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110-150 Raw Materials To Craft ONE VR16 Item!?

  • PoseidonEvil
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    wait...where is this talk of them removing player crafted gear?
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  • Korozenn
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    wait...where is this talk of them removing player crafted gear?

    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    In other words, imagine being a crafter and you don't get any sort of bonus or reason to continue crafting your own equipment outside of cosmetic value and tempering. In other words, it is a change planned that will make crafting in-and-of-itself redundant.
  • OzJohnD
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    lol at requests to have an MMO not a grindfest !
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Ixtyr wrote: »
    You have GOT to be kidding me.

    jgTQ7.jpg

    1.) If mats were cheap like everything else. People wouldnt have as much to risk. This whole thing goes back to wanting you to stay in IC and risk losing every Tel Var Stone. By requiring you to buy more mats it forces you back into IC to continue farming and running the risk of being ganked.

    2.) How much you want to bet Tel Var Stones or atleast some sort of Tel Var Stone Booster Potion is going to be added to the store soon?

    Im not at all surprised by this.
    Edited by Korah_Eaglecry on July 30, 2015 3:54AM
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  • Nebthet78
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    The continued hoops we are being made to jump through to get the new motifs and then to find the mats on top of it are really beginning to turn me off of this game. There is no enjoyments of trying to find this crap because RNG is the devil and it hates me.
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  • Morvul
    Morvul
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    Troneon wrote: »
    Would you be ok with ZOS adding VR16 crafting materials to the crown store for "convenience" and so players can "skip" time and the grind by using real life money to achieve end game gear quicker?

    No I did not think you would, but I think that is the real reason behind these large amount of resources and large amount of time to get, so they can add something in the crown store later to make it quicker to achieve which then equals...=$$$

    I would not be surprised if you are right, and I certainly do not like that direction (but every free to play / buy to play game on the planet is moving in that direction)

    But: "buying" vet16 gear instead of the anyway easily obtainable vet15 gear gives you roughly the same boost as having 15 more champion points gives you (which you can already buy via the XP potions)
    just something to think about...
    Edited by Morvul on July 30, 2015 6:19AM
  • Molag_Crow
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    I'm glad. Never been a fan of games being easy in that sense. It's one of the reasons I quit WoW :p
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  • Knootewoot
    Knootewoot
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    RIP equipment crafting. They're also planning to remove the bonus you get from crafted items. Add the LUDICROUSLY INSANE amount of materials and crafting will be totally pointless. Everyone will just use whatever items they pick up.

    What bonus you refer to?
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  • Pompeyfluff
    So the difference in V14 to V16 gear looks small compared to the grinding required to get to V16? Is it even worth the work at all?

    Anyone seen any armour data yet? Is it the same for V16 armour levels?

    We all need to remember this is a test at the moment, not the release. I very much doubt they will go to the extreme number of materials seen in the image when it comes to actual launch.
  • Kozer
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    What crazy minded person decided that they should remove the bonus stats to crafted gear? WHY?!
  • starkerealm
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    Korozenn wrote: »
    wait...where is this talk of them removing player crafted gear?

    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    In other words, imagine being a crafter and you don't get any sort of bonus or reason to continue crafting your own equipment outside of cosmetic value and tempering. In other words, it is a change planned that will make crafting in-and-of-itself redundant.

    Except they're not.

    Right now crafted gear gets a blind +2 level bonus (or +1 VR bonus) when you make it. So your crafted level 10 gear is statistically the same as dropped level 12 gear... This is the same bonus you get from increasing it by quality, btw. So a crafted level 10 green is statistically the same as a dropped level 10 blue.

    After 1.7, dropped gear is also getting that blind +2 level/+1VR bonus. So crafting is losing that small edge.
  • daemonios
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    So... I spend MONTHS researching traits so I can have 9 traits in every single piece of gear, and not only can basically anyone craft the new end-game gear (5 traits required, from what I've been reading, which given the progression of research times is FAR less than what it takes to get 9)? And on top of that there's an insane grind to get the materials? Nice way to reward dedicated crafters...

    I can understand that you'd need to farm for new gear after a new content update. What I can't understand is the scale of this grind. Do they not want people to focus on playing? The two new VR levels should be obtainable within a day or two, a week tops if you don't have much time. Then you grind for months to make VR16 gear before you can finally focus on playing the content. This makes no sense to me.

    And please don't say there's little advantage to VR16 gear over VR15 or 14. That is irrelevant. It's normal to want to have the best you can use, and preventing it or making it harder simply by decreeing an unreasonable grind is not far from trolling your players.
    Edited by daemonios on July 30, 2015 10:58AM
  • Kozer
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    Korozenn wrote: »
    wait...where is this talk of them removing player crafted gear?

    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    In other words, imagine being a crafter and you don't get any sort of bonus or reason to continue crafting your own equipment outside of cosmetic value and tempering. In other words, it is a change planned that will make crafting in-and-of-itself redundant.

    Except they're not.

    Right now crafted gear gets a blind +2 level bonus (or +1 VR bonus) when you make it. So your crafted level 10 gear is statistically the same as dropped level 12 gear... This is the same bonus you get from increasing it by quality, btw. So a crafted level 10 green is statistically the same as a dropped level 10 blue.

    After 1.7, dropped gear is also getting that blind +2 level/+1VR bonus. So crafting is losing that small edge.

    This bugs me more that anything...
  • ADarklore
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    Korozenn wrote: »
    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    I don't recall them saying they are REMOVING crafting bonus, I do recall them saying they are reducing the bonus to be more in-line with the dropped set gear bonus.
    Edited by ADarklore on July 30, 2015 12:43PM
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  • Mayrael
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    When i look at all these changes im glad im far from my PC. I dont play ESO for about two weeks and I think I wont came back, time to look something else...LAG/GANK/ZERG/GRIND/REPEAT - thats all this game become.
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  • Hope499
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    Actually, if its just for a vr16 SET, it aint that big of a deal.

    Set pieces should be a bit more difficult to make, they are a bit easy now.
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  • Hope499
    Hope499
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    Korozenn wrote: »
    wait...where is this talk of them removing player crafted gear?

    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    In other words, imagine being a crafter and you don't get any sort of bonus or reason to continue crafting your own equipment outside of cosmetic value and tempering. In other words, it is a change planned that will make crafting in-and-of-itself redundant.

    oh....

    Well thats just terrible then.

    IS this confirmed? Or is regular gear just getting buffed?
    Edited by Hope499 on July 30, 2015 1:28PM
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • ADarklore
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    Hope499 wrote: »
    Korozenn wrote: »
    wait...where is this talk of them removing player crafted gear?

    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    In other words, imagine being a crafter and you don't get any sort of bonus or reason to continue crafting your own equipment outside of cosmetic value and tempering. In other words, it is a change planned that will make crafting in-and-of-itself redundant.

    oh....

    Well thats just terrible then.

    IS this confirmed? Or is regular gear just getting buffed?

    As I've stated above, I recall they discussed reducing the bonus on crafted items to be more in line with bonuses that are received with dropped sets. It would be downright dense of them to remove crafted set bonus altogether because it would defeat the entire purpose of armor/weapon crafting and trait requirements. NOBODY would craft anymore and certainly nobody would spend the time required to 'research' traits if they didn't receive a bonus in the gear for doing so. Further, the entire reason people craft is not only for the bonus, which as I said crafting would be pointless without them, but also so that we can craft set gear as we level. We don't need to rely on dropped sets that become outdated as we level, as we can craft our own with the traits/bonuses of our choosing that fit our character's class and attribute focus.

    So NO, they are not 'removing' bonuses from crafted sets, they are simply reducing them to be more equal to dropped sets. Now, the real question is, how do they plan to do this? Do they plan to suddenly have gear set bonus reduced to only coincide with the region that the set craft station is located- because as of now- we can craft a low level, two trait set, with high level materials and receive the same bonus as those sets located in higher level regions. As of now, Max Magicka from a two trait set craft station gives us the same stats as Max Magicka in an eight trait set craft station.
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  • starkerealm
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    ADarklore wrote: »
    Korozenn wrote: »
    They're not removing player-crafted gear, they're removing the player-crafted gear damage/armor bonus.

    I don't recall them saying they are REMOVING crafting bonus, I do recall them saying they are reducing the bonus to be more in-line with the dropped set gear bonus.

    Crafted gear is now statistically identical to dropped gear of the same level/rank and rarity.

    That said, crafted sets are still the most versatile for making weird off spec builds, and I doubt sets like Hunding's Rage and Seducer are going to be completely abandoned with the patch.

    We do need better 8 and 9 trait sets though.
  • Pman85
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    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    lets go play some Korean MMOs and get you some perspective on grinding =P

    I like this because this if you want it, you have to work for it!
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  • starkerealm
    starkerealm
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    Pman85 wrote: »
    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    lets go play some Korean MMOs and get you some perspective on grinding =P

    I like this because this if you want it, you have to work for it!

    *Swears incoherently for five or six minutes at Perfect World International and the games they bought and gutted.*
  • Ixtyr
    Ixtyr
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    Pman85 wrote: »
    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    lets go play some Korean MMOs and get you some perspective on grinding =P

    I like this because this if you want it, you have to work for it!

    No, I understand how much worse Korean MMOs can be in terms of grinding. I'm simply saying that I really don't want to see this game get TOO grindy. With all of the already-existing gold-sinks and the fact that experience gain with VRs basically forces you to sit in a dungeon and grind experience for days on end just to be able to play content with your friends at end-game, the last thing ZOS needs to do is add more mindless grinding content.

    I do want to see this gear challenging to get - all I'm saying is that maybe the crafted material requirement is a bit too steep, and needs to be relooked at and tweaked a tad.
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  • Romo
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    MCMancub wrote: »
    MCMancub wrote: »
    They add this grind to try and keep you busy until the next DLC comes out. If you could immediately get access to all the new content, you'd likely grow bored within the week.

    LMAO "Grind mindlessly until the next DLC comes out which will make everything you grinded for obsolete. Then repeat"

    Great plan

    Who said it was going to be made obsolete? Anyways, grinding is an essential part of any game wanting to keep players around. Actual content is finite.

    Bad news, grinding and mindlessly doing the same stuff over and over, drives people away.

    Going to get lonely around here.
  • Cookiethief
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    ZOS hear our cry, we think this is stupid
    My biggest fear in life is, ending up marrying a girl who is lactose intolerant, think about it you would have to purchase double the amount of milk every week, cause you enjoy the goodness of full cream milk and she is drinking soy beans, and her milk takes up extra room in the fridge, or when you are doing a midnight run to the fridge to get a nice cup of milk and to accidentally pour some Soy milk. I couldn't imagine a worst way to do married life. - Barry Scott
  • LEGENDARYYY
    LEGENDARYYY
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    WHAT? Can you not get the best gear within 20 mins of logging in?!!! Do we really have to struggle for a few days to get great stuff? OH NO, what a disaster.

    ZOS you should'ave realised that this wouldn't work. You should instead give everything away for free. Just give everyone maxed out gear with the patch. POOF. Problem solved?
    CP capped.

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  • Tholian1
    Tholian1
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    WHAT? Can you not get the best gear within 20 mins of logging in?!!! Do we really have to struggle for a few days to get great stuff? OH NO, what a disaster.

    ZOS you should'ave realised that this wouldn't work. You should instead give everything away for free. Just give everyone maxed out gear with the patch. POOF. Problem solved?

    A few days? It will probably be a year before I have all traits researched for Blacksmithing, clothing and woodworking. And that is just with the current "easy" way of crafting.
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  • LEGENDARYYY
    LEGENDARYYY
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    Tholian1 wrote: »
    WHAT? Can you not get the best gear within 20 mins of logging in?!!! Do we really have to struggle for a few days to get great stuff? OH NO, what a disaster.

    ZOS you should'ave realised that this wouldn't work. You should instead give everything away for free. Just give everyone maxed out gear with the patch. POOF. Problem solved?

    A few days? It will probably be a year before I have all traits researched for Blacksmithing, clothing and woodworking. And that is just with the current "easy" way of crafting.

    You don't need maxed traits. In this thread theres a 5 trait set. 5 trait set takes like a few weeks max to research. Others can craft for you aswell or you can buy it from people.

    In addition, the 8 and 9 trait sets are worse than most 4 and 6 trait sets atm.
    CP capped.

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    EP - Khajit - Cutepaws - Banker
    EP - Redguard - Jathod Trearan - Stamina DK DD
    EP - Redgaurd - Dhenus Okzhat-Si - Stamina Sorcerer DD (vMSA toon, 569K)
    EP - Altmer - Haqsin - Magicka Sorc DD
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  • Iluvrien
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    Good luck in getting this looked at.

    The only crafting related question during the Special Live Q&A was to confirm that Glass mats and motifs will be in the Crown Store eventually...

    ... yes, really. That was all of it.

    Nothing about the higher mat requirements, nothing about set crafting stations being in PvP zones, nothing about whether this crafting tier will be IC only... nothing.

    I just watched the entire damn thing in the hope of some feedback in response to these concerns. Nothing.

    I've said before that ZOS is de-emphasizing the importance of crafting and has little regard for the people undertaking it. Nothing in the hour long Q&A session that I just watched made me question that conclusion.
  • Pangnirtung
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    Iluvrien wrote: »
    I've said before that ZOS is de-emphasizing the importance of crafting and has little regard for the people undertaking it. Nothing in the hour long Q&A session that I just watched made me question that conclusion.

    I remember in beta when one of the senior guys at ZOS was saying how crafting would be relevant and that it would be a very important skill in the game. He said that it would take time to research. A long time. The long time spent researching would be worthwhile. If a player wanted a special item they could go to a crafter.

    Well, this is not exactly how it is turning out.
  • Korah_Eaglecry
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    Pman85 wrote: »
    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    lets go play some Korean MMOs and get you some perspective on grinding =P

    I like this because this if you want it, you have to work for it!

    Ah yes the ole it could be worse argument. Because as a playerbase, players cant disagree with the current direction of the game.
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