Not bad proposal but it will be too much coding for ZoS. They dont like this. Also they will need to try to fix it every patch because it will be buggy. It is much easier to stop regen and that guy Eric will think that the problem is solved. Also when they showed us the IC video - there is no tank in their group fight.kkravaritieb17_ESO wrote: »They should just add a progressive stam regen penalty the longer you hold block so you can block when you want to but not permanently.
Personofsecrets wrote: »I just saw that you were interested in how tanks do in trials so I figured I would post this video.
The following video involved, to the best of my knowledge, a tank that let down block in order to attack for a ultimate generation buff (which doesn't have to be done, but maybe that was the case on the 1.6 PTS, or maybe they just wanted to try it).
Pay very close attention to the tank at about the 2 minute 20 second mark.
https://youtu.be/ZcntMLJ8ir0?t=120
Not bad proposal but it will be too much coding for ZoS. They dont like this. Also they will need to try to fix it every patch because it will be buggy. It is much easier to stop regen and that guy Eric will think that the problem is solved. Also when they showed us the IC video - there is no tank in their group fight.kkravaritieb17_ESO wrote: »They should just add a progressive stam regen penalty the longer you hold block so you can block when you want to but not permanently.
We are going to see a massive rise in magicka builds, after which magicka spells will get hit with even more penalties, after which people will just give up and quit. The dev team is on a crusade to destroy gameplay and enjoyment. I'm sure they don't want to ruin their own game, but that is what they are doing if they keep going this route.
Personofsecrets wrote: »I just saw that you were interested in how tanks do in trials so I figured I would post this video.
The following video involved, to the best of my knowledge, a tank that let down block in order to attack for a ultimate generation buff (which doesn't have to be done, but maybe that was the case on the 1.6 PTS, or maybe they just wanted to try it).
Pay very close attention to the tank at about the 2 minute 20 second mark.
https://youtu.be/ZcntMLJ8ir0?t=120
The root is so 1.1. It was a long time ago. Now when you jump on a group there are at least 2-3 players who spam purge all the time.I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.
Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.
OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace impenetrable Completely ignoring your armor and doing 8k a hit.
I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.
PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!
I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.
Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.
OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace impenetrable Completely ignoring your armor and doing 8k a hit.
I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.
PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!
you could get creative :P
https://www.youtube.com/watch?v=h9gmFcDD3LM
LOL, that's awesome, sorcs are the best tanks in the game, GG ZOS!
and you were not even using lightning form there, nice
Haha lol lightning form is only for passive DPS ;D I play a sorc tank in live, believe me, lightning form is useless for tanking. anyone who approaches a sorc tank like they do a DK are going to be severely disappointed.
Stalwart385 wrote: »Im starting to adapt to the change. Granted I havent ran any trials yet, only the new vet dungeons a few times. I have found that I end up staring at my resource bars alot more than I used to. Ill forget to taunt becuase im engrossed with balancing my health mana and stamina.
In pvp I haven't noticed a huge difference in how I play. PvE has been a drastic change, more annoying than fun imo. True on live a tank can taunt one big guy, stand there the whole fight blocking and say he did his job. I tried to do much more, controling the whole battle. If you tank the serp and manti at the same time in SO HM, dont tell me its boring. In pts I feel my role is reduced down to only tanking and standing there. That alone is this big resource mini game where a lot of trust must be placed on your healer. I dont know if thats good for the game, but I miss being the overwatcher for the party, controling the flow of the battle. Now im so focused on my stats, I have no idea what everyone else is doing. Hopefully Ill become more comfortable with it in time and can watch my dps and healer more. For now I can only say Ive been annoyed that I cant do what I used to for my group.
Ill fully adapt but I dont think tanking will ever be the same. Tanking is now more about dependence and self preservation, what I used to strive to be the polar opposite of.
you could get creative :P
https://www.youtube.com/watch?v=h9gmFcDD3LM
then why not also stop regen while doing damage or healing?
if tanks cannot regen while. . .tanking then why not also remove the ability for healers to regen while healing, and dps to regen while doing damage. they can do the same thing and fit in some heavy attacks. im sure they will have to. . .L2P. . .(snicker) at first but it will be more "fun" im sure.
I would like to point out that the reason most tanks block is the fact that 50% damage mitigation is not enough to actually "tank" stuff and your are required to block to cut down damage to reasonable tank levels. for instance the well known manticore that even capped at 50% mitigation can still one shot. I would be fine with blocking being changed to situational if the content was designed for it to be, its not though.
perhaps if blocking has been overall too cheap and heavy armor requires more tankiness replace the 5 set bonus with a flat damage reduction bonus (like nord etc.) that's like 10/20% at rank 1/2 this makes tanking without holding block more viable and block more expensive. . .notice how I shifted power there instead of knee jerk 0 RECOVERY WHILE BLOCKING!!
my original idea to reduce all regens for everyone to 0 was obviously in an attempt to show how STUPID the current change is, but I would find it hilarious and now be fairly unsurprised if ZOS was like "that's not a bad idea. . ."
CaptainObvious wrote: »Realistically, they should just have any ability use remove block status and the only way to re-engage it would be by a fresh right click.
Have it prevent block casters by canceling all of their attacks when they reassert block. You will have characters that look like they are having seizures for a while, but it would be a more direct solution to the problem.
The question is whether resource cost should be before or after usage. There are abilities that the cost can be canceled out of when you reflex block/cancel.
If you have any lag at all (which is fairly common), you can not release block at anytime, since lag might make you miss that critical block.
If something is broken in PvP, you don't break PvE to fix it!
Tanks holding block in PvE is NOT "problematic". Not at all. .
If you think tanking is only about holding block and taunting and you think this is "boring", well you are doing it wrong! Tanking is so much more than that. If this change makes it to live server, then, yes that is exactly what will happen! Tanks will only be able to hold block and taunt and nothing else, cause we will be too scared to use our resources for anything else.
Releasing block at the wrong moment means you can get one-shot. If you have any lag at all (which is fairly common), you can not release block at anytime, since lag might make you miss that critical block.
If something is broken in PvP, you don't break PvE to fix it!
Tanks holding block in PvE is NOT "problematic". Not at all. .
Yes, it is.
You are not supposed to taunt & tank everything as a tank, that makes the gameplay extremely boring not only for tanks, but for DPS & Healer characters. Everything becomes a "taunt that, taunt this, rest AoE & healer spam heals", which was boring enough to drive most of the hardcore PvErs I knew away from the game.If you think tanking is only about holding block and taunting and you think this is "boring", well you are doing it wrong! Tanking is so much more than that. If this change makes it to live server, then, yes that is exactly what will happen! Tanks will only be able to hold block and taunt and nothing else, cause we will be too scared to use our resources for anything else.
Releasing block at the wrong moment means you can get one-shot. If you have any lag at all (which is fairly common), you can not release block at anytime, since lag might make you miss that critical block.
Oh that's right, you currently also deal damage and heal as a tank, then defend how it's "balanced" on the forums that you can do all that while infinitely mitigating 90% of damage coming from 5-20 enemies.
You are not supposed to deal damage or heal as a tank, you're supposed to tank the few dangerous enemies that hit hard.
Now, whether there's enough tanking oriented skills in the game is another matter.