serjomalekrwb17_ESO wrote: »Been messing around for hours ganking people in IC on a magica DK heavy armor tank , and there is ZERO problem with blocking now. perma blockers are a rare thing in there , and EVERYONE have anough stamina to block WHAT IS NEEDED TO BE BLOCKED , like Uppercut..... now little noobs you all have to calculate youre blocks rather than permablocking and casting poop at enemies , THIS IS BALANCED , DEAL WITH IT.
serjomalekrwb17_ESO wrote: »in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
i see this as a great thing......
serjomalekrwb17_ESO wrote: »I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......
in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
i see this as a great thing......
DisgracefulMind wrote: »serjomalekrwb17_ESO wrote: »I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......
in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
i see this as a great thing......
What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.
DisgracefulMind wrote: »serjomalekrwb17_ESO wrote: »I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......
in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
i see this as a great thing......
What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.
There's master resto staff + spamming healing springs, stam pots etc ....
also, only block the very needed attacks / abilities?
DisgracefulMind wrote: »serjomalekrwb17_ESO wrote: »I was Taling about the PvP side of this. as for PvE , you might say its hard now , and maybe you are right , but from being a TANK in most other mmo's the TANK is not suppose to pull it all off by himself , in every game when i tanked a raid boss or just a normal dungeon boss , it was always up to my team to help the tank push beyond his capabilities ......
in ESO , you have templars that can help you recover stamina , others can give you great HoTs , damage shields , and other stuff..... to keep you alive while you regenerate......
so to the PvE players , guys , there are alot of ways to survive this change , this will require more tactics and teamwork....
i see this as a great thing......
What if the healer isn't a Templar? 1.6 allowed other class healers to thrive, but now...now all healers will be Templars again. And again, Templars become the slaves.
There's master resto staff + spamming healing springs, stam pots etc ....
also, only block the very needed attacks / abilities?
I 100% AGREE with the decision to make no stamina regen while blocking. when a stamina user can tank 8+ players for 4 to 5 mins by themselves theres a problem.
KEEP THE NO STAMINA REGEN WHILE BLOCKING PLEASE!!
Forestd16b14_ESO wrote: »Sorry to sound blunt but um... Learn to tank ... Yea kinda a easy answer.
That's been my thoughts. 50% stam reduction makes more sense, and doesn't make tanks useless when it comes to Trials (especially AA). Those axes...I think a 50% reduction in stam regen is much more reasonable.
They won't leave us as is, but the proposed 0 stam regen when blocking seems insane and overboard. Maybe they'll tweak this.
That's been my thoughts. 50% stam reduction makes more sense, and doesn't make tanks useless when it comes to Trials (especially AA). Those axes...I think a 50% reduction in stam regen is much more reasonable.
They won't leave us as is, but the proposed 0 stam regen when blocking seems insane and overboard. Maybe they'll tweak this.
Cheap and dirty is better than the nuclear nerf.lordrichter wrote: »If you want a cheap and dirty solution that is better than zero regen while still holding onto that warm feel of a cheap and dirty solution, simply realize that your goal is to make sure that the stamina cost for blocking per unit of time must always be greater than the stamina regeneration during that same unit of time. Armed with that, you simply say that stamina regeneration while holding block is capped at X% of the cost per unit time to maintain the block. This allows stamina regeneration during block, tunes it by level, takes into account champion points, armor, etc, and still prevents permanent blocking.
MaximusDargus wrote: »
This is as far as "you can be anyone" goes. Tell people they can be healers in any way. Make them find out hard way that they are useless because ZOS nerfed stamina regen and every healer will now must have shards.
Not if it's a Nightblade tank. Nightblade tank doesn't need shards.
I'm just curious, why do you think NB Tank doesn't need shards?
Syphoning attacks + Caltrops + paths + sap.
All of the syphoning attack procs will keep you near full
Forestd16b14_ESO wrote: »Sorry to sound blunt but um... Learn to tank ... Yea kinda a easy answer.
At this point, L2P is kind of like a disease. "I'm sorry, you've... got L2P. There is no cure."Having lag issues, L2P!
Racial Passives unfairL2P
Skills BrokenL2P
Gold Farmers Lighting up your email, L2P
Gamers using Exploits, L2P
Character Stuck below the map and can't get out, L2P
Content is Bugged, L2P
#FixitwithL2P
Joy_Division wrote: »