Maintenance for the week of June 8:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – June 8, 1:00AM EDT (5:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – June 7, 10:00PM EDT (June 8, 2:00 UTC) - June 8, 12:00PM EDT (16:00 UTC)
If lowered health pools with 1.6 is the problem, why not fix that rather than nerfing damage 50%?
Maybe I'm being too simple here, but it is now clear that ZOS made a big mistake when they decided to lower characters' health pools relative to everything else when they made the switch to update 1.6. This is one of the reasons (not the only one of course, but one of the big reasons) why the Time To Kill dropped so dramatically. So wouldn't it make sense, if you're trying to fix the problem, to start by fixing the part that you broke in the last patch and that was working fine before? Why not just raise health pools by 20 or 30% so that they approximate the levels they were at before 1.6 changed them?
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK