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Well...nirn is useless on Armor

  • Petros
    Petros
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    Well, the "hardcap" for Armor and SR is roughly 32,500, but yeah, with pen, it get's difficult, but I'm also talking PvE as well. VDSA is all spells, so you gotta have high SR. I'm not sure if this is true, but @Attorneyatlawl and I were talking yesterday about this, and he said that VDSA mobs have pen.

    it's been confirmed that PvE mobs do not and will not crit...but having armor and SR pen is another story
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
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    It just never donned on me about the pen
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
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    But now with lvls capping at v16, the "hardcap" will be increased.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Ezareth
    Ezareth
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    Dracane wrote: »
    Dracane wrote: »
    Petros wrote: »
    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.

    Definately I would. You know what ? I have sturdy on 5 armor pieces and I like it. Have spared so much gold with this.

    Agreed ! I use x7 sturdy for PVP myself.

    Do you ? 7 even ? But your armor doesn't get damaged by players :) But if you play in the villages, or in cracked wood cave, this trait is glorious. While my non-sturdy armor pieces are broken, my sturdy pieces still have 30% durability or so.

    Or you could just use all those stupid repair kits you get for free from crafting writs.

    Either way, if you're grinding mobs correctly you're making 10-25K gold an hour and the cost of repairs is inconsequential.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Attorneyatlawl
    Attorneyatlawl
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    Petros wrote: »
    It just never donned on me about the pen

    I am curious if/how this has changed since the patch notes outlined a large number of mob skill changes in the Imperial City patch. Currently working through a mountain of things to test and play with in general... easier ones like whether Resistant had been fixed (the Champion passive that reduces incoming crit damage, but previously was bugged and reduced incoming critical healing from yourself and friends as well... it seems to be fixed now :D), to the more complex.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Petros
    Petros
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    Petros wrote: »
    It just never donned on me about the pen

    I am curious if/how this has changed since the patch notes outlined a large number of mob skill changes in the Imperial City patch. Currently working through a mountain of things to test and play with in general... easier ones like whether Resistant had been fixed (the Champion passive that reduces incoming crit damage, but previously was bugged and reduced incoming critical healing from yourself and friends as well... it seems to be fixed now :D), to the more complex.

    Yeah, sorry lawl, haven't gotten around to testing mob's pen yet, currently at work. I'd like to see how VDSA has changed with all this, mainly the removal of stam regen when blocking.

    But testing out the pen from mobs would be good, then we could get a more clear idea of how much Armor/SR you would need.

    The thing that sucks though, is the nirn isn't as good as it was, and for the price of finding one. Nirn needs a bit of a buff, even 40% of armor value would be something.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Solanum
    Solanum
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    I think it's funny.

    Nirnhoned is bugged, let's abuse it to no end. And after that they seem upset that it is brought in line with other armor traits.

    <=== Stamina Nightblade, no personal gain, just aversion against everyone hopping onto whatever bugged advantage they can find.
    Edited by Solanum on July 29, 2015 10:15PM
  • Elijah_Crow
    Elijah_Crow
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    What happened to incremental changes? Destroy Siphoning Strikes, Destroy Nirn.

    How about a tweaking things a little at a time instead of just summarily making things useless!
  • starkerealm
    starkerealm
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    olsborg wrote: »
    Anyone who use(d) nirn to get abnormaly high spellresistance on live as it is now should get a smack on their but, hugging a bug to get ahead, shame on you.

    Ah just had to get it off my chest:)

    I honestly have more sympathy for the guys who had gold Night's Silence vampires, before that particular mechanic got shut down.
  • Petros
    Petros
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    Solanum wrote: »
    Nirnhoned is bugged, let's abuse it to no end. And after that they seem upset that it is brought in line with other armor traits.

    Well that's the thing, it shouldn't be brought down in line with the other armor trait, UNLESS we can purchase them the same as the others.

    It being a rare drop should be a little bit better.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Attorneyatlawl
    Attorneyatlawl
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    What happened to incremental changes? Destroy Siphoning Strikes, Destroy Nirn.

    How about a tweaking things a little at a time instead of just summarily making things useless!

    Siphoning Attacks got buffed substantially, overall, actually. I would like to see the value scale with max stats, though. It's no longer a toggle and no longer has any damage penalty, so you can hit it on your offbar then swap right back to lay down twisting path with its long duration, 0.5s aoe tick rate, or other aoe's from weapon lines, multi-hit skills like crushing shock/force pulse, or rapid strikes/dizzying flurry in dual wield (6 hits + 1 light swing = 7 hits in about 1.2 seconds total, with a 7m range... 10% chance for each individual hit for the proc :D), caltrops, blockade of elements, etc. In practical use it's a major improvement.
    Edited by Attorneyatlawl on July 30, 2015 5:29AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • R0M2K
    R0M2K
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    Its the Sorc age again, believe.
  • trimsic_ESO
    trimsic_ESO
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    R0M2K wrote: »
    Its the Sorc age again, believe.
    It's already sorc age actually ;)

  • helediron
    helediron
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    What happened to incremental changes? Destroy Siphoning Strikes, Destroy Nirn.

    How about a tweaking things a little at a time instead of just summarily making things useless!

    Siphoning Attacks got buffed substantially, overall, actually. I would like to see the value scale with max stats, though. It's no longer a toggle and no longer has any damage penalty, so you can hit it on your offbar then swap right back to lay down twisting path with its long duration, 0.5s aoe tick rate, or other aoe's from weapon lines, multi-hit skills like crushing shock/force pulse, or rapid strikes/dizzying flurry in dual wield (6 hits + 1 light swing = 7 hits in about 1.2 seconds total, with a 7m range... 10% chance for each individual hit for the proc :D), caltrops, blockade of elements, etc. In practical use it's a major improvement.
    Not really. The old debuff is not direct damage debuff, but e.g. spell damage debuff. Actual damage debuff is less. Now it eats away one cast, and losing one cast in ten seconds is significant dps reduction and resource loss. Weapon swap every ten seconds is also a dps loss. There are many nb buffs at 20 second timer, and this one should be at least that long to allow some consistency.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Attorneyatlawl
    Attorneyatlawl
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    helediron wrote: »
    What happened to incremental changes? Destroy Siphoning Strikes, Destroy Nirn.

    How about a tweaking things a little at a time instead of just summarily making things useless!

    Siphoning Attacks got buffed substantially, overall, actually. I would like to see the value scale with max stats, though. It's no longer a toggle and no longer has any damage penalty, so you can hit it on your offbar then swap right back to lay down twisting path with its long duration, 0.5s aoe tick rate, or other aoe's from weapon lines, multi-hit skills like crushing shock/force pulse, or rapid strikes/dizzying flurry in dual wield (6 hits + 1 light swing = 7 hits in about 1.2 seconds total, with a 7m range... 10% chance for each individual hit for the proc :D), caltrops, blockade of elements, etc. In practical use it's a major improvement.
    Not really. The old debuff is not direct damage debuff, but e.g. spell damage debuff. Actual damage debuff is less. Now it eats away one cast, and losing one cast in ten seconds is significant dps reduction and resource loss. Weapon swap every ten seconds is also a dps loss. There are many nb buffs at 20 second timer, and this one should be at least that long to allow some consistency.

    Yes, "really" :). Your spell and weapon power directly alter your damage, which is exactly what I said. The new version does not decrease your damage.

    "It's no longer a toggle and no longer has any damage penalty,"

    As above. Weapon swapping incurs no impact other than latency for the game to register the action... you simply press it, and the moment it starts to swap the bar icons you already can activate the other set's skills (typically around 1/10th of a single second, give or take). And the idea of keeping it on your off-bar is just that: one way of doing it. No one said you can't put it on your main bar if you're concerned about weapon swapping... and you also don't need to keep it up full-time with the resource return, in any case.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • deathscythe
    deathscythe
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    ^ What I will be trying out.
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