All abilities that can get interrupted are ranged, and i don't think you can bash people 20+ meter away.
Aerius_Sygale wrote: »My reflexes aren't that good, I wish I was better at interrupts...
RizaHawkeye wrote: »3. Invest in a gaming mouse. Really, think about it. I leave it at that.
I totally agree.In instances, when you see that flashy, extremely obvious animation windup and telegraphed red zone pointing at your healer/etc., why in the name of all the gods is it so hard for people in melee to adapt their "I'm so amazing" rotation and do their job to bash them to interrupt it?
Maybe "kids these days" were spoiled by WoW and figure they can just stand in fire and rely on healers to save them while they tunnel, but no one else can see your DPS in this game, so the only way they have to know if you are terribad is seeing you constantly refuse to do simple things like bash.
How hard is it to adapt and why does literally no one seem to do it?
Rev Rielle wrote: »I totally agree.In instances, when you see that flashy, extremely obvious animation windup and telegraphed red zone pointing at your healer/etc., why in the name of all the gods is it so hard for people in melee to adapt their "I'm so amazing" rotation and do their job to bash them to interrupt it?
Maybe "kids these days" were spoiled by WoW and figure they can just stand in fire and rely on healers to save them while they tunnel, but no one else can see your DPS in this game, so the only way they have to know if you are terribad is seeing you constantly refuse to do simple things like bash.
How hard is it to adapt and why does literally no one seem to do it?
I'm constantly amazed in pledge groups how many players seem unaware of this. And worse still, when you ask them if they could - as it's everyones responsibility - they say that don't have a skill that can do that. Personally I think interrupting is one of the most important/valuable skills in the game to have, I cannot understand how players are not aware or if.
Your tank is not able to be in two or three places at once, so whilst it can be often expected to be up to them to interrupt boss telegraphed attacks that are able to be interrupted, when there are multiple enemies everyone should be aware and take it upon themselves.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Stuff dies to fast to worrie about it in dungeons. I chains all the ranged to me when I tank and good dps have it down long before it becomes an issue.
HRC is the only place I can think that requires a bash/interupt.
There's a saying. I'm not sure who coined it, but it gets repeated frequently amongst my friends and guildies:The better question would be why do some people not avoid the red ring of death on the floor?
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
ShadowMage wrote: »I never could get the timing right on the bash/interrupt so I learned to dodge. Remapped the key and it's been working pretty good for me. One question though: Is it possible to dodge the 2h uppercut attack (I don't know the skill name) or is that something that can only be interrupted? Everytime I try to roll away from it, I end up getting clobbered anyway...
Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
A blanket statement like that is guaranteed to be wrong sometimes. The truth is that it's sometimes better to just DPS things down faster rather than bother with an interrupt, and it's sometimes better to interrupt. A good DPS will recognize that, and will know when he should and shouldn't be interrupting.Personofsecrets wrote: »Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
Actually, it's just better to kill things faster before the tank folds.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
A blanket statement like that is guaranteed to be wrong sometimes. The truth is that it's sometimes better to just DPS things down faster rather than bother with an interrupt, and it's sometimes better to interrupt. A good DPS will recognize that, and will know when he should and shouldn't be interrupting.Personofsecrets wrote: »Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
Actually, it's just better to kill things faster before the tank folds.
Um, no. Know what the interruptable ability is and make the decision as to whether to interrupt it or just DPS based on what it does. Is it going to knock a player down and force them to either be out of the fight for a bit or use resources breaking free (and still be out of the fight for a bit, just a slightly shorter bit)? Interrupt. Is it healing someone and going to make you take longer to kill that thing if you don't interrupt it? Interrupt. Is it just going to cause more damage but won't significantly increase the risk of someone actually getting killed? Don't interrupt.Personofsecrets wrote: »A blanket statement like that is guaranteed to be wrong sometimes. The truth is that it's sometimes better to just DPS things down faster rather than bother with an interrupt, and it's sometimes better to interrupt. A good DPS will recognize that, and will know when he should and shouldn't be interrupting.Personofsecrets wrote: »Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
Actually, it's just better to kill things faster before the tank folds.
Option 1 : Take turns bashing something
Option 2 : Kill it
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Dunnow m8. I'm a Tank, I bash for work.
But I know the feel. Perhaps, used to soloing, where bashing is useless when your DPS kills a mob in 3 hits, a very-techical-and-pro-bash seems a waste of time to way too many people.
The Uninvited wrote: »Stuff dies to fast to worrie about it in dungeons. I chains all the ranged to me when I tank and good dps have it down long before it becomes an issue.
HRC is the only place I can think that requires a bash/interupt.
And even there it can be done without, if you have high dps. The mages in DSA are the only ones I can think of that don't go down fast enough for me.
Um, no. Know what the interruptable ability is and make the decision as to whether to interrupt it or just DPS based on what it does. Is it going to knock a player down and force them to either be out of the fight for a bit or use resources breaking free (and still be out of the fight for a bit, just a slightly shorter bit)? Interrupt. Is it healing someone and going to make you take longer to kill that thing if you don't interrupt it? Interrupt. Is it just going to cause more damage but won't significantly increase the risk of someone actually getting killed? Don't interrupt.Personofsecrets wrote: »A blanket statement like that is guaranteed to be wrong sometimes. The truth is that it's sometimes better to just DPS things down faster rather than bother with an interrupt, and it's sometimes better to interrupt. A good DPS will recognize that, and will know when he should and shouldn't be interrupting.Personofsecrets wrote: »Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
Actually, it's just better to kill things faster before the tank folds.
Option 1 : Take turns bashing something
Option 2 : Kill it
And so on... If you're not making evaluations like that and instead you're just blindly DPSing then you're playing poorly.
In instances, when you see that flashy, extremely obvious animation windup and telegraphed red zone pointing at your healer/etc., why in the name of all the gods is it so hard for people in melee to adapt their "I'm so amazing" rotation and do their job to bash them to interrupt it?
Maybe "kids these days" were spoiled by WoW and figure they can just stand in fire and rely on healers to save them while they tunnel, but no one else can see your DPS in this game, so the only way they have to know if you are terribad is seeing you constantly refuse to do simple things like bash.
How hard is it to adapt and why does literally no one seem to do it?
Given that I already specified earlier in this thread that it's the tank's role to interrupt whatever the tank is tanking, I would have thought it was pretty clear that I was talking about cases in which the DPS is taking down an add that's doing something interruptable, and not talking about interrupting bosses or whatever the tank is on...I guess that went over your head though. And actually, looking back at the post by someone else that you were originally responding to, I can understand why: because they were talking about a DPS using an interrupt to save a tank from doing it. That's not what I was talking about, though - I was talking about the cases when it's smarter for a DPS to interrupt than to just cause damage. I don't include cases when the tank should be interrupting in that category.Personofsecrets wrote: »Um, no. Know what the interruptable ability is and make the decision as to whether to interrupt it or just DPS based on what it does. Is it going to knock a player down and force them to either be out of the fight for a bit or use resources breaking free (and still be out of the fight for a bit, just a slightly shorter bit)? Interrupt. Is it healing someone and going to make you take longer to kill that thing if you don't interrupt it? Interrupt. Is it just going to cause more damage but won't significantly increase the risk of someone actually getting killed? Don't interrupt.Personofsecrets wrote: »A blanket statement like that is guaranteed to be wrong sometimes. The truth is that it's sometimes better to just DPS things down faster rather than bother with an interrupt, and it's sometimes better to interrupt. A good DPS will recognize that, and will know when he should and shouldn't be interrupting.Personofsecrets wrote: »Mighty_oakk wrote: »Generally as a tank I can usually get 90% of them. Dps can dps
But with ZOS removing stamina regen while blocking, can tanks really afford the stamina to take up the slack from "I'm so amazing" tunnel vision DPS? I don't think they can. Better to learn the actual game mechanics now rather than growing to rely on training wheels I say.
Actually, it's just better to kill things faster before the tank folds.
Option 1 : Take turns bashing something
Option 2 : Kill it
And so on... If you're not making evaluations like that and instead you're just blindly DPSing then you're playing poorly.
Playing right you mean.
How about we both bring up some examples to show what we mean.
VDSA Round 1- Marcauld
VDSA Round 7 - Dark Mage
VDSA Round 10 - Marcauld
All of these fights include an enemy that has a decent health pool and a mechanic that bashing can prevent. In each of them the tanks job is to bash so that the DPS have less work. The DPS also have to kill so that the tank has less work.
Hypothetically the DPS could bash those mechanics, but it
1. Isn't their job
2. Isn't practical
3. Isn't correct play
Fights will go smoother when everyone has an assigned role. That is why it is important for tanks to bash. Tanks know their role, are already holding block, and therefore bash more efficiently than the other roles.
Interrupt skills are interesting, but come with inefficiencies of their own; they lower the DPS and take up a valuable skill slot.
What is correct in VDSA, for some people, is just completing. For the good players, it is completing faster. To complete faster the DPS need to be doing more DPS and not concerned with split second interrupts and bashes which would lower their DPS.
The balancing act is clear. What is right, what is correct, and what is the hallmark of a good DPS player is for them to be concerned with dealing damage, not doing the tanks job in an inefficient way which will consequentially consume time.
For a split second, on the PTS, I thought a DPS could help me bash Champion Marcauld on round 10. The DPS also considered an interrupt ability to stop the champions deadly Circle of Protection heal. They really didn't have time for those shenanigans and the eventual solution was killing Marcauld faster. We figured out a way to kill him faster which made me able to do my job, them able to do their job, and we achieved the first VDSA NA clear on the PTS.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |