Give me more solo play.... And not pvp

  • Tholian1
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    firstdecan wrote: »
    Tholian1 wrote: »
    I3irchy wrote: »
    Are you kidding me ? Pvp is what makes the game.... The reason your levelling and obtaining gear is to be a beast in Pvp, how can anybody crave for more boring grinding quests that 99% of the time get skipped unless a decision has to be made,

    I was looking at the trophy stats for ESO on my ps4 and it says only 13.1% of players have earned the rank of Recruit in the Alliance War. Is it that hard to reach that rank, or are the vast majority just not that into PvP?

    Anyway I thought the stat to be telling about player preferences, at least on one platform.

    It's really telling about the appeal of PvP. Not that many people do it.

    The biggest problem is that there is no real rank matching, it's everyone in the same pot regardless of skill \ ability. That's great for the no-lifers who have all day to become 'the high end player,' but that leaves the majority of players without competitive matchups. As such, they simply get discouraged from playing. I'm sure someone will quote this with their personal anecdote to the contrary, but the plural of anecdote is not data. With data showing that only 13% of players have bothered with PvP in any significance, the focus should be how to attract more people to PvP, not to create more content just to have longer grinds.

    I disagree with the OP, there's no need for more solo content.

    On the PvE side, they need more content with dynamically increasing difficulty. Right now content is designed for solo, 4 player or 12 player groups. Why can't we have content that scales to groups of 2, 3, 5, 6, 7 or any other fairly reasonable number. This would be something closer to the 'Skyrim with Friends' experience many players want from an Elder Scrolls game.

    On the PvP side they really need different styles of PvP content, not more Cyrodiil AvA in tighter quarters. They need rank matched content, like dueling, so people can PvP with someone about the same skill level. It would be nice if they could create skirmish style PvP, something people can get into and leave fairly quickly. I've read some comments that offering more PvP would split the PvP community,' but at 13% of the player population you should be more concerned about increasing overall player participation. It's going to be bad enough come November, there's a bunch of really good games coming out that will hit this player community hard. One would think some foresight would be put into having more inclusionary content, as opposed to expanding more elitist dominated content.

    Most of the problem for consoles is that it is difficult to even form a small group for stuff. Lack of text chat being a huge impediment and lack of a full in game messaging system. Group finder is apparently broken too. Until those issues are addressed, I don't think any new PvP content is going to help. Without effective communications in place, this will mostly remain a single player experience.
    PS4 Pro NA
  • firstdecan
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    DenMoria wrote: »
    From reading this, I've come up with a question that has always confused me:

    Why are people equating MMO with PvP?

    I thought MMO was playing in groups to successfully complete goals while PvP was just arbitrarily slaughtering other players for no other reason than you get a kick out of humiliating and destroying other players and stealing their stuff.

    I know I'm probably wrong, but, at this point, that's my experience with PvP. I'm staying well away from it until I "Git Gud" and that's going to take a while. :smiley:

    PvP is nice because you're playing a thinking, unpredictable player. PvE is just a matter of intuiting the limited AI of a mob and responding to it. You're one of the people who might appreciate rank matched dueling. Instead of getting roflstomped by people who have no life outside of the game, you'd be matched up with someone of your approximate skill level. You'd probably "Git Gud" quicker that way as well, it's easier to determine the next increment of improvement when you're not completely overwhelmed.
  • Pallmor
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    markt84 wrote: »
    UrQuan wrote: »
    I play mostly solo PVE - I come from a TES background, and this is my first MMO. I'd love to see more solo PVE content.

    Having said that, I can't disagree with ZOS adding new group content (Craglorn, vet dungeons, pledges) and PVP content (Imperial City) before adding new solo PVE content, just because so much of the game is solo-friendly. I'd like to see some actual challenging end-game solo content, but I don't think it's needed as much as the other categories. Actually, one thing I'd love to see is a couple of dungeons where you can select if you want it to be regular or vet, and you can select if you want it to be scaled for solo, a group of 4, a group of 8, or a group of 12. The regular versions would all share the same story and bosses regardless of how many people you scaled it to, and the same would go for the vet versions. The differences between the scaling by number of players would be in the number of mobs present, the health of bosses, and the mechanics of the boss fights (when scaled to solo play the fight wouldn't have a mechanic that required one player to rescue another, for example, but when scaled to a group it might). Probably have slightly different loot drop for the different versions too.
    Khenarthi wrote: »
    Heh, I snuck through all the Craglorn delves alone to grab those skyshards. It was fun and exciting.
    I've been running around Craglorn with my VR10 for a little while grabbing surveys and harvesting, and in that time I've had a bunch of practice soloing groups of Craglorn mobs - including some of the ones with a named mini boss amongst them. The other day I decided to try to solo one of the Craglorn delves. It was a cake walk until I hit the delve boss... Not sure I can solo Craglorn delve bosses yet! Maybe I'll try on my VR14...

    You do know the next dlc is PvE content right? And the one after that and the one after that, right?

    And you do know that not all of that will be *SOLO* PvE content, right?

    Edited by Pallmor on August 4, 2015 8:59PM
  • Sil
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    YES! I WANT also t play more solo in an MMO. Please get rid of the other players!!!!
    * auch wenn ich mich aufrege, rege ich mich nicht auf*
  • dafox187
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    I3irchy, Calling PVE-quests "boring grinding" and stating that PVP is the only reason people play this game is a bit incorrect, you know. Lots of players like both the PVE and PVP parts of the game. Many dislike the PVE (like you do, I guess) and many dislike the PVP. There is not One Correct Way to play ESO. There are as many correct ways to play ESO as there are players.

    my way is to jump in circles around starter towns selling things to people overpriced [not a sarcastic joke thats legit]

    don't get mad at my spelling, autocorrect doesn't cover fantasy.
    Why couldn't the Khajiit go to the party? She had to be Elsweyr.
  • phairdon
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    This game needs balance, and by balance I mean catering to all players. Pvp was in need of new content just as much as pve.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • OzJohnD
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    I don't enjoy PvP, never have ... just can't seem to pick it up to the point where I am more than gank bait ... and as a casual most of my PvE play is solo

    and yes, I spent many enjoyable hours in Skyrim and I have played WoW mostly solo (although I went through a phase of hardcore guild dungeoning in Burning Crusades) ... sucked at WoW PvP too

    When I hit boredom with ESO, I will be going back to Witcher 3 (which I picked up before ESO console release) until Orsinium DLC

    I too look forward to ongoing PvE sort-of-solo support
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • OzJohnD
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    Tholian1 wrote: »
    Most of the problem for consoles is that it is difficult to even form a small group for stuff. Lack of text chat being a huge impediment and lack of a full in game messaging system. Group finder is apparently broken too. Until those issues are addressed, I don't think any new PvP content is going to help. Without effective communications in place, this will mostly remain a single player experience.

    my PS4 experience varies ...

    my lvl 40+ templar dps/healer has very little difficulty picking up a place in a level appropriate delve when I LFG as a healer

    my lvl 20+ dps sorcerer waits hours for rare success using LFG as a pure dps

    my V9+ (now V14) has NEVER found a LFG delve as dps .. but I expect this is more related to the limited number of higher V's on console in LFG (yes I was a PC transfer, never intended on playing ESO on the PC but with the console delay and promise of transfers I started ESO on PC with the express intention of transferring day 1)


    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • I3irchy
    I3irchy
    @DaveMoeDee

    Hey man from level 15 and up you get dual spec, meaning 2 weapons and two lines of abilities, your question is self explanatory. Use one for one thing ( healer / tank / dps ) in pve dungeons and another will be your more comfortable approach like one for levelling and pvp, it's not impossible to squeeze every single use out of your character for all your needs, me myself I can heal like a god using just two skills along with restoration staff heavy attack for magika regen, that's one role completely sorted and only two places taken up as I use breath of life and the cleansing thing I forget the name. Then the rest are pvp/levelling spots for me which provide abit of everything with the right passives booting the whole setup, with the right gear and right enchantments.
  • Etaniel
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    I like how people keep saying "but this is a MMO" " Pvp MAKES the game" "this isnt skyrim"....

    Really..yes its classified as a mmo, but the entire game ( start from end) you know when you create a character to beating the bad guy ( THE GAME ) is all solo. After that you can do silver and gold. again nothing that needs another player so all solo. only what is considered "endgame" is mmo style group play. ive watched enough videos and streams to know all that stuff is lack luster to the great solo play ive had so far. only v6 and about to be done with gold already. Just because a game is put into the genre of MMO does not mean you shouldnt be able to play solo.

    And this misconception that pvp is endgame. just no. it takes absolutely no skill at all. just learn the controls. use a BIS skill set/build and gank gank gank. its horrible content and takes no skill. how anyone enjoys that i will never know

    PvP takes no skill. Priceless
    Noricum | Kitesquad

    Youtube

    AR 41 DC DK

  • Milktray
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    on Xbox One .. almost every single player has that red shape after name to indicate they have taken part of pvp or faction war .. so i think many ppl do it but don't post here
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Techlisp
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    I cannot get this fun in a dungeon.

    https://www.youtube.com/watch?v=jSm6nvIxts4
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • I3irchy
    I3irchy
    And has for people crying about skyrim and how great it was, let's just say skyrim was a mmo turned into a solo game which for me took the whole experience out, skyrim was world of Warcraft without real players, and all I could say about the game was... I really wished this was coop :( , now eso grabbed me by the balls and whispered welcome to the console version of world of Warcraft, a game that's been screamed for a long time, and before people go on about taking pvp out and more solo content you need to realise world of Warcraft is probably the biggest game in the world and the community is probably more than half the population, it's earned millions upon millions thoughout the decade so it's already proven pvp plays an extremely big part. It's just simple for god sakes..you grind.. You level.. You gear up... You pvp, and pve ( dungeons ) (raids ) area bosses. The little bit solo players are screaming about are the odd quests that normal people grind through, I mean there a lot better story based single player games out there that are extremely detailed in just single player... Most are on ps1 lol! Welcome to the future where people don't have to be in the same room to play a game together, I love pve and pvp but I don't even notice the solo quests that I blast through. And i have to say it's hilarious how people go on about others being a high level in pvp and you don't stand a chance, right lol 1st thing there's a non veteran campaign(pvp area) so that's problem solved nearly, 2nd you don't have to pvp until you believe your high enough and wise enough to work as a team player and no your enemy's weekness, so save yourself the stress, 3rd thing is if your a lone wolf then neither pve in dungeons or pvp is gonna be for you and that's what skyrim was designed for... An mmo that had the multiplayer taken out. I mean what's the first thing eso makes you choose upon buying the game.. Yup it's a class... Why ? Well why lol ask yourself that. Each class as an extra bit of something. Dragon night the best tank sorcerer the best area dps and crowd control, Templar best healer, and night blade best single target dps I think, and the reason they seem like they all can do abit of everything is because a game like world of Warcraft takes years to learn how to play infect it could be two year before your characters fully levelled geared and so on. Eso made it a bit more player friendly for people that don't have a clue about mmorpgs, making class's more adaptable so people understand it a little easier.
  • Milktray
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    there are larger mmo's than wow .. just not many of us care to look for them
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • I3irchy
    I3irchy
    @firstdecan


    Like no pvp till level 10

    Then 10 -19
    20-29
    30-39 and so on
    Yeah this is awesome and it's how world of Warcraft does it..
    But there's one thing that would cause and it's not fixing your problem,
    The problem ain't a problem for me or most people but having a system like that creates "twinks"
    Twinks are basically a character that has been made entirely for a ranked 10-19 20-29 and so on, twinks are fine tuned with the highest level gear for that rank and most are leveled 19...29...39 and so on, twinks are made purely to be the best at that level and in turn you won't get what your asking for as it will still be as hard.

    Just do what the game tell you lol
    Join a guild find your place in that guild either it be a healer tank or whatever and stick to it.
    You'll do pve dungeons raids pvp the lot, as a solid group, for the skills your class lacks in there always somebody in your guild to boost that side up and vice versa
  • DaveMoeDee
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    I3irchy wrote: »
    @DaveMoeDee

    Hey man from level 15 and up you get dual spec, meaning 2 weapons and two lines of abilities, your question is self explanatory. Use one for one thing ( healer / tank / dps ) in pve dungeons and another will be your more comfortable approach like one for levelling and pvp, it's not impossible to squeeze every single use out of your character for all your needs, me myself I can heal like a god using just two skills along with restoration staff heavy attack for magika regen, that's one role completely sorted and only two places taken up as I use breath of life and the cleansing thing I forget the name. Then the rest are pvp/levelling spots for me which provide abit of everything with the right passives booting the whole setup, with the right gear and right enchantments.

    I have 3 vet characters so I'm familiar with having 2 bars.

    I'm trying to figure out which of my posts you are replying to. I don't see a post where I ask a question in this thread. Did you mean to refer to another poster? Or maybe my question was so self-explanatory that I never asked it?

    I looked at my two posts in this thread and your post doesn't seem relevant to either.
  • Alucardo
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    I solo as well, but jesus christ this game has more pve quests than any other MMO I've played. And just when you think it's over after the main quest, it lets you visit other alliances to partake in those quests. Even IC will be half and half - which I like the sound of. I'm pretty certain there will be much more PvE DLC in the future to come also, so there is absolutely no need for worry about lack of content for us.
    Edited by Alucardo on August 8, 2015 5:34AM
  • DaveMoeDee
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    I solo as well, but jesus christ this game has more pve quests than any other MMO I've played. And just when you think it's over after the main quest, it lets you visit other alliances to partake in those quests. Even IC will be half and half - which I like the sound of. I'm pretty certain there will be much more PvE DLC in the future to come also, so there is absolutely no need for worry about lack of content for us.

    Well, after over a year, it can feel like a lack of content to some. But you are correct. There is a ton of content and more will be on the way.
  • ADarklore
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    I always laugh at these threads... why... because there are so many players who are stuck in the OLDER definition of what an MMO is... they think old school MMO, not NEW GENERATION MMO. The reason being, all consoles are now connected to the internet, which means now even single player gamers are looking for online game play with OPTIONAL group content. Plus, casual players are the new majority, and they don't have time for lengthy grind sessions or hours of dungeon quests.

    What single player gamer wouldn't want a game with long-term prospects, constant updates, new content added quarterly?? Not sure why people have a problem grasping that concept, on WHY single player gamers want to play an online game. There are many things you get from online games versus single player games, things that make gaming a lot more fun. For me, the randomness of having other players running around is half the fun, can be annoying at times too, but still, it is randomness that you don't find in a single player game.

    IF game developers truly want to make a game long lasting, then they need to focus on the present and future, not cling to the past. Old school MMOs may have lasted back in the day, but that was because there were fewer options so MMO players tended to come together in the same games... today, there are so many offerings and more on the way, that an MMO would never survive if it catered to that type of player. Instead, they need to realize that casuals and single player gamers are the majority of gamers today, and thanks to all consoles being internet connected, this means they are looking for opportunities for online game play as well and not looking to be forced to play group content simply because 'that's what MMO used to mean'.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
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