Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
This is a good point. Some people may immediately say that as dps/healer any time spent blocking is less healing/dps and that would be correct. However in PVE:Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
Block casting is actually a good mechanic for PvE DPS.
Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
dwemer_paleologist wrote: »Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
the comment i quoted is correct and the only answer.
it will also give us stamina nightblades a chance to get atleast 30% of a fight in (instead of 1%) before killed by constant block spaming dragonights and sorcerers and templars.
sabresandiego_ESO wrote: »Learn to adapt to an improved game. Holding block forever was incredibly dumb and it will never come back. Thankfully
The lack of stamina regen while blocking is one of the top 5 best major design changes. If you can't play without holding block for days then it's a huge L2P.
olemanwinter wrote: »The lack of stamina regen while blocking is one of the top 5 best major design changes. If you can't play without holding block for days then it's a huge L2P.
The lack of stamina regen while blocking is one of the top 5 worst major design changes. If you thought that tanking before this change was boring then you weren't half the tank you could have been and it's a huge L2P.
Personofsecrets wrote: »
A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.
If a tank has to take care for their resources why then DPS and Healers should spam their skills all day without thing about any resource management? Before the soft caps every magicka dps used spell symmetry. Now nobody uses this skill anymore.Personofsecrets wrote: »
I think it's fairly obvious. It forces tanks to actually be a part of the game instead of taping down RMB. It forces them to solve how they will return their resources.
Just a side story of where I've seen a similar mechanic change. I remember when DC Universe Online implemented PvP counter mechanics where bosses could break your block, knock you down and do massive damage if you were blocking at the wrong time or too long. Before that change tanks would spend more than 90% of the time in raids just holding block for the exact same reasons tanks hold block in ESO. It was grab aggro->block. Rinse and repeat. This new change encourages active gameplay or clever use of game mechanics to overcome. There's certainly nothing wrong with that but people complained like it was the end of the world. Same story here. You'll get over it eventually or you'll just stop playing the game because it was too hard for you.
Love this change. A++
Zenimax, please revert the stamina block change. Make PvP tanks unkillable with the damage mitigation of 1.7 on top of that. This will be sooo healthy for the game and will make pvp fights so exciting, everyone loves 30+ minutes fight against permablocking turtles. Make them even more unkillable than they are on the live server.
MaximusDargus wrote: »Zenimax, please revert the stamina block change. Make PvP tanks unkillable with the damage mitigation of 1.7 on top of that. This will be sooo healthy for the game and will make pvp fights so exciting, everyone loves 30+ minutes fight against permablocking turtles. Make them even more unkillable than they are on the live server.
Another person who thinks that PVP is only part of game
Forestd16b14_ESO wrote: »Then ZoS needs to get rid of block casting. It's either no block casting or no stamina regen simple as that.
Block casting is actually a good mechanic for PvE DPS. You can't just say "nerf this to the ground and it'll solve all issues", because it won't. The problem was stamina tanks having literally no playstyle in PvE other than holding block for the entire duration of a fight.
EDIT: Eliminating stam regen while blocking may end up not being the best solution (though several end game PvE guilds have confirmed that it is still very possible to do all end game content), but at least they're trying something to fix the problem. I give them an A+ for effort.
A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.
Average groups shouldn't be completing veteran content without challenge. There is no problem with this.
Love the change. A++
andypappb16_ESO wrote: »A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.
Average groups shouldn't be completing veteran content without challenge. There is no problem with this.
Love the change. A++
As long only average players got issues with completing vet dungeons/vetdsa/Trials, thats totally fine to me. With some practice they can manage and no more be "average"
How boring was this game if there was not atleast some challenge included^^
andypappb16_ESO wrote: »A question for all those who say 0 stam regen is a good change: have you ever tanked trials or vdsa? If yes, how do you expect an average or below average group to ever complete a dungeon or trial or dsa? If no, your comments are extremly unhelpful, seriously.
Average groups shouldn't be completing veteran content without challenge. There is no problem with this.
Love the change. A++
As long only average players got issues with completing vet dungeons/vetdsa/Trials, thats totally fine to me. With some practice they can manage and no more be "average"
How boring was this game if there was not atleast some challenge included^^
My point exactly. There are a lot of average chumps in this thread complaining without trying to actually tackle the challenge.