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1.7 PVP DMG IS PERFECT!

Etharian
Etharian
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Thank you ZOS for listening to this... DMG is at a sweet spot in PVP right now. This game isnt going to be balanced for 1v1 so ppl complaining about that are just mad they cant 1 shot ppl anymore.

Keep dmg this way ZOS and it will be perfect!
  • Draehl
    Draehl
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    It's certainly better than live. They may have gone slightly overboard and need to back it up a touch, but PTS is definitely more balanced for multiple play styles. I play a balanced/hybrid type build and its way more enjoyable! I can drop some sustained damage to help take someone out- they don't just implode, but take a little effort to drop even 2v1, I can off-heal allies to help turn the tide in a close fight, and be somewhat tanky. I'm not nearly as good as a specialist, but being well-rounded finally feels viable.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • kevlarto_ESO
    kevlarto_ESO
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    It is between Black water Blade and Live, I think it is in a good spot, you can react, can use your specials and your skill, you get to play the game and not just be dead on the ground from some instajibber hope we have seen the last of that or it is extremely rare, pvp fun factor for me has increased, just hope the they get the lag to decrease, when it goes live :)
  • Xeniph
    Xeniph
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    I'll be honest,

    It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
    I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

    I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
    I suppose it's great for the people who don't have good reaction times and all.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Draehl
    Draehl
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    Xeniph wrote: »
    I'll be honest,

    It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
    I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

    I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
    I suppose it's great for the people who don't have good reaction times and all.

    I'd drop it from 50% total reduction down to 40% - combined with the weapon/spell damage that would probably be about right. I'd also like to see base regen rates take a hit in PvP so never-ending battles occur less likely.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Diamond_10
    Diamond_10
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    Xeniph wrote: »
    I'll be honest,

    It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
    I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

    I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
    I suppose it's great for the people who don't have good reaction times and all.

    Wait until people are fully geared at V16, youll find that the 50% is about right

  • Erock25
    Erock25
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    Where are you playing the 1.7 build? Was this some unreleased build in between 1.6 and 2.0 that I am missing? Why the [snip] is everyone talking about 1.7.
    You earned the 500 LOLs badge.
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  • Khydan
    Khydan
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    Xeniph wrote: »
    I'll be honest,

    It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
    I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

    I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
    I suppose it's great for the people who don't have good reaction times and all.

    Look at this ZOS.
  • tinythinker
    tinythinker
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    Erock25 wrote: »
    Where are you playing the 1.7 build? Was this some unreleased build in between 1.6 and 2.0 that I am missing? Why the [snip] is everyone talking about 1.7.
    It's what some people are calling the 2.1 build.
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  • Antirob
    Antirob
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    As long as the buff magicka det to do more damage than it already is aganist big groups it will be golden.
    Vehemence
    Antirob - Dragonknight
  • Xael
    Xael
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    Combat feels tailored for newbies and those who prefer Blackwater Blade.
    I can practically roll my face across the keyboard while fighting someone like Sunshine and not die. That is of course until he trains me into a mess of mobs and I get 2 shot by some named Lich...
    I got killed in pvp, nerf everything...
  • Manoekin
    Manoekin
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    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.
  • tinythinker
    tinythinker
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    Etharian wrote: »
    Thank you ZOS for listening to this... DMG is at a sweet spot in PVP right now. This game isnt going to be balanced for 1v1 so ppl complaining about that are just mad they cant 1 shot ppl anymore.

    Keep dmg this way ZOS and it will be perfect!
    Diamond_10 wrote: »
    Wait until people are fully geared at V16, youll find that the 50% is about right
    Manoekin wrote: »
    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.

    Yeah some of that gear... good times if you can get it.
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well I do like how light and heavy attacks actually are a valid form of combat now. So plus in my book. But few skills still need reworked like Wrecking Blow still extreamly spammable and silly.
  • ToRelax
    ToRelax
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    Xael wrote: »
    Combat feels tailored for newbies and those who prefer Blackwater Blade.
    I can practically roll my face across the keyboard while fighting someone like Sunshine and not die. That is of course until he trains me into a mess of mobs and I get 2 shot by some named Lich...

    This.
    First we had to watch our resources, than we had to react fast keep active defenses up, and now that everyone mastered both issues, we don't need either of them.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Ace_SiN
    Ace_SiN
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    My Werewolf no longer gets 1 shot. I approve.
    King of Beasts

  • Forumer-in-Prison
    Forumer-in-Prison
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    Manoekin wrote: »
    I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.

    Agree with this. To early to ask for damage buff. When I first played last night, compared to this morning. I already saw an increase in damage taken. As days will pass, this will increase more as players are finding the right build tweaks and skills.

    Still, this so different from the 14-21k damages in Live, which is so wrong.

    TTK in PTS now is just right as it is.
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    Amisdt the events surrounding the formation of the Ebonheart Pact, a brave few has escaped their captors and ran off as far away as they can, eventually landing on the shores of khenarthi's roost.

    Armed with the skills and the scars they have endured during their captivity, these brothers and sisters in chains has vowed revenge on their Argonian captors and their allies.

    They kept the names branded to them by the evil reptiles as a reminder of all the pain and torment they have suffered, and have joined the Aldmeri Dominion as a means to an end... Paint Tamriel with Argonian blood.
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    • kaithuzar
      kaithuzar
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      I completely agree on the sorc shield stacking needs nerf. They're almost unkillable in IC.
      The dmg is a really tricky thing because after looking at some of the sets I don't feel my damage will be higher by using them.
      I'm completely spec'd out for high burst dmg but it's not enough to 2 shot someone? Buffed I'm around 3.2k sp dmg & I just can't understand why concealed strike from stealth + soul tether doesn't insta-kill most other players?
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    • Kronosphere
      Kronosphere
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      will probs be fine and id even go so far as to say way better in group battles. but small scale stuff particularly 1v1 is ruined. some people were already near impossible to kill in a duel (ive had 15 minute duels so imagine that now..) the problem is you get them low and its so easy to just heal out of execute range, or shield out of execute damage (looking at the resto staff shield)

      I think shields should take execute damage if your real health is below 20% or whatever.
      ~House Indoril~
      Submit to the three, the spirits and thy lords.

    • Emma_Overload
      Emma_Overload
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      Draehl wrote: »
      Xeniph wrote: »
      I'll be honest,

      It's a bit too slow. Both my Stam and Mag NB's can just cc break and heal through burst ( I use the term burst loosely)
      I agree with the poster above that it needs to be backed up a bit. I'd say 10-15%.

      I have had too many fights where people just don't die and both just give up and leave. That's not really fun if you ask me.
      I suppose it's great for the people who don't have good reaction times and all.

      I'd drop it from 50% total reduction down to 40% - combined with the weapon/spell damage that would probably be about right. I'd also like to see base regen rates take a hit in PvP so never-ending battles occur less likely.

      There's a HUGE problem with nerfing regen (or anything else) for PvP now, thanks to the Imperial City. What are we supposed to do when we're trying to take out a roaming Daedra boss in the sewers? Just run out of magicka and die so PvP guys can have shorter fights?

      I've been testing out my Sorc on the PTS, and the damage shield nerf is ALREADY a nightmare against tougher mobs in the IC sewers. The last thing anybody needs is gimped regen!
      #CAREBEARMASTERRACE
    • adino
      adino
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      The real test is against the outlier build. Are DK tanks basically impossible to kill? They are ridiculous in live where a good DK tank can run around a rock forever against 7+ guys. I cannot imagine what those builds will do with some of the new gear. Templar Tanks are even worse now.

      Now if they tweak CC to last longer or demand more stamina to break maybe that will offset these uber tanks but man you are changing a lot of things at that point.

      This is going to take a lot of tweaking...
    • Farorin
      Farorin
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      I think combat is just that little bit too slow. But in general, I am not too averse to the changes.
    • Etaniel
      Etaniel
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      adino wrote: »
      The real test is against the outlier build. Are DK tanks basically impossible to kill? They are ridiculous in live where a good DK tank can run around a rock forever against 7+ guys. I cannot imagine what those builds will do with some of the new gear. Templar Tanks are even worse now.

      Now if they tweak CC to last longer or demand more stamina to break maybe that will offset these uber tanks but man you are changing a lot of things at that point.

      This is going to take a lot of tweaking...

      Who gives a crap about those tanks, all they do is RUN around that rock and hold rmb, they don't do anything else, they're not a problem.
      Noricum | Kitesquad

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    • IxSTALKERxI
      IxSTALKERxI
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      As someone who plays on 300+ ping I'm liking this change. :smiley: I can actually weapon swap without dying now.
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    • Derra
      Derra
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      I´d say it´s a tad to slow on pts - healing and resource builds will become insanely hard to kill bc you simply can´t burst them down at all.

      Decrease the dmg reduction to like 40% and it would be fine most likely.
      <Noricum>
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    • Zsymon
      Zsymon
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      kaithuzar wrote: »
      I completely agree on the sorc shield stacking needs nerf. They're almost unkillable in IC.

      Lol, their shields got nerfed by 65% and you're still complaining about them?

      If they're still a problem for you, use the set where you can damage them right through their shields.
      Edited by Zsymon on July 30, 2015 10:59AM
    • Yuke
      Yuke
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      Its 50%. Look at your battle spirit buff in game.

      And i agree with derra. A paintrain of three dedicated pvp player should be able to kill a single target fast enough. Thats not the case right now.
      Save Us, Microsoft.

      Noricum & Kitesquad™
      YT-Channel
    • Merlight
      Merlight
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      Draehl wrote: »
      I'd also like to see base regen rates take a hit in PvP so never-ending battles occur less likely.

      There's a HUGE problem with nerfing regen (or anything else) for PvP now, thanks to the Imperial City. What are we supposed to do when we're trying to take out a roaming Daedra boss in the sewers? Just run out of magicka and die so PvP guys can have shorter fights?

      There are other ways of nerfing regen. Reintroduce soft-caps. Add regen reduction to the Disease debuff. Make Absorb enchants actually drain the respective resource from the target. Add magicka/stamina DoT to some abilities. Zero magicka regen while you're inside Negate bubble.
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    • Zsymon
      Zsymon
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      Yuke wrote: »
      Its 50%. Look at your battle spirit buff in game.

      And i agree with derra. A paintrain of three dedicated pvp player should be able to kill a single target fast enough. Thats not the case right now.

      Why shouldn't 1vsX be possible?
    • Yuke
      Yuke
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      1 vs X is about killing scrubs.

      If three really (i mean really really really) good players are not able to kill a single person within a reasonable timeframe, something is wrong.
      Save Us, Microsoft.

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    • Lava_Croft
      Lava_Croft
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      Manoekin wrote: »
      I like how it is right now. Damage is only going to go up from what we are seeing now, and hopefully a change to damage shields is coming so glass cannon builds aren't also the most survivable.
      Glass cannon builds do not have damage shields. Sorcerers are not glass cannons.
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