Do you agree with the ZoS putting a Cap on Champion Points per DLC?

  • TheBonesXXX
    TheBonesXXX
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    Yes, It will allow others to catch up.
    I am for a blurring point within each DLC in which a player can no longer benefit as greatly from the bonuses in CPs as long as it is tied to gear and the appropriate veteran level. So in a way I favour greater diminishing returns per DLC released.

  • King Bozo
    King Bozo
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    No, I earned all my CP and want to use them
    No I earned my cp. Drink xp pots and grind if you are not happy with your cp. Death to those that are jealous.
    Edited by King Bozo on August 3, 2015 2:08AM
  • KingKush
    KingKush
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    Yes, It will allow others to catch up.
    If done properly this could be a turning point for ZOS. The numbers in the poll speak for themselves and to be quite honest, a cap should have been in place when the Champion system was first released.
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  • Domander
    Domander
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    If they put in a cap, I hope it's pretty high. I'd rather not reach it until the 3600 cap.
    Edited by Domander on August 3, 2015 5:43AM
  • Slylok
    Slylok
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    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    A cap is a very idea to put in at this point as it is way to late and its been pointed out that many people are already over that cap. That could drive some of those players away from the game if they cant continue to gather champion points but instead have to wait months before they can gain more.

    Dumb plan honestly. Seems like a knee jerk reaction to some people gaining champion points faster than they thought / intended.
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  • ewhite106b16_ESO
    ewhite106b16_ESO
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    Yes, It will allow others to catch up.
    Completely agree with putting a cap on CP and increasing it as new content comes up + adding a catch up mechanic. The game gets really unbalanced in both PVP and PVE content when there is a wide CP gap between players - a cap is the only real way to keep PVP somewhat balanced AND for devs to create new PVE content that's a challenge. Also, the devs will never have the time to fix all the places in the game where players use AOE grinding to get CP way faster then "intended".

    AOE grinding is also the worst sort of boring/crappy endgame gameplay, there isn't much point in staying with the game if players are forced to grind CP this way for hours on end in order to remain "competitive". If I wanted to be forced to spend hours grinding mobs in order to be competitive, I would play Everquest 1. CP are still like levels in alot of ways even with diminishing returns, main difference being players can decide where they allocate CP and they are account wide. Themeparks have level caps that get increased as new content comes out, players still play and do things like grind gear after they reach the "level cap", handling CP the same way makes sense.

    Banking CP above the cap is a good idea especially for players that already grinded way more then average, yes the cap is going to screw over a small minority of players but the cap needs to go in ASAP before vast CP spread amongst players breaks mechanics/balance even more then it is already.

    EDIT: Think it would help if ESO borrowed some ideas from Guild Wars 2 and allowed CP earned over the cap to be spent on unique motifs/armor dye/costumes - give players who grind a great deal of CP something else to achieve that doesn't mess up the game balance.
    Edited by ewhite106b16_ESO on August 3, 2015 8:32AM
  • azoriangaming
    azoriangaming
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    Yes, It will allow others to catch up.
    I've suggested this loads of times in other posts so yes I'm very happy for the majority of the community as something had to be done for the longevity of the game.

    thumbs up zos for this one B)
  • OnThaLoose
    OnThaLoose
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    No, I earned all my CP and want to use them
    No, don't cap it. I believe, in my opinion, the solution would be to deactivate CP in pvp, but leave it alone in pve. The only ppl complaining about it are the ones complaining about unfair advantage in pvp. Nobody says "ohh you killed Valkyn skoria too fast due to your CP" in pve.
  • Cherryblossom
    Cherryblossom
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    it was quite simply a poorly designed idea, I would suggest that it doesn't matter what you do if you are a new player you are at a disadvantage.

    If they cap at 300 points for first DLC 600 at the next, If you join at the 2nd DLC you are 600 points behind, but don't have a Vet player to actually even start grinding! So if you rush the content and ignore everything you may then reach 50 in about a week, it is then I assume ZOS idea that you spend the next month grinding to catch up! What an exciting prospect.

    The idea of a game is that it's meant to be fun! It would seem ZOS do not understand this, to progress you have to Grind, the new level Cap you have to Grind, they haven't added any new real content to level to Vet 16!
    CP you have to grind, there is nothing fun to do to get the points, no real dailies (please don't say Craglorn where you have to find another 3 people at the same stage as you!)
    Rewards from Dungeons, pledges and PVP is all RNG, so after all your hard work there is a tiny chance you may get the thing you are looking for!

    ZOS add content we can keep doing daily to earn xp, none of this must group BS unless you fix the LFG tool. Give better rewards, the stones in IC are a good step in the right direction, more of this please for everything.
  • Anzriel
    Anzriel
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    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    To be honest I'm not personally a huge fan of seasons, I'd personally prefer to make xp towards cp non-linear, so that the more cp you have the more xp you need to gain another cp. If they are already planning to make them seasonal I think I prefer they make it to where extra cp are 'bankable' or something and can be used at the next cp cap.
  • BalgusFlinn
    BalgusFlinn
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    Kinda, If you can still earn CP even-though you wont be able to always to use all of them.
    Everyone needs to remember this is an Elder Scrolls game, where you could always unlock all skills. Nothing really wrong with CP system, until we start talking PVP and PVE leaderboard. So easy(?) fix would be Non-cp/cp trials leaderboard . Maybe make a one month/one week pvp server no cp.
  • Atarax
    Atarax
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    No, I earned all my CP and want to use them
    I think there was a thread that had a better idea than locking by season (apologies if someone already mentioned it here, didn't read all the posts yet). Have the game adjust such that players who are further away from the highest CP earned by any player, will earn CPs faster.

    So, for example:
    - Player A has the highest CP's earned so far, let's say 1500 for argument sake, and earns CPs at the normal rate
    - Players with 90-99% of Player A earn CP at 110% of the normal rate until tied for first
    - Players with 80-89% of Player A earn CP at 120% of the normal rate until reaching 90% of top CPs, then earns at 110% until tied for first
    - Players with 70-79% of Player A earn CP at 140% of the normal rate until reaching 80% of the top CPs, then moves up a tier
    - Players with 60-69% of Player A earn CP at 180% of the normal rate until reaching 70% of the top CPs, then moves up a tier
    - Players with 50-59% of Player A earn CP at 260% of the normal rate until reaching 60% of the top CPs, then moves up a tier
    - Players with 40-49% of Player A earn CP at 420% of the normal rate until reaching 50% of the top CPs, then moves up a tier
    - Players with 30-39% of Player A earn CP at 740% of the normal rate until reaching 40% of the top CPs, then moves up a tier
    - Players with 20-29% of Player A earn CP at 1380% of the normal rate until reaching 30% of the top CPs, then moves up a tier
    - Players with 10-19% of Player A earn CP at 2660% of the normal rate until reaching 20% of the top CPs, then moves up a tier
    - Players with 0-10% of Player A earn CP at 5220% of the normal rate until reaching 10% of the top CPs, then moves up a tier

    So effectively you double the XP bonus each 10% further away from the top player you are. This lets new and returning players get to a reasonably competitive level fairly quickly, but allows hardcore players to maintain their lead a bit as the gap closes, at least until they reach the cap, and those nearing the cap will have a similar slog to what the first guy went through.
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  • Merlin13KAGL
    Merlin13KAGL
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    Other. It's far too far gone for this now.

    Had they capped the earning potential initially (and then eased it back if it was too extreme), it would be different.

    As it stands, they're not going to grant extras, and they're not about to take away legitimately earned (or even illegitimately earned) CP's from anyone.

    The only cap they need concern with is 3600, as people will be there sooner than later at the going rate, and I suspect they'll raise that number at some point, as well.

    It's already spiraled, may as well just let it finish the course.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Korah_Eaglecry
    Korah_Eaglecry
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    Im going to find it hilarious when they start losing sales on those Potions due to this change. How much you want to bet this doesnt get implemented and if it does it gets pulled rather quickly?
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  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Yes, It will allow others to catch up.
    I moved from PC to PS4, I have 225 CP. If I have to take the fall for having only 200 or less cap I would prefer that so people can catch up. I am owning people in PvP by having more CP then them, and I have 3000 armor w/ Light on. It is really apparent, to me, when I can out heal all of the damage being done to me that something is wrong. Having a cap makes PvP more fair.
  • yakuruto
    yakuruto
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    No, I earned all my CP and want to use them
    I have barely 200 but I understand that it's mainly because I don't play as much as I'd like. A cap would be very *edited* "silly" and contradictory, considering that one of the perks of the subscription is to have Enlightment to get CP at a faster rate. It would also make Psijic Ambrosia and the blatant P2W XP scrolls (yup, I've bought them too) irrelevant. I think that instead of balancing things out, the cap would be the next rendition of "ZOS shoots itself on the foot (yet again)".

    Instead of just coming up with ideas that go against previous ones implemented barely a couple months before, ZOS should revise the progression system and revamp it if needed, not just emergency-patch it. From a corporate point of view they should also see if they need to make some staff changes instead of just random changes in game mechanics.
    Edited by yakuruto on August 3, 2015 6:06PM
  • Elhanan
    Elhanan
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    This won't address the long term consequences of the champion point system. Slowly progression of CP now will only benefit casual players NOW. In the future, it will be a hindrance for any new potential customers/players.

    I seriously don't understand how nobody either 1) realizes this problem or 2) understands that it will ultimately result in similar complaints as they are now facing.
  • yakuruto
    yakuruto
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    No, I earned all my CP and want to use them
    Yattaq wrote: »
    If every 3-4 months they release patches like what's on PTS right now, they'll be in good shape.

    They've said that before, when they had all players on subscription "New content every 4-6 weeks". Now that is just B2P I'm even more skeptical (Please ZOS, prove me wrong and make this promise good this time, I still have faith in you)
  • Tolmos
    Tolmos
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    Yes, It will allow others to catch up.
    King Bozo wrote: »
    No I earned my cp. Drink xp pots and grind if you are not happy with your cp. Death to those that are jealous.

    This sums up why I haven't been logging on quite as much recently. :-\
  • kyrowski
    kyrowski
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    No, I earned all my CP and want to use them
    GOREKIN wrote: »
    I personally would hate if when the cap goes on I couldn't earn anymore CP. It be such a waste to do quests that would grant CP but since I am at the CAP i get no credit. Now when the DLC comes out to increase the CAP I will not be able to go back and do those quests to get that experience for CP.

    .....

    I agree with this.
    Why would you play or even buy the new DLC if you're not progressing?

    At about 170 points I'm probably way off whatever cap is being thought of, but even now I won't log into a VR character if I don't have enlightenment - just feels like I am wasting quest XP
  • nimander99
    nimander99
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    No, I earned all my CP and want to use them
    No, I don't agree, but thank you for asking :)
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  • Rayste
    Rayste
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    No, I earned all my CP and want to use them
    They need to limit the amount of CP available to 1/3 or 1/2 of total available choices. It is beyond me how ZOS missed this.

    Not to mention, the whole thing feels like something to keep us busy while they figure out the direction of the game. I could live without the CP system ....
    Edited by Rayste on August 3, 2015 6:49PM
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  • Tonnopesce
    Tonnopesce
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    Yes, It will allow others to catch up.
    I've proposed this a month ago and no one where listen to me... now who is the weird guy?
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  • Rinmaethodain
    Rinmaethodain
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    No, I earned all my CP and want to use them
    I've proposed this a month ago and no one where listen to me... now who is the weird guy?

    You still are, because this idea is bad and driven only by selfishness of people who are jelous that others could invest more time into game and got a reward for it that they deserved.
  • G0ku
    G0ku
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    No, I earned all my CP and want to use them
    I wish the was an option to vote just no.

    As far as CP has already gone I think it´s a bad idea to implement that. I think they should make tiers of CP for weekly, leaderboards and pvp, like

    0-50 CP (for pvp non vet campaign absolute zero CP because of new players
    51-250
    251-500

    and so on. That way you would be kind of on an even playfield and you could differ what has been accomplished.

    If you want to play in a lower tier you just would have to reset your CP and stop distributing at a certain amount. That way you could play in a 0-50 pvp campaign but still use your maximum amount in trials.

    It´s not about being jealous but to be on an even level. Imo this would also help the skilled players to proove their skills, right now nothing is comparable, people will tell your good score in XY is just a result of your CP.
    Edited by G0ku on August 3, 2015 7:39PM
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  • Tolmos
    Tolmos
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    Yes, It will allow others to catch up.
    I've proposed this a month ago and no one where listen to me... now who is the weird guy?

    You still are, because this idea is bad and driven only by selfishness of people who are jelous that others could invest more time into game and got a reward for it that they deserved.

    This is probably the biggest example of "entitlement" I have ever seen in a gamer mentality. "I have more free time, therefore I am more entitled to enjoyable gameplay than you."
  • Rinmaethodain
    Rinmaethodain
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    No, I earned all my CP and want to use them
    Tolmos wrote: »
    I've proposed this a month ago and no one where listen to me... now who is the weird guy?

    You still are, because this idea is bad and driven only by selfishness of people who are jelous that others could invest more time into game and got a reward for it that they deserved.

    This is probably the biggest example of "entitlement" I have ever seen in a gamer mentality. "I have more free time, therefore I am more entitled to enjoyable gameplay than you."

    I have more time and i DECIDE BY MYSELF to spent in on game therefore ill get a prize appropriate to the time i invested into game.

    fixed for ya.
  • Pallmor
    Pallmor
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    Yes, It will allow others to catch up.
    The more I hear about it, the more this whole thing sounds like a thinly veiled way of encouraging players to buy DLC, *not* a way to help with the CP inequity problem.

    Edited by Pallmor on August 3, 2015 8:03PM
  • Tyr
    Tyr
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    im pretty sure they are putting a cap on what CP you earn not what you already have

    No they said specifically how many CP you can SPEND. in other words you can have more and continue to gain CP, but you'll only be able to unlock X amount of points for each DLC.
  • Tyr
    Tyr
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    Elhanan wrote: »
    This won't address the long term consequences of the champion point system. Slowly progression of CP now will only benefit casual players NOW. In the future, it will be a hindrance for any new potential customers/players.

    I seriously don't understand how nobody either 1) realizes this problem or 2) understands that it will ultimately result in similar complaints as they are now facing.

    They are also creating a curve for players with lower CP than the general population, so the later a player gets into the game the faster they will earn their first CP.
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