That sounds good to me. If they are mostly soloable at VR14, hopefully any battle-levelled character will also be able to solo most of them. That's what I was hoping for, but I don't want them to be too easylordrichter wrote: »Well, first impression is that the VR16 normal daedra down there are trivial for a single template VR14. It is not hard to watch out for the boss that wanders slowly around.
The most dangerous thing in the sewer will be players in the other alliance.
ZOS_BrianWheeler wrote: »We are talking about adding some audio to the Flag bearer Xivkyn to get them a bit of umph.
https://youtu.be/hNv5sPu0C1EAlternatively, to get people around a bit quicker, they could add a one-way ladder from the Alliance Base that goes straight there, like the ladders that go to the Districts. Yes, you would bypass some enemies, but when you get there, you'd be stuck, and you'd have to go through the other sewer sections where you'd come across enemies anyway. Right now it takes too long to get to the sewer hub, in my opinion, meaning the section itself is pretty devoid of life.Some kind of main tunnel to lead from the alliance's base to the crossroads would be nice I think, that you can run along fast but still not just pass all the enemies who came to your part of the sewers to fight you. However, that would be a major redesign effort, obviously.
I already posted the bug I found with tri-foods, as well as /bugged it in game.
Losing 100% of stones to gankers is not my idea of fun. I have no interest in playing this on live the way it's set up.
That sounds good to me. If they are mostly soloable at VR14, hopefully any battle-levelled character will also be able to solo most of them. That's what I was hoping for, but I don't want them to be too easylordrichter wrote: »Well, first impression is that the VR16 normal daedra down there are trivial for a single template VR14. It is not hard to watch out for the boss that wanders slowly around.
The most dangerous thing in the sewer will be players in the other alliance.
- There are just too many PvE mobs. I understand this is also a PvE zone, but when every fight in every fight more mobs than players are involved, something is very wrong, imo.
Just going through the sewers easily feels more like grinding in PvE than walking through a PvP zone.
Heya everyone,
I'll write a proper feedback another time, but I just wanted to react to this.- There are just too many PvE mobs. I understand this is also a PvE zone, but when every fight in every fight more mobs than players are involved, something is very wrong, imo.
Just going through the sewers easily feels more like grinding in PvE than walking through a PvP zone.
As PVE player (mostly) I find the Sewer a GREAT place. It's tense, there is plenty of mobs, plenty of bosses. You need to be in a group, you can even be in a relatively large group (like 6 or 8 persons) and have lots of fun farming stone, and still have the thrill to meet other players and have a PVP fight.
It feel great for PVE players, because the Districts is a war zone, and PVE players or casual players stand no chance to get stones. While in the sewers it's fun, challenging, but also a bit more peaceful and excitting as the PVP encounter will be more "rare".
So basically what I'm saying is that the Sewers is a ideal place for PVE players or casual players that want to participate in the TelVar stone war without being the constant target of other players: It is not a war zone, but a place where embuches, trap, and bad encounter are possible and requiere players to be careful.
If the Sewers would have less mobs, less bosses, it would leave more space for players to Warzone the place, and then Imperial City would definitively not be an expansion that could be recommended to PVE players.
At least the sewers offer a great compromise, as it is possible for bad PVPer to get some stone without removing the danger and the possibility for them to be killed by other players, but giving them more chance to survive and escape.
Players that want pure PVP go in the District and fight over there. They can leave the sewers for PVE players and embushers.
On sweepers - there's an achievement for killing all the sweepers in the Districts, and for all the static bosses in the Sewers, so can we have an achievement for all the sweepers in the Sewers as well?