB (on both bars).
Nightblades get 8% Magicka for nothing, you can slot that ultimate and will get it. While Sorcerers must sacrifise 2-3 skill slots to achieve that. And Bound armor does nothing besides that. it drains the slots, gives this laughable bonus and takes away so much efficience. Nightblade has 15% more Magicka regen, Sorcerers only 10%, logic ? Wouldn't mind giving Nightblades more stam regen, but then give Sorcerers the Magicka regen.
And 960 armor is nothing, that's like 1% less damage.
Nightblades have no right to complain with their overpowered passives, Sorcerer is mostly trash. Rebate, Exploitation are trash even Capacitor and desintegration are barely recognizeable. While ALL Nightblade passives are extremely strong compared to any other class.
Well, that is not strictly true ^^
Trash NB passives:
Executioner
Pressure Points
And Dark Veil doesn't really buff anything, it just makes Shadow Abilities last as long as they're supposed to (so it kind of does nothing)
Also, you are "forced" to slot siphoning skills if you want the benefits of Magicka Flood (8% max magicka) & Soul Siphoner (3% healing done), which doesn't really work out for stam NBs... (those skills are very, very bad for stam NB)
Rest of the passives are good.
For sorcs, rest of the passives (the ones you didn't list) aren't only good, they're amazing.
Regardless, my main issue was the people claiming Bound Armaments is a bad skill or "waste of a slot". It's not, it is one of the best there are (I'd slot it for +11% heavy attack dmg alone).
Maybe the magicka version is bad for magicka sorcs, but as stamina you can't go wrong slotting it.
Well, good thing I have a VR8 orc stamina sorcerer. Time to level him up
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
@lxSTALKERxl Mind telling what you used to get 40k stamina, and what your other stats were?
sixuponthelot wrote: »@lxSTALKERxl Mind telling what you used to get 40k stamina, and what your other stats were?
I got almost 39k stam with little effort as a Bosmer. Sets: Molag Kena (1 light and 1 heavy; stam enchants), Essence Thief (5 medium; stam enchants), Agility on all weapons and robust jewlery (all regen enchants)
Given PTS food; Tower Mundus Stone; Bound Armaments
I would be able to boost it a bit more with crafted food and if I was an Imperial.
I am a vamp on that char but no skills slotted. Two sorc skills slotted. I still have enough regen with this too.
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
Logic at its finest.
Also, who are the people here bashing Bound Armaments?
+8% stamina = around 2-4% increase in dmg, depending on your gear
+11% heavy attack dmg - those playing a stamina build know how strong heavy attacks are...
...and on top of that armour+spell resistance
And now also +2% weapon damage (another +1% damage) & 20% stamina regen
Give me that toggle, I'll slot it instantly on my NB (on both bars).
sixuponthelot wrote: »@lxSTALKERxl Mind telling what you used to get 40k stamina, and what your other stats were?
I got almost 39k stam with little effort as a Bosmer. Sets: Molag Kena (1 light and 1 heavy; stam enchants), Essence Thief (5 medium; stam enchants), Agility on all weapons and robust jewlery (all regen enchants)
Given PTS food; Tower Mundus Stone; Bound Armaments
w/o rally and Molag Kena buff
I would be able to boost it a bit more with crafted food and if I was an Imperial.
I am a vamp on that char but no skills slotted. Two sorc skills slotted. I still have enough regen with this too.
Edit: Although I think the 20% regen buff was a lazy move on ZOS's part, I use Bound Armaments on live currently; so it will be effective with my build. What I think would have helped the class more would be bringing back our advantages from previous iterations of the game, i.e. highest weapon damage, better crit heals and highest mobility (streak before multiple nerfs and boundless storm).
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.
I digress.
This is what I've been thinking of:
2H/DW2HUlti: Flawless Dawnbreaker
Crit Rush
BoL (or Streak...)
Wrecking Blow
Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
Bound ArmamentsDWUlti: Overload
Flying Blade
Blade Cloak
Thundering Presence
Steel Tornado
Bound ArmamentsOverload BarCritical Surge
Vigor
Dark Deal
Evasion
Bound Armaments
This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar
And yes, I know there's no Momentum in this build... that's what makes it interesting!
If they're going to stick with the 20 percent regen they should just give it to the class once unlocking the passive like they did with refreshing shadows on the nightblade so I wouldn't be stuck using bound armaments which I feel is a pve ability. Just don't limit me, no other class feels restricted in this way when choosing between magicka or stam sorcs should be no different. Please let me know if you guys agree.
sixuponthelot wrote: »30% stam regen for NBs = omg omg nerf nerfFF!
20% stam regen for sorcs = this is perfectly fine and balanced, doesn't affect our stam regen much
X% applied to a stamina build is quite a lot more than X% applied to a magicka build. Percentage increases are larger when multiplied by a larger base number.
My NB gets a lot more out of the NB stam passive than my sorc will out of the sorc buff.
Bolded the important part ;P
What I'm saying is, stam sorc looks like a candidate for the next FOTM with these changes
Let me rephrase the passives. 30% stamina regen at all times, or 20% stamina regen at the cost of 2 skills, which magicka sorcs already have covered but stamina sorcs need to gimp themselves to fill.
Again: Bound Armaments is an amazing skill, one I would like to have on my NB. It is definitely not going to gimp your stamina sorcerer lol
2% weapon dmg
20% regen
8% stamina
11% heavy attack damage
I would slot it for the heavy attack damage alone (you'll find out what I'm talking about once you get more used to a stam build).
Besides, what else would you have on your stam sorc bar anyway?First BarCrit Rush
Vigor
Wrecking Blow
Executioner (Probably BoL/Streak here instead for 2% weapon dmg)Second BarBoL/Streak (Probably Vigor here instead)
Thundering Presence
X
X
That's my problem, what else is there? Stam sorcs don't have much choice there, and your setup hints to the build using 2h which is even less choice unless there are more viable ways to use other weapons. The passives are nice, bound armaments is good, but there isn't the ability to pick different skills. If you see a stamina sorc you can almost know everything they will use.
Well, of course there are more options, that was just an example. Not many from the class skills though, which I'd like to see changed at some point. Making pets scale based off the highest resource for instance could be interesting & would enable stamina pet builds.
I digress.
This is what I've been thinking of:
2H/DW2HUlti: Flawless Dawnbreaker
Crit Rush
BoL (or Streak...)
Wrecking Blow
Restraining Prison - Rationale: roll dodge change has made this stronger, also provides a small heal to help with survivability.
Bound ArmamentsDWUlti: Overload
Flying Blade
Blade Cloak
Thundering Presence
Steel Tornado
Bound ArmamentsOverload BarCritical Surge
Vigor
Dark Deal
Evasion
Bound Armaments
This is of course assuming they fix the Overload exploit and you have to actually slot Bound Armaments on each bar
And yes, I know there's no Momentum in this build... that's what makes it interesting!
Interesting, but maybe not that useful in solo PVP. I'm also unsure about your healing being on your overload bar.
This is what I like when I run solo:
2H/DW2HUlti:Flawless Dawnbreaker
Boundless Storm
Bound Armaments
Rally
Wrecking Blow
Crit RushDWUlti: Bats
Streak/Crit Surge
Bound Armaments
Steel Tornado
Vigor
Shuffle