Why don't dk's and templars have escape skills?

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  • technohic
    technohic
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    Honestly; I lose hope for Templars because a lot of it gets directed into being about what sorcs get. Between that and the people that discount or completely ignore the real issue with the class, its not much surprise to me that it is how it is now. Then as soon as sorc gets brought up, NB gets brought up as well and then we are stuck talking about which one is more awesome or not awesome and its counter productive to finding some way to make Templars unique and fun to play.

    Not sure what happens for DK or what their issues are, but thats just how I see it from a Templar standpoint. Escapes however; are pointless to worry about unless we just all want to run away from each other all the time. FYI, watch a sorc try to teleport away from another sorc or a couple of KBs cloak. Is that what we want?
  • bosmern_ESO
    bosmern_ESO
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    It would be really cool if they had a sort of Class disengage ability that couldn't really be spammed, Just incase they need some breathing room from enemies.
    ~Thallen~
  • Darlgon
    Darlgon
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    Mush55 wrote: »
    Why dose my NB die so easy then
    MMnnn why dose my NB seem to die so easy then...

    Sorry.. I HAVE to do it..

    Here.. this might help..

    71CszpSWYOL._SX522_.jpg
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Sallington
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    Because they are more beefy/tankish classes than others geared more towards sustained fights when 1 shot willies.

    BUT this is why vampire is popular with those 2 classes.

    <3 Elusive Mist on my Templar in PvP
    Daggerfall Covenant
    Sallington - Templar - Stormproof - Prefect II
    Cobham - Sorcerer - Stormproof - First Sergeant II
    Shallington - NightBlade - Lieutenant |
    Balmorah - Templar - Sergeant ||
  • DenMoria
    DenMoria
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    OP - because they don't need them. Given that they can pretty much wipe the floor with everybody, everywhere at any time, why would they need them?
  • Skwor
    Skwor
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    DenMoria wrote: »
    OP - because they don't need them. Given that they can pretty much wipe the floor with everybody, everywhere at any time, why would they need them?

    SO tired of this lie, NB and Sorcs are the 2 top classes in PVP, nobody has more survivability or DPS potential in PVP.

    Also everyone who keeps saying a templar can heal and survive in PVP solo, TRY IT.

    No one can out heal anything 1v1 in PVP, in fact the time to kill is so fast that only an idiot would even bother trying to heal. Anyone saying how great heals are for anything outside of group combat in PVP is either total idiot when it comes to this game or flat out being intentionally deceptive.

    Templars on a magica healer build are useless 1v1 PVP and any half witted or better PVP player knows this.
  • Tankqull
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    Skwor wrote: »

    SO tired of this lie, NB and Sorcs are the 2 top classes in PVP, nobody has more survivability or DPS potential in PVP.

    Also everyone who keeps saying a templar can heal and survive in PVP solo, TRY IT.

    No one can out heal anything 1v1 in PVP, in fact the time to kill is so fast that only an idiot would even bother trying to heal. Anyone saying how great heals are for anything outside of group combat in PVP is either total idiot when it comes to this game or flat out being intentionally deceptive.

    Templars on a magica healer build are useless 1v1 PVP and any half witted or better PVP player knows this.

    sorry to break your bubble but sorc dps is actually the most horrible DPS in pvp - with all three other classes miles ahead i´m inbetween 5-32k DPS in PvP on them (my DK is rather tanky specced so hes only at 5k most of the time while my temp hovers around 8-12k and my NB can have up to 32k wich was my absolutly highest value) while my sorcs is at awsome 500 DPS - they provide deadly bursts but setting it up takes atleast 4-6 up to 8-10++sec if you are unlucky in regards of procs wich is compleatly anihilating your DPS.
    Edited by Tankqull on August 3, 2015 5:28PM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • DenMoria
    DenMoria
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    Skwor wrote: »

    SO tired of this lie, NB and Sorcs are the 2 top classes in PVP, nobody has more survivability or DPS potential in PVP.

    Also everyone who keeps saying a templar can heal and survive in PVP solo, TRY IT.

    No one can out heal anything 1v1 in PVP, in fact the time to kill is so fast that only an idiot would even bother trying to heal. Anyone saying how great heals are for anything outside of group combat in PVP is either total idiot when it comes to this game or flat out being intentionally deceptive.

    Templars on a magica healer build are useless 1v1 PVP and any half witted or better PVP player knows this.
    While I respect your opinion, I could not disagree more. If a sorcerer or an NB gets caught by a DK or a Templar, they're toast. There is no other option. As someone who has played all 4 types in PvP, the only ones I have that survive are DK and Templar, with Templar being, by far the most durable. Sure, a magicka based of either of those two may have more issues, but, still, they are simply better for PvP. Especially with sorcerers, a blink attack is most affective. Sure, they can run away, but I don't need to as the warrior classes. NB's are annoying, sure, but, one little mistake and they're toast.

    Just sayin'. :smiley: I know everybody's going to disagree with some opinion, but, personally, as someone who's not great at PvP in the first place (I'm not competitive in the first place), my only survivors are my DK and my templars.
  • Skwor
    Skwor
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    Tankqull wrote: »

    sorry to break your bubble but sorc dps is actually the most horrible DPS in pvp - with all three other classes miles ahead i´m inbetween 5-32k DPS in PvP on them (my DK is rather tanky specced so hes only at 5k most of the time while my temp hovers around 8-12k and my NB can have up to 32k wich was my absolutly highest value) while my sorcs is at awsome 500 DPS - they provide deadly bursts but setting it up takes atleast 4-6 up to 8-10++sec if you are unlucky in regards of procs wich is compleatly anihilating your DPS.

    You arn't breaking anything. You are wrong. Sorcs are easily higher DPS. spamming crystal shards for 7+ k repeatedly is much greater than 500 dps LMAO.

    Honestly if you can't do better than 12K on your sorc you are doing it wrong.
  • Tankqull
    Tankqull
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    Skwor wrote: »

    You arn't breaking anything. You are wrong. Sorcs are easily higher DPS. spamming crystal shards for 7+ k repeatedly is much greater than 500 dps LMAO.

    Honestly if you can't do better than 12K on your sorc you are doing it wrong.

    good luck in trying to cast shards rapidly in pvp :P
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • leepalmer95
    leepalmer95
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    Tankqull wrote: »

    good luck in trying to cast shards rapidly in pvp :P

    good sorc just cast it when it procs, which is quite often.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    We all get that classes are meant to be different, and I don't think abyone is advocating for giving Temps and DKs a Bolt Escape, but mobility is HUGE, and that is especially true in the new Imperial City. Yes, Templars and DKs are more defensive and tankier, but there's the thing: as a Temp or DK in PvP, you have two options: win or die. The latter in the next update means DKs and Temps better be really good, or their gonna lose a lot of stones. Yeah, I can run away and cast reflect repeatedly, but I'm gonna run out of magika eventually, and those Sorcds or NBs are going to follow me with ease and kill me once I can't cast my defenses anymore. I HAVE to stand and fight. Sorcs and NBs with their mobility have the chance to preserve their earnings by escaping combat. Yes, they can run out of resources too, but tbh unless they were already engaged in a fight and thus low on resources, I rarely see Sorcs and NBs have much trouble getting away from a fight, especially against the lower mobility classes.

    Yes, Temps and DKs may have better self heals, but those got nerf hammered with battle spirit (not complaining really), and GDB is almost useless in PvP on the PTS, while Sorcs are still getting 17k shields from Hardened Ward alone (was talking to a Sorc who killed me the other day about that). I'm not suggesting any solutions ot this issue, but the truth is that this mobility will make a huge differene in the collection of TV stones. The perma blocking days are ending, so a DK can't even just block and slowly walk to safely either.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Suntzu1414 wrote: »
    back when dk and temps were extremely tanky.
    not having an escape was viable...

    But, with today's meta, and current status of Temp Sheilds (double nerf bomb)
    And the new stam regen meta (ie blocking)..

    not having an escape...doesn't make sense.


    Kill Well
    ST

    ^Truth

    It used to be that blocking was very effective, and a DK could survive against multiple foes almost indefinitely.

    It used to be that Blazing Shield was very effective, and a Templar could survive against multiple foes almost indefinitely.

    All that is going out the window with 2.1, since blocking will stop stamina regen and Blazing Shield is getting nerfed into uselessness.

    Sadly, ZOS seems to have no answer to what will happen when this change is made. The two classes that are already the least effective in PvP will become more so.

    At least I have a Sorc and NB ready to go when 2.1 hits live. I suggest you all do the same.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Tankqull
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    good sorc just cast it when it procs, which is quite often.

    less than every third spell (as it cant proc itself and has a proc chance of 30%) if its on both bars wich nearly no one has, have in mind that 50% of your spells are on top commited to recasting shields and repositioning your self vs competent enemys even more and your DPS as he was refering to plummets to abysmal values.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • DenMoria
    DenMoria
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    Tankqull wrote: »

    good luck in trying to cast shards rapidly in pvp :P

    Good luck trying to cast shards rapidly in any situation.
  • technohic
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    Sorcs do not have top DPS . They have burst. Templars have great DPS, but it us just not practical in pvp with a lot of it being channeled, DOT, slow traveling, ground targeting AOE, or otherwise easily avoided. Speeding up the projectile of on that half it's damage is back loaded with a DOT is not going to help.

    Edited by technohic on August 3, 2015 11:06PM
  • leepalmer95
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    technohic wrote: »
    Sorcs do not have top DPS . They have burst. Templars have great DPS, but it us just not practical in pvp with a lot of it being channeled, DOT, slow traveling, ground targeting AOE, or otherwise easily avoided. Speeding up the projectile of on that half it's damage is back loaded with a DOT is not going to help.

    And burst is how people dps in pvp, simply sustaining decent dps won't kill sorc, they'll just recast then simply time curse with a bolt through you + daedric mine + frags?

    I just feel sorry for templars in pvp.

    I get annoyed at sorc's when i take down their shield, meteor and there left with 5% hp, they can then insta a shield that takes me 4 secs to dps down but they'll then re cast and by that tine there hp will be full.

    Then they'll either turn around and fight me (as if sorc actually fight) or bolt away which ofc you can't catch them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Junipus
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    And burst is how people dps in pvp, simply sustaining decent dps won't kill sorc, they'll just recast then simply time curse with a bolt through you + daedric mine + frags?

    I just feel sorry for templars in pvp.

    I get annoyed at sorc's when i take down their shield, meteor and there left with 5% hp, they can then insta a shield that takes me 4 secs to dps down but they'll then re cast and by that tine there hp will be full.

    Then they'll either turn around and fight me (as if sorc actually fight) or bolt away which ofc you can't catch them.

    Assuming you're still playing light armour DK, and assuming you're looking for a discussion and advice instead of just complaining for some reason (maybe a nerf? maybe confirmation that you're not a bad player?), then there's a few ways to counter a sorc on the live server.

    1. Reflective scales. As a light armour DK you should have lots of magicka, otherwise you're gimping yourself and nothing will save you. Keep Reflective scales up and little can damage you from a sorc.
    2. Igneous shields. Use this to absorb the damage from velocious curse if you're going to insist on keeping health at 100% all the time.
    3. Harness magicka. All sorc spells and damage comes from magicka. Simply keep this up whenever you're running low on health and/or magicka and not only will their damage be absorbed, but you get magicka back to help with your dps or self healing.
    4. Extended chains. These are very useful at chaining sorcs back who are BEing away. It only works once afaik, but useful for the extra dps you can get from keeping them close a little longer
    5. Fossilize. Very useful against sorcs since they have little stamina to begin with. With a little patience it's possible to get them to block through charges until stamina is low enough to root them. You can then drop an ultimate on top of them while they're stuck and unable to cc break.
    6. Shuffle. This is handy for dodging those pesky frags or force pulse hits without having to block or dodge roll. The best sorcs use it for the exact same reason.
    7. Immovable. Handy if you don't want to block as it'll stop you being cc'ed when they streak through you. You can then pop reflective scales for the inevitable frag proc after their streak without having to cc break first.
    8. Invasion. Your main gap closer to BE sorcs with the added bonus of a longer stun if you happen to catch them with low stamina. Just keep spamming that button until you either have 0 stamina or they're floored.
    9. Soul Assault. Completely useless against sorcs, but a nice cheap ultimate to help in emergencies when you need battle roar to give you something back if points 2 and 3 aren't available.
    10. GDB. This one should be obvious.
    11. Heroic slash. 60% reduced speed means 60% less distance with each BE for 3 seconds. Try and see them run away now. An extra utlimate generation helps as well.
    12. Absorb Magicka. Pop this and igneous and get a free heal from the next crystal frags.
    13. Elemental drain. Fancy a stick instead of a sword and shield? Keep this on him so your spells do a lot more damage.
    14. Destructive reach. Ever tried this on BE sorcs? See them fly after they've finished their streak while you close with an invasion.
    15. Healing ward. Don't want to use GBD? Don't want to run other self heals or shields? Just use this to copy the sorc's build, only you can reflect almost everything he throws back at him with extra damage.


    With 15 different abilities, 10 of which aren't even DK skills, I'm sure there's something you can find useful to combat sorcs without having to radically alter your existing build.

    As an FYI, I play a NB and have just as much frustration with BE sorcs as the next person. However I've learnt to adapt my play style and skills so that I can now take down most sorcs (the good ones are still difficult) without much trouble.

    TL;DR - Sorcs are not OP if you L2P
    Edited by Junipus on August 3, 2015 11:48PM
    The Legendary Nothing
  • leepalmer95
    leepalmer95
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    Assuming you're still playing light armour DK, and assuming you're looking for a discussion and advice instead of just complaining for some reason (maybe a nerf? maybe confirmation that you're not a bad player?), then there's a few ways to counter a sorc on the live server.

    1. Reflective scales. As a light armour DK you should have lots of magicka, otherwise you're gimping yourself and nothing will save you. Keep Reflective scales up and little can damage you from a sorc.
    2. Igneous shields. Use this to absorb the damage from velocious curse if you're going to insist on keeping health at 100% all the time.
    3. Harness magicka. All sorc spells and damage comes from magicka. Simply keep this up whenever you're running low on health and/or magicka and not only will their damage be absorbed, but you get magicka back to help with your dps or self healing.
    4. Extended chains. These are very useful at chaining sorcs back who are BEing away. It only works once afaik, but useful for the extra dps you can get from keeping them close a little longer
    5. Fossilize. Very useful against sorcs since they have little stamina to begin with. With a little patience it's possible to get them to block through charges until stamina is low enough to root them. You can then drop an ultimate on top of them while they're stuck and unable to cc break.
    6. Shuffle. This is handy for dodging those pesky frags or force pulse hits without having to block or dodge roll. The best sorcs use it for the exact same reason.
    7. Immovable. Handy if you don't want to block as it'll stop you being cc'ed when they streak through you. You can then pop reflective scales for the inevitable frag proc after their streak without having to cc break first.
    8. Invasion. Your main gap closer to BE sorcs with the added bonus of a longer stun if you happen to catch them with low stamina. Just keep spamming that button until you either have 0 stamina or they're floored.
    9. Soul Assault. Completely useless against sorcs, but a nice cheap ultimate to help in emergencies when you need battle roar to give you something back if points 2 and 3 aren't available.
    10. GDB. This one should be obvious.
    11. Heroic slash. 60% reduced speed means 60% less distance with each BE for 3 seconds. Try and see them run away now. An extra utlimate generation helps as well.
    12. Absorb Magicka. Pop this and igneous and get a free heal from the next crystal frags.
    13. Elemental drain. Fancy a stick instead of a sword and shield? Keep this on him so your spells do a lot more damage.
    14. Destructive reach. Ever tried this on BE sorcs? See them fly after they've finished their streak while you close with an invasion.
    15. Healing ward. Don't want to use GBD? Don't want to run other self heals or shields? Just use this to copy the sorc's build, only you can reflect almost everything he throws back at him with extra damage.


    With 15 different abilities, 10 of which aren't even DK skills, I'm sure there's something you can find useful to combat sorcs without having to radically alter your existing build.

    As an FYI, I play a NB and have just as much frustration with BE sorcs as the next person. However I've learnt to adapt my play style and skills so that I can now take down most sorcs (the good ones are still difficult) without much trouble.

    TL;DR - Sorcs are not OP if you L2P

    Not sure how many skill slots you think i have...

    The problem isn't me dying its the fact i can't kill them.

    If there stamina gets low and they can't pot they bolt away.

    If i nearly take their shield, they re apply it.

    I don't want to slot ability's such a absorb magicka or such and waste a slot just to counter sorc, theres 3 classes although the majority of pvp is sorc + nb's

    Yes i use fossilize, but 15m isn't a big range if i get too close they'll bolt away or through me always at about 20m.

    Don't bother with invasion i need my stamina, don't want to waste 3k on a gap closer when i main a staff.

    I use dawnbreaker as my close range ult. I don't like the fact soul can be interrupted and i don't like being unable to use skills while i'm channelling.

    Also with sharpened + apprentice mundus + staff passive i have more than enough to ignore his armour (not that armour is useful in pvp)

    It's just the fact they can have so much shield by simply casting a spell, and the fact they can heal their hp when they cast a shield so after there back to full shield + full hp.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • eliisra
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    With 15 different abilities, 10 of which aren't even DK skills, I'm sure there's something you can find useful to combat sorcs without having to radically alter your existing build.

    Neither of those abilities listed will help a magicka dk or templar keep up with a kiting sorc. They dont have the mobility by design. Sort of what this entire topic is about and also what the anti DK/templar crowd agrees on, that they shouldn't have any mobility because reasons and just deal with it...

    So no, this is not a l2p issue. They just cant. You need speed boost stacking on top of a gap closer (that's not delayed like Toppling Charge or derp like PvE Chains), to stand a chance keeping up with Bolt Escaper that also have infinite access to cheap Major Expedition.

    If a templar or DK want to keep up with a sorc they need stamina build + bow passives + gap closer + Rapid Manoeuvre and sprint some. Than you might catch up and usually die unless you're a really good players, because magicka sorcs are sort of king of survivability + easymode compared to squishy stamplars and stamina dks.
  • Junipus
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    eliisra wrote: »

    Neither of those abilities listed will help a magicka dk or templar keep up with a kiting sorc. They dont have the mobility by design. Sort of what this entire topic is about and also what the anti DK/templar crowd agrees on, that they shouldn't have any mobility because reasons and just deal with it...

    So no, this is not a l2p issue. They just cant. You need speed boost stacking on top of a gap closer (that's not delayed like Toppling Charge or derp like PvE Chains), to stand a chance keeping up with Bolt Escaper that also have infinite access to cheap Major Expedition.

    If a templar or DK want to keep up with a sorc they need stamina build + bow passives + gap closer + Rapid Manoeuvre and sprint some. Than you might catch up and usually die unless you're a really good players, because magicka sorcs are sort of king of survivability + easymode compared to squishy stamplars and stamina dks.

    Except that sensible players will use range with a kiting sorc. DKs have it easier since they can use range and reflect as well as shields (sorcs only have one class specific shield) but even templars have the tools to do it. Toppling charge is a magicka gap closer. Aurora javelin is a useful CC at close range to knock them down until you can start spamming jabs.

    If you're using staves then you'll have range abilities which while they won't take down a sorc's shield, can put enough pressure on them so they're not spending the time nuking you down. If you apply your own shields then the fight can be never ending which isn't what sorcs like if they're build like glass cannons.

    At least you seem to understand that there's no real reason behind this argument other than sorcs should be limited to standing there being killed because.
    The Legendary Nothing
  • Bashev
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    Except that sensible players will use range with a kiting sorc. DKs have it easier since they can use range and reflect as well as shields (sorcs only have one class specific shield) but even templars have the tools to do it. Toppling charge is a magicka gap closer. Aurora javelin is a useful CC at close range to knock them down until you can start spamming jabs.

    If you're using staves then you'll have range abilities which while they won't take down a sorc's shield, can put enough pressure on them so they're not spending the time nuking you down. If you apply your own shields then the fight can be never ending which isn't what sorcs like if they're build like glass cannons.

    At least you seem to understand that there's no real reason behind this argument other than sorcs should be limited to standing there being killed because.
    This is not what OP was talking about. He/She wrote that when in a fight the numbers of the players change and Sorc/NB see that they are outnumbered they can try to escape while if you are s DK/Templar you just stay there and pray that some reinforcement will come. But now in 1.7 you wont be able to stay alive long time because of the nerf of the defensive mechanics.
    Because I can!
  • leepalmer95
    leepalmer95
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    Bashev wrote: »
    This is not what OP was talking about. He/She wrote that when in a fight the numbers of the players change and Sorc/NB see that they are outnumbered they can try to escape while if you are s DK/Templar you just stay there and pray that some reinforcement will come. But now in 1.7 you wont be able to stay alive long time because of the nerf of the defensive mechanics.

    There's no point trying to explain, these nb/sorc defenders.... they literally just don't read, they don't offer anything to do with the OP they just spam 'we need shields, L2P, different classes different design, so many counters, Gap closer!' , etc... it's pointless they know the problem but refuse to acknowledge it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Zsymon
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    Cyrodil was never meant for solo PvP, which is why PvP isn't balanced around one lone toon ganking people and getting away. Not every class is equal, each class has its own theme. Why have classes at all if every class can do everything equally good? Some classes are better at some things.
  • Zsymon
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    Yea those 30k shields are an imbalance, Sorcs can proc those shields run in kill a zerg single handed and bolt out. Sorcs shields are just too op in my opinion. Not to mention keep procing those shields, and it take ALOT of damage to get through it, and still they have the magicka to keep it up.

    The only shield in the game that can be procced, is an armor set, Whitestrake or something. Sorcerers have no class shields that get "procced" in any way.
  • leepalmer95
    leepalmer95
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    Zsymon wrote: »
    Cyrodil was never meant for solo PvP, which is why PvP isn't balanced around one lone toon ganking people and getting away. Not every class is equal, each class has its own theme. Why have classes at all if every class can do everything equally good? Some classes are better at some things.

    But sorc's and nb's can solo gank and get away.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Thunder
    Thunder
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    For the same reason sorcerers don't have healing spells, if all the classes were exactly the same, what would be the point of even having classes in the first place?

    ESO classes are already more watered down than any other MMORPG out there, with any class being able to wear any armor, wield any weapon, and fill any role, it's only the handful of individual class skills that separate them. If you really covet a particular skill from another class, then perhaps you should be playing that class instead.
  • Rook_Master
    Rook_Master
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    You can talk rationally all you want about how Templars and DKs are getting the short end of the stick with the block nerf, but people that main Sorcs don't care. They are just fine with the current 1.6 meta of invincible sorcs stacking 30k+ shields and bolting around to their heart's content, kiting groups of 10+ players at once.

    The one point sorcs cling to is that Templars and DKs have class heals. Really, if you play 1.7 you can see that heals are crap, and you can spend all your time healing yourself, but you will die anyway.

    DKs were OP for a long time, and that was wrong, but even I can admit, as a Templar main, that 17% GDB is just... wrong.
  • leepalmer95
    leepalmer95
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    Thunder wrote: »
    For the same reason sorcerers don't have healing spells, if all the classes were exactly the same, what would be the point of even having classes in the first place?

    ESO classes are already more watered down than any other MMORPG out there, with any class being able to wear any armor, wield any weapon, and fill any role, it's only the handful of individual class skills that separate them. If you really covet a particular skill from another class, then perhaps you should be playing that class instead.

    and join the meta a lot of people already have.

    But the game shouldn't be re roll the op classes.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • dRudE
    dRudE
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    Temps can heal without the need of a healing staff, dk's can efficiently reflect projectiles. Both can be used very well to escape if need be, don't see why they need something extra?
    ~Necrow
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