Have you tried this yourself and seen yourself take 0 damage? Because I'm pretty sure they do not stack to 100% damage resistance.
Septimus_Magna wrote: »The fire weakness for vamps also was reported to be still 50% instead of 25%, has this been fixed yet?
Also I highly doubt you take 0 damage because thats not how damage is calculated in Cyrodiil. The outgoing damage is decreased by the battle buff, you mitigate 75% while in mist form. So in theory 4 outgoing damage would lead to 1 incoming damage if you leave out armor mitigation.
Septimus_Magna wrote: »The fire weakness for vamps also was reported to be still 50% instead of 25%, has this been fixed yet?
Also I highly doubt you take 0 damage because thats not how damage is calculated in Cyrodiil. The outgoing damage is decreased by the battle buff, you mitigate 75% while in mist form. So in theory 4 outgoing damage would lead to 1 incoming damage if you leave out armor mitigation.
Have you tried this yourself and seen yourself take 0 damage? Because I'm pretty sure they do not stack to 100% damage resistance.
Mistform is freaking OP, I'm saying this since release. Shadow Cloak ? Bolt Escape ? Permablock )No way, Mist Form is OP.
The only counter would be rooting them, and wait 5 minutes until he might run out of Magicka, so that you have a short window to attack, until he popped a potion and vanishes again.
hardly going to win you any fights tho since you cant fight in mist form.
FireCowCommando wrote: »Mistform is freaking OP, I'm saying this since release. Shadow Cloak ? Bolt Escape ? Permablock )No way, Mist Form is OP.
The only counter would be rooting them, and wait 5 minutes until he might run out of Magicka, so that you have a short window to attack, until he popped a potion and vanishes again.
I dont disagree with you that mistform is powerful, but i have grown with it as a part of my build for 1.6. I am not really sure how to pull off 1vX as a templar without mistform. Maybe im just using it as a crutch? once you start getting 3-4+ guys on you, absorbing every hit starts to seem unrealistic resource management.
Is it totally off to say templar is weaker if mistform was nerfed? It just hard to give up the only disengage offered to the class for nerfs - vampirism. Its a lot easier for me to list situations where i would end up dead using anything other than mist form to survive, i dont think anyone is surprised if i said most of them revolve around burst fear combos.
timidobserver wrote: »Cloak > mistform
Yup. So is bolt escape.
*Casts Dawnbreaker of Smithing*Rook_Master wrote: »With reduced fire damage, it's like 1.0 all over again, Vampire or gtfo.
someone test if immortal misting makes killing people easy when using POISON mist
Septimus_Magna wrote: »The fire weakness for vamps also was reported to be still 50% instead of 25%, has this been fixed yet?
Also I highly doubt you take 0 damage because thats not how damage is calculated in Cyrodiil. The outgoing damage is decreased by the battle buff, you mitigate 75% while in mist form. So in theory 4 outgoing damage would lead to 1 incoming damage if you leave out armor mitigation.
Septimus_Magna wrote: »The fire weakness for vamps also was reported to be still 50% instead of 25%, has this been fixed yet?
Also I highly doubt you take 0 damage because thats not how damage is calculated in Cyrodiil. The outgoing damage is decreased by the battle buff, you mitigate 75% while in mist form. So in theory 4 outgoing damage would lead to 1 incoming damage if you leave out armor mitigation.
It's simple mathematics, if your damage is already reduced by 50% and you hit someone who has mist form which reduces it by 75% you should do 12.5% of your normal damage. HOWEVER, the percentage stuff in ESO is bonkers. I made an Argonian Dragonknight template toon, I *** you not, outside of Cyrodiil I can buff my Coagulating Blood to heal 88% of my missing health, inside Cyrodiil with the 50% nerf to healing it does 68% of my missing health, the math is like waaaay off when it comes to the way percentages behave. It seems to me like some of the buffs you can get are A ) not affected by battle spirit and B ) add on top of each other instead of increasing by the percentage stated, like for example 2% extra healing taken on top of 40%, wouldn't be 40.8% but rather 42% because the percentages behave weirdly. This is at least the case with Rapid Mending from the heavy armour tree.
FYI: that healing buff with Dragon Blood works on Live too, I just don't have an Argonian DK to give me those 9% extra healing taken from Quick to Mend. The above stated percentage (88%) is, I think, the max amount you can boost Dragon Blood to.
Septimus_Magna wrote: »The fire weakness for vamps also was reported to be still 50% instead of 25%, has this been fixed yet?
Also I highly doubt you take 0 damage because thats not how damage is calculated in Cyrodiil. The outgoing damage is decreased by the battle buff, you mitigate 75% while in mist form. So in theory 4 outgoing damage would lead to 1 incoming damage if you leave out armor mitigation.
It's simple mathematics, if your damage is already reduced by 50% and you hit someone who has mist form which reduces it by 75% you should do 12.5% of your normal damage. HOWEVER, the percentage stuff in ESO is bonkers. I made an Argonian Dragonknight template toon, I *** you not, outside of Cyrodiil I can buff my Coagulating Blood to heal 88% of my missing health, inside Cyrodiil with the 50% nerf to healing it does 68% of my missing health, the math is like waaaay off when it comes to the way percentages behave. It seems to me like some of the buffs you can get are A ) not affected by battle spirit and B ) add on top of each other instead of increasing by the percentage stated, like for example 2% extra healing taken on top of 40%, wouldn't be 40.8% but rather 42% because the percentages behave weirdly. This is at least the case with Rapid Mending from the heavy armour tree.
FYI: that healing buff with Dragon Blood works on Live too, I just don't have an Argonian DK to give me those 9% extra healing taken from Quick to Mend. The above stated percentage (88%) is, I think, the max amount you can boost Dragon Blood to.
Francescolg wrote: »/edit This set has been working over a year, why complain now? Sorcerer Teleport is much stronger than mist form to get away..!