GhostShadows wrote: »MaximusDargus wrote: »
everytime i do wat u said, and stop block on bosses i get hit cause i dont blcok nk on time, is not a l2p problem is a server latency problem.
"Everyone on PTS ive talked to loves this change. " if i belived u talk with any1, i would tell u that ur talking with rong ppl
"everytime i do wat u said, and stop block on bosses i get hit cause i dont blcok nk on time"
... uhh... yeah that would be the definition of a learn to play issue. Yes there can be lag but there is a high chance that your just not that good in PVE and need to adjust.
theres a chance even biger that ur a pvp dps that think have a block breack on skill bar a waste of a slot and is hapy with this change, for me is a even biger l2p problem.
if i see boss skill few ms after he realy hit, i can block right on time in my pc and in server 1 ms late, that for u is a l2p problem, for me is a latency problem we dont need agree in everything, i also thnink ur a *** and for sure u dont agree!!!
Keep the no-regen-while-blocking bit, but give S&B + 5pc heavy armor some compensating stamina love so they can work it a little better. Tanks should still need to think about when to block more as it's better for the health of the game, but it shouldn't be quite so punitive to them specifically.
Personofsecrets wrote: »Keep the no-regen-while-blocking bit, but give S&B + 5pc heavy armor some compensating stamina love so they can work it a little better. Tanks should still need to think about when to block more as it's better for the health of the game, but it shouldn't be quite so punitive to them specifically.
This is me thinking about blocking on Live.
1. Is there an enemy? check
2. Could it quickly kill me? check
3. Could it do unnecessary harm that would make the healer struggle? check
4. Okay, Block
This is me thinking about blocking on PTS
1. Is there an enemy? check
2. Could it quickly kill me? check
3. Could it do unnecessary harm that would make the healer struggle? check
4. Okay, Block
5. Oh wait, I can't and am dead now.
Personofsecrets wrote: »Keep the no-regen-while-blocking bit, but give S&B + 5pc heavy armor some compensating stamina love so they can work it a little better. Tanks should still need to think about when to block more as it's better for the health of the game, but it shouldn't be quite so punitive to them specifically.
This is me thinking about blocking on Live.
1. Is there an enemy? check
2. Could it quickly kill me? check
3. Could it do unnecessary harm that would make the healer struggle? check
4. Okay, Block
This is me thinking about blocking on PTS
1. Is there an enemy? check
2. Could it quickly kill me? check
3. Could it do unnecessary harm that would make the healer struggle? check
4. Okay, Block
5. Oh wait, I can't and am dead now.
So maybe encounters need to be tweaked to include less one shot mechanics on tanks. Nobody said it's perfect, but the game rewarding you for mindlessly holding a button all game is silly. More thought needs to go into the process.
It sounds like you need to L2P , being salty wont get you anywhere cause you cant perma block anymore. It was broken, they fixed it. Learn to work around it and play the game its supposed to be played and use your knoggin.
Get on PTS , Everyone says its fine. You can still regen a ton of stam without block and block when you actually need to and not just hold it down like a noob.
See, I fixed your problem.
Plaid13ub17_ESO wrote: »This change is just as bad as i expected it to be. It puts a severe limit on what tanks can do. 100% loss of stam regen is just way too far. Removing the ability for a tank to fight isnt fun for anyone except the dps players killing them in pvp.
Maybe adding a buff to the taunts in game could fix the pvp problem. Make it so when you block targets you have taunted you gain back stamina.
Or change it to 25%- 50% reduction in stam regen while blocking.
Right now this massive nerf favors DK and NB tanks and pushes templar and sorc tanks way down on the list of desired classes for tanks.
Every other role in the game can stack enough regen to never stop fighting or healing. Why should it be any different for tanks?
Why do tanks get punished for doing what the role is built to do? Healers dont get punished for healing dps dont get punished for doing damage why do tanks get punished for mitigating damage?
This nerf made no sense when it was first announced and it makes absolutely no sense now that its on the test server and we can see how bad it really is. It is not the end of the world for DK or NB tanks. and i have tested both. But my templar tank does suffer badly because of it and my sorc tank already had issues with stamina management to start with havnt no class abilty at all to refill or regen stam. Now with the change to the self healing on sorcs the sorc tank heals are far worse since they no longer trigger off dots.
Tanks are already the least played role by a long shot. Do we really need anything to make them even less popular? They already have no place in pvp since they do no real damage and anyone can out heal the low damage a true tank does. (talking real tanks here not dps in heavy armor with a shield that is a whole different problem!)
So maybe encounters need to be tweaked to include less one shot mechanics on tanks. Nobody said it's perfect, but the game rewarding you for mindlessly holding a button all game is silly. More thought needs to go into the process.
tpanisiakb16_ESO wrote: »
So maybe encounters need to be tweaked to include less one shot mechanics on tanks. Nobody said it's perfect, but the game rewarding you for mindlessly holding a button all game is silly. More thought needs to go into the process.
This argument for stamina regen I keep reading over and over again and it's clear to me you --and others -- have not played a tank or have not played on the PTS as a tank.
Right now, the ONLY THING TANKS CAN DO is hold block because they don't have enough stamina to roll-dodge, use other stamina requiring abilities, run, etc. because we're constantly stamina starved. If you think for half a second getting a heavy attack in is going to give us enough when paired against multiple enemies for several heavy-attack hitting moments you are so wrong. Stamina ALSO REGENS IN TICKS so when you drop your shield you are NOT GUARANTEED to get an instant regen stamina tick. TANKS ARE CONSTANTLY playing with RNGesus right now. Go taunt a couple of mobs and drop your shield and see how awesome your heavy armor is going to make you. Spoiler: it doesn't. It doesn't take long for a tank to die when being hit over and over again. At most he / she can take a couple of more smacks than your medium armor wearing buddy.
As of this moment, right now, on PTS is 100% more viable for me and my group to tackle trash packs with brawler, rally and vigor.
Let me state this again: Tanking on PTS has been reduced to ONLY dodging and flailing my pathetic sword around as much as I can. I am now a semi-transparent black blob with an enlarged heart that stand there holding block.
Personofsecrets wrote: »A possible solution would be to keep zero regeneration while blocking and put another passive in sword and shield line. While having a sword and shield equipped, when you block an attack you get major stm recovery which allows increase stm recovery when you drop your block. Kind of a slight catchup mechanic between blocking while still having to block selectively because if you don't block something you won't get the buff. This will assist PVEers in sustaining their their stm between blocking and help prevent perms-blocking in PVP because opposing Characters can try and prevent you from gaining the buff by fearing you or stunning you so they can attack and you won't be able to just hold block because even with the buff, your stm will only regenerate when your block is down.
Hey @Sykis , I want to thank you for offering a solution. I too think that tanks should be offered an incentive for things, such as, attacking. That being said, there is many situations that are very bad for tanks if the don't block even for a split second, so I don't think that tanks should be forced into, eventually, not blocking. I have a couple things to show and I hope to convey with them why releasing block and, therefore, the stamina regeneration nerf is dangerous and shouldn't make it to live.
That is from just yesterday. I got shocked by chain lightning, was forced into not blocking, and died quickly as the result.
Watch this video starting from 2:20https://youtu.be/ZcntMLJ8ir0?t=141
It is my understanding that the tank released block for an attack at the time they died.
Thank you for reading and I hope we can all come up with a change that incentivizes tanks to attack, doesn't force them into bad situations, and keeps them in balance with the damage mitigation change in PVP.
I'll tell you what, you can have stamina regen while blocking back if ZOS completely removes block casting and ultimate regen while blocking from the game.
Thats the problem in cyrodiil. zergs have 5-6 dks that just rush in holding block the entire time and spamming whip and talons then when everyone is nice and rooted without stamina (because in the infinite wisdom of ZOS talons doesn't give cc immunity) they just dragon leap.
OR how about those dual wield NB's that follow the DK's into a crowd and hold block and spam steel tornado with mace impenetrable Completely ignoring your armor and doing 8k a hit.
I think NO STAMINA REGEN WHILE BLOCKING is amazing and really hope that sos keeps it.
PLEASE KEEP NO STAMINA REGEN WHILE BLOCKING!!!
@Personofsecrets
You know, you could condense your posts to one instead of making three separate ones to reply me.
But the core of your posts seems to be this deep belief that tanks are supposed to be holding right mouse button & taunting the entire duration of the fight, and then doing whatever.
Well, this is no longer the case. You now have to use different abilities to augment your tanking, not your DPS or healing. Repentance, Helping Hands (passive), Siphoning Attacks etc...
One of the biggest errors I see tanks to in 1.7 (from the streams & videos I've seen) is that they still use abilities like Vigor, even when pretty much completely out of stamina.
I guess old habits die hard.
That's not to mention that many of the new boss mechanics etc in IC would be impossible if tanks could just taunt everything & hold right mouse button, and I'm certain future PvE content will be better thanks to this change.
P.S.
After seeing that latest screenshot you posted... You really should get more health, you're a "tank" after all. 17k hits should tickle, not kill you.
________________________________________________________________________________________
One thing though, just to provide constructive feedback:
I do wish there were more tanking abilities in this game, skills that would be purely defensive while not being heals or damage shields.
Personofsecrets wrote: »@Personofsecrets
You know, you could condense your posts to one instead of making three separate ones to reply me.
But the core of your posts seems to be this deep belief that tanks are supposed to be holding right mouse button & taunting the entire duration of the fight, and then doing whatever.
Well, this is no longer the case. You now have to use different abilities to augment your tanking, not your DPS or healing. Repentance, Helping Hands (passive), Siphoning Attacks etc...
One of the biggest errors I see tanks to in 1.7 (from the streams & videos I've seen) is that they still use abilities like Vigor, even when pretty much completely out of stamina.
I guess old habits die hard.
That's not to mention that many of the new boss mechanics etc in IC would be impossible if tanks could just taunt everything & hold right mouse button, and I'm certain future PvE content will be better thanks to this change.
P.S.
After seeing that latest screenshot you posted... You really should get more health, you're a "tank" after all. 17k hits should tickle, not kill you.
________________________________________________________________________________________
One thing though, just to provide constructive feedback:
I do wish there were more tanking abilities in this game, skills that would be purely defensive while not being heals or damage shields.
You are right! As a matter of fact, last night was stonefist, stonefist, stonefist, stonefist.
Thanks for helping making tank fun!
P.S.
My healer had been dead for 40 seconds. I'm the tank with the AA leader board spot. What about you?
Personofsecrets wrote: »@Personofsecrets
You know, you could condense your posts to one instead of making three separate ones to reply me.
But the core of your posts seems to be this deep belief that tanks are supposed to be holding right mouse button & taunting the entire duration of the fight, and then doing whatever.
Well, this is no longer the case. You now have to use different abilities to augment your tanking, not your DPS or healing. Repentance, Helping Hands (passive), Siphoning Attacks etc...
One of the biggest errors I see tanks to in 1.7 (from the streams & videos I've seen) is that they still use abilities like Vigor, even when pretty much completely out of stamina.
I guess old habits die hard.
That's not to mention that many of the new boss mechanics etc in IC would be impossible if tanks could just taunt everything & hold right mouse button, and I'm certain future PvE content will be better thanks to this change.
P.S.
After seeing that latest screenshot you posted... You really should get more health, you're a "tank" after all. 17k hits should tickle, not kill you.
________________________________________________________________________________________
One thing though, just to provide constructive feedback:
I do wish there were more tanking abilities in this game, skills that would be purely defensive while not being heals or damage shields.
You are right! As a matter of fact, last night was stonefist, stonefist, stonefist, stonefist.
Thanks for helping making tank fun!
P.S.
My healer had been dead for 40 seconds. I'm the tank with the AA leader board spot. What about you?
You're welcome, though you should really direct your thanks to ZOS.
They're finally making some good changes (only took them a year to reach that point, but whatever)
Let me reiterate though: I still wish there were wider arsenal of tanking skills, so it isn't just stonefist, stonefist, stonefist, stonefist (I do hope you remembered to throw taunt in between).
If your healer had been dead for 40 seconds, then why are you complaining about dying? It isn't your fault in that situation. And why did you bring that death up in the first place? I'm perplexed.
Oh, and I also got AA leaderboard spot for this week. I'm glad some people still find that "impressive", when you can reach it without hardmode even
Let's hope they bring some quality raid with Orsinium, so we can get a "true" test of skill in the game
Personofsecrets wrote: »Personofsecrets wrote: »@Personofsecrets
You know, you could condense your posts to one instead of making three separate ones to reply me.
But the core of your posts seems to be this deep belief that tanks are supposed to be holding right mouse button & taunting the entire duration of the fight, and then doing whatever.
Well, this is no longer the case. You now have to use different abilities to augment your tanking, not your DPS or healing. Repentance, Helping Hands (passive), Siphoning Attacks etc...
One of the biggest errors I see tanks to in 1.7 (from the streams & videos I've seen) is that they still use abilities like Vigor, even when pretty much completely out of stamina.
I guess old habits die hard.
That's not to mention that many of the new boss mechanics etc in IC would be impossible if tanks could just taunt everything & hold right mouse button, and I'm certain future PvE content will be better thanks to this change.
P.S.
After seeing that latest screenshot you posted... You really should get more health, you're a "tank" after all. 17k hits should tickle, not kill you.
________________________________________________________________________________________
One thing though, just to provide constructive feedback:
I do wish there were more tanking abilities in this game, skills that would be purely defensive while not being heals or damage shields.
You are right! As a matter of fact, last night was stonefist, stonefist, stonefist, stonefist.
Thanks for helping making tank fun!
P.S.
My healer had been dead for 40 seconds. I'm the tank with the AA leader board spot. What about you?
You're welcome, though you should really direct your thanks to ZOS.
They're finally making some good changes (only took them a year to reach that point, but whatever)
Let me reiterate though: I still wish there were wider arsenal of tanking skills, so it isn't just stonefist, stonefist, stonefist, stonefist (I do hope you remembered to throw taunt in between).
If your healer had been dead for 40 seconds, then why are you complaining about dying? It isn't your fault in that situation. And why did you bring that death up in the first place? I'm perplexed.
Oh, and I also got AA leaderboard spot for this week. I'm glad some people still find that "impressive", when you can reach it without hardmode even
Let's hope they bring some quality raid with Orsinium, so we can get a "true" test of skill in the game
I'm not complaining about dying so don't change the subject and pretend I was.
That is an image directed toward a very specific post for the purpose of showing when a tank isn't blocking, even for a split second, that they can easily get spiked down.
Personofsecrets wrote: »You also seem to be unaware about what I like to call RNG. Take a look at the hit that occurs right before the final slam. If you don't know why it is important, then don't make assumptions about the fight or what tanks should be doing - you were not there.
Personofsecrets wrote: »Whether the leader board is competitive or not is another story. But don't tell me how to do my job, especially when what I'm doing achieves results, and especially if you don't have experience achieving those results yourself. It is easy for one to push the boundaries of what everyone should be doing when that individual doesn't really know everyone is doing in the first place.
Personofsecrets wrote: »Personofsecrets wrote: »@Personofsecrets
You know, you could condense your posts to one instead of making three separate ones to reply me.
But the core of your posts seems to be this deep belief that tanks are supposed to be holding right mouse button & taunting the entire duration of the fight, and then doing whatever.
Well, this is no longer the case. You now have to use different abilities to augment your tanking, not your DPS or healing. Repentance, Helping Hands (passive), Siphoning Attacks etc...
One of the biggest errors I see tanks to in 1.7 (from the streams & videos I've seen) is that they still use abilities like Vigor, even when pretty much completely out of stamina.
I guess old habits die hard.
That's not to mention that many of the new boss mechanics etc in IC would be impossible if tanks could just taunt everything & hold right mouse button, and I'm certain future PvE content will be better thanks to this change.
P.S.
After seeing that latest screenshot you posted... You really should get more health, you're a "tank" after all. 17k hits should tickle, not kill you.
________________________________________________________________________________________
One thing though, just to provide constructive feedback:
I do wish there were more tanking abilities in this game, skills that would be purely defensive while not being heals or damage shields.
You are right! As a matter of fact, last night was stonefist, stonefist, stonefist, stonefist.
Thanks for helping making tank fun!
P.S.
My healer had been dead for 40 seconds. I'm the tank with the AA leader board spot. What about you?
You're welcome, though you should really direct your thanks to ZOS.
They're finally making some good changes (only took them a year to reach that point, but whatever)
Let me reiterate though: I still wish there were wider arsenal of tanking skills, so it isn't just stonefist, stonefist, stonefist, stonefist (I do hope you remembered to throw taunt in between).
If your healer had been dead for 40 seconds, then why are you complaining about dying? It isn't your fault in that situation. And why did you bring that death up in the first place? I'm perplexed.
Oh, and I also got AA leaderboard spot for this week. I'm glad some people still find that "impressive", when you can reach it without hardmode even
Let's hope they bring some quality raid with Orsinium, so we can get a "true" test of skill in the game
I'm not complaining about dying so don't change the subject and pretend I was.
That is an image directed toward a very specific post for the purpose of showing when a tank isn't blocking, even for a split second, that they can easily get spiked down.
So you just conveniently leave out that your healer had been dead for 40 seconds. Right.Personofsecrets wrote: »You also seem to be unaware about what I like to call RNG. Take a look at the hit that occurs right before the final slam. If you don't know why it is important, then don't make assumptions about the fight or what tanks should be doing - you were not there.
31727 damage, if all of those happened to hit at the exact same time (what I like to call bad RNG). Still survivable by tanks that spec for tanking, not for dealing a little bit DPS or healing as well. Get 36k~ health and you will survive even bad RNG.Personofsecrets wrote: »Whether the leader board is competitive or not is another story. But don't tell me how to do my job, especially when what I'm doing achieves results, and especially if you don't have experience achieving those results yourself. It is easy for one to push the boundaries of what everyone should be doing when that individual doesn't really know everyone is doing in the first place.
Who's saying I dont have experience achieving those results?
My first experiences are from last summer, 2014, when I was in a guild that got world 2nd (or 3rd) AA hardmode clear. That particular guild later broke down due to overall disappointing PvE experience.
And I know exactly what everyone is doing during our runs, that's part of being in one of the top 3 PvE guilds in the world.
Where is ZOS comments about zero stamina regen problem? Does they want to silently ignore it?
sabresandiego_ESO wrote: »