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110-150 Raw Materials To Craft ONE VR16 Item!?

  • Evilways
    Evilways
    OzJohnD wrote: »
    agreed - grinding (aka time sink) is part of ANY and EVERY MMO ... otherwise you get to the new endgame in a few hours and leave, again

    Agreed but level caps arent usually changed every quarter. We on the consoles have only had the game a month... so i get to enjoy max level for around a month before everything needs to be replaced.....4 months later, rinse and repeat.
  • krees28b14_ESO
    krees28b14_ESO
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    Evilways wrote: »
    OzJohnD wrote: »
    agreed - grinding (aka time sink) is part of ANY and EVERY MMO ... otherwise you get to the new endgame in a few hours and leave, again

    Agreed but level caps arent usually changed every quarter. We on the consoles have only had the game a month... so i get to enjoy max level for around a month before everything needs to be replaced.....4 months later, rinse and repeat.

    They have not stated if the vet level cap will be raised with Orsinium.
  • starkerealm
    starkerealm
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    Sausage wrote: »
    Ra'Shtar wrote: »
    Hey guys don't forget that there are NO new raw material, only Refined version... :( (which you get from deconing stuff and buying 1 for 100 telvar stones...and it seems the drop from deconing is...almost 5% chance lol)

    The thing that honestly cracks me up about this? The Vet 16 stuff isn't really that much better than the Vet 15. It's the same normal "one VR higher" change you get from going from 10 to 11, or 14 to 15.

    Maybe it has some crazy scaling in the quality upgrades, but if that's the case, I'm not seeing it (obviously).

    Isnt that their philosophy for gears, they arent that important but if you want the very best, you need to work, so no-lifers/hc players has own goals to reach and not making them overpowered. Sounds good to me, if we are stuck to vr15 and no-lifers and HCers can grind their butt off.

    It does aleviate a fear of mine. When they said that the new VR16 gear would be significantly better than the stuff we're getting now, I was concerned we'd see a situation where our VR14 golds were on par with VR16 whites, or something equally vicious. But, this? Where our 14 golds are equivalent to 16 blues? I can live with that.
  • KerinKor
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    MCMancub wrote: »
    They add this grind to try and keep you busy until the next DLC comes out. If you could immediately get access to all the new content, you'd likely grow bored within the week.

    LMAO "Grind mindlessly until the next DLC comes out which will make everything you grinded for obsolete. Then repeat"

    Great plan
    Every MMO of course that raises the level cap obsolete end-game gear from the last time however that's almost always done once every year or two with the release of an expac. In ESO howerver we've already had two 'mass extinction events' in the space of 6 months last year and we're now headed for another.

    So for the third time people will have to toss out their hard-earned gear and replace it, that's far too frequent!
  • Spearshard
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    I'm a reasonable person, higher level, cost of crafting of goes up slightly with each, sure I get that. But really? What developer really sad there and thought, "sure this obscenely exorbitant number of ingots per piece with even worse drop rates, and no resource nodes is a great idea!" Seriously? I'm all for creative ideas to help padd the length of content but at least TRY and be creative about it. I mean this just comes across as insulting. Granted only half of my gear is crafted, and the other half is from drops, but all of this; the move to finding (I think 10) pieces just to make one page of the glass motif and the grind to get mats, really guys? I mean I played dark souls, so I get the whole work really hard and its even more rewarding but this is just lazy design.
  • JamilaRaj
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    But will you be able to buy materials in the Crown Store?

    Materials definitely should be available in the crown store. It would be hugely convenient and time-saving.
    Edited by JamilaRaj on July 29, 2015 11:22AM
  • Tolmos
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    I honestly wonder why ZOS is trying to stop people from crafting? It seems odd that they would go to such lengths, including such unreasonable crafting prices + difficulty to obtain the resources on top of that, just to get people to stop crafting gear and instead go for drops. Maybe folks were getting gear too quickly, so they want us to rely more on RNG which can take longer?
  • Sausage
    Sausage
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    Sausage wrote: »
    Ra'Shtar wrote: »
    Hey guys don't forget that there are NO new raw material, only Refined version... :( (which you get from deconing stuff and buying 1 for 100 telvar stones...and it seems the drop from deconing is...almost 5% chance lol)

    The thing that honestly cracks me up about this? The Vet 16 stuff isn't really that much better than the Vet 15. It's the same normal "one VR higher" change you get from going from 10 to 11, or 14 to 15.

    Maybe it has some crazy scaling in the quality upgrades, but if that's the case, I'm not seeing it (obviously).

    Isnt that their philosophy for gears, they arent that important but if you want the very best, you need to work, so no-lifers/hc players has own goals to reach and not making them overpowered. Sounds good to me, if we are stuck to vr15 and no-lifers and HCers can grind their butt off.

    It does aleviate a fear of mine. When they said that the new VR16 gear would be significantly better than the stuff we're getting now, I was concerned we'd see a situation where our VR14 golds were on par with VR16 whites, or something equally vicious. But, this? Where our 14 golds are equivalent to 16 blues? I can live with that.

    Maybe its typo, But exactly this Casual vs HC/No-life thing is the reason why Undaunted Shoulders were so damn hard to get, they were especially made for them. Just something nice for those who're willing to go the extra length. I think it worked great so why bother to change the style.
    Edited by Sausage on July 29, 2015 11:57AM
  • DDuke
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    1. People ask for crafting (which currently creates most of the BiS gear) to require more effort.
    2. Crafting is made to require more effort.
    3. People cry about crafting requiring too much effort.


    Internet...


    I'm sorry you won't be able to craft your BiS gear within the first 5 minutes you reach level cap, that is too bad for you :trollface:

    Maybe you'll have a reason to play the game now...
    Edited by DDuke on July 29, 2015 11:57AM
  • MsPtibiscuit
    MsPtibiscuit
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    I feel like ZOS is in an impasse.

    They first made a crafting system that was too "open", too "easy". Since it doesn't take more time to master all jobs than to master one (you can simultaneously search traits in all jobs), everybody was able to be a good crafter and to be self-sufficient.
    What's interesting is that they tried to make it less accesible. When they added the Dwemer style, instead of adding one book that allows you to craft all the components of a Dwemer armor, they released 15 more rare books that each allows you to craft one component of the set.
    It continued with the addition of the new trait effect (Nirnhoned), which is way more rare than the other trait effect (Both to learn and to craft).
    With those additions, it is now pretty much impossible to craft everything, and it is good that way.

    Anyway, ZOS is trying to force people to trade, to make people less self-sufficient.
  • Azurulia
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    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    Oh, and lets not forget, they are also dropping the +1 attribute level on craft gear, too.

    It's quit literally like they are flipping the crafters the bird and laughing at them.


    Edited by Azurulia on July 29, 2015 12:27PM
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  • Rinmaethodain
    Rinmaethodain
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    VR9 sword 918 damage
    VR10 sword 941 damage
    VR11 sword 953 damage
    VR12 sword 977 damage
    VR13 sword 989 damage
    VR14 sword 1013 damage
    VR15 sword 1025 damage
    VR16 sword 1037 damage

    Colossus sword rank 15 -> 11 collosus ingots
    Colossus sword rank 16 -> 110 collosus ingots

    jackie.chan_.whut_slideshow_kep.jpg

    All ZOS needs to do now is to reduce decon rate of VR15 and 16 crafting materials to 0 to make new gear obtainable only by forced PVP and purchases with TV stones. They will of course claim there is still way to get this gear in PVE way but who cares if they nerf decon rate to 0?
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    JamilaRaj wrote: »
    But will you be able to buy materials in the Crown Store?

    Materials definitely should be available in the crown store. It would be hugely convenient and time-saving.

    Don't you see though? That's exactly the problem. They design new parts of the game precisely to be inconvenient so they can then sell you something to not be annoyed in the game. Creating annoying mechanics is a fundamental design of F2P and B2P games because it can be used to generate revenue. There is a difference between challenging and pointless grinding.
    Edited by ThatNeonZebraAgain on July 29, 2015 12:37PM
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  • Sharee
    Sharee
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    V15 items are 10x cheaper to craft, and not much worse than V16 items.

    I will just craft myself a v15 set, bring it up to purple, and then slowly keep replacing the pieces with v16 versions as i gain more stones. No hurry.
  • Sithisvoid
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    Sounds like IC is really just trash that kills the entire game.
  • Rinmaethodain
    Rinmaethodain
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    Sharee wrote: »
    V15 items are 10x cheaper to craft, and not much worse than V16 items.

    I will just craft myself a v15 set, bring it up to purple, and then slowly keep replacing the pieces with v16 versions as i gain more stones. No hurry.

    This doesnt justify a 10 times increase of mats requirement with absolute lack of logical reason behind it.
  • Sharee
    Sharee
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    Sharee wrote: »
    V15 items are 10x cheaper to craft, and not much worse than V16 items.

    I will just craft myself a v15 set, bring it up to purple, and then slowly keep replacing the pieces with v16 versions as i gain more stones. No hurry.

    This doesnt justify a 10 times increase of mats requirement with absolute lack of logical reason behind it.

    I wasn't trying to justify anything. Just stating why the V16 mat requirements are no big deal to me.
  • mousekime111rwb17_ESO
    Sharee wrote: »
    V15 items are 10x cheaper to craft, and not much worse than V16 items.

    I will just craft myself a v15 set, bring it up to purple, and then slowly keep replacing the pieces with v16 versions as i gain more stones. No hurry.

    This doesnt justify a 10 times increase of mats requirement with absolute lack of logical reason behind it.

    perhaps, (call me hopeful) but just perhaps, vr16 is their last intended level and that as such - the 'current' best gear for any patch that can be crafted will be expensive without having to add new levels and add new materials in with every DLC to prevent people from instantly acquiring the best gear.
  • jthack2007ub17_ESO
    At first I thought this was ridiculous, and that it would take forever. Especially since 1000 TVS = 1 Refine, but all the drops, chests, and rewards for the worthy are going to be destructible for their mats. So I bet its not as grindy as it looks.
  • Sharee
    Sharee
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    At first I thought this was ridiculous, and that it would take forever. Especially since 1000 TVS = 1 Refine

    One ingot is 100 TVS, and you don't need to refine it (unless i was completely blind when checking the merchant - which is not unheard of :)). So to craft a V16 dagger, you need 10000 TVS (100 ingots at 100TVS per ingot)
    but all the drops, chests, and rewards for the worthy are going to be destructible for their mats. So I bet its not as grindy as it looks.

    Good point with the rewards for the worthy, i totally forgot about them. Finally they will be useful for something :)
  • starkerealm
    starkerealm
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    VR9 sword 918 damage
    VR10 sword 941 damage
    VR11 sword 953 damage
    VR12 sword 977 damage
    VR13 sword 989 damage
    VR14 sword 1013 damage
    VR15 sword 1025 damage
    VR16 sword 1037 damage

    Colossus sword rank 15 -> 11 collosus ingots
    Colossus sword rank 16 -> 110 collosus ingots

    jackie.chan_.whut_slideshow_kep.jpg

    All ZOS needs to do now is to reduce decon rate of VR15 and 16 crafting materials to 0 to make new gear obtainable only by forced PVP and purchases with TV stones. They will of course claim there is still way to get this gear in PVE way but who cares if they nerf decon rate to 0?

    Because the Vet 16 gear is a status symbol. Not an actually useful upgrade.
  • MikeB
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    The amount of people that whine because the game is too hard then come back and whine because its too easy are ruining this game. This DLC is supposed to last at least one quarter and you want to have the best of everything in a weeks time or less. Those of us who like a challenge in the games we play DONT want to be able to have everything handed to us on a silver platter like we're a bunch of children that need to be coddled. You have 10 gears lots to fill, if it takes a month to craft the items you need to fill them all so what? If you ask for everything to be handed to you dont come here and complain when everything is ez-mode. I say leave it.
  • Sallington
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    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    Incoming crafting mats in crown store
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  • JamilaRaj
    JamilaRaj
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    JamilaRaj wrote: »
    But will you be able to buy materials in the Crown Store?

    Materials definitely should be available in the crown store. It would be hugely convenient and time-saving.

    Don't you see though? That's exactly the problem. They design new parts of the game precisely to be inconvenient so they can then sell you something to not be annoyed in the game. Creating annoying mechanics is a fundamental design of F2P and B2P games because it can be used to generate revenue. There is a difference between challenging and pointless grinding.

    *gasps*
    But they said they would not add to friction in the game to boost cash shop sales!
  • starkerealm
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    Sallington wrote: »
    Ixtyr wrote: »
    And it's 140 for 2H Weapons and 150 for Chest/Legs.

    PLEASE change this.

    Don't let this game become an absolutely insane grindfest.

    Incoming crafting mats in crown store

    Actually, if the data mining is to be believed, we might see style stones popping up in the Crown Store.

    Actual materials for Tier 10 gear? I seriously doubt it. That would send a huge chunk of the player base scampering.
  • Bookwyrm
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    DDuke wrote: »
    1. People ask for crafting (which currently creates most of the BiS gear) to require more effort.
    2. Crafting is made to require more effort.
    3. People cry about crafting requiring too much effort.


    Internet...


    I'm sorry you won't be able to craft your BiS gear within the first 5 minutes you reach level cap, that is too bad for you :trollface:

    Maybe you'll have a reason to play the game now...

    I want crafting to require more effort, or rather, be more interactive (perhaps minigames of a sort, where you can increase effectiveness of armor/potions/glyphs/etc. slightly by "scoring better" in the minigame? That would be a ton of fun, I think. Although some people might feel it's a BS update, it would definitely give people "something else to do").

    I do not want crafting to require hours of mind-numbing grinding for little-to-no reward. That's not fun. That's an exercise in tedium. No, thank you.

    I'm with others who feel this is possibly (probably) an error. As mentioned, the armor is not significantly better than VR15, making the x10 material cost insensible. I do hope that a dev/staff can answer this question, though, and maybe alleviate some of the anxiety.
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  • Troneon
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    Yea so far the mechanics behind a lot of the changes in this update/DLC are just huge (and often convoluted) grinds. Very sad because IC itself is awesome, but they have to essentially make the game systems pretty inconvenient so they can then sell you the means to bypass such annoyances through Crown Store.

    This is exactly what they are doing...

    As well as nerf werewolf and then sell cleanse WW / vamp in store....

    I am sure they will put something in the crownstore to do with getting TV armor and weapon sets faster.

    I seem to be using this video a lot lately...

    https://www.youtube.com/watch?v=2luhwy3KAE0
    Edited by Troneon on July 29, 2015 2:27PM
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  • Bacon
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    The current rates do seem a little out of hand but this just went live YESTERDAY. There is a test server for a reason and the rates can easily be adjusted if needed. Lets see how things play out before we go off the deep end. The idea is for this DLC to take 3 months at least to complete. It would be pretty sad if you could craft yourself a new complete set of gear in a week and then just start selling everything to people who don't purchase the DLC. The last thing ZOS wants is for 10% of the player base to buy the DLC and supply the other 90% with crafted IC gear within a month of release. If the drop rates are too high and the quantity required too low it won't take long for the market to be flooded with the new gear and the value to plummet.

    I do agree that crafted gear should still be better than anything looted to give people a reason to still craft. We still can't craft jewelry so that will still need to be looted so there is still something worthwhile out there for people to search for and collect or sell.
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  • Pangnirtung
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    Tolmos wrote: »
    I honestly wonder why ZOS is trying to stop people from crafting? It seems odd that they would go to such lengths, including such unreasonable crafting prices + difficulty to obtain the resources on top of that, just to get people to stop crafting gear and instead go for drops. Maybe folks were getting gear too quickly, so they want us to rely more on RNG which can take longer?

    In beta I distinctly remembering one of the developers stating that crafting would be a hard to achieve but worthwhile part of the game. What happened?

    How about dropping very rare enchantments that allow crafters to produce a one off piece that cannot be obtained anywhere else in the game?

    Set the attribute for it as UBER and again keep them very, very rare drops, random not something that only high end dungeon farmers can get?
  • Savetti
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    Yea, this is seriously depressing and the first time I have considered leaving the game, and I have been subbed since release (pc). I am really sad with the direction this game is going. It has sooo much potential to be a great game and they are going in the other direction.
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