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Well...nirn is useless on Armor

Petros
Petros
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Have Nirn armor on chest, legs and boots, all yellow. Only brought SR up by 450. Not worth it in my eyes
"Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
- VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
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    On heavy Armor I might add.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Robbmrp
    Robbmrp
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    When I logged into the PTS last night, my spell resistance was at 22k only about 10-12k lower than it is on live which is about 33k. I'm only using purple gear too. You'll still need it....
    Edited by Robbmrp on July 29, 2015 8:03PM
    NA Server - Kildair
  • Petros
    Petros
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    Oh yea, My SR was at 28k on PTS, but when adding nirn onto Heavy Armor, it only went up ever so slightly, that it's now just a waste of money. I knew they were gonna nerf it, but not this bad.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
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    I'm just saying, it's useless for armor now, no point, you get SR from passives and CP is better by far then nirn is now
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Nirnhond has always been a broken useless trait it just finally shows. Still 1 question remains why the bloody bloody did ZoS even add it to begin with.
    Edited by Forestd16b14_ESO on July 29, 2015 8:07PM
  • Ezareth
    Ezareth
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    I agree. Back when I argued for balancing Nirnhoned I said that if they kept the existing functionality it sould be changed to 10% Spell resistance per piece from 24% per piece, otherwise if it functioned like Reinforced it would need to be buffed at least to 36% Per piece (double Reinforced) since Reinforced provides both Armor and SR through the Armor = SR mechanic.

    Either way for 18K gold per trait piece for what it is providing now is garbage...even on Heavy Armor.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Petros
    Petros
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    24% on yellow armor isn't a whole lot, might need to be increase by 50-60% off the value of the Armor value of that peice.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Dracane
    Dracane
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    It's not useless, it's in line with other armor traits. Which armor traits has a big impact ? None.
    Armor traits are liddle bonuses, that you don't even need, as the difference is almost non existing.
    It's more a min/maxing thing in my opinion. Because we feel better for having 10 more Magicka by uprading something to gold and so on :smiley:
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Petros
    Petros
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    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Alcast
    Alcast
    Class Representative
    Nirnhond has always been a broken useless trait it just finally shows. Still 1 question remains why the bloody bloody did ZoS even add it to begin with.

    Believe it or not, it was supposed to increase ALL spellresistance at first, but then MANY ppl QQed it is too strong so they decided to make it same as reinforced, basically useless now
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  • Verrask
    Verrask
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    Dracane wrote: »
    It's not useless, it's in line with other armor traits. Which armor traits has a big impact ? None.

    ^ This. Compare it to the +armor trait and now it makes more sense. Another good example is infused for the extra +80 out of 25000 Magicka/Stamina.
  • Petros
    Petros
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    Alcast wrote: »
    Nirnhond has always been a broken useless trait it just finally shows. Still 1 question remains why the bloody bloody did ZoS even add it to begin with.

    Believe it or not, it was supposed to increase ALL spellresistance at first, but then MANY ppl QQed it is too strong so they decided to make it same as reinforced, basically useless now

    Not sure about that, I remember reading that it was supposed to be off the Armor vuale of that piece, it just being from total SR was a bug that never got fixed
    Edited by Petros on July 29, 2015 8:14PM
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • Petros
    Petros
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    Nirn was supposed to be a rare find, why else would ppl sell it for 14-15k per? At this point I would just go on live and sell all my nirn I have. I see a value drop on this.
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
    - VR16 Imperial Dragonknight (DC -NA) & The One Handed Tank
  • xaraan
    xaraan
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    Yeah, they over nerfed and ruined this rare item.

    Might as well start having it come in hireling mails and drop on any harvest because it's no more useful than most of the other traits now.
    -- @xaraan --
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    AD • NA • PC
  • Halfwitte
    Halfwitte
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    Oh yeah its useless I can confirm it. Tested it last night. The bonus it provides on heavy armor yellow is negligible, actually less than negligible. Would be wise to sell all your nirn now as it will be next to worthless in the patch unless people are still willing to pay the crazy price just for research values which I can't see happening since crafted gear no longer maintains it's +1 advantage over dropped gear.
  • Lord_Hev
    Lord_Hev
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    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
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  • Bashev
    Bashev
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    Lord_Hev wrote: »
    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.
    Yep you can have 30k Armor and spell resists but people are running with 25k penetration. Then the question is why do you even need the armor?
    Because I can!
  • Ezareth
    Ezareth
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    Bashev wrote: »
    Lord_Hev wrote: »
    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.
    Yep you can have 30k Armor and spell resists but people are running with 25k penetration. Then the question is why do you even need the armor?

    With the nerf to Apprentice this will no longer be possible.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • olsborg
    olsborg
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    Anyone who use(d) nirn to get abnormaly high spellresistance on live as it is now should get a smack on their but, hugging a bug to get ahead, shame on you.

    Ah just had to get it off my chest:)

    PC EU
    PvP only
  • Dracane
    Dracane
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    Petros wrote: »
    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.

    Definately I would. You know what ? I have sturdy on 5 armor pieces and I like it. Have spared so much gold with this.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Ezareth wrote: »
    Bashev wrote: »
    Lord_Hev wrote: »
    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.
    Yep you can have 30k Armor and spell resists but people are running with 25k penetration. Then the question is why do you even need the armor?

    With the nerf to Apprentice this will no longer be possible.

    Indeed O.o 25k penetration ? How ?
    I have around 5000 penetration, only the light armor passive and the bit that nirn adds to it. So I barely ignore 8% of your spell resistance. The apprentice is gone (QQ) and weakness of elements.... hm if the elemental drain would at least proc on damage shields, I would probably take it.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Bashev
    Bashev
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    Dracane wrote: »
    Ezareth wrote: »
    Bashev wrote: »
    Lord_Hev wrote: »
    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.
    Yep you can have 30k Armor and spell resists but people are running with 25k penetration. Then the question is why do you even need the armor?

    With the nerf to Apprentice this will no longer be possible.

    Indeed O.o 25k penetration ? How ?
    I have around 5000 penetration, only the light armor passive and the bit that nirn adds to it. So I barely ignore 8% of your spell resistance. The apprentice is gone (QQ) and weakness of elements.... hm if the elemental drain would at least proc on damage shields, I would probably take it.
    Probably the spell penetration finally can be fixed but the armor penetration is not. I have 25k with sharpened sword on PTS. If I use mace.... it will be much uglier.
    Because I can!
  • Ara_Valleria
    Ara_Valleria
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    Lord_Hev wrote: »
    5 nirn heavy + sword and board nirn


    Live = 50k spell resist


    PTS = 25k spell resist



    It's still powerful for heavy armor I think. Only 5k short of hardcap. Can use Volatile armor to temporarily reach hardcap.

    yup
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    stupid post
    Edited by r.jan_emailb16_ESO on July 29, 2015 9:08PM
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  • Dracane
    Dracane
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    Bashev wrote: »

    Indeed O.o 25k penetration ? How ?
    I have around 5000 penetration, only the light armor passive and the bit that nirn adds to it. So I barely ignore 8% of your spell resistance. The apprentice is gone (QQ) and weakness of elements.... hm if the elemental drain would at least proc on damage shields, I would probably take it.
    Probably the spell penetration finally can be fixed but the armor penetration is not. I have 25k with sharpened sword on PTS. If I use mace.... it will be much uglier.
    [/quote]

    So, why do people complain about Nirnhoned then ? Physical resistance is the problem, not magical resistance. as people simply ignore all you armor.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Ara_Valleria
    Ara_Valleria
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    Dracane wrote: »
    Petros wrote: »
    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.

    Definately I would. You know what ? I have sturdy on 5 armor pieces and I like it. Have spared so much gold with this.

    Agreed ! I use x7 sturdy for PVP myself.
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  • Bashev
    Bashev
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    Dracane wrote: »
    Petros wrote: »
    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.

    Definately I would. You know what ? I have sturdy on 5 armor pieces and I like it. Have spared so much gold with this.

    Agreed ! I use x7 sturdy for PVP myself.
    Now in IC finally Sturdy will be useful. It will save you a lot of gold for less repair :smiley:
    Because I can!
  • Dracane
    Dracane
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    Dracane wrote: »
    Petros wrote: »
    It's not in line with the other traits. Would you really use Sturdy over Reinforce/Nirn? No, you wouldn't.

    Definately I would. You know what ? I have sturdy on 5 armor pieces and I like it. Have spared so much gold with this.

    Agreed ! I use x7 sturdy for PVP myself.

    Do you ? 7 even ? But your armor doesn't get damaged by players :) But if you play in the villages, or in cracked wood cave, this trait is glorious. While my non-sturdy armor pieces are broken, my sturdy pieces still have 30% durability or so.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Zanen
    Zanen
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    If it had been a simple bug they wouldn't have insisted on waiting until they made other balance changes to fix it.

    They had a problem with the strength of certain magicka builds in pvp vs. pve that needed a bandaid and nirnhoned filled in for actual balancing.

    It's still entirely possible it wasn't working as intended, I think the statements ZOS has actually made indicate it was supposed to increase total spell resist but they didn't intend for it to be multiplicative of itself.

    It is weak now, reinforced is clearly better. The question is why really.

    There's no real need for nirn as it is on PTS in the game. It's evidently served its purpose.

    What I don't see is where the fix for the problem nirn solved is. I think we're still going to have big discrepancies in the viability of various builds in pve vs. pvp in 2.1.

    ESO has a larger than usual number of moving parts that weigh on balance and a woefully inadequate testing regime to balance them.
  • Kloud
    Kloud
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    RIP nirn you guys all got want you wanted enjoy :)
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