Well, been playing for about 40 minutes now... and I can't get past the bottom of my little safe area trying to do the quest.. oh, I've been killed MANY times and didn't have stones.. even after I killed a monster successfully on my own.
Oh, but, when killing another mob, I did get ganked from behind by somebody, and when I revived in my little safe tower... it popped up that I gained my first 3 telvar stones! I thought I was supposed to lose them? :S Going to keep trying though.
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
I probably lost a couple hundred. While Normal mode dungeons were not very difficult to 2 man, the hard mode veteran versions were impossible to complete with a full group. We wiped numerous times on the first bosses of both dungeons & feel losing Tel Var stones while you are learning the mechanics to be too much. Yes we could have placed our stones in the bank before hand but we had no idea we would be losing them after fighting in a PVE dungeon!
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
This will allow poor pvp players and pve players to be able to enjoy the content without spending hours grinding for nothing due to gankers and campers. (We all knew this was going to happen).
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
Nothing but a huge grp of AD gankers running around. I have lost a lot and never made it back to a safe zone. If I had to guess, so far it hase benn a couple hundred, but I have only played in the PTS for about 1 hour... and I am already ready to quit.
Teargrants wrote: »The Tel Var Stone system will be a complete and utter joke that will only contribute to getting more ppl to quit the game if IC lags on live the way it's lagging on PTS currently. Even small scale combat is full of unresponsive 5+ sec delays on all actions, abilities not animating, constant crashes, ect.
When this happens on live over and over and over, and you lose all your stones because you died from invisible attacks while your heals failed to cast - after spending $$ to get in, mind you - this game will lose players, fast.
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
We´ve already encountered a potential problem in our first brief test.
A groupmate lost all of his tel var stones after getting hit by !1! lightattack from an enemy player with everything else being npc dmg. With a system that instantly tags you for enemy player death this is going to encourage stealth griefing oh so much.
Your final sentence is the most telling, ZOS patently don't understand PVP mentality when presented with griefing opportunities like this.nikolaj.lemcheb16_ESO wrote: »This system will poison the pvp community and split people. Pvp where you can loot others always change behavior into something really nasty and evil, attracting a kind of player that honestly this game has not catered to until now.
The kind of player that doesn't pvp because they enjoy the challenge and the fun of testing your skill against others, but rather the kind of player that get his fun from destroying other peoples fun.
When a game allows the kind of people to have the kind of fun they crave the community goes to hell and what we have now will be lost.
Again we see ZoS not understanding the social dynamics of their player base and this dlc will end up costing them a lot of their current income from the game.
I agree that a mindless PvE farm is a bad idea, so any access involving majority keeps would not work, but I think some sort of safety net would be good. Say for example, just the home keeps. Then in a completely balanced campaign, everyone has access, but if you want a bit of a safety net, go and cap a couple of enemy keeps in Cyrodiil to lock them out and give your alliance a bit of breathing room. They'll take them back soon enough, but it may give people enough time to get a few more TV stones with a bit of relative safety.ewhite106b16_ESO wrote: »I totally disagree with this - cutting off enemy alliances just turns the Imperial City into a mindless PVE farm. Did a couple of solo runs myself so far and REALLY liking it. Finding so far that imperial city broken terrain + mob spawns make it much easier to evade large enemy groups then in Cyrodil as a whole, the risk of actually losing your stones in PVP makes going out and getting back much more of a thrill.Pirhana7_ESO wrote: »This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bankOtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
Ran into a group of 10-12 EP players, broke LOS around a corner hid on top floor of a house for a while. Ganked one of them who wandered behind a building - went after another player got interrupted by incoming daedra. Headed back to base successfully after that.
ZOS_JessicaFolsom wrote: »