PvE Tanking Future. - DO NOT GET RID OF STAM REGEN WHILE BLOCKING IN PVE

  • amasuriel
    amasuriel
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    troner2 wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    then like he said, you block the heavys and dont just perma block, there making it less easy

    challenge = FUN!

    The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.

  • ahstin2001nub18_ESO
    amasuriel wrote: »
    troner2 wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    then like he said, you block the heavys and dont just perma block, there making it less easy

    challenge = FUN!

    The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.

    this has been largely my concern. its not the heavy attacks, its also the other attacks you block. while i do say ill have to "l2p" i wonder if its a bit far to go, to negate regen. im still curious why they wouldn't try reducing damage output while blocking instead. for example: if block reduces damage by 20%, your damage output across the board is also reduced by 20%

    but i believe tanks are supposed to hit ya like they are armed with a fly swatter- what you gain in defense you lose in offense.... its just the nature of the beast in my head.
    Edited by ahstin2001nub18_ESO on July 28, 2015 10:38PM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • amasuriel
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    Obviously, there are huge numbers of skills in the game that can amply and more than compensate for the effectively minor change to your stamina regeneration in the course of a minute. Is it that creative an idea to have one of the stamina-based DPS miss one attack occasionally to provide the synergy for the tank? Absolutely not. You are completely right about that: the game already allows for a huge variety of ways to mitigate, avoid, or essentially buffer/negate damage. Like I said earlier in the thread a few times, but was glossed over in favor of character attacks and complaints of how it will be too hard with no facts, just subjectivity, backing those opinions up... the current character stat and power allocations simply allow for it to be too easy, to where many (most? I assumed it wasn't from in-game chats, but I've since seen virtually everyone in this thread claim to always be holding down block rather than time anything) simply ignore the game's design and mechanics, which proves in and of itself that it is too easy: hence, the reason for this change to make it slightly more difficult. History repeats itself, as it has for decades in MMO chats by now.

    You know if you read your argument without details it sounds a lot like you are arguing not to change blocking at all.

    After all, this change was not designed to make PvE harder and more challenging, it was designed to make PvP easier by removing a source of mitigation. This change will make PvP easier and PvE harder.

    Is it the end of the world? No, you are right people will adjust. The issue it why they are making a huge mechanical change to PvE, which was not unbalanced with the current mechanics, to benefit PvP.

    Tanks blocking is not what made the current PvE content so easy for top tier players, its the massive DPS people can pull down. This won't change that fact, it will just make tanking harder (not more fun, just harder) for most people for the benefit of PvP.

  • Personofsecrets
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    Kammakazi wrote: »

    can you elaborate please?

    I see in post 8

    "You will no longer regenerate stamina while blocking."
  • Nifty2g
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    I think we should talk about this now that it's on PTS. Sounds like it's an issue and PvERS will have a hard time, and please when I say this, just remember I'm talking about the general public. @Attorneyatlawl you might bring math into it sure, that's fine math doesn't lie. But you are forgetting that no every single person here is a robot being able to constantly keep tracks inside there head and count the seconds working it out perfectly. It's just not going to work like that my friend, the general public not the hardcore players are going to have an extremely hard time with this.
    #MOREORBS
  • Bromburak
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    Bromburak wrote:
    @Personofsecrets It makes no sense to show him his contrariness.
    And his reaction to the video confirmed it just again ... Its like talking to politicians.

    No worries, I believe others already have recognized this days ago.
    Don't waste your time , its not worth it.

    Considering how easy it is to calculate all of this off the top of your head (and for new players, either look up the base amount or go in-game and block a few hits from a single mob while watching how much stamina they lose with nothing equipped... one of the first things anyone concerned with tanking should have been doing once they hit the level cap), I'm still honestly baffled as to the point of linking that video repeatedly as if it were some breaking news or relevant to a balance change discussion when talking about the most difficult areas in an entire game.

    Let me put it this way: If you were a chef, would you be lecturing other cooks as to what temperature meat is unhealthy for people to digest at, when trying to talk about how to make a steak medium-rare for an upscale restaurant? That's the exact thing posting what really amounts to tutorial-level information is presented in that video in response to people already discussing well above and beyond those rudimentary basics. The OP came from someone who inarguably is an experienced player, @Nifty2g. And so when I came to post, I thought it would be a given that the basics were understood.

    Let me put it this way, amount of words will not change facts or cover reality.
    The video was not a tutorial it was a demonstration why your words are wrong.

    Unfortunately the thread is not a conversation between players because you act like a text bot.
  • Halke
    Halke
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    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.
  • mousekime111rwb17_ESO
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?
  • DDuke
    DDuke
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    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
  • Nifty2g
    Nifty2g
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    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
    And in that post, you made yourself look clueless
    #MOREORBS
  • mousekime111rwb17_ESO
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    axes are immune to cc - deadroths and wraiths are a joke anyway. Axes will still be a concern of mine until I know that I can personally tackle 3 of them (I know there's 0 chance of me managing four after this patch)
  • DDuke
    DDuke
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    Nifty2g wrote: »
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
    And in that post, you made yourself look clueless

    Why? Because I expect CC to be a strategic element in end game PvE, like in more successful games such as WoW?
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    axes are immune to cc - deadroths and wraiths are a joke anyway. Axes will still be a concern of mine until I know that I can personally tackle 3 of them (I know there's 0 chance of me managing four after this patch)

    On live yes, but maybe they made them CC'able in PTS to compensate for no regen? Testing required.

    If not, they should still be tankable by DK with max. stamina spamming Earthen Heart abilities.
  • Nifty2g
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    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.
    Edited by Nifty2g on July 29, 2015 1:08PM
    #MOREORBS
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Petros wrote: »
    ...those axes will be a pain

    They fixed mutagen so maybe people will actually start using that again. We need something that non Templars can use to heal.
    :trollin:
  • mousekime111rwb17_ESO
    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    You know, I think most tanks (who don't go silly magicka builds) will be able to tank at least 3 axes - do MOST of the gold key challenges and be mostly unaffected in all single combat situations. As for trash - just means the healer actually has a job to do now. I'm thinking it's going to be more fun now - not just for tanks, but for everyone. Give it a shot - the hardmode stuff is going to be harder to do yes, we won't be seeing near as high scores on the leader boards once this goes live sure, but boards are getting wiped anyway.
  • DDuke
    DDuke
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    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.

    PvP nonsense?

    I'm sorry Mr., but I've most likely done more PvE than you have considering that even my first AA/Hel Ra hardmodes are from last summer and I happen to play in best Daggerfall PvE guild in the entire game.

    I also have (I believe) world record in Achievement Points, 95% of which come from PvE.


    Also if you look at what @Halke posted above, it seems people are doing just fine in normal content even after these changes.

    For special stuff such as daedroths & wraiths, or AA axes... well, I already posted easy solutions for those that not only fix the problem, but make the gameplay more strategic and fun.
    Edited by DDuke on July 29, 2015 1:13PM
  • Rinmaethodain
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    DDuke wrote: »
    Nifty2g wrote: »
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).
    And in that post, you made yourself look clueless

    Why? Because I expect CC to be a strategic element in end game PvE, like in more successful games such as WoW?
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    axes are immune to cc - deadroths and wraiths are a joke anyway. Axes will still be a concern of mine until I know that I can personally tackle 3 of them (I know there's 0 chance of me managing four after this patch)

    On live yes, but maybe they made them CC'able in PTS to compensate for no regen? Testing required.

    If not, they should still be tankable by DK with max. stamina spamming Earthen Heart abilities.

    Hahaha, seriously, do you think people are stupid?

    Your previous flagship argument was "wait for PTS patch notes and complain then"

    And now you are going to spit out random "what if...." trying to make people run in a hamsterwheel of testing every single thing and wasting their time?

    PTS notes did not contain any information that would compensate for unjustified nerf to stamina regeneration.
    ZOS did nothing beside just ubernerfing stam regen.]

    Before you tried to make people wait for PTS and tried to shush them down to shove this problem under carpet.
    Now you try to shush people from complaining about unjustified nerf by trying to make them test every single thing in game during hole PTS period just to make them wake up at the end and find out they got screwed over.

    A classic "wait it out untill its too late" method. Real PVE tanks will find out ZOS didnt do anything beside ubernerfing stamina and it will be too late to change anything, while PVP DPSes like you will rub their hands happy that they got another victim to one shot in PVP.
  • Attorneyatlawl
    Attorneyatlawl
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    @Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.

    The fact of the matter is whether or not a huge number of "casual players" as Nifty calls them, do or don't currently manage to handle it, is the game will benefit from having a difficulty increase on this front, and it's not even a very big one in terms of the mechanics unless you were simply overpowering it like many here seem to have been instead of using them (i.e. holding block 24/7, never moving (something I've observed is very common...) or doing much else). Deeper gameplay keeps players around longer... today's "casuals" as you berate them as, can and will improve if they actually try, instead of being told "It's impossible... hurry, petition so it isn't changed!".


    You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.

    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out ;)? :p Or.... gasp.... move, rather than stand still? Most of the mobs have melee swings in Trials and elsewhere... use that instead of standing still as a sitting duck for them to swing on their absolute optimal timers. Jostle in a small circle even, a very basic strategy in every game I've played to help stagger out enemy swing timers from melee and slow the incoming damage.

    __________________

    @Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply as a "rebuttal", but again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but anyone clicking the video to watch it will see it states the same mechanics I had already covered ad nauseum. Extremely basic ones, at that, like I said... ones any person looking to tank seriously in an MMORPG would go to check on their own first before ever thinking of youtube because they're easy to see in-game and they would want to go see what they should be looking for advice about.
    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.

    @Nifty2g.... @Dduke has the right of it: if you or anyone else has problems, adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.
    Edited by Attorneyatlawl on July 29, 2015 1:28PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

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    ________________
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  • ArmaniZeShep
    DDemon wrote: »
    ZOS_MatM wrote: »
    Greetings,

    We understand that people will disagree from time to time, but we ask that trolling, insulting, and spam are not acceptable behavior on the ESOTU forums. We encourage everyone to take a few minutes and read our Code of Conduct. It outlines the guidelines and expected conduct on our forums. Please keep topics on track and refrain from breaking the rules to avoid possible suspensions.

    http://forums.elderscrollsonline.com/en/discussion/60843/community-rules

    I saw the big Z next to the post and clicked on hoping to see something like: 'We're looking into it' or 'We're taking player feedback into consideration'. after 26 pages of discussion.

    Slightly disappointed.

    How DARE you think Zenimax cares about us! It's not like they need us to make money, you derp!
  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out ;)? :p Or.... gasp.... move, rather than stand still?

    @Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.

    @Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.
    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.

    @Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.

    @Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.

    "If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."

    Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    amasuriel wrote: »
    troner2 wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    then like he said, you block the heavys and dont just perma block, there making it less easy

    challenge = FUN!

    The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.

    Just taunt the banner mobs, leave the rest to the dps, if they cry about things not being stacked or hitting them tell them to eat a d1k.
    “Whatever.”
    -Unknown American
  • mousekime111rwb17_ESO
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out ;)? :p Or.... gasp.... move, rather than stand still?

    @Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.

    @Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.
    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.

    @Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.

    @Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.

    "If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."

    Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?

    Unjustified and too hard? Perhaps the justification of it stems not from the PvP imbalances it was causing, but perhaps the 3 dps 1 'Tank' with as much dps slotted as possible meta it was causing. Or perhaps it was to encourage more use of CC for large trashy fights than just taunts. Perhaps it was to encourage people to bother managing the opportunity cost of magicka vs stamina. Perhaps it was to compensate for other power spikes we'll be receiving through this patch and the one we've gradually earned through CP. Perhaps it was a mix of all the above.

    Unjustified? Hardly.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Has anybody tested the new Serpent Mundus Stone buff with this?
    Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
    While anything x0 is still 0, this may assist in faster regeneration when you're not blocking.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    DDuke wrote: »
    Halke wrote: »
    So I ran a couple things today.

    My first tank was a DK, lost taunt a few times, cursed, changed skills, was just fine. (First actual boss in vSpindle just to test changes) He was able to tank him for as long as it took for me to kill the boss. This however is not to question my horrid DPS, just the ability to tank one mob.

    Tried vWhite Gold. Also: ZOMG SO MUCH FUN! Now back to the point. Another DK, same song, different verse. One mob, wonderful, two sketch, three taunts were coming slow, full trash pack and I was having to go full heals because we were all taking heavy damage.

    So you mean the tank has to hold aggro of primarily the hardest hitters, healer has to dedicate themselves to healing and the DPS have to bring down things fast because tanks have a limited life expectancy now... The problem is where?

    Very much this.


    Also regarding the AA Axes & wraiths in CoH or Daedroths in BC... Has anyone tried doing that with DPS CC'ing these mobs? You know, using those abilities no one used before (Agony, Petrify etc).

    Those fancy abilities like Rune Prison's morph that doesn't break on DoT's, and is now instant cast? Like how people did it way back in the day where you had to tank five of the daedroth at once instead of just downing Rillis as the third one came out ;)? :p Or.... gasp.... move, rather than stand still?

    @Nifty2g, the math I provided was to show it is much, much more than possible, without being a robot that is perfect on everything. It's up to people to adjust to the newer meta rather than sit complaining before even trying it.

    @Personofsecrets, the video link you keep throwing in here shows the same mechanics I had already stated before the first time you even posted it in this thread in reply to me. Again, I am unsure of your point: you posted it presumably to "demonstrate" how I was wrong about how it worked, but then state it shows the same things I had said previously.
    Nifty2g wrote: »
    0% regen is a bit much, 50% would be alright, but honestly with 0% you're not going to be able to do much, the only people able will be the top 1% and even then theres not much hardcore raiding tanks around anymore. This is a useless "fix" for a problem that has never been a problem in PvE. DDuke do yourself a favor and keep your PvP nonsense out of here, and please Attorney realise that doing math and posting it does no good, no one has pinpoint accuracy to match the seconds you are posting, it's never going to happen, no one here is a robot capable enough of perfectly timing seconds apart and calculating it. So no, in the end it is not possible no matter what you say.

    Stop bringing PvP into this thread for the love of god, if you're not experienced with PvE then just don't say anything.

    I'll be compeltely honest, does this change matter to me? No, I know tanks easily able to figure something out, but in the end this is going to ruin casual play styles for casual guilds and lets face it PvE has died down so much that what is left is casual guilds running trials certain days of the week for weeklies etc.

    In the end this thread is for the casual players, it really wont matter to me at all.

    @Nifty2g, You don't need "pinpoint accuracy": there is much, much more room for error which is what I posted that math to show, than "pinpoint accuracy". That is why I have continued to mention that the character power allocations allowed for a huge amount more on live than was needed. You don't have to be a "robot" to time basic gameplay. If timing's a gameplay concern, there are games with slower combat systems and quasi-turnbased ones like WOW around still, although I've heard from a lot of people who did play it in the past that it's become a lot easier in all regards and thus not very fun nowadays. The same thing I don't want to happen here because instead of even trying to adjust, you say "It's too difficult!" and ask for it to be rolled back before being on the PTS for even a full day.

    @Dduke has the right of it: adjust your strategy! If you weren't already using more of the tools, dozens of which are in-game already on live that beyond covered the power needed with this change, then do so now. If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago.

    "If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."

    Wow you are so full of yourself, didnt it come to your mind,

    The irony is palpable.
    that this thread is still alive, only because this nerf is unjustified and too hard?

    This thread is still alive only because you keep spamming on it, same as every other QQ thread you make.

    Lots of talk from someone who's been playing the game for just a couple of months.
  • Smiteye
    Smiteye
    ✭✭✭
    [quote="MaximusDargus;2082907"If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."

    Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?[/quote]

    Hes posting good advice whether u can eat ur pride or not buddy.
    @MaximusDargus , u arent half as good as u think if ur thinking this is hard. Some people like u may not take well to having it called out, this all is L2P. Still got no idea how he puts up with this absurdity!
    amasuriel wrote: »
    troner2 wrote: »
    Nifty2g wrote: »
    Artemiisia wrote: »
    you will have to block whens needed and not just sit there doing perma block
    Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?

    then like he said, you block the heavys and dont just perma block, there making it less easy

    challenge = FUN!

    The point is on several stages of vDSA for example, there are lots of extended periods where there are multiple enemies power attacking or AOEing you. If you block only power attacks, you are holding down block still. The fact that you are also blocking light attacks is incidental.

    Just taunt the banner mobs, leave the rest to the dps, if they cry about things not being stacked or hitting them tell them to learn to play.

    Quote for truth!!
  • mousekime111rwb17_ESO
    Enodoc wrote: »
    Has anybody tested the new Serpent Mundus Stone buff with this?
    Serpent: This Mundus Stone now increases your stamina regeneration instead of health regeneration.
    While anything x0 is still 0, this may assist in faster regeneration when you're not blocking.

    May I introduce you to your Lord and savior the Lord stone? (Or the tower) Seriously - an extra 2000 stam or health is far better than sometimes getting a little more regen.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    "If everyone here spent half of the time they have in this thread complaining instead practicing or testing how to deal with it... this thread would have died long ago."

    Wow you are so full of yourself, didnt it come to your mind, that this thread is still alive, only because this nerf is unjustified and too hard?

    Easy analogy: Go to a site like "ebay sucks" and see how active it is compared to "ebay rocks". People with gripes are drawn like moths to a flame to complaint threads. Considering 95% of the posts in this thread were made before the PTS could have even finished patching after it came up yesterday... no, I don't think this thread is still alive "only because this nerf is unjustified and too hard" as those were made without ever having tried it by their own admission even when playing on live. Ego has nothing to do with how the game actually works, and it would be nice if anyone other than @Dduke would talk about the actual change. The existing live setup has far, far too much character stat allocations and other factors available for the mechanics. Nixing the stamina regen while block is being kept toggled on is a small step, but will finally force what seems to be a saddeningly high number of players to actually play the game instead of ignoring the gameplay. Just like out-of-control burst in PVP making fights have no real time for strategy in most cases was a major problem that needed to be addressed with the Imperial City's patch changes, this is too. There's no mistake to be made about it: the block change does affect PVP, but I'd bet the farm it's equally if not moreso intended to change things up in PVE similarly to the old problem of "Negate, stack inside, spam DPS" back in the day ;), which was what resulted in Negate/morphs being changed.
    Edited by Attorneyatlawl on July 29, 2015 1:38PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Let me ask you something @Attorneyatlawl do you honestly think this change is good for the game? PvE only.
    Edited by Nifty2g on July 29, 2015 1:37PM
    #MOREORBS
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    Nifty2g wrote: »
    Let me ask you something @Attorneyatlawl do you honestly think this change is good for the game? PvE only.

    Read what I wrote a second ago... we cross-posted :). Without a doubt.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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