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That's it for Templars?

  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    Would like some response @ZOS_AlanG
    Ugh they already responded in this thread and gave their input

    Greetings, everyone.

    We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!

    I think you are still fishing for lols ....
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Cinbri wrote: »
    You can use it pretty nice as a magica snipe followed by radiant for the kill..
    Well, if you use it that way than much better if you use 2 Dark Flares(or DF followed but Reflective Light/Bane) and Radiant after, coz Empower doesn't increase damage of channeled skills (like RD), i.e. you will just waste first Dark Flare Empower buff in vain.

    Following is about life because I was not able to test it on pts:
    I once killed Abraxus as he was emp with 2 df and 1 radiant so 2 df would be pretty much overkill for every non nirn stacker (which will be finally fixed).
    The reason I use radiant right after is because radiant hits the enemy while df is still traveling so he will be thinking oh just another radiant spamming guy... but then df hits him with 10-15k or even higher depending on his spellresistance and crit and the next tick of radiant will finish him off so there is pretty much no time (max 0.5 seconds) to react. If I wanted to do this with 2 df I woud have to be at max range and since df sometimes is bugged at max range I wont use it there
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Rook_Master
    Rook_Master
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    When I read posts from other people that main Templars it brings a little tear to my eye knowing that you feel my pain as well. You know what it's like to experience the continuing degradation of Blazing Shield into its current utter uselessness. You know what it's like having our Resto Staff synergies taken away. You know what it's like having Toppling Charge broken for over a YEAR.

  • Ludof
    Ludof
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    When I read posts from other people that main Templars it brings a little tear to my eye knowing that you feel my pain as well. You know what it's like to experience the continuing degradation of Blazing Shield into its current utter uselessness. You know what it's like having our Resto Staff synergies taken away. You know what it's like having Toppling Charge broken for over a YEAR.
    @Rook_Master i know that feeling...
    Before the removal of softcaps i just wanted Toppling Charge to work;
    now I just don't know what to say :'(
    [EP-EU]
    [Cloud Chasers]
    Ludof - Dragonknight EP
    Ludo-Fly-High - Warden DC
    Irenilde Bantrel - Templar EP
    Edd Bastian - Sorcerer EP
    Lvdof - Templar EP
    Nadia Brown - Templar EP
    Ludof Shadowblade -Nightblade EP
    Lùdof- Templar DC
  • Radburn
    Radburn
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    What we still need:

    1. No free CC immunity from Puncturing Strikes
    2. No global cooldown on Focused Charge
    3. Slightly increased damage on Spear Shards in order to increase aoe dps
    4. Chance to instant cast Dark Flare
    5. Slightly increased damage ceiling on Backlash

    1. I'm neutral on this. I would hate for ZOS to implement this and then decide the class is now fixed.
    2. This charge has always behaved poorly. My only concern is that they fix the animation lockup.
    3. This ability does not need any improvements. It is a fantastic companion to a healing build which can put out serious AoE damage while providing support.
    4. Not a chance. The best we could hope for is remove the snare while casting. That would be a big help.
    5. I don't use this ability - no comment
    6. Sun Shield in PvP has been destroyed, shattered. We're not talking nerf bat, they used a Jackhammer.
    7. Puncturing Sweep in PvP may require attention since it has been hit by double reductions as well.


  • Soris
    Soris
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    Imho templar damaging abilities are kinda okay. They may be need some quality of life improvements for sure but it is not so crucial.
    Defensive skills need most attention. Those heavy nerfs on blazing shield, radiant aura and blinding flashes were almost destroyed this class. And like it is not enough, we now have to deal with that new double nerf on blazing shiled and new block mechanism.
    It can't be go on live like this.
    Welkynd [Templar/AD/EU]
  • WillhelmBlack
    WillhelmBlack
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    Templars can't tank as good as a DK, they don't have any un-dodgable burst like Sorc or NB.

    What Templars can do:

    Heal trials and vet dungeons.
    Decent constant DPS.
    DPS/heal/tank at the same time in PvP.

    Hardest class to play in PvP agreed and needs every ounce of your concentration but when played right, well...I've shocked myself sometimes.

    I think the nerf to Jesus Beard was necessary tbh. It cuts down my DPS in PvE quite a chunk but I'd rather have that than having one cast at me whilst their friend Snipes me in the back.

    Dark Flare, I would love an insta-cast I really would. It would be great if it shot straight forwards too but obviously extra damage would be a no-no, it'd hit too hard. I'd possibly even switch back to 5 light in PvP if they made that happen.

    Toppling Charge. I love it in live, the animation never bothered me. You are landing after all and I really can't see difference in PTS either if they have supposed have cut out the animation...so yeah take Invasion if you want and use up all your stam. I'd rather have Toppling Charge as it hits harder with my full magicka build.
    PC EU
  • Rhaegar75
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    we definitely need some love or at least some kind of compensation for having destroyed blazing shield
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    I really hope Zenimax listens to us. This thread is too popular to be left ignored.

    You must not know ZOS very well to say that.

    Look at the 16+ pages of player suggestions in the Templar thread on the Developers Discussion section.

    Look at the 36+ pages of player suggestions in this thread in the Combat and Character mechanics section:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p1

    Not only has ZOS refused to listen to much in the latter, they have actually locked the thread's new posts at July 17th, so that the thread won't appear on the front page of threads in that section.

    They are putting their heads in the sand and pretending the class is fine, and have been doing it since 1.6 hit and everyone realized that their attempts to finally fix the class met with failure because they simply didn't listen to what their players were telling them.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I really hope Zenimax listens to us. This thread is too popular to be left ignored.

    You must not know ZOS very well to say that.

    Look at the 16+ pages of player suggestions in the Templar thread on the Developers Discussion section.

    Look at the 36+ pages of player suggestions in this thread in the Combat and Character mechanics section:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p1

    Not only has ZOS refused to listen to much in the latter, they have actually locked the thread's new posts at July 17th, so that the thread won't appear on the front page of threads in that section.

    They are putting their heads in the sand and pretending the class is fine, and have been doing it since 1.6 hit and everyone realized that their attempts to finally fix the class met with failure because they simply didn't listen to what their players were telling them.

    Zos is like be happy you have 12 skillpoints more than the other classes
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • SeptimusDova
    SeptimusDova
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    ^ LOL

    I will spend them on crafting
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    ^ LOL

    I will spend them on crafting

    Definitely better spent than on sun shield
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • SeptimusDova
    SeptimusDova
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    If we had better lighting graphics Sun shield might make a good torch substitute whilst looking for mats!
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    If we had better lighting graphics Sun shield might make a good torch substitute whilst looking for mats!

    I always use the insects as torches with purifying light that works pretty well but sun shield would be even better since you can carry it with you
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Rhaegar75
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    I have a suggestion to make: we should be used as walking torches for dark areas of Cyro....I wonder how many APs we'd get
  • Attorneyatlawl
    Attorneyatlawl
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    Hrrrrrmmmmm. Alright, look, I'd appreciate it, and I mean it honestly (anyone with an opinion of me in here knows I'm pretty straightforward) , if anyone maining a Templar here gives a sec to read this one sentence and ignores the rest of the post if you then don't want to see what I have to say: I know virtually none of the people in this thread agree with me really basically at all, but that's what the idea for that mega thread is all about, I want everyone else's thoughts, because I'm well aware many of you think I'm basically clueless (I'd disagree but, that's completely and 100 percent beside the point in any case).

    From here I'm going to just post an exchange I had on reddit with a Templar. Anything else is going to either make it click or not from here :). I'm hoping though that you're intrigued enough to read it.
    ____


    asteldian 1 point 7 hours ago 

    Np! I'd also like to add that I support the idea of Puncturing Sweep/Biting Jabs having a brief Concuss effect rather than the feeble CC it has, that way it keeps its little bit of utility without causing CC immunity which sucks in PvP and PvE (lost count how many times a DK has cursed us for hitting a mob prior to his chains - such as when a Lamia against the serpent gets too close to the group and gets clipped by a Jab)

    permalinksaveparentreportgive goldreplied

    [–]Attorneyatlawl_ESOESO Psijic Beta Founder, Community Ambassador[. S] 1 point 7 minutes ago 

    Haha, that's a good little point I honestly can say as much as I theory this game out, never occurred to me even tho I'd heard people say "Uh... Crud I can't chain it, it's immune =(." basically in teamspeak before. I'll get your whole post copied in also in the morning, since i pretty much just came here on my phone as I was going to bed to see if you'd written back =).

    Again, thanks! That's the exact kind of thing other than just making a good feedback reference that I want to get in there: the stuff that just plain usually falls through the cracks and doesn't get much mention in ever, even though it's like... "wow. One of the points someone said was the cc wasn't good in pvp but had a decent pve use. But that bit changed my mind."

    In case you're wondering, that someone is me, though I of course would have as outlined in the post have tossed it in just the same. It's not meant for me to toss my feedback in, much, ultimately, if it works out and thrives. I want, and I meant it, everyone else's stuff. Not because I don't think I have some good ideas too, but because everyone else usually does, and this kind of little bit can on a huge array of game topics be not only missed, but be the tipping point of where an idea starts to become the general opinion of everyone.

    Hopefully, to anyone reading this, by now the point of why I made the thread is that I honestly want it to do well. Whatever anyone's read of my posts, if they have an opinion of me they know just from that I'm pretty direct, I don't beat around the bush very much.

    I'm combing the forums a bunch to try and dig into things like this, but I'm just one guy among millions of us all that play eso as a hobby. I think a lot more good could come of just taking that step back, spending a bunch of time, and throwing everyone else's ideas into a nice organized group of posts so ZOS has a valuable, actually valuable, reference of the general ideas people are talking about and stuff that slipped through and wasn't really ever noticed.

    GOOD NIGHT! Just realized I wrote for about 4 minutes straight there tapping away at my phone when I was trying to go to sleep, =).

    permalinksaveparentedit
    Edited by Attorneyatlawl on August 5, 2015 5:04AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • SeptimusDova
    SeptimusDova
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    Try shorter sentences. Try brevity,humility,candor and honesty. And fix your name and shame post.
    Edited by SeptimusDova on August 5, 2015 11:39AM
  • Erlex
    Erlex
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    @Attorneyatlawl As someone who has played a Templar basically non stop since the very first beta along side you, I would just like to step in and say that I agree that Templars need significant changes to most of the skills originally discussed in this thread.

    I know we can both argue our side of things till the servers shut down, so I probably wont continue to monitor this thread, But I do want it to be known I agree changes are needed to Templar for the better. Personally I would remove half of the "bonus" effects from half the skills in the game (frags, wrecking, ambush, etc), but since that's not going to happen, buff Templars to be equal.

    For quick bullet points...
    • Dark Flare - Needs something pretty significant done to it. Faster Travel time and/or less obvious spell effect (so easy to see coming and reflect/dodge/block). Possibly instant casting, or other equally powerful bonus effect. Dark Flare does not hit harder than Fragments if you take into account its 20% bonus damage that it is almost exclusively used for in PvP.
    • Puncturing Strikes - remove the healing debuff (battle spirit) from the ability to prevent doubling the nerf, also create a short duration movement speed slow (snare) instead of the current knockback.
    • Blazing Shield - Remove battle spirit effect on its damage done to prevent double nerf effect.
    • Toppling Charge - Fix the GCD issue. Regardless if you can block/light attack animation cancel the bug, its still a bug and needs to be fixed. The "Optimal" weaving is an opinion. If I charge someone to stun them, and they now have 3k HP left, I do not want to block, light attack, and then use an ability, I want to execute them IMMEDIATELY. Also, up the damage some, its pretty pathetic - far shorter stun and still less damage (in most situations) than the sword and shield charge.
    • Blazing/Luminous Shards - Up the Travel time. Even if you want to combo it with other abilities, you could still accomplish that if you halved its travel time, it takes like 2.5 seconds, over twice the length of most skills even with cast times. (or at least feels that way)
    I dont think any of these changes would make Templars even remotely OP - they would probably still be the worst class in the game overall. So that's saying a lot.
    World First Hel Ra / AA clear
    Officer of Entropy Rising
    Defender of the Chalamo
    Beta tester since March 2013
    I stream everything twitch.tv/erlexx
  • Rook_Master
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    @Erlex every one of your suggestions is extremely reasonable and is simply fixing what is broken.

    Those are all fixes that absolutely should be done. And that would be just a starting point for fixing this class.
  • Nifty2g
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    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?
    #MOREORBS
  • cazlonb16_ESO
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    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It gives full CC immunity for a minor CC effect, which makes setting up a burst combo that much harder.
  • Kas
    Kas
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    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It makes the ability an execute. if you manage to kill your target in two (rather 1.5 jabs), the knockback is actually quite useful. if you don't, you basically gave the enemy CC immunity without even draining stamina from him. on top of it, the form of CC has much less kill potential on a full-heath (or shielded) + no stamina enemy. compare that to fear or even kills like the shield charge.

    This is less of a problem for some stamina builds (those using the spear will prbably still hate the effect), especially because the damage is still high and otften the execute threshold is often met, but extremely annoying when playing magicka: hit an enemy with sweeps that had no cc immunity before (just for damage, not for making the kill)? Forget about eclipse, toppling, shards, etc for the next 5 seconds and better prepare to panic self-heal while your enemy uses his CC immunity

    ps: how does the exploiter help here? i don't see how knockback == off-balance
    Edited by Kas on August 5, 2015 1:45PM
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Attorneyatlawl
    Attorneyatlawl
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    @Erlex... first off, you... are... awesome. You'll probably get why just from that sentence, but pm me if you don't ;), and want me to explain it.
    Edited by Attorneyatlawl on August 5, 2015 3:22PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Mr_Nobody
    Mr_Nobody
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    as a templar main all i have to say that it will never be on par with any other class at any aspect of the game besides BoL spamming. Thats 1 spell that describes the class. To make the class more viable after the current nerfs, theres just a couple of things ZoS needs to do:

    1) Reworked Puncturing Sweeps, the knockback does nothing and im happy to be knockedback by it in PvP. It simply pushes u forward out of any following jabs and gives u CC immunity to do whatever you want since templars have 0 useable roots.
    2) Double Nerfing. Right. Not right. Radiant Glory(lol...?); Puncturing Sweeps are eating a double nerf. Same goes to blazing shield. You can say whatever you want, i read ur previous posts - Blazing/Sun Shield next patch will not be useable. You simply cannot use a spell for 3k damage shield with a maximum of 1k damage output in the current meta. It will *at best* block half of any moderate damaging spell/attack. Dead. Period.

    DF is ok, travel time makes it unique for caster templars.

    ~ @Niekas ~




  • Nifty2g
    Nifty2g
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    Kas wrote: »
    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It makes the ability an execute. if you manage to kill your target in two (rather 1.5 jabs), the knockback is actually quite useful. if you don't, you basically gave the enemy CC immunity without even draining stamina from him. on top of it, the form of CC has much less kill potential on a full-heath (or shielded) + no stamina enemy. compare that to fear or even kills like the shield charge.

    This is less of a problem for some stamina builds (those using the spear will prbably still hate the effect), especially because the damage is still high and otften the execute threshold is often met, but extremely annoying when playing magicka: hit an enemy with sweeps that had no cc immunity before (just for damage, not for making the kill)? Forget about eclipse, toppling, shards, etc for the next 5 seconds and better prepare to panic self-heal while your enemy uses his CC immunity

    ps: how does the exploiter help here? i don't see how knockback == off-balance
    Knock back counts as a stun which works as off balanced, just something I've worked out in dsa, anything that gets stunned, disoriented, interrupted works with exploiter
    #MOREORBS
  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    Kas wrote: »
    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It makes the ability an execute. if you manage to kill your target in two (rather 1.5 jabs), the knockback is actually quite useful. if you don't, you basically gave the enemy CC immunity without even draining stamina from him. on top of it, the form of CC has much less kill potential on a full-heath (or shielded) + no stamina enemy. compare that to fear or even kills like the shield charge.

    This is less of a problem for some stamina builds (those using the spear will prbably still hate the effect), especially because the damage is still high and otften the execute threshold is often met, but extremely annoying when playing magicka: hit an enemy with sweeps that had no cc immunity before (just for damage, not for making the kill)? Forget about eclipse, toppling, shards, etc for the next 5 seconds and better prepare to panic self-heal while your enemy uses his CC immunity

    ps: how does the exploiter help here? i don't see how knockback == off-balance
    Knock back counts as a stun which works as off balanced, just something I've worked out in dsa, anything that gets stunned, disoriented, interrupted works with exploiter

    As someone who does not have 75 points in the Ritual Tree and will not have that many in the foreseeable future, I would prefer that the skill is not "balanced" so that highly specialized DPS builds with copious amounts of champion points can enjoy a 10% DPS increase at the expense of the very noticeable disadvantages that come with the knock-back.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Kas wrote: »
    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It makes the ability an execute. if you manage to kill your target in two (rather 1.5 jabs), the knockback is actually quite useful. if you don't, you basically gave the enemy CC immunity without even draining stamina from him. on top of it, the form of CC has much less kill potential on a full-heath (or shielded) + no stamina enemy. compare that to fear or even kills like the shield charge.

    This is less of a problem for some stamina builds (those using the spear will prbably still hate the effect), especially because the damage is still high and otften the execute threshold is often met, but extremely annoying when playing magicka: hit an enemy with sweeps that had no cc immunity before (just for damage, not for making the kill)? Forget about eclipse, toppling, shards, etc for the next 5 seconds and better prepare to panic self-heal while your enemy uses his CC immunity

    ps: how does the exploiter help here? i don't see how knockback == off-balance
    Knock back counts as a stun which works as off balanced, just something I've worked out in dsa, anything that gets stunned, disoriented, interrupted works with exploiter

    As someone who does not have 75 points in the Ritual Tree and will not have that many in the foreseeable future, I would prefer that the skill is not "balanced" so that highly specialized DPS builds with copious amounts of champion points can enjoy a 10% DPS increase at the expense of the very noticeable disadvantages that come with the knock-back.
    How many points do you have in that thaumaturge?
    #MOREORBS
  • Joy_Division
    Joy_Division
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    Nifty2g wrote: »
    Nifty2g wrote: »
    Kas wrote: »
    Nifty2g wrote: »
    What's wrong with the knock back? The exploiter passive in champion system makes the new cast even stronger you know?

    It makes the ability an execute. if you manage to kill your target in two (rather 1.5 jabs), the knockback is actually quite useful. if you don't, you basically gave the enemy CC immunity without even draining stamina from him. on top of it, the form of CC has much less kill potential on a full-heath (or shielded) + no stamina enemy. compare that to fear or even kills like the shield charge.

    This is less of a problem for some stamina builds (those using the spear will prbably still hate the effect), especially because the damage is still high and otften the execute threshold is often met, but extremely annoying when playing magicka: hit an enemy with sweeps that had no cc immunity before (just for damage, not for making the kill)? Forget about eclipse, toppling, shards, etc for the next 5 seconds and better prepare to panic self-heal while your enemy uses his CC immunity

    ps: how does the exploiter help here? i don't see how knockback == off-balance
    Knock back counts as a stun which works as off balanced, just something I've worked out in dsa, anything that gets stunned, disoriented, interrupted works with exploiter

    As someone who does not have 75 points in the Ritual Tree and will not have that many in the foreseeable future, I would prefer that the skill is not "balanced" so that highly specialized DPS builds with copious amounts of champion points can enjoy a 10% DPS increase at the expense of the very noticeable disadvantages that come with the knock-back.
    How many points do you have in that thaumaturge?

    34.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • BRogueNZ
    BRogueNZ
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    Erlex wrote: »

    For quick bullet points...
    • Dark Flare - Needs something pretty significant done to it. Faster Travel time and/or less obvious spell effect (so easy to see coming and reflect/dodge/block). Possibly instant casting, or other equally powerful bonus effect. Dark Flare does not hit harder than Fragments if you take into account its 20% bonus damage that it is almost exclusively used for in PvP.
    • Puncturing Strikes - remove the healing debuff (battle spirit) from the ability to prevent doubling the nerf, also create a short duration movement speed slow (snare) instead of the current knockback.
    • Blazing Shield - Remove battle spirit effect on its damage done to prevent double nerf effect.
    • Toppling Charge - Fix the GCD issue. Regardless if you can block/light attack animation cancel the bug, its still a bug and needs to be fixed. The "Optimal" weaving is an opinion. If I charge someone to stun them, and they now have 3k HP left, I do not want to block, light attack, and then use an ability, I want to execute them IMMEDIATELY. Also, up the damage some, its pretty pathetic - far shorter stun and still less damage (in most situations) than the sword and shield charge.
    • Blazing/Luminous Shards - Up the Travel time. Even if you want to combo it with other abilities, you could still accomplish that if you halved its travel time, it takes like 2.5 seconds, over twice the length of most skills even with cast times. (or at least feels that way)
    I dont think any of these changes would make Templars even remotely OP - they would probably still be the worst class in the game overall. So that's saying a lot.

    Sense made. Have a sweet roll.

  • Rhaegar75
    Rhaegar75
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    Erlex wrote: »
    @Attorneyatlawl As someone who has played a Templar basically non stop since the very first beta along side you, I would just like to step in and say that I agree that Templars need significant changes to most of the skills originally discussed in this thread.

    I know we can both argue our side of things till the servers shut down, so I probably wont continue to monitor this thread, But I do want it to be known I agree changes are needed to Templar for the better. Personally I would remove half of the "bonus" effects from half the skills in the game (frags, wrecking, ambush, etc), but since that's not going to happen, buff Templars to be equal.

    For quick bullet points...
    • Dark Flare - Needs something pretty significant done to it. Faster Travel time and/or less obvious spell effect (so easy to see coming and reflect/dodge/block). Possibly instant casting, or other equally powerful bonus effect. Dark Flare does not hit harder than Fragments if you take into account its 20% bonus damage that it is almost exclusively used for in PvP.
    • Puncturing Strikes - remove the healing debuff (battle spirit) from the ability to prevent doubling the nerf, also create a short duration movement speed slow (snare) instead of the current knockback.
    • Blazing Shield - Remove battle spirit effect on its damage done to prevent double nerf effect.
    • Toppling Charge - Fix the GCD issue. Regardless if you can block/light attack animation cancel the bug, its still a bug and needs to be fixed. The "Optimal" weaving is an opinion. If I charge someone to stun them, and they now have 3k HP left, I do not want to block, light attack, and then use an ability, I want to execute them IMMEDIATELY. Also, up the damage some, its pretty pathetic - far shorter stun and still less damage (in most situations) than the sword and shield charge.
    • Blazing/Luminous Shards - Up the Travel time. Even if you want to combo it with other abilities, you could still accomplish that if you halved its travel time, it takes like 2.5 seconds, over twice the length of most skills even with cast times. (or at least feels that way)
    I dont think any of these changes would make Templars even remotely OP - they would probably still be the worst class in the game overall. So that's saying a lot.

    I second every word!!!
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