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@ZOS: Argonians Remain Least Competitive Race - Consolidated Arguments and Suggestions

  • tinythinker
    tinythinker
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    AngryNord wrote: »
    In addition to the above suggestions, here is a list of ideas for more dramatic changes to Argonian racials:

    This should only ever be introduced if 'Elder Scrolls' is removed from the game's title at the same time.
    The change to resistance type or having customization based on past Elder Scrolls games/lore?
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  • Junkogen
    Junkogen
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    Update: Brian Wheeler relayed a question to Eric Wrobel during the Dev Let's Play stream a little bit ago, asking about update to Argonian passives. Wrobel said all their passives are getting increased in the next PTS patch, but didn't say how much. Hopefully it's not the paltry amounts they announced in the ESO Live.

    I'm skeptical. I think it's unfortunately the paltry amounts. I just don't think Eric Wrobel fully understands balance in the context of a soft cap-free game. The little percentage increases that he's been doing tell me that he still doesn't get it.

    He doesn't understand just how underpowered Argonians are compared to other races. He doesn't balance based on usefulness or overall utility. He just looks at straight percentages and that's always going to work against Argonians given their very limiting and marginally useful passives.
    Edited by Junkogen on August 12, 2015 3:19AM
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    @angrynord how it makes sense not everyone in a race has their race powers i.e. High Elves born with no magic, Nords born with magic (Humans don't normal have magic), Red Guard Mages and Bosmer Mages. The idea that all High elves have magic is just a player thing, or any race having abilities that their people are known for players have to have the base race powers

    Hell if you did Cadwell Gold the AD quest main villain is a Elf everyone thought had no magic. His idea makes sense as not all Nord can smash face and not all elves can control the elements. Now that being said it should be a ONE TIME free change for existing characters but after that I role your toon plays should only be changed at character creation and be cookie cutter by default
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • AshTal
    AshTal
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    I took what the devs said in live chat about Argonians to be in jest and hopefully it was and they are taking the Argoian racials seriously. The potion racial needs to be removed and replaced by something useful. The swim speed should be left but not counted as an actual benefit. I think we can all see that even with the suggested bonuses on the live chat we are too weak
  • Junkogen
    Junkogen
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    I didn't see anything in the patch notes.... :'(
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Junkogen wrote: »
    I didn't see anything in the patch notes.... :'(

    It was added later:

    • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
    • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • Junkogen
    Junkogen
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    Junkogen wrote: »
    I didn't see anything in the patch notes.... :'(

    It was added later:

    • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
    • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.

    Oh, I heard about that. Meh. It's better than nothing, though. They changes the Orc and Khajiit passives. I don't know why they don't change at least one Argonian passive.
  • AshTal
    AshTal
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    Junkogen wrote: »
    I didn't see anything in the patch notes.... :'(

    It was added later:

    • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
    • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.

    I wonder why the Argonian health bonus is less than the nords seems like Argonians should get the same health bonus as Nords otherwise they are just getting upgraded to were another under powered race was prior to 2.1
  • Wreuntzylla
    Wreuntzylla
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    AshTal wrote: »
    Junkogen wrote: »
    I didn't see anything in the patch notes.... :'(

    It was added later:

    • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
    • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.

    I wonder why the Argonian health bonus is less than the nords seems like Argonians should get the same health bonus as Nords otherwise they are just getting upgraded to were another under powered race was prior to 2.1

    You forget your place.

    Nord>Altmer>>Argonian

    Argonians aren't free. Have you seen the hovel that is Stormhold? Argonians remain enslaved by poverty, that stupid Hist Tree and racist developers!

    Kidding aside, does received healing have dimishing returns?

    With healing, damage and damage shields all nerfed in PvP, I am a bit curious whether stacking healing taken will be beastly.

    5pc Twilight's Embrace: 10% healing taken
    5pc Healer's Habit: 8% increased Heals
    2pc Scourge Harvester: 30% healing taken on proc
    Quick to Mend: 9% healing taken
    Quick Recovery: 15.8% healing taken at 100 points




  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    AshTal wrote: »
    Junkogen wrote: »
    I didn't see anything in the patch notes.... :'(

    It was added later:

    • Argonian Resistance: Increased the maximum health bonus from this passive to 2/4/6% from 1/2/3%.
    • Quick to Mend: Increased the bonus healing received from this passive to 3/6/9% from 2/4/6%.

    I wonder why the Argonian health bonus is less than the nords seems like Argonians should get the same health bonus as Nords otherwise they are just getting upgraded to were another under powered race was prior to 2.1

    You forget your place.

    Nord>Altmer>>Argonian

    Argonians aren't free. Have you seen the hovel that is Stormhold? Argonians remain enslaved by poverty, that stupid Hist Tree and racist developers!

    Kidding aside, does received healing have dimishing returns?

    With healing, damage and damage shields all nerfed in PvP, I am a bit curious whether stacking healing taken will be beastly.

    5pc Twilight's Embrace: 10% healing taken
    5pc Healer's Habit: 8% increased Heals
    2pc Scourge Harvester: 30% healing taken on proc
    Quick to Mend: 9% healing taken
    Quick Recovery: 15.8% healing taken at 100 points




    I thought I heard somewhere that healing received was also affected by the PvP zone reduction? Either way, stacking healing received has been one of the main goals of my Argonian NB tank since launch. The highest I got before Champ system was about 35% -- and that was static, without any sort of procs involved. Right now I run with about 18-26% static (depending on if I have Swallow Soul slotted, no CP involved) with Malubeth set for the additional 30% when it's active.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • AshTal
    AshTal
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    The argonian healing racial is reduced in PvP because it is a percentage increase as healing is reduced by 50% our healing bonus is off less. It's not exactly a good racial at best of times.
    My biggest pet hate is the potion requirement however if we could get the same health as Nords and the bonus to healing given and received least we would be on par with most races.
  • Junkogen
    Junkogen
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    AshTal wrote: »
    The argonian healing racial is reduced in PvP because it is a percentage increase as healing is reduced by 50% our healing bonus is off less. It's not exactly a good racial at best of times.
    My biggest pet hate is the potion requirement however if we could get the same health as Nords and the bonus to healing given and received least we would be on par with most races.

    Great, yet another reason to hate Eric Wrobel and his narrow thinking. He just doesn't consider the big picture and how these racials work with the rest of the game design. Why doesn't anyone in development consider these things?
  • Junkogen
    Junkogen
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    Have we been defeated? Is the Argonian cause a lost cause?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Junkogen wrote: »
    Have we been defeated? Is the Argonian cause a lost cause?

    Hard to say. Does anyone know if we were mentioned in the last ESO Live?
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    They were not
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Junkogen
    Junkogen
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    They were not

    Yeah, I suppose it was foolish to think they might redesign passives. I just don get it. I don't see what the developers see in terms of how great or balanced or useful the Argonian passives are.

  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Argonian passives are useless I respeted q up for PvP and when I got there teleport to BRK an the front lines the keep was being hit I got class, weapon and armor passive guild for bonus damage and was getting Alliance passive as the door come open. Had my main and off bar set to defend as the front door was came down fast. After we pushed them back I completely forgot about my passives. and I played for the next five hours without any Race bonuses I only knew when I crossed water the slow speed made me think I was snared and got out looking for a fight.

    When you can play for five hours at max level in PvP and not know you forget to get your race passives your race passive suck I mean really the whole night no Argonian anything.
    Edited by kendellking_chaosb14_ESO on August 17, 2015 4:24PM
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Junkogen
    Junkogen
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    Argonian passives are useless I respeted q up for PvP and when I got there teleport to BRK an the front lines the keep was being hit I got class, weapon and armor passive guild for bonus damage and was getting Alliance passive as the door come open. Had my main and off bar set to defend as the front door was came down fast. After we pushed them back I completely forgot about my passives. and I played for the next five hours without any Race bonuses I only knew when I crossed water the slow speed made me think I was snared and got out looking for a fight.

    When you can play for five hours at max level in PvP and not know you forget to get your race passives your race passive suck I mean really the whole night no Argonian anything.

    Yeah, there's not much the passives do for us that would be noticeable. This is the reason I don't play much anymore. I just feel like I'm being fleeced by the developers.
  • AshTal
    AshTal
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    I hope they are listening to all the Argonian posts. One issue is we have been a crap race for so long not many hard core PvPers or PvEers play Argonians so there are probably less of us to call for decent racial.

    Right now they could give Argonians 50% health, magic and Stamina bonuses and no one would notice for months because the only people who would become super powerful would be a tiny group of players.

    Lets hope the Dev's are listening and we at least get the 9% health bonus of the Nord and the bonus to healing given and received. If they think this will make us too power I don't mind losing the bonus when drinking a potion its worthless anyway.
  • Junkogen
    Junkogen
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    AshTal wrote: »
    I hope they are listening to all the Argonian posts. One issue is we have been a crap race for so long not many hard core PvPers or PvEers play Argonians so there are probably less of us to call for decent racial.

    Right now they could give Argonians 50% health, magic and Stamina bonuses and no one would notice for months because the only people who would become super powerful would be a tiny group of players.

    Lets hope the Dev's are listening and we at least get the 9% health bonus of the Nord and the bonus to healing given and received. If they think this will make us too power I don't mind losing the bonus when drinking a potion its worthless anyway.

    Yeah, it's ridiculous. I don't get why Argonians don't get the same bonus to health as the Nords. Again, what are they seeing that no one else sees? It seems to me that they think the Argonians are balanced somehow and we're just complaining about nothing. It would be nice to get some kind of explanation as to why the passives are being kept how they are. What makes the Argonian passives so great compared to other races? I feel like they just don't want to take the time to redesign the passives and if that's the case why not give the crap passives we have meaningful boosts that make it worth taking Argonians over other races. They jacked up the Bosmer stam regen to 21%. Why don't Argonians get something comparable?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Junkogen wrote: »
    AshTal wrote: »
    I hope they are listening to all the Argonian posts. One issue is we have been a crap race for so long not many hard core PvPers or PvEers play Argonians so there are probably less of us to call for decent racial.

    Right now they could give Argonians 50% health, magic and Stamina bonuses and no one would notice for months because the only people who would become super powerful would be a tiny group of players.

    Lets hope the Dev's are listening and we at least get the 9% health bonus of the Nord and the bonus to healing given and received. If they think this will make us too power I don't mind losing the bonus when drinking a potion its worthless anyway.

    Yeah, it's ridiculous. I don't get why Argonians don't get the same bonus to health as the Nords. Again, what are they seeing that no one else sees? It seems to me that they think the Argonians are balanced somehow and we're just complaining about nothing. It would be nice to get some kind of explanation as to why the passives are being kept how they are. What makes the Argonian passives so great compared to other races? I feel like they just don't want to take the time to redesign the passives and if that's the case why not give the crap passives we have meaningful boosts that make it worth taking Argonians over other races. They jacked up the Bosmer stam regen to 21%. Why don't Argonians get something comparable?

    There's actually a lot of things I'd really like to hear their reasoning behind, Argonian passives being one of them.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    The only reason I play Argonian is cause I been play this series since I was 6 years old. Outside of my Shadow Scales love I would have dropped the race long ago I have never played a different race and don't plan on starting. After dropping my sub, playing other games and falling behind on my CP if this next update doesn't add something worth having to Argonians I will just have to call it.

    I loved this game for the lore it had a chance to open up and more the a year later all we will get is now fight in the Imperial City not just outside it and rebuild the Orc homeland not a DC race. Have zero reasons to literally build up your enemies well you're still at war well just remember Cadwell ex machina.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Verrask
    Verrask
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    I'm not going away ZoS. Fix Argonians. I challenge all developers to put forth a relevant argonian build of any kind.
  • Junkogen
    Junkogen
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    Verrask wrote: »
    I'm not going away ZoS. Fix Argonians. I challenge all developers to put forth a relevant argonian build of any kind.

    "Challenge not accepted."

    The developers are sadists. They're getting a kick out of how bent out of shape we are. The population of serious Argonian players is so small they don't have to care if we leave. The Khajiit on the other hand got their crap Robust passive changed to give them stamina regen and Orcs got a flat damage boost.

    Meanwhile, Eric Wrobel laughs maniacally from his ivory tower....

  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Khajiits are a stamina min/max races ZOS wouldn't dare endanger losing them. Argonian on the other hand with basically no real passives, asked for change for a year and a half and what do we get a kind of sort of technically a buff. Khajiits make a few post and stop work on everything what they think matters let's make them complacent again.

    Edit: Grammar.
    Edited by kendellking_chaosb14_ESO on August 20, 2015 1:08PM
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Jar_Ek
    Jar_Ek
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    Technically if you stack healing received armour with Argonian racials, with a major mending buff and champion points in both blessed and the healing received one with some decent heals then you probably have a decent build. It may not do much but stay alive, but will sure as he'll do that with about 90% heals. Unfortunately that is the antithesis of play as you want requiring quite specific skills and armour sets (and buffs that are not available to all classes).
  • Tonnopesce
    Tonnopesce
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    I quote myself since i've predicted it...
    They will ignore this thread as usual...


    Great job btw #ArgoniansNeedLove not just lusty maids!





    This was not the answer "we" wanted
    MrGrimey wrote: »
    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?

    The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.

    GJ ZoS on ignoring Argonians...


    Signature


  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    MrGrimey wrote: »
    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?

    The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.



    Aw damn, where was that posted?
    Edited by ThatNeonZebraAgain on August 20, 2015 2:47PM
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    W
    Jar_Ek wrote: »
    Technically if you stack healing received armour with Argonian racials, with a major mending buff and champion points in both blessed and the healing received one with some decent heals then you probably have a decent build. It may not do much but stay alive, but will sure as he'll do that with about 90% heals. Unfortunately that is the antithesis of play as you want requiring quite specific skills and armour sets (and buffs that are not available to all classes).

    When the only way to see you Race buff matter is stacking healing received and health. Then again with 6% heal thing received and 3% max health that build would be better with any other races so not even an Everlasting heals build cause you will be lacking stamina and magic. Not to mention the lack of spell and weapon damage with those builds so your own heals will be weak and you would be able to use them too much. You would need a healer at your back 24/7
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Tonnopesce
    Tonnopesce
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    MrGrimey wrote: »
    No more racial passive changes? I know last time they didn't get added to the notes until later

    Is this the last update before pts goes live?

    The racial passives that are on the PTS now are what we plan to stick with for the Imperial City live game patch. We will, of course, continue to evaluate how they're doing and encourage your feedback.



    Aw damn, where was that posted?

    New PTS patch notes page 2
    Signature


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