sabresandiego_ESO wrote: »Just making shields crittable won't solve the issue. A sorc with enough max magicka/spellpower and regen and enough points into bastion can literally spam hardened ward forever and never be killed. He never has to roll or block, so always has stamina to CC break as well. And can still bolt escape and LOS when things get hairy.
Everyone seems to be running healing ward and it's up to 75% stronger than intended, hardened ward is also stronger than intended now. Fixing that and the extra dps from crits is a significant difference.
byrom101b16_ESO wrote: »More nerf Sorc threads thinly disguised as something else?
Are we seeing a new tactic from the endless stamina NB nerfbatters?
Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.
I mean my pet monkey can do it.
I do wish these people would learn to play more and post less.
This only works against 1 opponent and the Sorc ends up doing no appreciable dps. Against 2 skilled enemies this is not sustainable on PTS.sabresandiego_ESO wrote: »byrom101b16_ESO wrote: »More nerf Sorc threads thinly disguised as something else?
Are we seeing a new tactic from the endless stamina NB nerfbatters?
Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.
I mean my pet monkey can do it.
I do wish these people would learn to play more and post less.
You cannot CC sorcs in their current state if they are played correctly, because they will always have enough stamina to break the CC. The reason this is the case, is because recasting shields over and over, as well as bolt escape, is enough defense to survive virtually any attack. This means that sorcs never have to use roll or block, or any stamina ability. This means 100% of their stamina regen always goes to CC break, which means they can always break CC no matter what.
If shield spam + bolt escape was not so overpowered, that sorcs had to throw in an occassional roll or block once in awhile, then the potential for them being CC locked would be there. Right now it isn't.
mike.gaziotisb16_ESO wrote: »
Everyone seems to be running healing ward and it's up to 75% stronger than intended, hardened ward is also stronger than intended now. Fixing that and the extra dps from crits is a significant difference.
How so if I may ask? Eveyone i know reported their Hardened Ward conisderably smaller due to the generic shield nerf.
sabresandiego_ESO wrote: »byrom101b16_ESO wrote: »More nerf Sorc threads thinly disguised as something else?
Are we seeing a new tactic from the endless stamina NB nerfbatters?
Or do you think they will finally learn to cc'd the Sorc and melt them before they can re-establish the shield that can now be critted, so they hit BE and are OOM and prey.
I mean my pet monkey can do it.
I do wish these people would learn to play more and post less.
You cannot CC sorcs in their current state if they are played correctly, because they will always have enough stamina to break the CC. The reason this is the case, is because recasting shields over and over, as well as bolt escape, is enough defense to survive virtually any attack. This means that sorcs never have to use roll or block, or any stamina ability. This means 100% of their stamina regen always goes to CC break, which means they can always break CC no matter what.
If shield spam + bolt escape was not so overpowered, that sorcs had to throw in an occassional roll or block once in awhile, then the potential for them being CC locked would be there. Right now it isn't.
sabresandiego_ESO wrote: »Killers blade is also inferior to executioner in almost every way, it needs improvement as right now its not worth slotting.
Merlin13KAGL wrote: »Turn in your cloak.
NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.
If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.
If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.
You are doing something horribly wrong.
Merlin13KAGL wrote: »Turn in your cloak.
NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.
If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.
If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.
You are doing something horribly wrong.
NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.
I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.
I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.byrom101b16_ESO wrote: »Merlin13KAGL wrote: »Turn in your cloak.
NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.
If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.
If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.
You are doing something horribly wrong.
NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.
I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.
No they aren't.
I have been discussing this at length with those who have been looking at this balance issue in particular.
BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.
They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.
Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.
IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
All classes are toned down on the PTS, but if you're unable to make it work - any class, if you're unable to make it work, you're doing something horribly wrong.I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.byrom101b16_ESO wrote: »Merlin13KAGL wrote: »Turn in your cloak.
NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.
If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.
If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.
You are doing something horribly wrong.
NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.
I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.
No they aren't.
I have been discussing this at length with those who have been looking at this balance issue in particular.
BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.
They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.
Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.
IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
Even nightblade players saying that NB is not as strong on PTS as you make them out to be because they tested it gets brushed aside with a generic "No they aren't".
But go on, this will improve the validity of your input!
I find it interesting that you doubt other peoples competency to criticize sorcerer based on the fact that "their signature indicates they play a nightblade as a main" while making it very clear in most of your posts that you have no understanding at all about the nightblade.byrom101b16_ESO wrote: »Merlin13KAGL wrote: »Turn in your cloak.
NB is king in IC right now, in every way, shape, and form. They are built for exactly this kind of environment.
If you'd simply CC more than once, Sorc would die. Multiple BE's lead to lower magicka pool, which leads to no shield, which leads to death.
If someone's min/maxing to have Magicka/Regen that high, their stamina pool/regen is nonexistent.
You are doing something horribly wrong.
NB are significantly under performing in PTS as compared to sorcs from my experiance, and from the experiances of everyone I have talked to. Magicka NB especially so.
I don't know if you have done much testing in PTS, because in live, what your describing as a counter to sorcs is perfectly valid and fine, but it just doesn't work well within the PTS environment.
No they aren't.
I have been discussing this at length with those who have been looking at this balance issue in particular.
BE is gimped beyond belief and of marginal use in a crowded PvE mob populated environment anyway. Most NB skills get BETTER in an urban 'just round the next corner' environment. NB's are the only class that can reliably get past nearly all mobs in stealth+++. So they can gank-camp areas others find much harder to access alone or in anything but large groups (which are obvious). They can escape the attention of others far too easily anyway - cloaking past mobs the non-NB fighting them cannot. Escaping is laughably easier for NB than any other class.
They are underperforming their 1.6+ iteration? Welcome to the club - everyone else who used high burst to win before the fight started is too.
Just because tactics have to change (as they do for all classes btw...) doesn't mean 'underperformance'.
IC is custom made to be a NB ganker's paradise, and no amount of opinion uttered by anyone to the contrary changes the facts of the matter.
Even nightblade players saying that NB is not as strong on PTS as you make them out to be because they tested it gets brushed aside with a generic "No they aren't".
But go on, this will improve the validity of your input!
Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.byrom101b16_ESO wrote: »I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.byrom101b16_ESO wrote: »I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
Just because some people can make the cloak work does not make it OP. You roll a nightblade on PTS and try the overpowered cloak. The NPCs uncloak you. Players nearby using a pot uncloak you (yes, still, and that is a good thing). Players using radiant uncloak you.
As opposed to your theoretical view, making the cloak work is something that needs a wide open area, because the trick is not to go invisible, the trick is to use the 2.5 seconds of invisibility to go where the opponent doesn't expect you to be.
In a constricted environment like sewers, you do not have choices. One streak and your cloak is useless. One lightning cloud or eruption or spear and your cloak is useless.
Now tell me again that you understand the game mechanics.
Some problems are getting extremely exaggerated by some people. This is part of the problem why ZOS keeps making huge sweeping changes instead of balancing progressively. People scream and cry as if they're dying that something is too overpowered, and ZOS goes into panic mode to stop the banshee wailing.
These people know ZOS reacts that way, which is exactly reason they do it.
Lol wut? This isn't 1.6 anymore, you won't kill anyone in 1 rotation. The NB will recover, apply heal & cloak again, and you're back to square one.@ToRelax and as I said, I disagree to that statement. Streak will still uncover, stun & damage a cloaked NB in IC. The "mobs" in the sewers are no obstacle per se (except for those damn banner boss mobs, curse them to eternity!) and we're not talking about eleventyone mobs here. A single streak is enough - nightblade cloaks near you, streak in his direction, uncovered, stunned and probably dead. You have a 100% chance of hitting him.
As to the districts, from the limited experience I have there (PTS is just a test server and the meta will be different on live), this is more like the Arena gameplay than anything. It's all about "run in, fight, kill, die, run back in". With the size of the districts, I doubt this will change significantly. Cloak may be stronger than BE there, but I doubt it. The fast paced combat there favours both, cloak as defensive measure and BE as offensive measure.
Chasing any target, sorc or nightblade or anything else, will most probably get you killed anyways, since getting separated from your own force means that you are in between the enemy force. Yes, my impression is that the districts ARE this small.
Thank you for proving my point. Saying that a class is op because theoretically, the environment would be perfect for a certein playstyle, is a very good proof of concept.byrom101b16_ESO wrote: »I explained myself with the painfully obvious observation that a close, urban ganking environment favours THE stealth class in the game and you think this is wrong?
Just because some people can make the cloak work does not make it OP. You roll a nightblade on PTS and try the overpowered cloak. The NPCs uncloak you. Players nearby using a pot uncloak you (yes, still, and that is a good thing). Players using radiant uncloak you.
As opposed to your theoretical view, making the cloak work is something that needs a wide open area, because the trick is not to go invisible, the trick is to use the 2.5 seconds of invisibility to go where the opponent doesn't expect you to be.
In a constricted environment like sewers, you do not have choices. One streak and your cloak is useless. One lightning cloud or eruption or spear and your cloak is useless.
Now tell me again that you understand the game mechanics.