We will be performing maintenance for patch 11.3.0 on the PTS on Monday at 8:00AM EST (13:00 UTC).
Maintenance for the week of January 12:
• PC/Mac: No maintenance – January 12

Dedicated Tel Var Stone System Feedback Thread

  • Hears_Bright_Colors
    Played 5 hours. Ended up with 1750 stones banked. Probably lost around 500. Was good fun. Stone drop rate was better than expected. Gankers at spawn points are usually pretty ripe.
    Agree with Telel on the zone in/out kills. There needs to be some invulnerability when loading in, or players are going to congregate at those spots and that's no fun for anyone, except for the bads/sads doing the camping, I guess.
  • Jakeol
    Jakeol
    ✭✭✭
    I made about 2400 stones in a short duration in the sewers from killing other players farming them (was able to bank them). I stalked a group, killed a couple here and there but I wasn't fully able to wipe them out until they decided to engage a sweeper. Looting telvar stones and the possibility of losing them is very exciting, however I do see losing 100% when you got last hit by a player when engaging a boss is extremely punishing. I think if PvE is involved when you die a PvP death the amount you loss should be relative to the amount of damage the other player did to you. If a mob does 50% of the work, the player should only get 50% of your stones. It's also punishing to the ganker if they did most of the work and a mob just happens to get the last hit on the other player... So this would be a great compromise if you didn't have to last hit the player and got rewarded for the amount of work you did. I also think there should be a minimum loss if PvP is involved at all (at least 35%). Seeing players and running into a group of mobs on purpose to preserve stones shouldn't be rewarded. If you die 1v1 in PvP combat you deserve to lose 100% of your stones btw.
    Jaqqe'nova - EP v14 Nord NB
  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
    ✭✭✭
    They change hands so fast it's ridiculous. At various times I've had 140, 130, 50, 99, 105, 20, 15, 26, and more I can't remember and now I have 0 lol They're just constantly getting dropped and looted and dropped and looted ad infinitum
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    MissBizz wrote: »
    Well, been playing for about 40 minutes now... and I can't get past the bottom of my little safe area trying to do the quest.. oh, I've been killed MANY times and didn't have stones.. even after I killed a monster successfully on my own.

    Oh, but, when killing another mob, I did get ganked from behind by somebody, and when I revived in my little safe tower... it popped up that I gained my first 3 telvar stones! I thought I was supposed to lose them? :S Going to keep trying though.

    Update from my previous experience... went to try a dungeon (let's not talk about that ;)) and then headed back out. This time, there was not a massive amount of enemies just waiting to kill me, and there was quite a few of my own alliance. I still havn't found my way into the arena, but I gained quite a few stones, and we even had a couple enemy players show up.. but there was enough of us to take them down. It was fun. I gained quite a few tel var stones (over 100) so I wanted to bank them.. I entered a sewer entrance.. and snuck around killing a couple scamps.. I got lost in the sewers. I have no idea how to get out of imperial city I guess haha. Anyways, came to a bigger guy and was fighting him, an enemy player came up but thank goodness the mob killed me. Came alive in Cyrodiil with 172 stones (banked them)

    I continued to play for another hour (a little more actually).. never got the arena finished... wandered off to other districts... left with 0 stones. Long story short, unless luck is on my side, it appears I will normally not get any due to the 100% law and it disheartens me. Even to walk out with a couple more would be good.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • kaithuzar
    kaithuzar
    ✭✭✭✭✭
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    I probably lost a couple hundred. While Normal mode dungeons were not very difficult to 2 man, the hard mode veteran versions were impossible to complete with a full group. We wiped numerous times on the first bosses of both dungeons & feel losing Tel Var stones while you are learning the mechanics to be too much. Yes we could have placed our stones in the bank before hand but we had no idea we would be losing them after fighting in a PVE dungeon!
    Edited by kaithuzar on July 29, 2015 5:14AM
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    kaithuzar wrote: »
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    I probably lost a couple hundred. While Normal mode dungeons were not very difficult to 2 man, the hard mode veteran versions were impossible to complete with a full group. We wiped numerous times on the first bosses of both dungeons & feel losing Tel Var stones while you are learning the mechanics to be too much. Yes we could have placed our stones in the bank before hand but we had no idea we would be losing them after fighting in a PVE dungeon!

    @kaithuzar You don't really lose Tel Var stones in the dungeons. Your death recap tells you that, and once I noticed I took note of my TV count, and after I died, I checked again, and still had the same amount. As mentioned in ESO live you don't gain or lose stones in the dungeons, but I really hope the UI for the recap gets fixed so it doesn't make you think you are anymore.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • ckaboomboom
    ckaboomboom
    Soul Shriven
    I lost 1,000 Tel Var Stones when I was attacked by two blueberries while I was exploring the Imperial Sewers. I kept the 1,000 stones on me because I wanted to take advantage of the 3x Stone Multiplier, but now that I look back I should've just stuck to the 2x that you get from having 100 Stones on hand. I think the 3x Multiplier requirement should be lowered because 1,000 Tel Var Stones is a basically a piece of armor & I see no reason to carry 1,000 stones on person because it's just not worth the risk.
  • Halke
    Halke
    ✭✭✭
    So, my experience today:

    Finally logged in and got everything ready. Finding a mix between a PvP bar and PvE bar was so exciting! My little group headed in with stars in our eyes, our goal was to get to all the crafting stations.

    Station One: In EP zone, which is my alliance, required 9 traits to craft and was rather underwhelming. I was disheartened because I haven't learned nirn on my crafter yet though and thought I was going to be locked out of all the new sets. We exit via the balcony and stealth up, onwards to DC we go!

    Station Two: Dead. Very, very dead. A group of about six DC were stealthing and ganking at the door to the crafting station. You stand when you go to use a door, standing puts you out of stealth, they attack, you are in combat, you can no longer open door to safety, you die. My scared and horrid at PvP self left my group to die and cloaked to safety. I whispered a few of the DCs and they were nice enough to offer to not attack if they saw me, but they couldn't speak for the others. For me it was just enough to get inside. The set, imo, was better than the first and only cost 5 traits.... Well then... That makes no sense... Balcony, stealth, pray and go! We had one more to find.

    Station Three: Port into the zone with the station, and right into a group of ADs fighting some mobs. We walked by them and they were of the mind to let us even after they were done killing. Good guy AD for the win. Some more stealth magic and we are there. Oh, this one is 7 traits? ZOS, is there ...what? This makes no sense...

    Alright, now to find this Arena thing. Go to balcony, stealth....crash. No big deal, it is PTS, just log back in. The guys had ran ahead, found some actual PvP and were crying about how tab-locking was changed and 'whyyy'. I just shrugged, stealthed up, and ninja'd my way to them. I get there and actually get into a fight. Which I promptly begin to lose, because I am miserable at PvP. I stealth up and start running while screaming desperately for help as I had almost 100 TV stones. The boys were headed my way, I was going to be....crash. Oh no. Log back in, fingers crossed, praying for the mercy of AlmSiVi. They had none. I was dead, a pile of TV stone-less ash. I do however get a rez and am excited to get back into the fray. This sneaky healer was on duty and no one was going to die on her...crash. Oh my, these are coming more rapidly now. Ok, breathe, log in, and dead again. At least I didn't lost TV stones this time. Ok, take a step towards the boys...crash. Well, maybe I needed another Dr. Pepper after all.

    I finally get back into the game and notice something is amiss. The loading screen says Deshaan. That doesn't seem like the right way to spell Imperial City. Maybe the loading screen was having an off day, has happened before. Oh, no, this is Mournhold, and laggy. Well then, let me go stand on the rock of doom and just queue into Haderus...for nearly an hour...

    In the end we gave up and ran the dungeons. I gained no TV stones. Well I gained them, but lost them because you don't automatically log out when you crash so people can still kill you. Happens to me all the time in Cyrodiil as is, but now it isn't just an inconvenient walk back to where I was. This NB is sad face, because cloaking and leaving my friends behind isn't the nice thing to do when you are the healer. At least I am a NB though and have a way to escape.

    TL:DR - 100% loss is not okay. Lag, crashes, PvE mobs, all factor into the experience. Losing my stones because I got cocky and thought I could PvP, fine. Losing them because the game is a game, not so fine.
  • Nebthet78
    Nebthet78
    ✭✭✭✭✭
    ✭✭
    After reading through these comments and getting an idea the number of TV stones players are earning, and about the ganking and camping going on I think the solution I came up with a couple weeks ago when the IC announcement was made may be the best choice.

    - Players should be able to earn a set amount of Tel Var stones BEFORE the mechanism kicks in for losing your stones to another player.
    - Given the numbers people are finding I would suggest between 100-250 Tel Var stones.
    Whichever number is chosen, that will be your base amount of stones that CANNOT be stolen from you.

    This will allow poor pvp players and pve players to be able to enjoy the content without spending hours grinding for nothing due to gankers and campers. (We all knew this was going to happen).

    This allows the Risk vs Reward mechanism to stay in place because obviously players want to take advantage of those multipliers. So they will need to make a decision to stay on the field to gather more, or go to the bank.

    On an added note: The number of mats required to craft the new gear is crazy. 150 or so mats for 1 piece of V16 gear I hope is a mistake.
    Far too many characters to list any more.
  • Halke
    Halke
    ✭✭✭
    Addendum to my prior post. After reading some I have found a lot of people in threads hoping the loss of TV stones will be addressed by having the ability to lock other alliances out of the city. For me, that is the worst option, and even though I know we will get to test it I am not eager for it. I love the rush of not knowing what was around the next corner and seeing people from other alliances just as scared as you skittering about. I think the suggestions here are worth looking at and considering for keeping access to IC open to all factions to at least some degree.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
    ✭✭✭✭✭
    This system will poison the pvp community and split people. Pvp where you can loot others always change behavior into something really nasty and evil, attracting a kind of player that honestly this game has not catered to until now.

    The kind of player that doesn't pvp because they enjoy the challenge and the fun of testing your skill against others, but rather the kind of player that get his fun from destroying other peoples fun.

    When a game allows the kind of people to have the kind of fun they crave the community goes to hell and what we have now will be lost.

    Again we see ZoS not understanding the social dynamics of their player base and this dlc will end up costing them a lot of their current income from the game.
  • NobleNerd
    NobleNerd
    ✭✭✭✭
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    Nothing but a huge grp of AD gankers running around. I have lost a lot and never made it back to a safe zone. If I had to guess, so far it hase benn a couple hundred, but I have only played in the PTS for about 1 hour... and I am already ready to quit.

    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Syntse
    Syntse
    ✭✭✭✭✭
    Nebthet78 wrote: »
    This will allow poor pvp players and pve players to be able to enjoy the content without spending hours grinding for nothing due to gankers and campers. (We all knew this was going to happen).

    Yes it is inevitable. Since it's already happening strong in PTS we can easily say it will be really big once it hits live. People should be testing content in all aspects in PTS instead these people camp entrances most likely for their own enjoyment. Not like they could actually keep the stones they get in PTS. It is also quite safe to say number of people in PTS is really minority of player base so it will only get worse.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • hammayolettuce
    hammayolettuce
    ✭✭✭✭✭
    Played for roughly 3 hours or so inside of IC .. made over 2k stones but didn't get to keep any since i crashed an died haha .. but it is far too easy to camp an entrance or exit and spawn trap any faction coming it.

    Something needs to be done to make it clear where safety is to get your stones back safe and no one should die when entering in right away from spawn camps.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • NobleNerd
    NobleNerd
    ✭✭✭✭
    NobleNerd wrote: »
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    Nothing but a huge grp of AD gankers running around. I have lost a lot and never made it back to a safe zone. If I had to guess, so far it hase benn a couple hundred, but I have only played in the PTS for about 1 hour... and I am already ready to quit.

    Add to that another 300... sniped from players on top of their respawn location :(

    Edited by NobleNerd on July 29, 2015 6:50AM
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • ewhite106b16_ESO
    ewhite106b16_ESO
    ✭✭✭
    Played 3 or 4 hours with small group(4), ended up with around 500 stones banked and lost another 500ish. Stones came pretty quickly when actually focused on gettign them, about equal between monsters and players but mostly focused on PVP. Had alot of fun, group sizes in Imperial City were pretty good with the larger ones being 8-10 players.

    IMO the loss rate should really be higher then 10% when killed by an NPC, that's encouraging players to "blood port" back to their base and bank the other 90% of the stones. Around 30% loss to npc deaths feels right. In the case of players dying to player and NPC damage IMO 50% of the stones should be lost and go to the victorious player.

    Spawn points within each district are too close together to really encourage the "hunt or be hunted" feeling as much as the devs seem to want though. At the very least, spawn points for each faction should be on opposite sides of each district - preferrably players could take over district control and force the other two factions to invade through the sewers (this would remove the ladder to that district from enemy bases). This being said, never felt like I was being spawn camped or trapped in spawn, but it did feel defeated enemy players were back way too quickly.
    Edited by ewhite106b16_ESO on July 29, 2015 7:00AM
  • Grampa_Smurf
    Grampa_Smurf
    ✭✭✭
    Tel Var stone system needs a debuff on the player that has lost them, Say for the next 10-15mins they can't lose any and players that kill them don't get any either.

    Just a thought.



    Life isn't measured by the breaths we take, but by the moments that take our breath away.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    The system is perfect because we don't need them.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • TheBull
    TheBull
    ✭✭✭✭✭
    100% Is fine. You can gain them fast.
  • TheBull
    TheBull
    ✭✭✭✭✭
    Teargrants wrote: »
    The Tel Var Stone system will be a complete and utter joke that will only contribute to getting more ppl to quit the game if IC lags on live the way it's lagging on PTS currently. Even small scale combat is full of unresponsive 5+ sec delays on all actions, abilities not animating, constant crashes, ect.

    When this happens on live over and over and over, and you lose all your stones because you died from invisible attacks while your heals failed to cast - after spending $$ to get in, mind you - this game will lose players, fast.

    Man that's strange, I honestly haven't had any latency lag all day. I would say it if I did. I saw another poster talk about lag too. I thought they were just one of those troll complainer types.

    Now the crashes... I've crashed like 10 times.
  • Dulfy
    Dulfy
    ✭✭✭
    I am not really a big PvPer, just a PvEer who venture to the PvP world sometimes for rewards. The stone system sounds great on paper and it indeed can be an adrenaline pumping experience but at the same time it can be rage inducing and encourage some really bad PvP play.

    I played around 3-4 hrs today, trying to farm enough stones to get a box of 600 stones for a chance at the rare motifs. I have lost about 1.5k stones-2k stones so far without having purchased a single box so far. Majority of the loss are from player kills since they take all of it when you die. I had multiple times where I saved up 400+ stones and lose instantly to ganking by the enemy faction.

    This caused me to play extremely careful, not venturing far into the sewers much less the full imperial city. I farmed mobs close to the faction respawn point in the sewers and bolted at the first sign of trouble. I did not feel like helping my own faction players against enemy players for the fear of getting killed in the process and losing all my stones. I did not join my friends in small group PvP out in the Imperial City proper because I know I would die within 10 minutes and lose everything.

    Rather than encouraging PvP, I felt the current system discouraged it and encourage selfish tendencies. I know some players enjoyed the hardcore PvP in old games where you lose big when you die but I am not sure if the current player base is ready for something old school like that. Perhaps losing a % of the stones when you die rather than all of it might be a better system. This way you can feel that you are not wasting all time/work when you die.
    Dulfy.net - MMO guides & blog
    Skyshards & Lorebooks guide | ESO-fashion - armor gallery | Quests guide
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    Unfortunately between crashes, and conducting a whole ton of different experiments to see if it made any difference to the crashing, I have not had much chance to earn any stones - I think in my best lucky streak I got about 11 before crashing and logging back in to a death recap!

    Not many in my guilds have been on so far, but I am looking forward to (once the crashing issue is addressed) going in as a group. I can see it being a good guild event to go to the IC to earn the stones, even for more casual guilds.

    The main problem (in my view) is the length of time it can take for a group to go through a load screen or into a new area, some turn up before others, and if there are enemy players camped at that spot they have the definite advantage over people who are still waiting on some of their group to load in. An area of immunity around those load points (not immunity against death, but immunity against losing all your stones) may make them less of a focus and set the action more in the districts and a bit more tactical rather than camping and hoping to catch someone who loads into an area half a second before the rest of their group.
    Edited by Epona222 on July 29, 2015 8:21AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    We´ve already encountered a potential problem in our first brief test.

    A groupmate lost all of his tel var stones after getting hit by !1! lightattack from an enemy player with everything else being npc dmg. With a system that instantly tags you for enemy player death this is going to encourage stealth griefing oh so much.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    Derra wrote: »
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?

    We´ve already encountered a potential problem in our first brief test.

    A groupmate lost all of his tel var stones after getting hit by !1! lightattack from an enemy player with everything else being npc dmg. With a system that instantly tags you for enemy player death this is going to encourage stealth griefing oh so much.

    Yep that is the other problem I see happening in my brief forays between CTDs.
    It could be fixed by a combination of a) have the enemy players that attack you also aggro the NPC mobs, rather than the NPC mobs resetting and ignoring the other alliance players, and b) making it so that enemy players have to do a clear majority of damage to your health bar (relative to damage from NPCs) to take your stones (or at least nothing disproportionate to the amount of damage they actually caused to you), so if NPCs get you to low health an enemy player does not benefit by getting everything for hanging around and just getting in the killing blow.
    Edited by Epona222 on July 29, 2015 8:45AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • KerinKor
    KerinKor
    ✭✭✭✭✭
    This system will poison the pvp community and split people. Pvp where you can loot others always change behavior into something really nasty and evil, attracting a kind of player that honestly this game has not catered to until now.

    The kind of player that doesn't pvp because they enjoy the challenge and the fun of testing your skill against others, but rather the kind of player that get his fun from destroying other peoples fun.

    When a game allows the kind of people to have the kind of fun they crave the community goes to hell and what we have now will be lost.

    Again we see ZoS not understanding the social dynamics of their player base and this dlc will end up costing them a lot of their current income from the game.
    Your final sentence is the most telling, ZOS patently don't understand PVP mentality when presented with griefing opportunities like this.

    Not ALL PVPers are sociopaths, but enough are to destroy the desire in mainly PVEers to engage in content such people will infest.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    OtarTheMad wrote: »
    OtarTheMad wrote: »
    I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.

    And those people will eventually get ran over and die and lose everything as well.

    Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
    This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
    I totally disagree with this - cutting off enemy alliances just turns the Imperial City into a mindless PVE farm. Did a couple of solo runs myself so far and REALLY liking it. Finding so far that imperial city broken terrain + mob spawns make it much easier to evade large enemy groups then in Cyrodil as a whole, the risk of actually losing your stones in PVP makes going out and getting back much more of a thrill.

    Ran into a group of 10-12 EP players, broke LOS around a corner hid on top floor of a house for a while. Ganked one of them who wandered behind a building - went after another player got interrupted by incoming daedra. Headed back to base successfully after that.
    I agree that a mindless PvE farm is a bad idea, so any access involving majority keeps would not work, but I think some sort of safety net would be good. Say for example, just the home keeps. Then in a completely balanced campaign, everyone has access, but if you want a bit of a safety net, go and cap a couple of enemy keeps in Cyrodiil to lock them out and give your alliance a bit of breathing room. They'll take them back soon enough, but it may give people enough time to get a few more TV stones with a bit of relative safety.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    could easily impliment 4-8 faction guards at spawn that are invincible, hit hard and can see through invisibility+ stealth, make it so they cover enough space around the spawn for 2 siege engines worth and it'll be enough breathing space for spawn ins. maybe even apply a floor buff in that safe spot to reduce incoming player damage by 99%?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Jakhajay
    Jakhajay
    ✭✭✭✭
    TheBull wrote: »
    100% Is fine. You can gain them fast.

    And lose them faster...
    Sh'ira - One Eyed Tihm - Do'Mazar - Dar'Sol - Hazzahn - J'darr Sun-Arrow - Bishabi -J'manna - Narim Tollana - Abijah-Ra - Idhassi-Ko - Kajhe the Salty - Ti'lani - Sabhan-Dar - Palamai
    JakhajayAlt: Azala-Do - Saahni the Ohmes - S'aolla of the Darks - Zashima-La Ako'Zhajiit - Lo'Mai-Dro - Taheh-Do - Hrrula - Hatamira - Da'lai

    Shield Anvil - Trake's Talons
    Knight Praefect - Knights of the Steel Claw

    All Khajiit, All the time!
    For Elsweyr and her people!
  • Sotha_Sil
    Sotha_Sil
    ✭✭✭✭✭
    DDuke wrote: »
    But the gear bought with Tel Var stones should be a lot better.

    Could you elaborate on this, @DDuke? What improvements/changes would you like to see? Where do you feel they're currently lacking?

    The sets are supposed to be high end pvp sets or even "legendary". However their bonuses don't seem to be appealing to a pvp player. Why isn't there some damage reduction against pvp players in those sets for example ? Most of it are less useful than other pvp sets or even crafting sets. It must have at least 2 bonuses for 3 piece and 5 piece worn like trials sets with specific effect for pvp (less siege damage ?, buffing alliance war skills?, less player damage or more?, boosting healing for healers in pvp only ? -healers need some love here..-).

    Let's see what's wrong.

    completely useless :
    Meritorious service : +2870 physical and spell resistance for 15 seconds when you cast a support ability up to 4 players...
    2870 is way too low to make this set appealing. And 4 players ? (ugh).
    Powerful assault : +118 weap/spell damage. Way too low. 4 players ?
    Black rose : useless in pvp.

    good ideas but need serious buffs :
    Phoenix : avoids death once but comes back with 5K HP. People will just wait 3s and cast another ability on you. You should get a speed buff or a longer period of time.
    Shield breaker : light attacks & heavy do 1K irresistible damage. Even with shield nerf, I do not see why someone would want to lose any other 5 piece bonus for that set...
    Raven : 35% is not enough. Your health can drop heavily. I'd adjust it to 40-45

    At this point I don't see why people would spend their time getting tel var stones when the rewards are not appealing. It might have a cosmetic interest but if we can't buy the sets as costumes, it is pretty useless as we won't buy it for their bonuses.
    Edited by Sotha_Sil on July 29, 2015 11:31AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Stikato
    Stikato
    ✭✭✭✭✭
    I like the hardcore stuff, but I can definitely see that it would be off-putting to some. 100% is good with me, but I could also see 50% being a reasonable solution, that still allows for profitable ganks, while providing "insurance" for adamant PvE'ers.

    Right now, the problem is it is too new and fun to leave the battlefield.
    Mordimus - Stam Sorc
Sign In or Register to comment.