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Allow stamina regeneration while blocking

  • nordsavage
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    Been messing around for hours ganking people in IC on a magica DK heavy armor tank , and there is ZERO problem with blocking now. perma blockers are a rare thing in there , and EVERYONE have anough stamina to block WHAT IS NEEDED TO BE BLOCKED , like Uppercut..... now little noobs you all have to calculate youre blocks rather than permablocking and casting poop at enemies , THIS IS BALANCED , DEAL WITH IT.

    Go tank Nerien'eth and 4 wraiths and Kinlord Rillis and 3 Daedroth while spending stamina on taunting and other attacks. Most of us are good with the PvP end of the change but it leaves much to be desired in PvE. I'm guessing you don't tank though. It should be Cyrodiil only.
    I didn't choose tank life, tank life chose me.
  • technohic
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    I don't think it would be a problem to have stamina regen when blocking if you had to build for it. They should add some of it in to 1h and shields passive that reduces block cost, some into the heavy armor passive that does the same, and a little more in the preferred PvE tank gear sets that increase block mitigation.

    So long as it cannot be done by a glass cannon making them less than glass, then it has a role and a place in both PVE and PVP.
  • serjomalekrwb17_ESO
    I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......


    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......
  • asteldian
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    I would prefer the stamina regen nerf to be mitigated by heavy armor use - each piece ignores X% reduction. That way pve tanks can get a decent enough regen, while dps tanks in PvP would need to wear lots of heavy armor and reduce their effectiveness.
  • Petros
    Petros
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    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......

    Well, you're going on record for saying this is a great thing to happen for PvE tanking. You will now be public enemy number one. Congrats!
    "Our light will bring the dawning of a new hope!" ~ Petros Fordring -The Order of Mundus
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  • DisgracefulMind
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    I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......


    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......

    What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.
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  • Aimelin
    Aimelin
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    I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......


    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......

    What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.

    There's master resto staff + spamming healing springs, stam pots etc ....

    also, only block the very needed attacks / abilities?
  • serjomalekrwb17_ESO
    Aimelin wrote: »
    I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......


    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......

    What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.

    There's master resto staff + spamming healing springs, stam pots etc ....

    also, only block the very needed attacks / abilities?

    THANK YOU! atleast i am not alone who thinks that ending this soft-core gameplay and adding some spice to it and forcing players to THINK for a change, isnt all that bad
  • DisgracefulMind
    DisgracefulMind
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    Aimelin wrote: »
    I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......


    in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
    so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
    i see this as a great thing......

    What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.

    There's master resto staff + spamming healing springs, stam pots etc ....

    also, only block the very needed attacks / abilities?

    Of course all good healers use Master Restos, what else would we use? The stamina restore ticks, however, are not that powerful, and in situations like in Sanctum, where BoL spamming is very much needed from the Templar healers in the group in key situations such as when the tank has the heavy bleed hemorrhage and during the popcorn stages of Mantikora, spamming healing springs isn't the way to go at all times. Sure, tanks can use stam pots, and will, and Templar healers can throw shards, as we already do. The concern here is the healers who don't have all that. What THEN are they going to add to anything? No one is going to want a non-templar healer.
    And again, block the very needed attacks on Mantikora? K. lol.
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  • Tannakaobi
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    Can blocks be interrupted? I can't recall. If not then that seems like the obvious solution to perma block in pvp.
  • Siluen
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    Like has been mentioned before (and here I was thinking I was witty... *groans and sips coffee*) the lack of stamina regen whilst blocking could somehow be factored into heavy armor. Allow for full stamina regen when wearing 5 pieces of heavy or something along those lines. It would have the added bonus of making heavy far less obsolete. (Besides for adding one piece of it to your gear for the undaunted passive...)
  • RinaldoGandolphi
    RinaldoGandolphi
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    Vatter wrote: »
    I 100% AGREE with the decision to make no stamina regen while blocking. when a stamina user can tank 8+ players for 4 to 5 mins by themselves theres a problem.

    KEEP THE NO STAMINA REGEN WHILE BLOCKING PLEASE!!

    See this one of those misguided nerfs. One that makes no sense at all.

    A better solution would be to give every class a Block Breaker:

    Nightblades have Fear
    Sorc's now have instant-cast Rune Prison
    Dragonknights have Petrify
    Templar's just need a skill that ignores block(Luminious Shards shouldn't be that skill)

    instead we have folks complaining about perma-blockers. Instead of giving us real solutions, like i outlined above they give us this zero stamina regen nonsense while blocking. It won't work in a game where latency is never static.

    Im not even a tank and know this. Giving Templars a Rune Prison alternative would have solved the permablocking problem for good without ruining things for PVE.

    First game i ever heard of where Block is OP....even DK casting Flame Whip behind block is fine....its not like the DK is the most mobile class in the world....Rune Prison, Fear, Luminious Shards, and Petrify all give you a way to break their block and burst them.....
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  • Forestd16b14_ESO
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    Sorry to sound blunt but um... Learn to tank ... Yea kinda a easy answer.
    Edited by Forestd16b14_ESO on July 29, 2015 4:41PM
  • tpanisiakb16_ESO
    tpanisiakb16_ESO
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    Sorry to sound blunt but um... Learn to tank ... Yea kinda a easy answer.

    Sure, go ahead. Teach me how to tank in the PTS. I'm up for some suggestions. My experience was not having enough stamina holding the boss and 4 wraiths yesterday in vCoH on the PTS. I felt like I could use no skills unless they were magicka based because I had to do everything to conserve my stam for taunt refreshes and blocking, else I'd get chewed up real quick.

    So, go ahead, give some tips and pointers.
  • seratin
    seratin
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    Here's an idea, keep the no stamina regen while blocking, but allow you to partially block with no stamina. Say with less damage reduction and no putting your enemy off balance. Numbers would need to be tweaked, but it would encourage you to try to keep your stamina up without being devastating if you can't.
  • Preyfar
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    Jules wrote: »
    I think a 50% reduction in stam regen is much more reasonable.
    They won't leave us as is, but the proposed 0 stam regen when blocking seems insane and overboard. Maybe they'll tweak this.
    That's been my thoughts. 50% stam reduction makes more sense, and doesn't make tanks useless when it comes to Trials (especially AA). Those axes...
  • Elsonso
    Elsonso
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    Preyfar wrote: »
    Jules wrote: »
    I think a 50% reduction in stam regen is much more reasonable.
    They won't leave us as is, but the proposed 0 stam regen when blocking seems insane and overboard. Maybe they'll tweak this.
    That's been my thoughts. 50% stam reduction makes more sense, and doesn't make tanks useless when it comes to Trials (especially AA). Those axes...

    If you want a cheap and dirty solution that is better than zero regen while still holding onto that warm feel of a cheap and dirty solution, simply realize that your goal is to make sure that the stamina cost for blocking per unit of time must always be greater than the stamina regeneration during that same unit of time. Armed with that, you simply say that stamina regeneration while holding block is capped at X% of the cost per unit time to maintain the block. This allows stamina regeneration during block, tunes it by level, takes into account champion points, armor, etc, and still prevents permanent blocking.
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  • Sallington
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    I don't know why they couldn't leave the regen as is, but cut reduce dmg done while block by 50% or something.
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  • Preyfar
    Preyfar
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    If you want a cheap and dirty solution that is better than zero regen while still holding onto that warm feel of a cheap and dirty solution, simply realize that your goal is to make sure that the stamina cost for blocking per unit of time must always be greater than the stamina regeneration during that same unit of time. Armed with that, you simply say that stamina regeneration while holding block is capped at X% of the cost per unit time to maintain the block. This allows stamina regeneration during block, tunes it by level, takes into account champion points, armor, etc, and still prevents permanent blocking.
    Cheap and dirty is better than the nuclear nerf.

    There's a lot of other solutions out there, too (e.g. stamina regen drops off the longer you hold up your shield or is based on how much damage you block). I don't have any tanks, and I'm usually the DPS fighting perma-blockers in Cyrodiil. I'm one of the people who wanted a solution, but even I think the proposed solution is overkill and outright ludicrous.
  • Aerathnor
    Aerathnor
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    Lionxoft wrote: »
    koetty wrote: »
    Lionxoft wrote: »
    Halfwitte wrote: »
    Lionxoft wrote: »
    You guys really need to convince your templars to throw you spears from time to time. Geez. Easier than complaining

    Must be nice having a pocket templar to throw you shards all the time. I know, ZOS should let my synergize my own shards. Problem fixed.

    This is as far as "you can be anyone" goes. Tell people they can be healers in any way. Make them find out hard way that they are useless because ZOS nerfed stamina regen and every healer will now must have shards.

    Not if it's a Nightblade tank. Nightblade tank doesn't need shards.

    I'm just curious, why do you think NB Tank doesn't need shards?

    Syphoning attacks + Caltrops + paths + sap.

    All of the syphoning attack procs will keep you near full

    Someone hasn't read the patch notes about SA or Caltrops...
  • Halfwitte
    Halfwitte
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    Sorry to sound blunt but um... Learn to tank ... Yea kinda a easy answer.

    Here you go folks the solution to everything and it never fails and always will be the correct answer for all of your gaming difficulties and the best thing is it's not elitest sounding in anyway. So the next time someone comes to you with a genuine problem seeking advice and counsel just give them the same answer everyone else is using Learn 2 Play.

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  • Preyfar
    Preyfar
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    Halfwitte wrote: »
    Having lag issues, L2P!
    Racial Passives unfair :'( L2P
    Skills Broken :s L2P
    Gold Farmers Lighting up your email, L2P
    Gamers using Exploits, L2P
    Character Stuck below the map and can't get out, L2P
    Content is Bugged, L2P

    #FixitwithL2P
    At this point, L2P is kind of like a disease. "I'm sorry, you've... got L2P. There is no cure."
  • Saturn
    Saturn
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    I agree, but I do think reducing stamina regeneration is a good idea, by 100% is silly, 50% is much fairer I think.
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
  • Sandmanninja
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    Swarog wrote: »
    PvP tanks is not a problem. They live long but doesn't hurts you. Their DPS is too low.

    You need to get out to Cyrodiil more often ....

    Hmmmmm *** Cyrodiil.
    I have a tank and a healer. You HAVE to block to tank vet dungeons and trials.
    All I can think of, IF they keep this, is that the only healer ppl will want will be Templars.
    Chuck the spear and give the tank some stam.

    It's dumb.

    Please. Don't break tanking outside of Cyrodiil.
    It's not fair to PvE'ers. Cyrodiil is a small section of the map.

    Split skills / 2 aspects - when you're flagged for PvP and when you aren't.
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  • Shadesofkin
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    Yeah, I don't get it, I mean anyone with a finger on the pulse of the current meta of the game would know that the vast majority of PvE tanks do not just hold block and taunt. Many of us swing light attacks in, throw down heroic slash, roll dodge, and move the monster around.

    One of two things is happening internally when they made this change; either they really believed what they were saying -in which case, please fire your QA, they're obviously out of touch yes men- or they lied.

    I don't want to say either is the case, but I can't imagine any other scenario.

    Stamina Regeneration does not need to be reduced to 0 while blocking, it serves absolutely no benefit to the non-PvP content in the game.
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  • tplink3r1
    tplink3r1
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    Why didn't they nerf damage done while blocking if they really wanted to nerf Block-Casting? No stamina regen while blocking is just stupid.
    Edited by tplink3r1 on July 30, 2015 1:20AM
    VR16 Templar
    VR3 Sorcerer
  • likewow777
    likewow777
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    I'm consistently surprised at the terrible suggestions that people have when it comes to defending this change.

    Templar Shards

    Yes, Templars have Spear Shards. Yes, it grants stamina to the person who synergizes with it. Yes, it will help a tank out. However, there has been pretty consistent outcry about the superiority of Templar healers compared to non-Templars. To that end, Restoration staff has been buffed and Templar heals has been nerfed. And yet, the suggestion here is to once again require Templar healers.

    Of course, many would say, "Any Templar can throw shards, healer or not." True, any Templar can indeed use that skill. However, when I'm DPS-ing, I'm rarely ever in a place to be providing support to the group. And I'm relatively certain that you don't want me to stop killing that heavy sacrifice on the west in vDSA so I can run over to the tank and provide a shard.

    Makes Tanking Better/Fun/Interesting/etc

    I have one main problem with this argument. If you are actually bored during tanking, why not just drop block now? Why do you need this change? Maybe you are indeed doing this, I don't know, and you're more than welcome to have a go at me for assuming things. Still, why must the rest of us who don't want this change be inconvenienced by those who refuse to drop block on live, then complain that it's too boring? Maybe you can try it the next time you're staring down Mantikora.

    Just Use <Insert DK/NB skill here> to Regain Stamina

    I'm sorry, but if you hadn't heard, Templars are f**ing awesome tanks. What are we supposed to do about our stamina? And if you say Shards, I'm going to have an aneurism. Chugging pots works, though it's not exactly sustainable. Repentance works, though only if there are bodies. Engine Guardian might work, if you can get the right proc. Perhaps the next time I've got 4 axes on me, I'll pray to the RNG gods that the combination of these things works to keep me going.

    For PvE, there is simply no argument that I can see where 0 stamina regeneration is somehow the answer tanks have been seeking. It's been said before, but when I tank, I'm never just standing around waiting for things to die with my shield in front of me. I'm constantly on the lookout for my team, panning the camera around, checking health levels, checking who's taking too much heat, reapplying taunts, CC-ing, roll dodging, bashing, etc. To me, it's one of the most dynamic and fun roles in the game, and I just can't see the point of affecting PvE tanks by crippling our most precious resource.
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  • DEATHquidox
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    Ehh for pve id say let it regin but pvp no because block tanks are annoying to kill and i have to run soul assualt to kill them anyways that being said sorcs dont need the nerf they got to streak. At all. How are u going to buff the hell out of a class (nightblades, dk, and temp.) But nerf 1 class. Like really?
  • EvilEmpire
    EvilEmpire
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    As a tank, I found this nerf to be completely ludicrous. I just tried the new tower vet dungeon and with 27k stam, I was out in less than ten seconds. And bosses can just one shot you, so it's not like you can really weave hvy attack worth a *** in the fights.

    I'm rethinking being a tank at all unless they figure out something because this *** is a joke. One of those new big monsters basically drained half my stam pool with one block.
  • Wing
    Wing
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    i love how transparent ZoS has been on this issue, explaining in depth what the problem was, what they had hoped to fix, and looking at other possible solutions. and all the talking they did with us on the subject, fantastic.

    why don't healers loose regen while healing?

    why don't DPS loose regen while doing damage?

    so why the F**K does a tank loose regen while tanking?


    and why should a tank require the full support of the group to do the one thing they have in theory designed their character to do? *** dps and healers require no such support. I also love all the dps players that come over and act like tanking is easy, talk about pot calling the kettle black. yeah im sure sitting over there spamming snipe with no mobs on you because the tank is doing its job and with no worry about your hp anyway because the healer is doing its job is so hard, and besides, IF you die you can always blame the healers and tanks right? because obviously its there fault.

    and these L2P comments can eat a bag of d**ks, when the solutions people are coming up with to tank involve switching to light armor and bubble tanking. . .ZoS, ya dun f**ked up.

    yeah I am upset, I spent hours on the test server trying to figure out what I was going to dp. im screwed because I just cant switch to *** dps im the tank of my four man group. it makes me not want to bother with any endgame content anymore, and I wont until ZoS fixes their ***.

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