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Blazing Shield, Puncturing Sweep, Radiant Glory, Swallow Soul, Critical Surge etc...

danno8
danno8
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Has anyone had the chance to test whether these abilities are in fact getting hit with 2 of the 3 nerfs in Cyrodiil?

For instance Blazing Shield strength is nerfed by the 50% shield strength Cyrodiil debuff , which reduces the damage it deals upon bursting proportionally also. BUT does the damage also get nerfed a second time by the 50% Cyrodiil damage debuff?

Similar situation for any other skill that works like this.
Edited by danno8 on July 29, 2015 3:48PM
  • lathbury
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    i will be testing later on my nb so I will check swallow soul and post here.
  • monkeymystic
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    It is crucial for the balance of the game that these abilities does NOT get 2 penalties. It will basically make all of these abilities useless in PvP, and ZOS would have messed up proper.
    Also feel most sorry for NBs if it's the case, since it was all the healing they had lol.

    And blazing shield with 2 penalties = just remove the useless thing from the game, you failed at fixing the game.

    My feeling tells me that ZOS has messed up big time however...
    Edited by monkeymystic on July 29, 2015 8:58PM
  • Dracane
    Dracane
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    It got nerfed.

    In fact, even percentage based heals like Dragon blood and blood magic are affected by it. (Was already the case in 1.6)
    You never restored 8% health with blood magic. You will only restore 4% in reality.
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  • Speely
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    I really hope not. Secondary effects that are based on values already being reduced are already effectively auto-nerfed due to that initial reduction. Changing the ratio of dmg to healing (Puncturing Sweep, Strife morphs) or the ratio of mitigation to damage (Blazing Shield) would make these skills disproportionately adjusted to such an extent that they would be truly horrid in PvP.
  • Manoekin
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    Speely wrote: »
    I really hope not. Secondary effects that are based on values already being reduced are already effectively auto-nerfed due to that initial reduction. Changing the ratio of dmg to healing (Puncturing Sweep, Strife morphs) or the ratio of mitigation to damage (Blazing Shield) would make these skills disproportionately adjusted to such an extent that they would be truly horrid in PvP.

    Yeah, the double nerf is horrible right now. My main defensive ability gets destroyed by single light attacks.
  • Erondil
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    It is crucial for the balance of the game that these abilities does NOT get 2 penalties. It will basically make all of these abilities useless in PvP, and ZOS would have messed up proper.
    Also feel most sorry for NBs if it's the case, since it was all the healing they had lol.

    And blazing shield with 2 penalties = just remove the useless thing from the game, you failed at fixing the game.

    My feeling tells me that ZOS has messed up big time however...

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  • saintmurray
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    Oh know my poor templar!!! First radiant now blazing shield. Realistically how and templars supposed to do anything but be healers or stamina gankers??!? When I made my templar in beta i was thinking "heavy armour magika" but If my shields are gone and i cant block and I can't execute people what left other then going back to being a clothy healer???
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  • lathbury
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    well after doing a lot with swallow soul last night I can confirm the heal portion of it is terrible now in live it hits as hard if not harder than rapid regen (depending on crits). On PTS however it is terrible and needs addressing. So I'm gonna assume blazing shield and others will be similarly affected.
    I think its stacking like this I will do further testing to confirm.
    LIVE= funnel health 1000 dmg=250 heal
    PTS funnel heath-50% 500 damage= 125 heal-50%=62 heal so as you can see the healing is reduced twice and makes off healing on a nb terrible. admittedly these are just example numbers for easy math to demonstrate why I am seeing drastically reduced healing effectiveness. This 75% reduction in healing makes the pvp aspect of imp city as a nb healer very tricky and means my friends are already asking for a templar healer which is a shame as I have healed sanctum and vdsa with this build but it seems no longer viable for the content in the new dlc.
    Edited by lathbury on July 30, 2015 10:33AM
  • tinythinker
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    lathbury wrote: »
    well after doing a lot with swallow soul last night I can confirm the heal portion of it is terrible now in live it hits as hard if not harder than rapid regen (depending on crits). On PTS however it is terrible and needs addressing. So I'm gonna assume blazing shield and others will be similarly affected.
    I think its stacking like this I will do further testing to confirm.
    LIVE= funnel health 1000 dmg=250 heal
    PTS funnel heath-50% 500 damage= 125 heal-50%=62 heal so as you can see the healing is reduced twice and makes off healing on a nb terrible. admittedly these are just example numbers for easy math to demonstrate why I am seeing drastically reduced healing effectiveness. This 75% reduction in healing makes the pvp aspect of imp city as a nb healer very tricky and means my friends are already asking for a templar healer which is a shame as I have healed sanctum and vdsa with this build but it seems no longer viable for the content in the new dlc.
    LOL were you the one spamming it at my Sorc 100 times in a row last night? But yeah, my magicka NB won't like this. And if this hold true for other classes, neither will my magicka Templar :disappointed:
    Edited by tinythinker on July 30, 2015 11:07AM
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  • lathbury
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    lathbury wrote: »
    well after doing a lot with swallow soul last night I can confirm the heal portion of it is terrible now in live it hits as hard if not harder than rapid regen (depending on crits). On PTS however it is terrible and needs addressing. So I'm gonna assume blazing shield and others will be similarly affected.
    I think its stacking like this I will do further testing to confirm.
    LIVE= funnel health 1000 dmg=250 heal
    PTS funnel heath-50% 500 damage= 125 heal-50%=62 heal so as you can see the healing is reduced twice and makes off healing on a nb terrible. admittedly these are just example numbers for easy math to demonstrate why I am seeing drastically reduced healing effectiveness. This 75% reduction in healing makes the pvp aspect of imp city as a nb healer very tricky and means my friends are already asking for a templar healer which is a shame as I have healed sanctum and vdsa with this build but it seems no longer viable for the content in the new dlc.
    LOL were you the one spamming it at my Sorc 100 times in a row last night? But yeah, my magicka NB won't like this. And if this hold true for other classes, neither will my magicka Templar :disappointed:

    possibly lol i spent a lot of time in though sewers though and it was more noticable on the sweeper bosses as we were needing my heals and i had to spam healing ward.
  • Cinbri
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    Well, i need some other templars to confirm my expirience
    Cinbri wrote: »
    (however i noticed that Sun Shield increasing-on-hit mechanic is broken and giving weird numbers[3620 BS with 4% increasing for each target; while affected by 6 targets(24%increase) - giving 5360 damage shield, and same wrong numbers with 1,2,3,4,5 affected targets: 3661/3932/4203/4474/5071])
    And ya know, Eclipse nerf is worse than Blazing Shield http://forums.elderscrollsonline.com/en-GB/discussion/201565/revert-eclipse-cap-change/p1
    Edited by Cinbri on July 30, 2015 11:55AM
  • Farorin
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    Jesus beam is still crazy powerful despite nerfs, but blazing shields is pretty crap now I have discovered, so much so that I will probably take it off my bar and retire it. Poor Templars.

    As for the NB, poor NBs, there survivability has taken a huge hit, and are even worse at surviving now. I am killing NBs so easily in IC, and the only way I can fight effectively with my NB is by ganking, but if they fight back and I don't get away, I have literally no chance, unless they are a NB themselves.
  • monkeymystic
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    @ZOS_GinaBruno @ZOS_BrianWheeler

    Are you guys aware of how major these abilities got overnerfed?

    The whole *point* of these abilities are removed because they get penalty twice.

    example: swallow soul was the only HoT nbs had, but now they no longer have a HoT at all (nerfed with 50% penalty twice, making it useless). Templars had blazing shield as a key ability to return damage, now its also useless. Same with all other heal on dmg abilities.

    Zos, you obviously changed this without thinking properly, because this change is one of the most comical (in a bad way) errors I have seen any devs in any MMO let go this far. It makes me wonder how little thought goes into these "fixes"..."good job" again, by screwing over balance and making certain abilities totally useless.

    The work the devs did here deserves a big LOL, and it's yet another example of "fixes" that just makes everything worse and needs even more fixing down the road of never ending fixes.. Go back and read programming for dummies please... :/
    Edited by monkeymystic on July 31, 2015 4:59AM
  • olemanwinter
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    Guys guys guys.

    Don't look at this as a "nerf on top of a nerf".

    It's just the Capital Gains Tax of ESO!
  • SeptimusDova
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    ESO must have consulted with the IRS on this
  • Zsymon
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    Yeah, nerfing abilities by 75% couldn't have been the intention, yet a lot of people wrote about this before IC went on the PTS, I guess ZOS just wants to "wait and see".
  • blabafat
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    Yep! Blazing Shield is VERY weak now
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  • RoyJade
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    Is that me, or healing ward don't have this two-in-one penalty ? I can still have a very strong shield and a full heal.

    And I agree, no ability (outside healing ward perhaps) should have two penalties at the same time. Healing based on damage and damage based on shield should have the first penalty but not the second.
  • tinythinker
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    RoyJade wrote: »
    Is that me, or healing ward don't have this two-in-one penalty ? I can still have a very strong shield and a full heal.

    And I agree, no ability (outside healing ward perhaps) should have two penalties at the same time. Healing based on damage and damage based on shield should have the first penalty but not the second.
    Some abilities are effected by the intended changes, some aren't (for example, Flying Blade). Some may be getting double nerfed. It's kind of all over the place atm as far as what players are reporting.
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  • monkeymystic
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    Zsymon wrote: »
    Yeah, nerfing abilities by 75% couldn't have been the intention, yet a lot of people wrote about this before IC went on the PTS, I guess ZOS just wants to "wait and see".

    Hopefully ZOS won't be dumb enough to let this go live. It would make a big amount of key class abilities absolutely useless in pvp, and mess with overall balance.
  • Manoekin
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    Farorin wrote: »
    Jesus beam is still crazy powerful despite nerfs, but blazing shields is pretty crap now I have discovered, so much so that I will probably take it off my bar and retire it. Poor Templars.

    As for the NB, poor NBs, there survivability has taken a huge hit, and are even worse at surviving now. I am killing NBs so easily in IC, and the only way I can fight effectively with my NB is by ganking, but if they fight back and I don't get away, I have literally no chance, unless they are a NB themselves.

    It can't even crit right now :( Although the reason I see it being strong still is because people can't heal out of execute range instantly anymore. You get more executes off on people to keep them low health. A nightblade the 2nd day got like 6 executes off on me before I was able to heal out of it while blocking and a little bit of help from a friend.
  • Farorin
    Farorin
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    Manoekin wrote: »
    Farorin wrote: »
    Jesus beam is still crazy powerful despite nerfs, but blazing shields is pretty crap now I have discovered, so much so that I will probably take it off my bar and retire it. Poor Templars.

    As for the NB, poor NBs, there survivability has taken a huge hit, and are even worse at surviving now. I am killing NBs so easily in IC, and the only way I can fight effectively with my NB is by ganking, but if they fight back and I don't get away, I have literally no chance, unless they are a NB themselves.

    It can't even crit right now :( Although the reason I see it being strong still is because people can't heal out of execute range instantly anymore. You get more executes off on people to keep them low health. A nightblade the 2nd day got like 6 executes off on me before I was able to heal out of it while blocking and a little bit of help from a friend.

    I'm not saying the nerf isn't noticeable, but it is still a strong, valid and viable skill.
  • Manoekin
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    Farorin wrote: »
    Manoekin wrote: »
    Farorin wrote: »
    Jesus beam is still crazy powerful despite nerfs, but blazing shields is pretty crap now I have discovered, so much so that I will probably take it off my bar and retire it. Poor Templars.

    As for the NB, poor NBs, there survivability has taken a huge hit, and are even worse at surviving now. I am killing NBs so easily in IC, and the only way I can fight effectively with my NB is by ganking, but if they fight back and I don't get away, I have literally no chance, unless they are a NB themselves.

    It can't even crit right now :( Although the reason I see it being strong still is because people can't heal out of execute range instantly anymore. You get more executes off on people to keep them low health. A nightblade the 2nd day got like 6 executes off on me before I was able to heal out of it while blocking and a little bit of help from a friend.

    I'm not saying the nerf isn't noticeable, but it is still a strong, valid and viable skill.

    Agreed :)
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