So crit on damage shields...Rip Sun Shield.

  • Nifty2g
    Nifty2g
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    ✭✭✭✭✭
    Cinbri wrote: »
    Nifty2g wrote: »
    Farorin wrote: »
    I don't understand the arguing on this. To me it is simple, a change is being introduced to combat Sorcs stacking shields, this change is going to also make the templars shield worse, and considering it is also pretty crap to begin with, especially considering other shields around, such as sorc shield, that is where the complaint is. If the issue is with sorcs stacking shields, why is an already weak class with an already trash shield going to suffer a nerf as well?

    Praise the eight that there was at least one person who understood what I was saying.

    Its not a comparison to Hardened ward/Blazing shield. Hardened ward is still going to be a great damage shield while Sun shield and its morphs are just going to be a waste of an ability to have on your bar.

    You can say Templars have a healing tree but they also have a bad DPS tree (unless your stam) and a Tree that just doesn't know what it is (Is it a DPS tree? or a buff/debuff tree or is it a status effect tree?)

    With blazing shield being useless and even more useless when you can crit shields that leaves Templars with only one self buff, which is rune focus.

    And If you want to compare self buffs between sorcs/temps here you go:

    Templar-
    Blazing shield
    Rune focus

    Sorc-
    Ward
    Bound armor
    lightning form
    Defensive rune
    Surge
    Dark Exchange

    I'd also like to point out Templar are supposed to be melee/short range fighters while Sorcs stay away from the target and burst them down without ever getting near them, So shouldn't Templars have more self buffs?
    I don't think you know your class very much. Your post should look like this in terms of buffs.

    Templar
    Blazing Shield: Deals damage
    Puncturing Sweep: Heals you for 40% of the damage done.
    Vampires Bane: Gain Major Prophecy and decreases enemy movement speed by 40%
    Dark Flare / Solar Barrage: Grants Empower.
    Total Dark: Heals you, very OP if you use it properly.
    Repentance: FREE cast that restores stamina and gives you regen for all your stats.
    Purifying Ritual: Cleanses 2 harmful effects and heals you.
    Channeled Focus: Increases Armor and Spell Resistance and restores magicka

    Lets talk about Passives
    Burning Light: 25% chance to cause x magic damage when using Blazing Spear / Blazing Shield / Toppling Charge / Sweep / Javelin
    Illuminate: Grants Minor Sorcery (Stacks with Structured Entropy - Major Sorcery)

    As for saying Templars are supposed to be melee/short ranged. That's highly untrue based on your playstyle, Templar has the most open choices than any other class.

    Saying that you have no shields; Use Healing Ward on low health then heal yourself back to full and enjoy your 25k Shield just from that ability.
    Again all of this good on paper.
    Lets see how it is working on current 1.7:
    Blazing Shield: now 50% reduced coz Battle Spirit(BS). After expire dealing 50% less damage coz BS to player-target. 50% already reduced damage also mitigating by target armor. Double nerf.
    Puncturing Sweep: dealing 50% less damage coz BS, i.e. healing based on damage already lowered by this. Also second check - 40% healing recieving based on damage also mitigating by 50% heal reduction coz BS. Double nerf
    Vampire Bane, useless skill i prefer Reflective Light and this is nice skill indeed, but main part of it is DOT that not working vs damage shields, and 1.7 is all about it.
    Dark Flare - Empower not working with channeled skills, and main templar dd skills are channeled. Also Solar Barrage has stuck animation and just uneffective in compare with Spear Shards.
    Total Dark - nerf hammered for now http://forums.elderscrollsonline.com/en-GB/discussion/201565/revert-eclipse-cap-change/p1
    Repentance - good skill for group play but you need corpses for this free cast. And passive regeneration just meh, you will drink pots in serious fight anyway.
    Purifying Ritual - indeed on of the best templar skills, but again it is bugged and sometimes on IV version where it should dispel 5 effects, it is not dispelling even 2. If it will work as intended in 1.7 it would be nice.
    Channeled Focus is nice and must have for templars in 1.7.
    And best templar passives are Restoring Spirit, Focused Healing, rest are crap in compare with passives of other classes.
    I think i better go out of this theorycrafting.
    Tbh just sounds like you're salty against the class for no reason, going to be pointless to try and respond to you.
    Just remember it's all about the player in the end.
    #MOREORBS
  • Cinbri
    Cinbri
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    ✭✭✭✭
    Nifty2g wrote: »
    Cinbri wrote: »
    Nifty2g wrote: »
    Farorin wrote: »
    I don't understand the arguing on this. To me it is simple, a change is being introduced to combat Sorcs stacking shields, this change is going to also make the templars shield worse, and considering it is also pretty crap to begin with, especially considering other shields around, such as sorc shield, that is where the complaint is. If the issue is with sorcs stacking shields, why is an already weak class with an already trash shield going to suffer a nerf as well?

    Praise the eight that there was at least one person who understood what I was saying.

    Its not a comparison to Hardened ward/Blazing shield. Hardened ward is still going to be a great damage shield while Sun shield and its morphs are just going to be a waste of an ability to have on your bar.

    You can say Templars have a healing tree but they also have a bad DPS tree (unless your stam) and a Tree that just doesn't know what it is (Is it a DPS tree? or a buff/debuff tree or is it a status effect tree?)

    With blazing shield being useless and even more useless when you can crit shields that leaves Templars with only one self buff, which is rune focus.

    And If you want to compare self buffs between sorcs/temps here you go:

    Templar-
    Blazing shield
    Rune focus

    Sorc-
    Ward
    Bound armor
    lightning form
    Defensive rune
    Surge
    Dark Exchange

    I'd also like to point out Templar are supposed to be melee/short range fighters while Sorcs stay away from the target and burst them down without ever getting near them, So shouldn't Templars have more self buffs?
    I don't think you know your class very much. Your post should look like this in terms of buffs.

    Templar
    Blazing Shield: Deals damage
    Puncturing Sweep: Heals you for 40% of the damage done.
    Vampires Bane: Gain Major Prophecy and decreases enemy movement speed by 40%
    Dark Flare / Solar Barrage: Grants Empower.
    Total Dark: Heals you, very OP if you use it properly.
    Repentance: FREE cast that restores stamina and gives you regen for all your stats.
    Purifying Ritual: Cleanses 2 harmful effects and heals you.
    Channeled Focus: Increases Armor and Spell Resistance and restores magicka

    Lets talk about Passives
    Burning Light: 25% chance to cause x magic damage when using Blazing Spear / Blazing Shield / Toppling Charge / Sweep / Javelin
    Illuminate: Grants Minor Sorcery (Stacks with Structured Entropy - Major Sorcery)

    As for saying Templars are supposed to be melee/short ranged. That's highly untrue based on your playstyle, Templar has the most open choices than any other class.

    Saying that you have no shields; Use Healing Ward on low health then heal yourself back to full and enjoy your 25k Shield just from that ability.
    Again all of this good on paper.
    Lets see how it is working on current 1.7:
    Blazing Shield: now 50% reduced coz Battle Spirit(BS). After expire dealing 50% less damage coz BS to player-target. 50% already reduced damage also mitigating by target armor. Double nerf.
    Puncturing Sweep: dealing 50% less damage coz BS, i.e. healing based on damage already lowered by this. Also second check - 40% healing recieving based on damage also mitigating by 50% heal reduction coz BS. Double nerf
    Vampire Bane, useless skill i prefer Reflective Light and this is nice skill indeed, but main part of it is DOT that not working vs damage shields, and 1.7 is all about it.
    Dark Flare - Empower not working with channeled skills, and main templar dd skills are channeled. Also Solar Barrage has stuck animation and just uneffective in compare with Spear Shards.
    Total Dark - nerf hammered for now http://forums.elderscrollsonline.com/en-GB/discussion/201565/revert-eclipse-cap-change/p1
    Repentance - good skill for group play but you need corpses for this free cast. And passive regeneration just meh, you will drink pots in serious fight anyway.
    Purifying Ritual - indeed on of the best templar skills, but again it is bugged and sometimes on IV version where it should dispel 5 effects, it is not dispelling even 2. If it will work as intended in 1.7 it would be nice.
    Channeled Focus is nice and must have for templars in 1.7.
    And best templar passives are Restoring Spirit, Focused Healing, rest are crap in compare with passives of other classes.
    I think i better go out of this theorycrafting.
    Tbh just sounds like you're salty against the class for no reason, going to be pointless to try and respond to you.
    Just remember it's all about the player in the end.
    Nvm, i described how Templar skills working on current pts, dont blame me for sound salty, its not my fault if this is depressive to read. Ok, have a nice day.
    Edited by Cinbri on August 2, 2015 3:19PM
  • Armitas
    Armitas
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    Sorc shields, DK shields, temp shields are all different. These easy mode blanket nerfs do not fit the problem! It's like setting fire to a field to kill 1 weed. Buckle down and do your work and make precise fixes instead. You are not helping Cyrodiil by going in there swinging a giant club to maybe hit a small problem.

    I use 1 shield, you get that right, 1 shield. AS IT IS it can be 1 shotted with damage in remainder without a crit. How does this nerf fit me? How is this best for me as a non shield stacker. Why not fix shield stacking instead? Do you know why we are back into this shield stacking meta in the first place? ... it's because you wrecked light armor; what did you expect to happen besides a max exodus to stamina and shield stacking.

    If you want to put an end to cyrodiil keep setting whole fields on fire to stop a single plant. And please stop fixing metas by destroying one thing and buffing another thing into the new meta. When people are all using a certain thing it's not necessarily because it's too strong, it may just in fact be because everything else is severely lacking.

    50%? honestly is this really the extent to which you are willing to address specific problems?
    Edited by Armitas on August 2, 2015 3:23PM
    Retired.
    Nord mDK
  • tplink3r1
    tplink3r1
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    k2blader wrote: »
    k2blader wrote: »
    Erock25 wrote: »
    Erock25 wrote: »
    Why do you even posting this garbage when you say temp gets 5k damage shield while sorc gets 30k. Why lie and exaggerate like that where you're comparing temp with one shield versus sorc with three. Sorc shield is about 5k more than yours, so if you're gonna complain at least get the facts right.

    The only way a Templar can get close to a sorc with 3 shield is if they used Barrier, Sun shield, healing ward and annul. Sorcs wont even need barrier and will have more shields then a temp.

    I run with sorcs that still get 25-30k damage shields on the PTS, you might want to go back to math class if you think 25k damage shields are only 5k more then a 5k damage shield.

    You know sorc only has one class shield right? Why are you comparing sorcs shield stacking versus one templar shield. Why man? Why?

    Thank you @Erock25 . I think he also does not understand his class has a healing tree..

    A shield effectively increases your max health by the amount of the shield, even more without crits. A heal only replenishes your missing health. Apples and oranges.

    I'll leave out any fruit analogies and spell it out very clearly for you:

    Templars do not have Hardened Ward because Templars have a healing tree. Sorcs have Hardened Ward because they do not have a healing tree.
    So you are saying templar is OK because we have 5 abilities that together are stronger than Hardened Ward(a single ability)?
    Edited by tplink3r1 on August 2, 2015 3:20PM
    VR16 Templar
    VR3 Sorcerer
  • aco5712
    aco5712
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    Tankqull wrote: »
    Dracane wrote: »
    Erock25 wrote: »
    Why do you even posting this garbage when you say temp gets 5k damage shield while sorc gets 30k. Why lie and exaggerate like that where you're comparing temp with one shield versus sorc with three. Sorc shield is about 5k more than yours, so if you're gonna complain at least get the facts right.

    The only way a Templar can get close to a sorc with 3 shield is if they used Barrier, Sun shield, healing ward and annul. Sorcs wont even need barrier and will have more shields then a temp.

    I run with sorcs that still get 25-30k damage shields on the PTS, you might want to go back to math class if you think 25k damage shields are only 5k more then a 5k damage shield.

    The thing is, a Templar doesnt have to get close to Sorc shields, because you have your strong self heals.

    But #NerfHealingWard

    well his templar has the same 14k anulment shield as sorcs wich brings him to comparable 19k shields while still having a 10k instand BoL wich the sorc dont get so we have 30+k defense on the templar side with additional pbae dmg ws 25-30k defensive without any offensive side effects.

    wait wait wait....

    did this guy seriously just say templars have a 10k instant BoL heal....
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • bosmern_ESO
    bosmern_ESO
    ✭✭✭✭✭
    Nifty2g wrote: »
    Farorin wrote: »
    I don't understand the arguing on this. To me it is simple, a change is being introduced to combat Sorcs stacking shields, this change is going to also make the templars shield worse, and considering it is also pretty crap to begin with, especially considering other shields around, such as sorc shield, that is where the complaint is. If the issue is with sorcs stacking shields, why is an already weak class with an already trash shield going to suffer a nerf as well?

    Praise the eight that there was at least one person who understood what I was saying.

    Its not a comparison to Hardened ward/Blazing shield. Hardened ward is still going to be a great damage shield while Sun shield and its morphs are just going to be a waste of an ability to have on your bar.

    You can say Templars have a healing tree but they also have a bad DPS tree (unless your stam) and a Tree that just doesn't know what it is (Is it a DPS tree? or a buff/debuff tree or is it a status effect tree?)

    With blazing shield being useless and even more useless when you can crit shields that leaves Templars with only one self buff, which is rune focus.

    And If you want to compare self buffs between sorcs/temps here you go:

    Templar-
    Blazing shield
    Rune focus

    Sorc-
    Ward
    Bound armor
    lightning form
    Defensive rune
    Surge
    Dark Exchange

    I'd also like to point out Templar are supposed to be melee/short range fighters while Sorcs stay away from the target and burst them down without ever getting near them, So shouldn't Templars have more self buffs?
    I don't think you know your class very much. Your post should look like this in terms of buffs.

    Templar
    Blazing Shield: Deals damage
    Puncturing Sweep: Heals you for 40% of the damage done.
    Vampires Bane: Gain Major Prophecy and decreases enemy movement speed by 40%
    Dark Flare / Solar Barrage: Grants Empower.
    Total Dark: Heals you, very OP if you use it properly.
    Repentance: FREE cast that restores stamina and gives you regen for all your stats.
    Purifying Ritual: Cleanses 2 harmful effects and heals you.
    Channeled Focus: Increases Armor and Spell Resistance and restores magicka

    Lets talk about Passives
    Burning Light: 25% chance to cause x magic damage when using Blazing Spear / Blazing Shield / Toppling Charge / Sweep / Javelin
    Illuminate: Grants Minor Sorcery (Stacks with Structured Entropy - Major Sorcery)

    As for saying Templars are supposed to be melee/short ranged. That's highly untrue based on your playstyle, Templar has the most open choices than any other class.

    Saying that you have no shields; Use Healing Ward on low health then heal yourself back to full and enjoy your 25k Shield just from that ability.

    Purging and healing are not self buffs. I also forgot the increased regen by repentance/radiant aura (my B). Buffs are things that increase damage, increase max hp, increase armor/resistance, reduce damage taken, etc.

    Templars: 4
    Blazing shield (damage shield)
    Vampires bane (spell crit)
    Rune focus (armor, spell resist)
    Repent (recovery)

    Sorcs: 6
    DK: 6 (7 depending on morph)
    NB: 7

    Templars still have the least self buffs along with the least CC.
    ~Thallen~
  • Snit
    Snit
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    With the overflow bug, small shields (like the new one from frost staffs) could do more harm than good. You lose all your mitigation on the whole strike.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • xaraan
    xaraan
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    Another big part of the problem is the duration of the templar shield.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Soris
    Soris
    ✭✭✭✭✭
    Tankqull wrote: »
    Dracane wrote: »
    Erock25 wrote: »
    Why do you even posting this garbage when you say temp gets 5k damage shield while sorc gets 30k. Why lie and exaggerate like that where you're comparing temp with one shield versus sorc with three. Sorc shield is about 5k more than yours, so if you're gonna complain at least get the facts right.

    The only way a Templar can get close to a sorc with 3 shield is if they used Barrier, Sun shield, healing ward and annul. Sorcs wont even need barrier and will have more shields then a temp.

    I run with sorcs that still get 25-30k damage shields on the PTS, you might want to go back to math class if you think 25k damage shields are only 5k more then a 5k damage shield.

    The thing is, a Templar doesnt have to get close to Sorc shields, because you have your strong self heals.

    But #NerfHealingWard

    well his templar has the same 14k anulment shield as sorcs wich brings him to comparable 19k shields while still having a 10k instand BoL wich the sorc dont get so we have 30+k defense on the templar side with additional pbae dmg ws 25-30k defensive without any offensive side effects.

    Templar can have 10k BoL heal outside of Cyro yes. But at the same time, restro staff cone heal is almost same as BoL and it hits 6 target just saying . Then you have Healing Ward which is 10 times more powerful than BoL.

    I dont get this "BUT TEMPLARS HAVE FLASH HEAL" argument. You people are either dont know a sh*t about this game or you just ignore everything.

    /edit wrong quote
    Edited by Soris on August 2, 2015 6:19PM
    Welkynd [Templar/AD/EU]
  • Tonturri
    Tonturri
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    Zsymon wrote: »
    Maybe a solution would be to change Healing Ward to a burst heal rather than a damage shield.

    Tho I'm not sure how they could make it different enough from Breath of Life/Honor the Dead.
    Switch the two effects. Currently (healing ward at least) gives a small heal and massive shield when at low heath. Make it gives a massive heal and a small shield instead. Same thing for Ward Ally, except the massive heal at low health is applied to a nearby ally and yourself. I dunno, maybe toss in a 1-5% damage taken reduction for 5 sec after the shield expires to make it a little different, or AoE heal when the shield bursts, or shield heals another nearby ally for x% when the shield expires. Heck maybe add a cleanse somewhere that gives a small heal if it doesn't cleanse, if all the other ideas aren't appealing.

    Another possibility is to make whatever version of the spell we end up with to reduce the damage of <x> incoming blows by <y%>. Adjust x and y as needed to balance. Remove the effect that heals when the shield expires. And so on and so forth, lots of possibilities.

    Mind you, I'm just tossing out ideas. There are lots of ways to mitigate damage without a shield or flat healing.


  • Hiero_Glyph
    Hiero_Glyph
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    Zsymon wrote: »
    A shield effectively increases your max health by the amount of the shield, even more without crits. A heal only replenishes your missing health. Apples and oranges.

    No it doesn't increase your max health by the amount of the shield, because shield health is received unmitigated, while normal health receives full mitigation. There is so much false claims on this forum it is staggering.

    It is also true that Sorc shields are only about 5K stronger than Templar shields, because Healing Ward is not a Sorc skill, and the only reason Sorcs can stack so high is because of Healing Ward, which is available to Templars too.

    People also seem to forget Healing Ward is only so strong when your health is in execute range. But yes currently Healing Ward is bugged, and that has nothing to do with Sorcs.

    If you want to argue the finer points then include the fact that shields cannot be critted and can be replenished before expiring or being consumed. Shields can also be stacked, so even without mitigation they provide a ton of protection.
  • FireCowCommando
    FireCowCommando
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    All other arguments aside, is there even one person in this thread that feels blazing shield is still viable in IC? Anyone? Why?
  • danno8
    danno8
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    All other arguments aside, is there even one person in this thread that feels blazing shield is still viable in IC? Anyone? Why?

    No.

    Even in Heavy Armor with over 30k health my BS gives me a 4500 shield for roughly the same magika cost as a BoL (around 4900 heal base which can crit btw). And the HP restored is going to be mitigated damage unlike BS.

    The offensive side is comical thanks to the double nerf effect so the shield, when popped, hits for...1100 damage. lol :(.

    Radiant Ward is way better now, since it is almost the same damage, but up front, with a bigger shield and it costs less to boot. Although it is pretty useless now also compared to just using a heal instead.
    Edited by danno8 on August 2, 2015 8:28PM
  • Soris
    Soris
    ✭✭✭✭✭
    4k shield, 1k damage on naked players. Pretty effective isn't it?
    Welkynd [Templar/AD/EU]
  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    danno8 wrote: »
    All other arguments aside, is there even one person in this thread that feels blazing shield is still viable in IC? Anyone? Why?

    No.

    Even in Heavy Armor with over 30k health my BS gives me a 4500 shield for roughly the same magika cost as a BoL (around 4900 heal base which can crit btw). And the HP restored is going to be mitigated damage unlike BS.

    The offensive side is comical thanks to the double nerf effect so the shield, when popped, hits for...1100 damage. lol :(.

    Radiant Ward is way better now, since it is almost the same damage, but up front, with a bigger shield and it costs less to boot. Although it is pretty useless now also compared to just using a heal instead.

    1.1k when you are hitting the upper limit for reasonable health pool... factor in animation time and most players are going to passively regen enough health to counter its effect -_-''

    Doesn't sound promising so far.
    Edited by FireCowCommando on August 2, 2015 8:46PM
  • bosmern_ESO
    bosmern_ESO
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    All other arguments aside, is there even one person in this thread that feels blazing shield is still viable in IC? Anyone? Why?

    I've tried using blazing shield and Radiant ward multiple times in IC and it usually break before I could even cast another ability because of DoTs, or just getting attacked by another person, I never actually see the shield on my health bar unless I'm not fighting something.
    ~Thallen~
  • timidobserver
    timidobserver
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    Erock25 wrote: »
    Why do you even posting this garbage when you say temp gets 5k damage shield while sorc gets 30k. Why lie and exaggerate like that where you're comparing temp with one shield versus sorc with three. Sorc shield is about 5k more than yours, so if you're gonna complain at least get the facts right.

    I think the point of posting it is that I haven't heard many complaints about Blazing Shield since what November of last year? The shield that everyone is finding a problem with is the Sorc shield. Blazing shield is just a casualty in all of the shield nerfing that is going on.
    Tankqull wrote: »
    sorcs have no shield that lasts longer than 5 sec while beeing attacked either so whats the problem again?

    btw you should start to recognize that healing ward is by far the most powerfull shield out there. wich is acessable to every body

    U82TiGU.jpg <- 30k shield by my templar, yeah compleatly unworthy and unstackable ^^

    Actually the duration on hardened ward is more of an advantage than you are giving it credit for. It is much easier to shield stack and mount an effective offense at the same time when your shields are huge and also have a long duration. After the time taken to actually cast the shields, we are going to get maybe 3-4 seconds to attack before having to refresh.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • FireCowCommando
    FireCowCommando
    ✭✭✭✭✭
    I had a semi crazy idea, since ZoS is staying as far away from balancing shields against each other. Why not go a different way:

    Blazing shield is without question lack luster. Would it be crazy to have it remove 1 negative effect on cast? Self cleanse only of course, no one else. It actually fits the class reasonably well. Granted it would counter the 1 guy in the back hiding with a coldfire fire siege, but maybe thats not such a bad thing.
    Edited by FireCowCommando on August 2, 2015 8:52PM
  • danno8
    danno8
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    ✭✭✭✭✭
    I had a semi crazy idea, since ZoS is staying as far away from balancing shields against each other. Why not go a different way:

    Blazing shield is without question lack luster. Would it be crazy to have it remove 1 negative effect on cast? Self cleanse only of course, no one else. It actually fits the class reasonably well. Granted it would counter the 1 guy in the back hiding with a coldfire fire siege, but maybe thats not such a bad thing.

    BS is off my bar for sure now, the fact that it will be crittable soon is quite frankly after the fact - it was already a dead skill. The triple nerf in 1.6 and now a double nerf in 1.7 have killed it. I don't think a purge would help as it wouldn't convince me to take Purifying off my bar.

    The tough part with Templar is trying to find something else to put on your bar that isn't a channel or cast time as they are just too easily avoidable/exploitable in PvP.
  • ArgoCye
    ArgoCye
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    I am pleased about the crit damage to shields; however, BS is kinda useless even now. Maybe ZoS should make it hit for more - like it did in the early days so it is more offensive than defensive.
  • blabafat
    blabafat
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    Yep Sun shield is already dead :(
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Hiero_Glyph
    Hiero_Glyph
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    blabafat wrote: »
    Yep Sun shield is already dead :(

    For the sake of curiosity are you replacing it with Healing Ward, or have you gone back to stacking HoTs as a form of mitigation?
  • danno8
    danno8
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    ArgoCye wrote: »
    I am pleased about the crit damage to shields; however, BS is kinda useless even now. Maybe ZoS should make it hit for more - like it did in the early days so it is more offensive than defensive.

    What they could do, if they don't want a separate skill for PvP from PvE, is to decouple the damage from the shield size.

    So it would be the same shield size mechanic based on health, but then just have it do a flat amount of magic damage on exploding which scales based on magicka/spell power.

    This way you have a strong shield whos damage is weaker unless you invest in spell power/magicka, or good damage that gets weaker if you start investing in health. You know, proper balance.
    Edited by danno8 on August 4, 2015 1:08AM
  • timidobserver
    timidobserver
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    How the mighty have fallen.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • aco5712
    aco5712
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    danno8 wrote: »
    ArgoCye wrote: »
    I am pleased about the crit damage to shields; however, BS is kinda useless even now. Maybe ZoS should make it hit for more - like it did in the early days so it is more offensive than defensive.

    What they could do, if they don't want a separate skill for PvP from PvE, is to decouple the damage from the shield size.

    So it would be the same shield size mechanic based on health, but then just have it do a flat amount of magic damage on exploding which scales based on magicka/spell power.

    This way you have a strong shield whos damage is weaker unless you invest in spell power/magicka, or good damage that gets weaker if you start investing in health. You know, proper balance.

    ummm have you heard of radiant ward?
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
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    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • blabafat
    blabafat
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    blabafat wrote: »
    Yep Sun shield is already dead :(

    For the sake of curiosity are you replacing it with Healing Ward, or have you gone back to stacking HoTs as a form of mitigation?

    I'm still using it. Radiant Ward morph.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • danno8
    danno8
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    aco5712 wrote: »
    danno8 wrote: »
    ArgoCye wrote: »
    I am pleased about the crit damage to shields; however, BS is kinda useless even now. Maybe ZoS should make it hit for more - like it did in the early days so it is more offensive than defensive.

    What they could do, if they don't want a separate skill for PvP from PvE, is to decouple the damage from the shield size.

    So it would be the same shield size mechanic based on health, but then just have it do a flat amount of magic damage on exploding which scales based on magicka/spell power.

    This way you have a strong shield whos damage is weaker unless you invest in spell power/magicka, or good damage that gets weaker if you start investing in health. You know, proper balance.

    ummm have you heard of radiant ward?

    Yes, yes I have.

    But my point was to try to get Blazing Shield back to the proper balance of defense/offense, since Radiants' offensive capabilities are terrible.

    Radiant is suppose to be the more defensive of the 2 morphs, but it fails at that pretty hard, seeing as how being surrounded by 5 enemies will net you a grand total of 5% more shield (compared to BS). Hmmm let's see...4200 shield as apposed to 4000?

    Now they could just bump up the damage of Radiant for sure, that would work too, and do something completely different with BS. I'd be all for that. Chances are though they would add something terrible with conditions and prerequisites...
  • danno8
    danno8
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    Another possibility (I know, ANOTHER possibility right? Like there aren't enough suggestions) is to bump Radiant Shields bonus up from 5% per enemy to 10%. The current +1% bonus is just meaningless even if you are surrounded by 10 enemies. Going from a 4k shield to a 4.4k shield compared to Blazing Shield is just so...what's lower than "meh"?

    Blazing Shield could have no bonus at all, but it would now have a damaging aura that does 1k damage per second for 6 seconds, delivering any remaining damage all at once if the shield is popped.
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