The same reason that Superman can fly and Spider-Man can climb and swing from buildings. That's how it is. Each class has it's own abilites that make each it's own. It's bad enough that any class can use heavy,medium,light armor or any 2 hand or duel welding weapons. What do you propose? Every class needs to have the same exact abilites? I swear the downfall of a mmorpg will be the ridiculous ideas of the players and the game companies who listen to them.
It hurts when i read things like that.
It is pretty funny, NB ands sorc tank better, do more damage and can move way faster...plus leave a fight whenever they like....perma survival mode...
NB and Sorc are just too strong on PTS right now..
Only thing Templars got was good healing and slow casting times, can't leave a fight once your in it...
DK's atleast got good damage, tank and more gap closers...
No... its called 'different classes have different mechanics'. Otherwise they would all be the same & then whats the point in classes!
With the numerous nerfs to Bolt its not going to be possible to bolt across Cyro anymore... It will be used to reposition during a fight more often than actually running I would guess (Probably a good thing).
You want DK's & Templars to have an escape...
...Then Sorcs & NB's need big bad heals & reflects etc!
Why dose my NB die so easy then
MMnnn why dose my NB seem to die so easy then...
GhostShadows wrote: »
i m changing my nord dk from tank to a magicka dps with a dress because this new nerf on stamina regen and WW passive also.
do u have any idea wat skill i can use to run froma fight? cause chains pull me right where i dont want be
DK's are designed to be able to stay in a fight & take less damage....
That's their thing.
reflect, cc, heal up, armor, regen resources etc
Not escape.
That's a Sorc / NB thing as they don't have the skill set you do.
P.S. I'm sure you already know... but chains are to bring you closer to your prey... not escape from it!
leepalmer95 wrote: »
My problem is DK and templar do die to mass, ofc they do there not 'superman' but sorc and nb's can escape the mass.
Your problem is, that you expect a 1 vs. 1 Arena balancing in a zone like cyrodiil ...
If you don't like team play and have no clue of small group tactics just because you want to solo, deal with the consequences. This is not a 1 vs. 1 Arena, very simple.
Kobiwan_shinobi wrote: »The only escape mechanic that is broken is Bolt escape - which is being addressed in the new update.
The biggest problem with this game is the people that play it ... The first thing people do when they come up gains a challeng is scream (unbalanced, nerf it, games broke, Templars need this, sorcerer need that) and the newbie don't know any better so they take it as a fact and don't even try to work around it.
Instead of complaining about classes you have never played , Why don't you have a good look at the endless skills, potions and tactics ZOS put in the game to make it as fair as possible.
Now there are many opportunities in any game for players to exploit skills , mechanics and situations - why not use this forum to be constructive .... I will start.
I play a Magica templar right now as my main and cried for weeks that I could not escape a zergs untill I found a little potion called 'potion of invisibility' ... Wow, how this little drink has saved my life on numerous occasions - I began to think what other little goodies I can use to assist me in the long war on Isis (instant stealthing idiot situations).
As a magic basses player I almost always found myself being pinned down from a stealth attack with no stamina to counter so I started using magelight, oh what a treat. And this works so well adding both stealth detection and reduced stealth damage - but this only helped so much. The war on Isis (instant stealthing idiot situations) continued.
It wasn't untill I realised mistform, rapid manouver and what I like to call 'potion of destroy nightblades where they stand' (potion of immovabilty and stealth detection)
You will never find a nighblade that will escape you again.
As for shield stacking sorcs.
option 1 - Hit them with a heavy attack and pop rapid manouver - let the chase begin.
Option 2 - pop invis potion and sneek around until his shield wears of .... 99 % forget to re-apply unroll its too late. Hit them with an attack and what them die. Sorcs really are not that difficult to deal with.
Templars and Dk's have different play styles which makes them harder to play against charging zergs but you shouldn't be loosing small 1vx with these classes
I play temlar and dk in small raiding groups and usually find myself last man standing after a small mini battle or/ providing a distraction so my squishy nb and sorc s can get away to revive me later.
If you play solo , mist form on dk or templar will give you some distance and time to get a potion of invisibility out.
I'd say 99% play in first person or 3rd person with a very close camera use it you your advantage - mist form (or stamina builds just run and dodge roll) straight into a zerg as soon and it end s dodge roll left and pop invis potion. 9/10 Times the guys targeting you would have lost you as a target and a dodge roll will stop delayed casts from hitting once your invisable.
Against all odds I ran all the way through endless stream on enemy players in mistform and didn't take 1 hit. It can be done , just use the right skills potions at the right time.
With my Dk I don't even try to run from zergs. I'll pick 1 player out out 30 and make his life hell, best fun Iv ever had
Happy hunting and if your an experienced player try to be more helpful than saying 'learn to play' or 'boo hoo' - there's players out there that could really use a helping hand and who knows, you may find yourself in a 2vX with someone you could have helped on a forum!
Rapid manouver - support tree - available to any class
Potion of invisibility - easy to make or buy from vendors
Mistforn - vampire tree - available to all players (after you become vampire)
Stealth - available to all players!
Potions - available to all players
Total dark - Templar skill
leepalmer95 wrote: »
1. not everyones a vamp
2. mistform doesn't help you escape at all, so easy to just run along side it and laugh as they waste magicka.
3. Everyone has rapid maneuver, including those nb's and sorc, so no it won't work.
4. You've never caught a bolting sorc by using rapid maneuver.
5. You sprint after a sorc so even if you somehow catch them (which you won't) you'll be out of stamina easy kill.
6. Invis pots are so easy to break you can't do anything while under them either.
7. Unfortunately us dk and temps can't sneak faster than we can walk so if a zerg see's us and we go sneak we'll still get caught as were so slow.
8. You don't cause anyone 'hell' , you get one attack of before you stunned, knocked down, rooted, feared and dead all in one second.
"With my Dk I don't even try to run from zergs." - and at the end you actually said that dk's can't do anything about zergs unlike nb's or sorc. Well done.
leepalmer95 wrote: »
Your not even reading, just defending the op class.
No one mentioned group tactics, who said i wan't to solo, im saying that when things turn bad dks and temps will always die while nb and sorc have the option to escape.
Always ... Your exaggeration is a joke.
Learn to play classes that have a trade of and accept the fact you can lose in PvP.
I agree with OP. Before 2.1 it was OK because Templars and DKs can be tanky and can stay at the fron line and hold it a bit while the reinforcements come. Now with the new changes these 2 classes are doomed to stay at the front line with no defense. Armor penetration is so high, self heals are terrible now (at least Rally and GDB) and the block nerf.
As far as I understood OP talks about small scale battles 3-4 vs 3-4 where 5-6 players are coming as reinforcement to one of the groups. Then if you are a NB or a Sorc you an try to escape (doesn't work everytime).But if you are a templar or DK you just stay there and die.
Most of the people who write in the topic and dont get it, I am pretty sure that they never played a class without escape and see what actually happen in such fights.
Varokh wrote:
This is reason #1 why I, a pure PvP player, stopped playing PvP.
It causes me nausea to read the endless screaming made on every game forum by clueless losers whose only reason to exist is to scream nerf.
To have to learn and gear up for weeks for a nice fighting style, just to get it utterly broken because some incompetents shouted loud enough on a forum.
... and if I ignore them, I am going to get nerfed by surprise anyway. And generally my PvE and solo game is going to be devastated because of whining PvPers.
I hoped having separate PvP and PvE zones, ESO would be somewhat less prone to nerfing left and right, but it also takes a developer team with the guts to ignore nerf threads. Evidence shows ESO's is not the case.
Korah_Eaglecry wrote: »Things like BE and NBs cloak should give them an opportunity to put some distance between them and their attackers but never flip the entire fight on a sole push of a button.
It does give them the opportunity, and if they don't use it you have the choice to stop them from flipping ...
Its the same thing with randoms hitting tanks in the front of a zerg, while the aoe healers are in the background and laugh about the stupidity of their opponents trying to kill the tanks.
Randoms don't like thinking, they only there to leech AP.
Sneak_Thief wrote: »
Yea those 30k shields are an imbalance, Sorcs can proc those shields run in kill a zerg single handed and bolt out. Sorcs shields are just too op in my opinion. Not to mention keep procing those shields, and it take ALOT of damage to get through it, and still they have the magicka to keep it up.
an emperor sorc can but so can any emp regardless of class...
Not one sorc in the game can run into a zerg kill them all and bolt away, stop exaggerating. And no sorc has 30k shields unless hes stacking annulment, which only protects you from spells, even then he would need a hell of alot of cp to even get close to 30k shields xD
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
leepalmer95 wrote: »
randoms? so casual gamers are randoms? just because people don't elite the mechanics of the game doesn't mean their random.
If sorc is 20m~ away and they bolt their gone...the end.
Please tell me what skill sorcs use to teleport half of cyrodill? Its impossible with bolt escape. You can use rapid maneuvers morph, forgot the name but you keep 10% movement speed whilst in combat. Other than that you'll have to use stuns (DK many) to get away from fights.
leepalmer95 wrote: »
leepalmer95 wrote: »
Well after this patch only aoe will break it, and whats the chance of someone randomly aoe an area looking for you because in stealth you sneak faster than i run.
ZOS_GinaBruno wrote: »Yes, detection potions will let you see a Nightblade using Shadow Cloak. Note that the single target damage immunity on Shadow Cloak will not work if the enemy has revealed you with Magelight or Revealing Flare.