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Come on ZoS, look at all the posts! 0 Stam regen while blocking will ruin this game!

  • Dracane
    Dracane
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    Lionxoft wrote: »
    Lionxoft wrote: »
    Wisler89 wrote: »
    A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.

    Average groups shouldn't be completing veteran content without challenge. There is no problem with this.

    Love the change. A++

    As long only average players got issues with completing vet dungeons/vetdsa/Trials, thats totally fine to me. With some practice they can manage and no more be "average" :wink:
    How boring was this game if there was not atleast some challenge included^^

    My point exactly. There are a lot of average chumps in this thread complaining without trying to actually tackle the challenge.

    So just because someone is average, he doesn't have right to express his opinion on controversial ubernerf to stamina regen? Just because he is average he is not allowed to complete vet dungeons? Elitist complex much? The 1% strikes back.
    You want feel special? Ask ZOS for harder content. Unless you want feel "im the only one to finish vet banished cells" special after you back-pat ZOS on every unjustified nerf to cripple PVE tanks.

    Even average players can do it.
    But everyone knows, trials are something for rather experienced players. You need to know the mechanics and need to know how to play your own class.
    It's safe to say, that each of us failed quite hard during their first trials and dragonstart Arena run. But you will do it over and over again, will learn the tactics and so on and then it works.

    We fail, we might fail again and then fail again and then we win. That's normal.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lionxoft
    Lionxoft
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    Lionxoft wrote: »
    Lionxoft wrote: »
    Wisler89 wrote: »
    A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.

    Average groups shouldn't be completing veteran content without challenge. There is no problem with this.

    Love the change. A++

    As long only average players got issues with completing vet dungeons/vetdsa/Trials, thats totally fine to me. With some practice they can manage and no more be "average" :wink:
    How boring was this game if there was not atleast some challenge included^^

    My point exactly. There are a lot of average chumps in this thread complaining without trying to actually tackle the challenge.

    So just because someone is average, he doesn't have right to express his opinion on controversial ubernerf to stamina regen? Just because he is average he is not allowed to complete vet dungeons? Elitist complex much? The 1% strikes back.
    You want feel special? Ask ZOS for harder content. Unless you want feel "im the only one to finish vet banished cells" special after you back-pat ZOS on every unjustified nerf to cripple PVE tanks.

    Average players should be struggling with the hardest content in the game. It gives them something to achieve. Even the elite should be struggling with elite content. It's elite for a reason. If you want a faceroll experience go play Pokemon with Game Genie cheats. Yeesh.

    Edited by Lionxoft on August 13, 2015 1:03PM
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I think ZoS is finally understanding that a handful of loudmouths crying on the forums does not accurately represent the hundreds of thousands of players enjoying this game. Removing Stamina regeneration while blocking is absolutely a good move and will NOT kill tanking. Stop being overdramatic and let them rebalance the game.
    N64 NA EP
  • Dracane
    Dracane
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    I think ZoS is finally understanding that a handful of loudmouths crying on the forums does not accurately represent the hundreds of thousands of players enjoying this game. Removing Stamina regeneration while blocking is absolutely a good move and will NOT kill tanking. Stop being overdramatic and let them rebalance the game.

    Agreed.
    I doubt Sorcerers are happy about the hard Bolt Escape nerfs, I doubt stamina people are happy about the roll dodge change. But do you see them crying ? At the beginning they did a bit, but not anymore. Because this is balance and opens the gates for tactical gameplay, where you can't just spam or hold 1 thing all day long and succeed.

    This was never intended and was never really entertaining. It's good the way it is now.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Lorkhan
    Lorkhan
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    no more permablocker, thank you zos, i will always be thankful
    but why did you take so long?
  • Apokh
    Apokh
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    ...be fun, becaus you have the time to care about your STA while you cannot overtaunt anymore.
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Bashev
    Bashev
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    Dracane wrote: »
    I think ZoS is finally understanding that a handful of loudmouths crying on the forums does not accurately represent the hundreds of thousands of players enjoying this game. Removing Stamina regeneration while blocking is absolutely a good move and will NOT kill tanking. Stop being overdramatic and let them rebalance the game.

    Agreed.
    I doubt Sorcerers are happy about the hard Bolt Escape nerfs, I doubt stamina people are happy about the roll dodge change. But do you see them crying ? At the beginning they did a bit, but not anymore. Because this is balance and opens the gates for tactical gameplay, where you can't just spam or hold 1 thing all day long and succeed.

    This was never intended and was never really entertaining. It's good the way it is now.
    Players crying for BE nerf and roll dodge nerf were all PvPers because nobody uses these skill more than twice in a row in PvE. People crying for stamina regeneration and block nerf are PvE players who knows that it will be much more difficult for them and that will lead to: pugs will have issues finding tanks and have issues completing the dungeons.
    Because I can!
  • Apokh
    Apokh
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    For most Dungeons you don´t even need a dedicated Tank now...
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Bashev
    Bashev
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    Apokh wrote: »
    For most Dungeons you don´t even need a dedicated Tank now...
    Of course you dont need when you play with your friends which know all mechanics and they are geared. I also have friends and play with them and it is easy. But have you tried to get 3 random players and try a dungeon when 2 of them are new?
    Because I can!
  • Joy_Division
    Joy_Division
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    To the people claiming this is a L2P issue and tanks should learn more than to just hold down block, the best tanks don't just sit down and hold block. Top tier tanks now have evolved into doing DPS and/or Heals while tanking, the change into stam regen makes such things impossible. You can no longer tank in Light Armor, you can't do it while throwing out skills to add DPS to your group as tank, this makes tanking even less interactive, now you have to conserve every bit of stamina you have and are unable to actually use abilities. With this change it is now virtually impossible to DPS/Tank Veteran Dragonstar as well as attempting to Tank/Heal it. Sure, you can go full tank for such, but the whole purpose of this change is to make Tanking more fun and interactive (or so they said) and they're doing the exact opposite of such.

    What you described is a DPS with taunt, not a tank.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Apokh
    Apokh
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    I refuse to play with more than 1 random. Most of my experiences say that for some reason random players are kind of "***" ;) No, I just dont wanne have frustrating moments in my spare time.
    Legenden
    Play@Feierabend mit der legendärsten Feierabendgilde.
    Besuch uns.
    Es ist besser zu schweigen und alle glauben zu lassen, man sei dumm, als den Mund aufzumachen und alle Zweifel zu beseitigen.
  • Rook_Master
    Rook_Master
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    This change is great. No more permablockers.

    Just throw some Shards to your tank during Mage Axes, etc. You might have to think now instead of mashing RMB.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    Agreed.
    I doubt Sorcerers are happy about the hard Bolt Escape nerfs, I doubt stamina people are happy about the roll dodge change. But do you see them crying ? At the beginning they did a bit, but not anymore. Because this is balance and opens the gates for tactical gameplay, where you can't just spam or hold 1 thing all day long and succeed.

    This was never intended and was never really entertaining. It's good the way it is now.[/quote]

    Right. And for myself, I am a Sorcerer but I absolutely agree with the nerf to Bolt Escape. Its way too easy to fight until you are almost dead and then Bolt across the map, out of sight.
    Edited by Peel_Ya_Cap_517 on August 13, 2015 2:01PM
    N64 NA EP
  • omfgitsbatman
    omfgitsbatman
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    I have tanked on the PTS. I am a mediocre tank on live, and I'm not having any issues. I adjusted my playstyle a bit and everything is fine. This is not gamebreaking at all.
    It is a nerf. I don't think they ever tried to say it wasn't. Just because something gets nerfed, does not mean they need to give something in return. If something generally deserves a nerf to help make the game better, then why expect something in return when they finally agree to nerf this thing?
    I can tell you it's really not that big of an issue as a dk or nb tank. I don't know about the other 2 classes because I don't play them. The same people that are complaining now are the same people that were complaining about how impossible tanking would be after 1.6. It's the same names leading this charge. We saw how correct they were last time. They are just as "correct" this time.
    Change your playstyle slightly. Adapt. I promise tanking is not impossible now. I've done it - and I'm a pretty average tank at best.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • omfgitsbatman
    omfgitsbatman
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    Also, Most of the posts about this topic are being disregarded because there are an equal or greater number of people responding to them, saying that they love the change. I had more fun myself when I was tanking. I am a supporter of this change.
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Bashev
    Bashev
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    I have tanked on the PTS. I am a mediocre tank on live, and I'm not having any issues. I adjusted my playstyle a bit and everything is fine. This is not gamebreaking at all.
    It is a nerf. I don't think they ever tried to say it wasn't. Just because something gets nerfed, does not mean they need to give something in return. If something generally deserves a nerf to help make the game better, then why expect something in return when they finally agree to nerf this thing?
    I can tell you it's really not that big of an issue as a dk or nb tank. I don't know about the other 2 classes because I don't play them. The same people that are complaining now are the same people that were complaining about how impossible tanking would be after 1.6. It's the same names leading this charge. We saw how correct they were last time. They are just as "correct" this time.
    Change your playstyle slightly. Adapt. I promise tanking is not impossible now. I've done it - and I'm a pretty average tank at best.
    Actually 1.6 make tanking easier because all AoE attacks became blockable.
    Because I can!
  • AhPook_Is_Here
    AhPook_Is_Here
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    Wisler89 wrote: »
    A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.

    It's simple, stop tanking non-banner trash, and on boss phases just tank the boss and leave all trash to dps. You can toss them a talons, shards or an encase to slow down melee trash, but they will have to prioritize ranged trash and the healer will have to deal with keeping you up while not blocking light attacks. You can also use a magicka taunt and snares to keep away from everything you are tanking so you don't have to block and you can regen in that time. Off bar a bow with your snares and ranged taunt and you can heavy attack for sta regen with your bow between snares. Use evil hunter for STA rgen on light attacks in your non blocking phases. There are a lot of tools to do it, the problem isn't tanking really it's going to be dealing with all the worthless DPS that can't get a decent parse without a stack of trash to mash AOE on, and healers that can't catch up from a lucky 20k light attack by a boss.
    “Whatever.”
    -Unknown American
  • mateoz
    mateoz
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    ZoS please make a change after casting a magicka skill next 4 seconds you dont regen magicka.

    Seriously how do you things like AA HM or HR HM will go if your tank ran out of stam???

    I agree that most Vet pledge wont be a big problem but there are such thing as VDSA last boss or hard mode trials. Try to tank em before saying l2p.
  • omfgitsbatman
    omfgitsbatman
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    Bashev wrote: »
    I have tanked on the PTS. I am a mediocre tank on live, and I'm not having any issues. I adjusted my playstyle a bit and everything is fine. This is not gamebreaking at all.
    It is a nerf. I don't think they ever tried to say it wasn't. Just because something gets nerfed, does not mean they need to give something in return. If something generally deserves a nerf to help make the game better, then why expect something in return when they finally agree to nerf this thing?
    I can tell you it's really not that big of an issue as a dk or nb tank. I don't know about the other 2 classes because I don't play them. The same people that are complaining now are the same people that were complaining about how impossible tanking would be after 1.6. It's the same names leading this charge. We saw how correct they were last time. They are just as "correct" this time.
    Change your playstyle slightly. Adapt. I promise tanking is not impossible now. I've done it - and I'm a pretty average tank at best.
    Actually 1.6 make tanking easier because all AoE attacks became blockable.

    I know... but if you go back and look at all the posts right before 1.6 hit, you will see all of the same names that are complaining now, saying how impossible tanking was. They hopped on pts for 20 minutes, and tried the exact same playstyle that they had before and it didn't work, so they came immediately to the forums and started complaining that ZoS broke the game. They said that tanking in 1.6 would be impossible. They were wrong then. They are wrong now.

    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
    Ticktator- Dunmer DK Magicka DPS
    Tick Head- Dark Elf Magicka NB DPS

    GM:
    Mercs Of Sovngarde (EP/NA): AA (HM), HRC (HM), VSO (HM), VDSA, VMSA complete
    Vet Maw 4/5

  • Bashev
    Bashev
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    Bashev wrote: »
    I have tanked on the PTS. I am a mediocre tank on live, and I'm not having any issues. I adjusted my playstyle a bit and everything is fine. This is not gamebreaking at all.
    It is a nerf. I don't think they ever tried to say it wasn't. Just because something gets nerfed, does not mean they need to give something in return. If something generally deserves a nerf to help make the game better, then why expect something in return when they finally agree to nerf this thing?
    I can tell you it's really not that big of an issue as a dk or nb tank. I don't know about the other 2 classes because I don't play them. The same people that are complaining now are the same people that were complaining about how impossible tanking would be after 1.6. It's the same names leading this charge. We saw how correct they were last time. They are just as "correct" this time.
    Change your playstyle slightly. Adapt. I promise tanking is not impossible now. I've done it - and I'm a pretty average tank at best.
    Actually 1.6 make tanking easier because all AoE attacks became blockable.

    I know... but if you go back and look at all the posts right before 1.6 hit, you will see all of the same names that are complaining now, saying how impossible tanking was. They hopped on pts for 20 minutes, and tried the exact same playstyle that they had before and it didn't work, so they came immediately to the forums and started complaining that ZoS broke the game. They said that tanking in 1.6 would be impossible. They were wrong then. They are wrong now.
    I dont remember that tanks were complaining. Probably light armor DPS who taught that they are tanks. Because before 1.6 you were able to tank in light armor with 1h/s and staff in pve and in pvp. After the changes they werent able to do it anymore. And again at that time most of the people who complained were PvPers who had great defense and great DPS.
    Because I can!
  • ZOS_RichLambert
    ZOS_RichLambert
    Creative Director
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
    Rich Lambert
    Creative Director - The Elder Scrolls Online
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube
    Staff Post
  • MCMancub
    MCMancub
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    mateoz wrote: »
    ZoS please make a change after casting a magicka skill next 4 seconds you dont regen magicka.

    Seriously how do you things like AA HM or HR HM will go if your tank ran out of stam???

    I agree that most Vet pledge wont be a big problem but there are such thing as VDSA last boss or hard mode trials. Try to tank em before saying l2p.

    Umm. You must be new here. There have already been several end game PvE guilds complete the Trials with ease. The tanks simply said they needed to adjust their playstyle slightly, but it was no more achievable than before.
  • Maddux
    Maddux
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    Mimimi
    I am just an average Player and i had need just 2 Dungeonruns to adapt with the 0 Staminaregeneration. I show it several Times on Twitch that it isnt that hard even without a Templer in Group.
    If you cant adapt, you are probably a very bad Player or just someone that think he knows whats going without testing it be himself.
    Please leave the Game and play Hello Kitty Online, so i have 1 Moron less to deal with if when i do the Dailys with Randoms.
  • KerinKor
    KerinKor
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    Seems to me this is just another case of a change to deal with 'exploitative' playstyle in PVP hitting PVE where it hurts.
  • KerinKor
    KerinKor
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.
    How about providing some well-argued justification for that assertion, rather than ZOS' usual dictatorial "we say it so it must be true" type of thing?
    Edited by KerinKor on August 13, 2015 2:04PM
  • Dracane
    Dracane
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    It is indeed healthy for the game. Nobody expects everyone to be fine with this change and everyone has to adjust his/her playstyle to adapt to this change. But it is not impossible.
    There are great tools, snyergies, sets and abilities that players can use, that weren't used that much until now. This is a direct buff for many things in the game. Just like the Bolt Escape and roll dodge change was a rather indirect buff for some abilities.

    You guys also introduced an interesting set together with this change, the Black Rose set which sounds incredibly strong and should support blocking. I even think, with all the available tools together, permablocking can still be possible, it only requires more sacrifises.

    @KerinKor They don't need to justify this change, as it is obvious why they had to make this change.
    Edited by Dracane on August 13, 2015 2:08PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Robbmrp
    Robbmrp
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Hello @ZOS_RichLambert

    Would you be able to comment on the mechanics of how this 0 regen is going to work so we have a greater understanding of it please?

    For example, does the Regen Stop when you start to block and then restart at the same spot immediately afterwards? So say you were 1 second into a Regen tick and then block, then 1 second after you stop blocking you get the 2 second regen tick?

    Or does the Regen timer stop and reset with EVERY Block, requiring you to have to wait a full 2 seconds without blocking to get the Regen?

    Thank you
    NA Server - Kildair
  • AbraXuSeXile
    AbraXuSeXile
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    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Not just about blocking but do you realise how annoying it is to relearn the game every patch from now till the end of ESO? Tge health of the game can only be fixed by softcaps, no game has ever managed to balance a Pvp/pve game with classed nevermind the option of stam/magicka and cp added to the equation. Star wars galaxies had 32 proffessions if i remember correctly and in the end they said screw it we putting them down to 6 classes as its unmanageable.

    Youve effectively gave yourselves a lifetime of balance issues purely because some naive guy suggested that softcaps go. Most games are made for rock paper scissors scenario in a pvp enviroment, this is rock paper scissors lizard spock yoda bin telephone ukelele.

    If we try calculate;

    Gear combos
    Classes
    Pve
    PvP
    StamiNa
    Magicka
    Player skill
    CP
    Skills.etc

    You will never do it, you will make us relearn a game every single big patch unneceserily. Whereas with softcaps you can actually get balance and work on content and bug fixing.

    I really dont know why people suggest things to you as most the suggestions go out the window and you do your own thing and fix what doesnt need fixing and ends up borking the game. Hold your hands up admit the mistake and then start fixing bugs and adding content.

    p.s i wrote this on my phone so ignore the mistakes
    Edited by AbraXuSeXile on August 13, 2015 2:33PM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • SkylarkAU
    SkylarkAU
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    I have a build in the works that can solo tank sweepers without blocking at all.. PvE tanking is set for a renaissance !
    Skylärk // v16 Stamina DK (AvA 23)
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    Terra Australis XI // v2 Magicka DK
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  • Dracane
    Dracane
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    Dracane wrote: »
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    It is indeed healthy for the game. Nobody expects everyone to be fine with this change and everyone has to adjust his/her playstyle to adapt to this change. But it is not impossible.
    There are great tools, snyergies, sets and abilities that players can use, that weren't used that much until now. This is a direct buff for many things in the game. Just like the Bolt Escape and roll dodge change was a rather indirect buff for some abilities.

    You guys also introduced an interesting set together with this change, the Black Rose set which sounds incredibly strong and should support blocking. I even think, with all the available tools together, permablocking can still be possible, it only requires more sacrifises.
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    Not just about blocking but do you realise how annoying it is to relearn the game every patch from now till the end of ESO? Tge health of the game can only be fixed by softcaps, no game has ever managed to balance a Pvp/pve game with classed nevermind the option of stam/magicka and cp added to the equation. Star wars galaxies had 32 proffessions if i remember correctly and in the end they said screw it we putting them down to 6 classes as its unmanageable.

    Youve effectively gave yourselves a lifetime of balance issues purely because some naive guy suggested that softcaps go. Most games are made for rock paper scissors scenario in a pvp enviroment, this is rock paper scissors lizard spock yoda bin telephone ukelele.

    If we try calculate;

    Gear combos
    Classes
    Pve
    PvP
    StamiNa
    Magicka
    Player skill
    CP
    Skills.etc

    You will never do it, you will make us relearn a game every single big patch unneceserily. Whereas with softcaps you can actually get balance and work on content and bug fixing.

    I really dont know why people suggest things to you as most the suggestions go out the window and you do your own thing and fix what doesnt need fixing and ends up borking the game. Hold your hands up admit the mistake and then start fixing bugs and adding content.

    p.s i wrote this on my phone so ignore the mistakes

    This game is about freedom and playing the way you want. Caps don't sound like freedom. The game has become much better after they've finally removed these horrible caps. Pre 1.6, everything was clear: Everything into health.
    Now you can choose to spend and increase them the way you like.

    People want to get the maximum out of their character, they want to push their strenghts as much as possible. Few players appreciate a balanced build, which is still easier without softcaps.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
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