Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Primary Concerns on PTS

sabresandiego_ESO
sabresandiego_ESO
✭✭✭✭✭
Here are the most important concerns, Ive tested about 20 hours of pvp on the PTS now.

-Damage is too low. This makes the game a lot more boring. A high damage environment is much more fun, barring cheese stealth kills where you cant see the enemy coming and get 1 shotted. What really needed to be fixed was cheese stealthed one shots, not overall damage. Now the game is endless battles, or battles that last way too long and its silly.

-Armor penetration
People are getting 30k armor penetration, rendering armor completely worthless against these players. The culprit appears to be sharpened maces. Biting jabs also appears to have bugged damage

-Shield spam
Damage shields are out of control. Sorcerrors are by far the most difficult class to kill in the game, while wearing light armor. They don't even need to stack shields, as long as they have enough points in max magicka and spell power, high regen, and bastion they can literally spam hardened ward over and over again and survive forever and never run out of resources against 1 or 2 enemies. We tested two players spamming wrecking blow on a sorc friend, and he never died or went out of resources. Another factor to consider is that these sorcs never block or roll, they only spam shields and bolt escape, so all of their stamina goes to CC break, so they never run out of stamina either to get stunlocked and killed.

-Class based abilities with stamina morphs are extremely buggy. For example, killers blade and surprise attack dont work under negate magic, even though they are a stamina ability. In addition they dont benefit from champion passives which boost physical damage, like mighty. Killers blade is also inferior to executioner in almost every way, it needs improvement as right now its not worth slotting.

-Cloak is still nullified by single target abilities like charges and wrecking blow. It is not working properly, although if it was it would likely be too good of an escape. The flare ability needs to be improved so that it has utility outside of just finding stealthers so that people will actually slot it.

Anytime the games ruleset changes, I enjoy adapting to the changes, so the PTS is for more fun for me than live. That being said though, the above concerns are very valid and I feel need to be addressed. Good luck!
Ali Dreadsabre -Necromancer
Ali Sabre -Nightblade
  • Zanen
    Zanen
    ✭✭✭
    That's a good list.

    I want to see how TTK ends up with the proposed shield changes though, I think damage might be just right once everything is working as intended.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    Just making shields crittable won't solve the issue. A sorc with enough max magicka/spellpower and regen and enough points into bastion can literally spam hardened ward forever and never be killed. He never has to roll or block, so always has stamina to CC break as well. And can still bolt escape and LOS when things get hairy.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    I think all Magica Regen should stop when shielded. Just like stamina for blocking.
  • Zanen
    Zanen
    ✭✭✭
    Just making shields crittable won't solve the issue. A sorc with enough max magicka/spellpower and regen and enough points into bastion can literally spam hardened ward forever and never be killed. He never has to roll or block, so always has stamina to CC break as well. And can still bolt escape and LOS when things get hairy.

    It isn't just critting shields though, the wards are bugged and bigger than intended.

    Everyone seems to be running healing ward and it's up to 75% stronger than intended, hardened ward is also stronger than intended now. Fixing that and the extra dps from crits is a significant difference.

    I think crits (and abilities/procs) need to work on shields but there might even need to be some further balance adjustment after, it might be too much. It might be shields should be mitigated but we can't really know until they patch.

    They need to iterate fast if we're going to get to a balanced state by the end of the month.

    I really think they need to stop with the huge overhauls of game mechanics all at once with major updates and start fixing bugs and making balance changes a little at a time with the weekly patches.

  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Zanen wrote: »

    Everyone seems to be running healing ward and it's up to 75% stronger than intended, hardened ward is also stronger than intended now. Fixing that and the extra dps from crits is a significant difference.

    How so if I may ask? Eveyone i know reported their Hardened Ward conisderably smaller due to the generic shield nerf.
    EU | PC | AD
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    More nerf Sorc threads thinly disguised as something else?

    Are we seeing a new tactic from the endless stamina NB nerfbatters?

    Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.

    I mean my pet monkey can do it.

    I do wish these people would learn to play more and post less.
  • sabresandiego_ESO
    sabresandiego_ESO
    ✭✭✭✭✭
    More nerf Sorc threads thinly disguised as something else?

    Are we seeing a new tactic from the endless stamina NB nerfbatters?

    Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.

    I mean my pet monkey can do it.

    I do wish these people would learn to play more and post less.

    You cannot CC sorcs in their current state if they are played correctly, because they will always have enough stamina to break the CC. The reason this is the case, is because recasting shields over and over, as well as bolt escape, is enough defense to survive virtually any attack. This means that sorcs never have to use roll or block, or any stamina ability. This means 100% of their stamina regen always goes to CC break, which means they can always break CC no matter what.

    If shield spam + bolt escape was not so overpowered, that sorcs had to throw in an occassional roll or block once in awhile, then the potential for them being CC locked would be there. Right now it isn't.
    Edited by sabresandiego_ESO on August 2, 2015 7:34PM
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    More nerf Sorc threads thinly disguised as something else?

    Are we seeing a new tactic from the endless stamina NB nerfbatters?

    Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.

    I mean my pet monkey can do it.

    I do wish these people would learn to play more and post less.

    You cannot CC sorcs in their current state if they are played correctly, because they will always have enough stamina to break the CC. The reason this is the case, is because recasting shields over and over, as well as bolt escape, is enough defense to survive virtually any attack. This means that sorcs never have to use roll or block, or any stamina ability. This means 100% of their stamina regen always goes to CC break, which means they can always break CC no matter what.

    If shield spam + bolt escape was not so overpowered, that sorcs had to throw in an occassional roll or block once in awhile, then the potential for them being CC locked would be there. Right now it isn't.
    This only works against 1 opponent and the Sorc ends up doing no appreciable dps. Against 2 skilled enemies this is not sustainable on PTS.

    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Zanen
    Zanen
    ✭✭✭
    Zanen wrote: »

    Everyone seems to be running healing ward and it's up to 75% stronger than intended, hardened ward is also stronger than intended now. Fixing that and the extra dps from crits is a significant difference.

    How so if I may ask? Eveyone i know reported their Hardened Ward conisderably smaller due to the generic shield nerf.

    The 33% additional on the player is apparently not being scaled by battle spirit, so it's effectively 166% of the tooltip rather than the 133% it should be, or 25% larger than intended.

  • Forestd16b14_ESO
    Forestd16b14_ESO
    ✭✭✭✭✭
    ✭✭
    Damage is fine now and shields have always been a problem.
  • Farorin
    Farorin
    ✭✭✭✭✭
    Perfect list, this are all my complaints/concerns with how things are now. I don't mind the decreased damage, though I did prefer it the way it was before. That being said, I don't mind it to the degree that even if they keep it as is, it won't bother me.

    Everything else though? Spot on.

    I do think that NB cloak needs to work though, seeing as how it is a NBs only source of not dying due to them not having any class shields, or reliable heals.
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    More nerf Sorc threads thinly disguised as something else?

    Are we seeing a new tactic from the endless stamina NB nerfbatters?

    Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.

    I mean my pet monkey can do it.

    I do wish these people would learn to play more and post less.

    You cannot CC sorcs in their current state if they are played correctly, because they will always have enough stamina to break the CC. The reason this is the case, is because recasting shields over and over, as well as bolt escape, is enough defense to survive virtually any attack. This means that sorcs never have to use roll or block, or any stamina ability. This means 100% of their stamina regen always goes to CC break, which means they can always break CC no matter what.

    If shield spam + bolt escape was not so overpowered, that sorcs had to throw in an occassional roll or block once in awhile, then the potential for them being CC locked would be there. Right now it isn't.

    There isn't one accurate observation in this at all, you are completely wrong.

    If you've been playing a NB as your main as your signature seems to indicate, and you haven't figured out how to lock down a Sorc enough to melt through their shields and low stamina pool in under 3 seconds that would explain why.

    Also, THREE Bolt Escapes are required to get beyond the range of most gap closers starting at melee range, which can also be spammed of course, like Teleport Strike.

    You are complaining about Sorcs already at long range that you cannot catch due to not using stealth or bow boosted speed to approach.

    Try catching a NB using a bow at long range if you think that's 'unfair'...

    You need to PvP more or watch those NB that kill Sorcs 24/7 with blisteringly fast ambushes and OP high simultaneous cc/damage output.

    Everyone knows NB are FOTM atm, and that NB players have complained the most to get where they are.
    Edited by byrom101b16_ESO on August 3, 2015 11:05AM
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    Killers blade is also inferior to executioner in almost every way, it needs improvement as right now its not worth slotting.

    It is for people that don't want to go 2H.. fools considering how much better 2H skills are compared to DW.. but even they deserve access to a finisher.


  • actosh
    actosh
    ✭✭✭✭✭
    Stop Magickareg while shieled sounds fun ^^.
    They shoul add Major/Minor Stuff to the shields so u can stack 2 at max.
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Farorin
    Farorin
    ✭✭✭✭✭
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.

    NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.

    I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.
  • Zsymon
    Zsymon
    ✭✭✭✭
    Some problems are getting extremely exaggerated by some people. This is part of the problem why ZOS keeps making huge sweeping changes instead of balancing progressively. People scream and cry as if they're dying that something is too overpowered, and ZOS goes into panic mode to stop the banshee wailing.

    These people know ZOS reacts that way, which is exactly reason they do it.
    Edited by Zsymon on August 3, 2015 11:39AM
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Farorin wrote: »
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.

    NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.

    I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.

    No they aren't.

    I have been discussing this at length with those who have been looking at this balance issue in particular.

    BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.

    They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.

    Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.

    IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    Farorin wrote: »
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.

    NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.

    I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.

    No they aren't.

    I have been discussing this at length with those who have been looking at this balance issue in particular.

    BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.

    They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.

    Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.

    IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
    I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.

    Even nightblade players saying that NB is not as strong on PTS as you make them out to be because they tested it gets brushed aside with a generic "No they aren't".

    But go on, this will improve the validity of your input!
  • Merlin13KAGL
    Merlin13KAGL
    ✭✭✭✭✭
    ✭✭✭✭
    Leandor wrote: »
    Farorin wrote: »
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.

    NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.

    I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.

    No they aren't.

    I have been discussing this at length with those who have been looking at this balance issue in particular.

    BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.

    They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.

    Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.

    IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
    I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.

    Even nightblade players saying that NB is not as strong on PTS as you make them out to be because they tested it gets brushed aside with a generic "No they aren't".

    But go on, this will improve the validity of your input!
    All classes are toned down on the PTS, but if you're unable to make it work - any class, if you're unable to make it work, you're doing something horribly wrong.

    It's a different environment in lots of ways. Sound like some of that is not being utilized to its fullest, with definite advantage inherent in the NB's skill set.

    The majority of the tactics on live still work on PTS, but with some modification. The OP's competency to criticize Sorc comes across as a whole lot of lack of understanding about what is possible in a standard or min/max built (specifically the 'min' part) and apparently not using the NB skillset to full advantage.

    No class has infinite magicka, health/shields, and stamina. You find the gap in that, and you exploit it using the skills you are provided with your class and your weapons line.

    It's how any build kills any other build.

    OP's not using all the tools provided. He can't be.

    Incidentally, "I can't figure it out" is far different than "The other guy must be OP."
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • ScruffyWhiskers
    ScruffyWhiskers
    ✭✭✭✭✭
    I'm laughing at all this magicka nb will be flavor of the month b.s. Just test out concealed weapon on the pts and prepare yourself for disappointment....especially now that it doesn't hit on the dodge roll. I saw some streams last week where they were laughing at the 2k damage entry for concealed weapon in the death summary.

    A magicka nb vs. a sorc is a losing propostion if the sorc is modestly skilled with his class. Actually, any class using harness/absorb magicka is going to have the upper hand.

    Marked target will also ruin your day unless you have efficient purge slotted. And slotting that always seems like a waste until you come across THAT GUY. From watching the streams I've noticed a lot more use of marked target in IC so purge will probably have to go on the bar.

    I got on the test server last night to see what my current build is going to translate into. I'm going to have to make some major changes no doubt. But magicka nb was a very niche combo (magicka melee nb even more so) before IC and I expect that once players try it out they will find it is still a very niche play style and go back to stam nb or whatever.
    Edited by ScruffyWhiskers on August 3, 2015 12:57PM
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Leandor wrote: »
    Farorin wrote: »
    Turn in your cloak.

    NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.

    If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.

    If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.

    You are doing something horribly wrong.

    NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.

    I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.

    No they aren't.

    I have been discussing this at length with those who have been looking at this balance issue in particular.

    BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.

    They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.

    Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.

    IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
    I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.

    Even nightblade players saying that NB is not as strong on PTS as you make them out to be because they tested it gets brushed aside with a generic "No they aren't".

    But go on, this will improve the validity of your input!

    I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?

    Just because people playing for a few days haven't yet switched to the slightly different skill loadout to optimise themselves in their new environment doesn't mean the entire CLASS is underperforming.

    "I can't do it therefore the class can't do it" is the most common form of navel gazing BS on these forums.

    Their tried and tested open field PvP habits might be underperforming, sure, but once they adapt (and they have little of that to do frankly) they will (the skilled ones already report doing so) dominate small scale PvP in the most custom designed small scale PvP environment in the game.

    If you, and 'they' don't get it yet, that's a weakness in their approach to the new environment.

    If you want to criticise what you imaginatively call as my 'clear' lack of understanding then put up some examples.

    Just to reiterate... the terrain and layout of IC greatly favours the best stealth class in the game and favours ambush tactics and free, rapid movement, especially while stealthed.

    If the NB players you are 'quoting' don't know that's what their class is good at, then it is no wonder they are underperforming.
    Edited by byrom101b16_ESO on August 3, 2015 1:14PM
  • RoamingRiverElk
    RoamingRiverElk
    ✭✭✭✭✭
    Sorc shields get weaker the more enemies there are. And in IC, there are plenty of NPCs *also* hitting the players in addition to enemy players.

    Let's look at cloak then, however... Remove four incoming attacks, get invisibility so can't be attacked without being hit with AOE, and any NPCs aggroed immediately stop chasing - that is, those whose aggro one already hasn't avoided by running past them with cloak.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    First they need to fix the bug with the battle spirit scaling and the 2 wards (as well as quick recovery), then we can make a better assumption aboit actual balance imo.

    Regarding the stamina class morphs @sabresandiego_ESO i remember all non weapon stamina abilities, like vigor and trap beast to be affected by silence, but i am not sure at the moment.

    Armor penetration is indeed an issue atm.

    Concerining skills dealing more damage than intended, some skills with %modifiers based on certain conditions (like biting jabs nearest enemy bonus) are partially not affected by battle spirit, similar to the 2 wards. I am not sure how that works with executes at the moment.
    Jo'Khaljor
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
    Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.

    Just because some people can make the cloak work does not make it OP. You roll a nightblade on PTS and try the overpowered cloak. The NPCs uncloak you. Players nearby using a pot uncloak you (yes, still, and that is a good thing). Players using radiant uncloak you.

    As opposed to your theoretical view, making the cloak work is something that needs a wide open area, because the trick is not to go invisible, the trick is to use the 2.5 seconds of invisibility to go where the opponent doesn't expect you to be.

    In a constricted environment like sewers, you do not have choices. One streak and your cloak is useless. One lightning cloud or eruption or spear and your cloak is useless.

    Now tell me again that you understand the game mechanics.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    Leandor wrote: »
    I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
    Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.

    Just because some people can make the cloak work does not make it OP. You roll a nightblade on PTS and try the overpowered cloak. The NPCs uncloak you. Players nearby using a pot uncloak you (yes, still, and that is a good thing). Players using radiant uncloak you.

    As opposed to your theoretical view, making the cloak work is something that needs a wide open area, because the trick is not to go invisible, the trick is to use the 2.5 seconds of invisibility to go where the opponent doesn't expect you to be.

    In a constricted environment like sewers, you do not have choices. One streak and your cloak is useless. One lightning cloud or eruption or spear and your cloak is useless.

    Now tell me again that you understand the game mechanics.

    The sewers certainly favour Sorcs more than the districts, but in both cases cloak is far superior to BE because of the NPCs.
    The only working counters to chase a NB are Piercing Mark and detection potions, one uses a potion cooldown (and costs gold ofc), the other one can only be used be the same class we are chasing.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Leandor
    Leandor
    ✭✭✭✭✭
    ✭✭
    @ToRelax and as I said, I disagree to that statement. Streak will still uncover, stun & damage a cloaked NB in IC. The "mobs" in the sewers are no obstacle per se (except for those damn banner boss mobs, curse them to eternity!) and we're not talking about eleventyone mobs here. A single streak is enough - nightblade cloaks near you, streak in his direction, uncovered, stunned and probably dead. You have a 100% chance of hitting him.

    As to the districts, from the limited experience I have there (PTS is just a test server and the meta will be different on live), this is more like the Arena gameplay than anything. It's all about "run in, fight, kill, die, run back in". With the size of the districts, I doubt this will change significantly. Cloak may be stronger than BE there, but I doubt it. The fast paced combat there favours both, cloak as defensive measure and BE as offensive measure.

    Chasing any target, sorc or nightblade or anything else, will most probably get you killed anyways, since getting separated from your own force means that you are in between the enemy force. Yes, my impression is that the districts ARE this small.
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Zsymon wrote: »
    Some problems are getting extremely exaggerated by some people. This is part of the problem why ZOS keeps making huge sweeping changes instead of balancing progressively. People scream and cry as if they're dying that something is too overpowered, and ZOS goes into panic mode to stop the banshee wailing.

    These people know ZOS reacts that way, which is exactly reason they do it.

    This kind of proves the fact ZOS obviously do not play their own game, otherwise they would be making the correct decisions based on their own experiences!
  • Teargrants
    Teargrants
    ✭✭✭✭✭
    ✭✭✭✭
    Leandor wrote: »
    @ToRelax and as I said, I disagree to that statement. Streak will still uncover, stun & damage a cloaked NB in IC. The "mobs" in the sewers are no obstacle per se (except for those damn banner boss mobs, curse them to eternity!) and we're not talking about eleventyone mobs here. A single streak is enough - nightblade cloaks near you, streak in his direction, uncovered, stunned and probably dead. You have a 100% chance of hitting him.

    As to the districts, from the limited experience I have there (PTS is just a test server and the meta will be different on live), this is more like the Arena gameplay than anything. It's all about "run in, fight, kill, die, run back in". With the size of the districts, I doubt this will change significantly. Cloak may be stronger than BE there, but I doubt it. The fast paced combat there favours both, cloak as defensive measure and BE as offensive measure.

    Chasing any target, sorc or nightblade or anything else, will most probably get you killed anyways, since getting separated from your own force means that you are in between the enemy force. Yes, my impression is that the districts ARE this small.
    Lol wut? This isn't 1.6 anymore, you won't kill anyone in 1 rotation. The NB will recover, apply heal & cloak again, and you're back to square one.

    Not only that, if you're using streak as the opener to find the NB, congrats you just gave him free CC immunity w/ a 1.5 sec stun that is so short he doesn't need to CC break.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • byrom101b16_ESO
    byrom101b16_ESO
    ✭✭✭✭✭
    Leandor wrote: »
    I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
    Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.

    Just because some people can make the cloak work does not make it OP. You roll a nightblade on PTS and try the overpowered cloak. The NPCs uncloak you. Players nearby using a pot uncloak you (yes, still, and that is a good thing). Players using radiant uncloak you.

    As opposed to your theoretical view, making the cloak work is something that needs a wide open area, because the trick is not to go invisible, the trick is to use the 2.5 seconds of invisibility to go where the opponent doesn't expect you to be.

    In a constricted environment like sewers, you do not have choices. One streak and your cloak is useless. One lightning cloud or eruption or spear and your cloak is useless.

    Now tell me again that you understand the game mechanics.

    Telling you anything is a waste of logic and time - you are blind to all but your own self-congratulatory circular logic.

    Everything above applies to all the other classes with far worse stealth.

    Now that obvious point is made (you do understand it don't you...?)I'll move on to more useful conversations thanks...
Sign In or Register to comment.