Come on ZoS, look at all the posts! 0 Stam regen while blocking will ruin this game!

  • Darlgon
    Darlgon
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    I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)

    Is it.. hold block and the passive Sta regen stops?

    or

    Hold block and still regen, but get hit while holding block and the Sta regen stops for x seconds and resumes?

    I mean, I dont actually USE the Sta until I get hit.

    Did anyone notice?

    @ZoS_EricWrobel Like others, I would LOVE to know the mechanics BEHIND how that is supposed to work.
    Edited by Darlgon on August 13, 2015 2:46PM
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Bashev
    Bashev
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    Dracane wrote: »
    Dracane wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    It is indeed healthy for the game. Nobody expects everyone to be fine with this change and everyone has to adjust his/her playstyle to adapt to this change. But it is not impossible.
    There are great tools, snyergies, sets and abilities that players can use, that weren't used that much until now. This is a direct buff for many things in the game. Just like the Bolt Escape and roll dodge change was a rather indirect buff for some abilities.

    You guys also introduced an interesting set together with this change, the Black Rose set which sounds incredibly strong and should support blocking. I even think, with all the available tools together, permablocking can still be possible, it only requires more sacrifises.
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Not just about blocking but do you realise how annoying it is to relearn the game every patch from now till the end of ESO? Tge health of the game can only be fixed by softcaps, no game has ever managed to balance a Pvp/pve game with classed nevermind the option of stam/magicka and cp added to the equation. Star wars galaxies had 32 proffessions if i remember correctly and in the end they said screw it we putting them down to 6 classes as its unmanageable.

    Youve effectively gave yourselves a lifetime of balance issues purely because some naive guy suggested that softcaps go. Most games are made for rock paper scissors scenario in a pvp enviroment, this is rock paper scissors lizard spock yoda bin telephone ukelele.

    If we try calculate;

    Gear combos
    Classes
    Pve
    PvP
    StamiNa
    Magicka
    Player skill
    CP
    Skills.etc

    You will never do it, you will make us relearn a game every single big patch unneceserily. Whereas with softcaps you can actually get balance and work on content and bug fixing.

    I really dont know why people suggest things to you as most the suggestions go out the window and you do your own thing and fix what doesnt need fixing and ends up borking the game. Hold your hands up admit the mistake and then start fixing bugs and adding content.

    p.s i wrote this on my phone so ignore the mistakes

    This game is about freedom and playing the way you want. Caps don't sound like freedom. The game has become much better after they've finally removed these horrible caps. Pre 1.6, everything was clear: Everything into health.
    Now you can choose to spend and increase them the way you like.

    People want to get the maximum out of their character, they want to push their strenghts as much as possible. Few players appreciate a balanced build, which is still easier without softcaps.
    I can bet that you put now everything in magicka. Better shields, better mobility and better dps.
    Because I can!
  • Sarousse
    Sarousse
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Yes !!! Thanks for not reverting those amazing changes. One of the best decision ever made by Teso devs.
  • Darlgon
    Darlgon
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    Wordz.

    Just one thing.. I might actually phrase the decreased damage/heals debuff on the PTS in Cyrodiil now as putting a percentage softcap in place. So the removed softcap applies only in PVE. But, hey, thats just how I am looking at it from a dual PVE AvA person.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Bashev
    Bashev
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    Darlgon wrote: »
    I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)

    Is it.. hold block and the passive Sta regen stops?

    or

    Hold block and still regen, but get hit while holding block and the Sta regen stops?

    Did anyone notice?
    When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.
    Edited by Bashev on August 13, 2015 2:45PM
    Because I can!
  • Kilandros
    Kilandros
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Rinmaethodain
    Rinmaethodain
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
    Especially on those ESO live streams where noone actually tanks.
  • timidobserver
    timidobserver
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    The problem is that this is a PVP change. PvE is just a casualty.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Dracane
    Dracane
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    ✭✭✭✭✭
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
    Especially on those ESO live streams where noone actually tanks.

    Zenimax is not only made of 4 members :D How is Gina supposed to play all day long for example ?
    They are working, this work includes playing the game. But most of them have to take care of other things regarding the game. They have internal testers.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    ✭✭
    Dracane wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
    Especially on those ESO live streams where noone actually tanks.

    Zenimax is not only made of 4 members :D How is Gina supposed to play all day long for example ?
    They are working, this work includes playing the game. But most of them have to take care of other things regarding the game. They have internal testers.
    I really doubt that they have internal testers with all the bugs that are released with every patch. Or you call us internal testers :smiley: .

    Because I can!
  • Rescorla_ESO
    Rescorla_ESO
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    Kilandros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.

    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?

    I've lost count of the number of MMOs I've played since EQ1 that have made major changes like this for the betterment of the game. The skilled players always find a way to adapt to the changes and still do well.
  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    Bashev wrote: »
    Darlgon wrote: »
    I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)

    Is it.. hold block and the passive Sta regen stops?

    or

    Hold block and still regen, but get hit while holding block and the Sta regen stops?

    Did anyone notice?
    When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.

    So if you block 4 or 5 times in ten seconds you might as well have held block continuously?

    Can't help thinking this will encourage block casting...

  • Dracane
    Dracane
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    Bashev wrote: »
    Dracane wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
    Especially on those ESO live streams where noone actually tanks.

    Zenimax is not only made of 4 members :D How is Gina supposed to play all day long for example ?
    They are working, this work includes playing the game. But most of them have to take care of other things regarding the game. They have internal testers.
    I really doubt that they have internal testers with all the bugs that are released with every patch. Or you call us internal testers :smiley: .

    "Ahhhhh my honored contestants <3 you will be PUSHED to youuur limiiits" -Boethia
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    ✭✭
    Kilandros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.

    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
    How many players are in PTS? I have never seen a fight bigger than 10 vs 10. When it goes live then we can speak about LAG and whether it was fixed or not.
    Because I can!
  • Kilandros
    Kilandros
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    ✭✭✭
    Kilandros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.

    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?

    I've lost count of the number of MMOs I've played since EQ1 that have made major changes like this for the betterment of the game. The skilled players always find a way to adapt to the changes and still do well.

    This sub forum is literally littered with posts RE: poor performance, crashing, etc. on the PTS. I don't know what game you're playing, but it isn't this one.

    Also, I didn't even comment on the stam issue. As far as I'm concerned, as long as large fights at near unplayable at peak hours, it really doesn't matter what our skills are supposed to do because they won't actually do it.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • RinOkumara
    RinOkumara
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    It is not really that bad. Maybe instead of complaining so much you could learn to play.... (:
  • Bashev
    Bashev
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    ✭✭
    Bashev wrote: »
    Darlgon wrote: »
    I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)

    Is it.. hold block and the passive Sta regen stops?

    or

    Hold block and still regen, but get hit while holding block and the Sta regen stops?

    Did anyone notice?
    When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.

    So if you block 4 or 5 times in ten seconds you might as well have held block continuously?

    Can't help thinking this will encourage block casting...
    It depends what is the interval between your blocks. If there is 2+ seconds you will get a regen tick if there is not you will refresh the stamina regen debuf and wont get the tick.

    Because I can!
  • Kilandros
    Kilandros
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    RinOkumara wrote: »
    It is not really that bad. Maybe instead of complaining so much you could learn to play.... (:

    LOL Chunky Nurse, the OP, would absolutely school you in PvP.
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Hears-Ghosts
    Hears-Ghosts
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    While im happy to see perma-blocking go away, I cant help but wonder if the problem is just another case of bad math in the Champion System that could be boosting reduce block cost and regeneration to high. If so then this change would just be treating the symptoms and not the cause. I think this would be worth testing if someone hasnt allready.
    Edited by Hears-Ghosts on August 13, 2015 3:08PM
  • Maddux
    Maddux
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
    Especially on those ESO live streams where noone actually tanks.

    I was Tanking 90% of my Streams and i would Stream and Tank now if i didnt had infinite Loadingscreens.

    @AbraXuSeXile : dont worry, you will find another Bugs to exploit and win in PvP again :smiley:
  • Stalwart385
    Stalwart385
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    - Stamina regen needs to be useful for tanks.
    - Either fix the content so you don't need to perma-block or make perma-blocking not require gimpy magika builds.

    I don't understand how you can stand so firm on such a drastic nerf to an entire class. If your going to nerf something that hard that didn't need it, you should at least throw them a bone. Give them something to work with. Not just you'll figure it out. Yeah we have workarounds, but not solutions, because this nerf was very poorly done. It feels more like a hack than a fix.
    Edited by Stalwart385 on August 13, 2015 3:27PM
  • cjthibs
    cjthibs
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    Anyone else realize those complaining only use hyperbole to justify their position?

    The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.
  • Stalwart385
    Stalwart385
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    cjthibs wrote: »
    Anyone else realize those complaining only use hyperbole to justify their position?

    The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.


    False. People who agree never use reasoning. It's always "this is the best" or "I love this change ZoS". Which tells me they are PvP burst builds that rather not state why. My comment above yours is example of giving reasoning without hyperbole. There are many, many well laid out reasons why this change was poorly done.
    Edited by Stalwart385 on August 13, 2015 3:34PM
  • IxskullzxI
    IxskullzxI
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    cjthibs wrote: »
    Anyone else realize those complaining only use hyperbole to justify their position?

    The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.

    Probably because they play a class that doesn't rely on block to defend themselves against over powered abilities that are still over powered thanks to blanket nerfs and not individual skill tweaks.
    #HowDoYouLikeYourDK?
  • Dracane
    Dracane
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    cjthibs wrote: »
    Anyone else realize those complaining only use hyperbole to justify their position?

    The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.


    False. People who agree never use reasoning. It's always "this is the best" or "I love this change ZoS". Which tells me they are PvP burst builds that rather not state why. My comment above yours is example of giving reasoning without hyperbole. There are many, many well laid out reasons why this change was poorly done.

    I beg to differ. Many of us have pve tank builds and frequently tank in dungeons or trials.
    We want more tactical gameplay, which Zenimax gave to us with this change. Many things in the game are usefull now and having more diversity can't be unhealthy for a game.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Reznique
    Reznique
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    Pretty happy with the change huh?

    You were happy with buffing altmer and Bosmer too before Sypher and others said it's ridiculous.

    I guess the fact you are happy about 0 Stam regen is because Deltia has said its okay.

  • MisterJimothy
    MisterJimothy
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    Kilandros wrote: »
    Kilandros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.
    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?

    Just to be fair here, sadly, we'll not be able to really truly test Cyrodill performance till the live patch hits because the PTS is a much smaller and less powerful server. However, given that, and after the initial bug fixes, it HAS improved considerably.
    Edited by MisterJimothy on August 13, 2015 4:08PM
  • MisterJimothy
    MisterJimothy
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    Kilandros wrote: »
    Kilandros wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.

    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?



    Just to be fair here, sadly, we'll not be able to really truly test Cyrodill performance till the live patch hits because the PTS is a much smaller and less powerful server. However, given that, and after the initial bug fixes, it HAS improved considerably.

    Edited by MisterJimothy on August 13, 2015 4:09PM
  • MisterJimothy
    MisterJimothy
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    You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?



    Just to be fair here, sadly, we'll not be able to really truly test Cyrodill performance till the live patch hits because the PTS is a much smaller and less powerful server. However, given that, and after the initial bug fixes, it HAS improved considerably.

    Edited by MisterJimothy on August 13, 2015 4:10PM
  • TheBull
    TheBull
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Stand your ground man.


    And maybe reduce detect pots radius? :*
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