Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
then like he said, you block the heavys and dont just perma block, there making it less easy
challenge = FUN!
Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
then like he said, you block the heavys and dont just perma block, there making it less easy
challenge = FUN!
The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.
Attorneyatlawl wrote: »
Obviously, there are huge numbers of skills in the game that can amply and more than compensate for the effectively minor change to your stamina regeneration in the course of a minute. Is it that creative an idea to have one of the stamina-based DPS miss one attack occasionally to provide the synergy for the tank? Absolutely not. You are completely right about that: the game already allows for a huge variety of ways to mitigate, avoid, or essentially buffer/negate damage. Like I said earlier in the thread a few times, but was glossed over in favor of character attacks and complaints of how it will be too hard with no facts, just subjectivity, backing those opinions up... the current character stat and power allocations simply allow for it to be too easy, to where many (most? I assumed it wasn't from in-game chats, but I've since seen virtually everyone in this thread claim to always be holding down block rather than time anything) simply ignore the game's design and mechanics, which proves in and of itself that it is too easy: hence, the reason for this change to make it slightly more difficult. History repeats itself, as it has for decades in MMO chats by now.
Attorneyatlawl wrote: »Bromburak wrote:@Personofsecrets It makes no sense to show him his contrariness.
And his reaction to the video confirmed it just again ... Its like talking to politicians.
No worries, I believe others already have recognized this days ago.
Don't waste your time , its not worth it.
Considering how easy it is to calculate all of this off the top of your head (and for new players, either look up the base amount or go in-game and block a few hits from a single mob while watching how much stamina they lose with nothing equipped... one of the first things anyone concerned with tanking should have been doing once they hit the level cap), I'm still honestly baffled as to the point of linking that video repeatedly as if it were some breaking news or relevant to a balance change discussion when talking about the most difficult areas in an entire game.
Let me put it this way: If you were a chef, would you be lecturing other cooks as to what temperature meat is unhealthy for people to digest at, when trying to talk about how to make a steak medium-rare for an upscale restaurant? That's the exact thing posting what really amounts to tutorial-level information is presented in that video in response to people already discussing well above and beyond those rudimentary basics. The OP came from someone who inarguably is an experienced player, @Nifty2g. And so when I came to post, I thought it would be a given that the basics were understood.
So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
And in that post, you made yourself look cluelessmousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
And in that post, you made yourself look cluelessmousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
mousekime111rwb17_ESO wrote: »mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
axes are immune to cc - deadroths and wraiths are a joke anyway. Axes will still be a concern of mine until I know that I can personally tackle 3 of them (I know there's 0 chance of me managing four after this patch)
0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.
In the end this thread is for the casual players, it really wont matter to me at all.
And in that post, you made yourself look cluelessmousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
Why? Because I expect CC to be a strategic element in end game PvE, like in more successful games such as WoW?mousekime111rwb17_ESO wrote: »mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
axes are immune to cc - deadroths and wraiths are a joke anyway. Axes will still be a concern of mine until I know that I can personally tackle 3 of them (I know there's 0 chance of me managing four after this patch)
On live yes, but maybe they made them CC'able in PTS to compensate for no regen? Testing required.
If not, they should still be tankable by DK with max. stamina spamming Earthen Heart abilities.
mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.
In the end this thread is for the casual players, it really wont matter to me at all.
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I saw the big Z next to the post and clicked on hoping to see something like: 'We're looking into it' or 'We're taking player feedback into consideration'. after 26 pages of discussion.
Slightly disappointed.
Attorneyatlawl wrote: »mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out?
Or.... gasp.... move, rather than stand still?
@Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.
@Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.
In the end this thread is for the casual players, it really wont matter to me at all.
@Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.
@Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.
Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
then like he said, you block the heavys and dont just perma block, there making it less easy
challenge = FUN!
The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.
MaximusDargus wrote: »Attorneyatlawl wrote: »mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out?
Or.... gasp.... move, rather than stand still?
@Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.
@Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.
In the end this thread is for the casual players, it really wont matter to me at all.
@Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.
@Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.
"If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."
Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?
MaximusDargus wrote: »Attorneyatlawl wrote: »mousekime111rwb17_ESO wrote: »So I ran a couple things today.
My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.
Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
Very much this.
Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out?
Or.... gasp.... move, rather than stand still?
@Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.
@Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.
Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.
I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.
In the end this thread is for the casual players, it really wont matter to me at all.
@Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.
@Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.
"If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."
Wow you are so full of yourself, didnt it come to your mind,
MaximusDargus wrote: »that this thread is still alive, only because this nerf is unjustified and too hard?
AhPook_Is_Here wrote: »Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
then like he said, you block the heavys and dont just perma block, there making it less easy
challenge = FUN!
The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.
Just taunt the banner mobs, leave the rest to the dps, if they cry about things not being stacked or hitting them tell them to learn to play.
Has anybody tested the new Serpent Mundus Stone buff with this?
Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
While anything x0 is still 0, this may assist in faster regeneration when you're not blocking.
MaximusDargus wrote: »"If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."
Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?
Let me ask you something @Attorneyatlawl do you honestly think this change is good for the game? PvE only.