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Why don't dk's and templars have escape skills?

  • Sausage
    Sausage
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    You can get that Mist thing from Vampire tree if you want. Also everybody can hide, so you can always choose your battles.
    Edited by Sausage on August 4, 2015 2:28PM
  • leepalmer95
    leepalmer95
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    dRudE wrote: »
    Temps can heal without the need of a healing staff, dk's can efficiently reflect projectiles. Both can be used very well to escape if need be, don't see why they need something extra?

    *sigh* try playing the classes first please.

    You can't escape by healing as a templar...
    You can't escape by reflecting...
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • QuebraRegra
    QuebraRegra
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    eNumbra wrote: »

    Sorc have easy 30k shields.

    Nb's don't need reflects or heals if you don't 1 hit people they can just hit cloak to stealth attack again and again,

    Shield stacking needs to be addressed and with the changes currently on the PTS, it may be less of an issue in the future.

    Using cloak does not return you to stealth, you do not get another stealth crit once you've initiated combat; and the amount of time to return to stealth (leave combat first) is more than enough for the target to return to full health.

    If you press control after starting cloak it will reevaluate your stealth status when it expires. You can actually break and run. Though if you're not using Night's Silence, Nightstalker's Footsteps, or another method to get full speed stealth, you won't get far enough away for it to matter, before the cloak expires.

    console peasant here...

    What function is CTRL? What would that be on the console? NB's escape is getting some nerf as well with "HASTY RETREAT" getting chopped at, in combo with the roll nerf.

    I actually think that there should be escapes for certain character builds. I think that the sorcerer bolt nerf goes too far, and I don't even play a sorcerer. Some of these sweeping changes may end up dictating a change to combat. I'd prefer every build not becoming "stand and fight". What will happen to "scout" builds sacrificing DPS or tank for mobility?


    I'm afraid some of the changes may suck the fun out of the game. Balance changes from previous version should be incremental, not monumental so as to affect entire builds/play styles.

  • IIIMPIII
    IIIMPIII
    eNumbra wrote: »
    Because they're different classes with different intentions.

    DKs were designed as the tank class, Temps the healer class, NBs are the rouge-ish class. if you don't like it, play another class.

    'Tank' with no stamina regen when blocking, very tanky indeed.

    It's simply called unbalance.

    maybe you should get some stam regen then instead of stocking up on tissues
  • leepalmer95
    leepalmer95
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    IIIMPIII wrote: »
    eNumbra wrote: »
    Because they're different classes with different intentions.

    DKs were designed as the tank class, Temps the healer class, NBs are the rouge-ish class. if you don't like it, play another class.

    'Tank' with no stamina regen when blocking, very tanky indeed.

    It's simply called unbalance.

    maybe you should get some stam regen then instead of stocking up on tissues

    Wow you don't even know what i was talking about yet you still comment.

    You don't regen when blocking, whats so hard to understand about that.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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