Current system is fine.
If you don't like risk/reward type PvP, you're not forced to participate. You can still do the usual care free PvP elsewhere in Cyrodiil, and people who do enjoy risk/reward type PvP can enjoy it in Imperial City (I know I will).
Having different options is good.
nikolaj.lemcheb16_ESO wrote: »This system will poison the pvp community and split people. Pvp where you can loot others always change behavior into something really nasty and evil, attracting a kind of player that honestly this game has not catered to until now.
The kind of player that doesn't pvp because they enjoy the challenge and the fun of testing your skill against others, but rather the kind of player that get his fun from destroying other peoples fun.
When a game allows the kind of people to have the kind of fun they crave the community goes to hell and what we have now will be lost.
Again we see ZoS not understanding the social dynamics of their player base and this dlc will end up costing them a lot of their current income from the game.
The only thing off the top of my head I can think of is making one of the campaign servers immune to corpse-stealing. That is, one server and one server only should be like all the others except there is no taking enemy player TV stones upon killing them. This minimizes the incentive to cheap shot so that players who want to play 'sportsmanlike' won't be pushed into psychopathic behaviour just to keep up.
Unfortunately I can't "Agree" and "Insightful" together, otherwise I would have donedriosketch wrote: »I think we should go ahead and just lose the minimum TVS deposit limit. After you get your first 50, you can just go ahead and deposit any amount by withdrawing what you need to cover the remaining gap to the limit.
nikolaj.lemcheb16_ESO wrote: »The only thing off the top of my head I can think of is making one of the campaign servers immune to corpse-stealing. That is, one server and one server only should be like all the others except there is no taking enemy player TV stones upon killing them. This minimizes the incentive to cheap shot so that players who want to play 'sportsmanlike' won't be pushed into psychopathic behaviour just to keep up.
Only problem with that will be that you will have to wait in a queue forever to get into that server because the wast majority of players will select it as their home server and the hardcores will complain there is no one to "play" with.
nikolaj.lemcheb16_ESO wrote: »The only thing off the top of my head I can think of is making one of the campaign servers immune to corpse-stealing. That is, one server and one server only should be like all the others except there is no taking enemy player TV stones upon killing them. This minimizes the incentive to cheap shot so that players who want to play 'sportsmanlike' won't be pushed into psychopathic behaviour just to keep up.
Only problem with that will be that you will have to wait in a queue forever to get into that server because the wast majority of players will select it as their home server and the hardcores will complain there is no one to "play" with.
The actual problem with this, is that everyone will go to this campaign to get their TV Stones. It would leave all other servers empty as you say. Would invalidate the whole concept of TV's and the theft of them.
The real question that people re posing here is how to remove the "Cheap Shot/Kill" merchants. Whether there is a mechanic that could determine who has inputed on the high percentage of damage, rather than the "final" kill shot.
Current system is fine.
If you don't like risk/reward type PvP, you're not forced to participate. You can still do the usual care free PvP elsewhere in Cyrodiil, and people who do enjoy risk/reward type PvP can enjoy it in Imperial City (I know I will).
Having different options is good.
You're right, we aren't forced to participate. Most of us want to participate. I don't mind some risk and reward, however this 100% is literally disheartening to some of us. Gank/Zerg fest, lose everything you've gained in .2 seconds isn't cool. Not imo.
Everything else is really cool, love the place, enemies are cool, it is intense even without the ability to lose your stones. Never know if there is another player around the corner, love that. Don't love losing everything to some *** and honestly I don't want to be the *** that takes everything either. 100% loss of stones you worked for possibly hours in seconds is just stupid. Whether it be to lag or gankers or a zerg, one word. Disheartening.
Done messing with this on the PTS. If its not changed I'm certainly not buying it. No moneys from me dudes. And that sucks, I want to love this, I want to play it for hours and hours on end. Oh well, back to normal pvp.
RDMyers65b14_ESO wrote: »I don't think that some of the players understand that EVERYONE is being forced to PvP just to get the V15-V16 armor. There is no other way as the guild vendors don't work. Even sending all of the dropped gear to my master crafter yielded only three ingots so loosing 100% of the TV stones is NOT an option.
It's not going to work.
RDMyers65b14_ESO wrote: »I don't think that some of the players understand that EVERYONE is being forced to PvP just to get the V15-V16 armor. There is no other way as the guild vendors don't work. Even sending all of the dropped gear to my master crafter yielded only three ingots so loosing 100% of the TV stones is NOT an option.
It's not going to work.
@ZOS_JessicaFolsom The biggest challenge you're going to face is player attitude. A lot of the changes made (most notably removing Former Emperor buffs) were with the intent improving attitudes.
Here's what we tested:
1. Move as a medium sized group (12 people) and find activity. Watch and laugh as your alliance members get killed so that your opponents have more stones. Kill your opponents and take the stones that came from both your allies and opponents. If you come across random other groups, kill them, though once again the min/max optimized builds with the best strategies for group vs group fights will win. We didn't go hunting kills, we went followed our own faction members with the knowledge that something would kill them and we'd get their stones afterwards. 4.2k stones per hour average.
2. Have two people who are very, very survivable move out in front about 15 seconds away from the rest of the group. Their responsibility is to flush out the gankers and live through the engagements. When a group is discovered, everyone else rushes in for the kills. The people flushing game may die, though that role can be swapped among people, or the stones made divided up at the end and some owed to those people (their gear or items will be purchased by other team members who never lose stones - for a guild / organized group who know each other and work together for the betterment of everyone in the group). 3.8k per hour average.
3. Four NB stealth gankers going around and picking off individuals or the edge / back line of other groups. 2.4k per hour average.
4. This we didn't try, but witnessed 40+ of one faction camping spawn points of others.
Overall, the stones system does not promote organization and cooperation within a faction - in fact, it promotes exactly the opposite. Every person or group for themselves, and less honourable fighting tactics. The zerg will still prevail most of the time.
ZOS_JessicaFolsom wrote: »
driosketch wrote: »I think we should go ahead and just lose the minimum TVS deposit limit. After you get your first 50, you can just go ahead and deposit any amount by withdrawing what you need to cover the remaining gap to the limit.
ZOS_JessicaFolsom wrote: »
You guys said V15-16 gear was going ot be much more powerful.. in terms of the gap change. Right now V16 gear has 1 point of an increase over v15.. why? whats the point in being v16 then? TV stones are perfect with 100% loss... You can escape prettty easy or even avoid the loss by getting killed by a mob wich is pretty easy to do.
Dont listen to the carebears.. Everyone on PTS is loving the 100% loss and the layout of IC so far. We just need a little bit more of the Rewards to be better.
PLEASE FIX DARK CLOAK.. . ITS STILL NOT WORKING