I can bet that you put now everything in magicka. Better shields, better mobility and better dps.ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
It is indeed healthy for the game. Nobody expects everyone to be fine with this change and everyone has to adjust his/her playstyle to adapt to this change. But it is not impossible.
There are great tools, snyergies, sets and abilities that players can use, that weren't used that much until now. This is a direct buff for many things in the game. Just like the Bolt Escape and roll dodge change was a rather indirect buff for some abilities.
You guys also introduced an interesting set together with this change, the Black Rose set which sounds incredibly strong and should support blocking. I even think, with all the available tools together, permablocking can still be possible, it only requires more sacrifises.AbraXuSeXile wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
Not just about blocking but do you realise how annoying it is to relearn the game every patch from now till the end of ESO? Tge health of the game can only be fixed by softcaps, no game has ever managed to balance a Pvp/pve game with classed nevermind the option of stam/magicka and cp added to the equation. Star wars galaxies had 32 proffessions if i remember correctly and in the end they said screw it we putting them down to 6 classes as its unmanageable.
Youve effectively gave yourselves a lifetime of balance issues purely because some naive guy suggested that softcaps go. Most games are made for rock paper scissors scenario in a pvp enviroment, this is rock paper scissors lizard spock yoda bin telephone ukelele.
If we try calculate;
Gear combos
Classes
Pve
PvP
StamiNa
Magicka
Player skill
CP
Skills.etc
You will never do it, you will make us relearn a game every single big patch unneceserily. Whereas with softcaps you can actually get balance and work on content and bug fixing.
I really dont know why people suggest things to you as most the suggestions go out the window and you do your own thing and fix what doesnt need fixing and ends up borking the game. Hold your hands up admit the mistake and then start fixing bugs and adding content.
p.s i wrote this on my phone so ignore the mistakes
This game is about freedom and playing the way you want. Caps don't sound like freedom. The game has become much better after they've finally removed these horrible caps. Pre 1.6, everything was clear: Everything into health.
Now you can choose to spend and increase them the way you like.
People want to get the maximum out of their character, they want to push their strenghts as much as possible. Few players appreciate a balanced build, which is still easier without softcaps.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
AbraXuSeXile wrote: »Wordz.
When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)
Is it.. hold block and the passive Sta regen stops?
or
Hold block and still regen, but get hit while holding block and the Sta regen stops?
Did anyone notice?
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
MaximusDargus wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
Especially on those ESO live streams where noone actually tanks.
I really doubt that they have internal testers with all the bugs that are released with every patch. Or you call us internal testersMaximusDargus wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
Especially on those ESO live streams where noone actually tanks.
Zenimax is not only made of 4 membersHow is Gina supposed to play all day long for example ?
They are working, this work includes playing the game. But most of them have to take care of other things regarding the game. They have internal testers.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.
When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)
Is it.. hold block and the passive Sta regen stops?
or
Hold block and still regen, but get hit while holding block and the Sta regen stops?
Did anyone notice?
I really doubt that they have internal testers with all the bugs that are released with every patch. Or you call us internal testersMaximusDargus wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
Especially on those ESO live streams where noone actually tanks.
Zenimax is not only made of 4 membersHow is Gina supposed to play all day long for example ?
They are working, this work includes playing the game. But most of them have to take care of other things regarding the game. They have internal testers..
How many players are in PTS? I have never seen a fight bigger than 10 vs 10. When it goes live then we can speak about LAG and whether it was fixed or not.Rescorla_ESO wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.
You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
Rescorla_ESO wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.
You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
I've lost count of the number of MMOs I've played since EQ1 that have made major changes like this for the betterment of the game. The skilled players always find a way to adapt to the changes and still do well.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
It depends what is the interval between your blocks. If there is 2+ seconds you will get a regen tick if there is not you will refresh the stamina regen debuf and wont get the tick.I_killed_Vivec wrote: »When you hold block stamina stops. Release block and after 2 seconds you receive stamina regen tick. Ig you hold block 5 seconds release for 1 hold for 1 release for 1 hold for 1 release for 1 you wont receive any stamina regen ticks.I have a question for those who have tested it. Frankly, its on my list to test, but I don't seem to have time to really find out. Plus I have an Argonian DK, so I have lots of OTHER PASSIVES that will still regen sta. (along with Bosmer, Kajiit, Redguard and others with racials that I dont know.. yet.)
Is it.. hold block and the passive Sta regen stops?
or
Hold block and still regen, but get hit while holding block and the Sta regen stops?
Did anyone notice?
So if you block 4 or 5 times in ten seconds you might as well have held block continuously?
Can't help thinking this will encourage block casting...
RinOkumara wrote: »It is not really that bad. Maybe instead of complaining so much you could learn to play.... (:
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
MaximusDargus wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
So nice that the devs are happy with the chance. Because we all know that its the devs who play game, right?
Especially on those ESO live streams where noone actually tanks.
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
Anyone else realize those complaining only use hyperbole to justify their position?
The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.
Anyone else realize those complaining only use hyperbole to justify their position?
The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.
Stalwart385 wrote: »Anyone else realize those complaining only use hyperbole to justify their position?
The only folks putting out any calm rational arguments are in favor of the change. Pretty telling.
False. People who agree never use reasoning. It's always "this is the best" or "I love this change ZoS". Which tells me they are PvP burst builds that rather not state why. My comment above yours is example of giving reasoning without hyperbole. There are many, many well laid out reasons why this change was poorly done.
Rescorla_ESO wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
Just to be fair here, sadly, we'll not be able to really truly test Cyrodill performance till the live patch hits because the PTS is a much smaller and less powerful server. However, given that, and after the initial bug fixes, it HAS improved considerably.
MisterJimothy wrote: »Rescorla_ESO wrote: »ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
If you guys were genuinely concerned with the "long term health of the game," you would have sunk whatever resources were and are necessary to fix the abysmal performance in Cyrodiil.You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
Just to be fair here, sadly, we'll not be able to really truly test Cyrodill performance till the live patch hits because the PTS is a much smaller and less powerful server. However, given that, and after the initial bug fixes, it HAS improved considerably.
You may want to reread the patch notes. How many complaints have you read from PTS players that lag is still bad?
ZOS_RichLambert wrote: »Couple things:
- We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
- We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
- Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.