Templars have been getting nerfed since beta, waaaay before DKs started to get nerfed.nordsavage wrote: »Now all of you can feel the pain DK's have felt since the first patches a year ago.
My feelings on templar is that they need to buff several of the skills, but radiant destruction/oppression still is too strong (jab is a little strong as well).
I might weaken jabs by like 5-10% at first and see how that does, but radiant dest/opp needs a heavy nerf hammer. Even my templar who has horrible high magicka and spell damage can do a lot of damage with this skill with very little effort/skill involved in its use. I think I'd make it about 25% weaker and 50% more expensive.
Well-played my friend, well-playedAfter reading this thread, seeing how good most Templar behave in the IC and even playing my templar a bit I think all you templar mains should be ashamed.https://www.youtube.com/watch?v=YEzQV75LDL0
PS
Damn this thread is so bad I have to even agree with @Attorneyatlawl for the first time ever.
Appreciate it, don't want to see the thread locked.ZOS_Racheal wrote: »Greetings, everyone.
We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!
I suggested this once and still think it's a good idea for the cost of ability, especially now that it's limited to one target per caster. Not being able to "Break Free"/no CC immunity would be enough, but no cleanse/purge would make it really really useful.I don't think eclipse should proc CC immunity and it should act the same as prox det. You should not be able to cleanse it or break from it. It does not snare it does not root it does not prevent you from casting.
I partly agree with @Attorneyatlawl here, it does so much *if it hits*. If it followed the target like Sun Fire, or if it hit as an AoE like Shards, it wouldn't need a chance to proc for an instant cast. I just file this one as situational for both PvE and PvP. Not really going to be a regular in the line up.Dark Flare should have the chance to proc insta cast same as crystal shards. It would also be nice to see some cost reduction in this line. Since all the stam abilities were reduced across the board.
Yes, for some reason when I load out for Sun Fire the build also has Mage Light already so the Major Prophecy is wasted. Plus you can get Major Prophecy from a potion if you don't want to use Mage Light. I would love to swap it out for Major Breach (lower Spell Resistance by 5120) to make more of the DoT.Onward to other abilities such as our "snare" sunfire is having next to no impact in pvp on live or pts. getting 10% crit is "nice" but to slow people down no this is not doing its job.
I liked the Binding Morph before it went stam, but even with a 10% base damage increase Aurora isn't so great. The increase of damage up to 40% based on distance sounds great, but if I am doing PvE I'd rather charge in and use Sweep or else do CC with Luminous Shards/Blazing Spear.Aurora javelin is getting a increase in 10% dmg. on the average magicka templar this will on live give them 3000 damage(instead of 2800) on tooltip which will be 1500 in next patch(because of damage reduction) plus the reduction of spell resist and about 40% more damage on max range. Is this an ability to do damage with? no! is it a CC tool? yes? is it stopping people? no?!
Basically since the total value of the shield is based on 30% of Max Health of the caster and only increased noticeably when lots of enemies are really close (4% each), the damage return is only meaningful if lots of people are wailing on you at melee range. In PvE, if I get agrro for 6-8 mobs, that's 24% to 32% on top of the 30%, so 53% of that if you have high tank-like health isn't bad. Not awe-inspiring or devastating, but it's worth slotting. Pop BS and Sweep, Sweep, Sweep. You could try that in PvP (run into the middle of 6-8+ enemies) but most likely you'd be dead for little or no impact. So again, this ability seems situational and mostly good for soloing as a tanky character in PvE.Onward to blazing shield.
Currently outdated beyond anything else in this game. Spending roughly 2.5-3k magicka on getting 4k worth of shielding and then you will do damage of 54% of the value of the shield when it breaks.
Stun maybe, but disorient breaks on target receiving any new damage. Concussion is also a good option, reduces target's outgoing damage by 10%.4. Puncturing sweep / biting jabs
If it's gonna give CC immunity, add an actual CC to it - have the last hit disorient or stun.
tinythinker wrote: »Summary: some smallish tweaks could really rev up some under-performing skills and make for some interesting battles.
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BugCollector wrote: »What we still need:
1. No free CC immunity from Puncturing Strikes
2. No global cooldown on Focused Charge
3. Slightly increased damage on Spear Shards in order to increase aoe dps
4. Chance to instant cast Dark Flare
5. Slightly increased damage ceiling on Backlash
My feelings on templar is that they need to buff several of the skills, but radiant destruction/oppression still is too strong (jab is a little strong as well).
I might weaken jabs by like 5-10% at first and see how that does, but radiant dest/opp needs a heavy nerf hammer. Even my templar who has horrible high magicka and spell damage can do a lot of damage with this skill with very little effort/skill involved in its use. I think I'd make it about 25% weaker and 50% more expensive.
BugCollector wrote: »Would like some response @ZOS_AlanG
BugCollector wrote: »Would like some response @ZOS_AlanG
me too...Many players had such great ideas fixing templar abilities or improve them but it does not look like that they give a shizzle
Attorneyatlawl wrote: »
2. I was unable to encounter the "global cooldown" in any gameplay impacting form on the live servers to date, until recently. When purposefully trying to do so and mentioning in a guild chat I couldn't find it and asking if anyone knew if it was a real thing, I described how I was testing with Toppling and Explosive Charge. I have always activated the skill, and then as I landed in the animation and right as the actual damage effect was applied, would be hitting block followed by a basic weapon attack to then use another skill immediately afterwards. This optimized and properly timed method of play never runs into the cooldown issue. However, someone pointed out that (to me, counter-intuitively), most people are probably not and so I never had either and was fairly surprised at the insistence that the problem even existed in recent Templar threads. Upon then trying it that way, I found you could not activate another skill right off the bat like I had been, when not timing it properly.
BugCollector wrote: »Would like some response @ZOS_AlanG

BugCollector wrote: »I cannot stress enough the importance of a proc for Dark Flare. This will be a total game changer for Templar casters.
Attorneyatlawl wrote: »One other idea along those lines would be to buff up the healing part of Radiant Glory: with the larger damage and healing debuff in PVP now, in the Imperial City 2.1 PTS (and not so very long from now, live game), amplifying the healing mechanic of it could turn it into an interesting skill rather than one that's not quite there on live. Make it scale in the same way Radiant Oppression does for its damage off of your remaining magicka pool: the more you have, the higher amount it will heal you for. Increase the base value a moderately high amount, and suddenly, you have a pretty nice ability to damage and heal at the same time situationally, at the risk of being interrupted by a Crushing Shock, Venom Arrow, needing to cancel it, or a melee bash.
EDIT: I also very much like your idea of having the last hit of puncturing jabs/sweep apply Concuss, instead of the CC. That still makes it a nice effect, and makes it a very useful one for hitting someone with the last hit, but eliminates a lot of the, some of them situational and some of them not, valid concerns on it granting the crowd control immunity from its knockback.
That's why I say make all Dawn's Wrath projectiles un-dodgeable. Reflect or absord or block? Yes. Dodge? No.BugCollector wrote: »I cannot stress enough the importance of a proc for Dark Flare. This will be a total game changer for Templar casters.
but still the long flight duration makes it too easy to dodge....for example crystal frag hits the enemy 3x faster in the face than Dark flare...
Ugh they already responded in this thread and gave their inputBugCollector wrote: »Would like some response @ZOS_AlanG
ZOS_Racheal wrote: »Greetings, everyone.
We understand that people are going to disagree from time to time, but please remember to keep your comments respectful at all times on our forums, even when you disagree with others. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so. Thank you!
Well, if you use it that way than much better if you use 2 Dark Flares(or DF followed but Reflective Light/Bane) and Radiant after, coz Empower doesn't increase damage of channeled skills (like RD), i.e. you will just waste first Dark Flare Empower buff in vain.Springt-Über-Zwerge wrote: »You can use it pretty nice as a magica snipe followed by radiant for the kill..