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Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Welcome to Gank City... um Imperial City I mean

NobleNerd
NobleNerd
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Only an hour into PTS and IC is going exactly how I thought it might. Huge Ganking grps just running around. The 100% loss is HORRIBLE! I haven't been able to keep any stones before having enough to make it to the safe zone and yes I have grouped up with players.
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  • ryanmjmcevoy_ESO
    ryanmjmcevoy_ESO
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    I said it in another thread, but it's crazy how quickly these stones change hands with 100% loss. In total today I probably gathered upward of 500 stones and walked away with none. I was always in the thick of fighting and there wasn't a break in the action, and I invariably wound up dead at some point. I don't want to have to stop having fun so I can go deposit the stones safely and come back, that's just annoying.
  • Rinmaethodain
    Rinmaethodain
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    I want now go back to every pre-PTS topic about IC and post big, red

    I TOLD YOU SO

    But no, every player (most likely PVP dpses) were all "oh noe you gotta test it first! you absolutely CANT assume something if you dont test it!"

    IC is what it is and what it was going from the start: harassment fest, gank fest, a place that will draw out every bad thing from PVPers. Look at the pro-IC-TV stones looting system. Its like ending up in jail full of psychopats
    Everyone cheering that now they can RUIN someone work and STEAL all his earning.
    Everyone cheering they can now harass people.
  • Lionxoft
    Lionxoft
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    Imperial promotes zerging more than ganking to be honest. I don't think that people will risk running solo especially when the world bosses grab aggro so easily.
  • NobleNerd
    NobleNerd
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    Lionxoft wrote: »
    Imperial promotes zerging more than ganking to be honest. I don't think that people will risk running solo especially when the world bosses grab aggro so easily.

    It encourages ganking groups that is for sure. I was lucky to get in a decent EP grp and had collected about 400 stones to lose them to a group of DC that waited for me to get aggro from npc enemies and then they all ultimate spammed me.
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  • ewhite106b16_ESO
    ewhite106b16_ESO
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    I think the real problem here is enemies being able to respawn so quickly in the same district, and alliance spawn points being so close to one another. You kill enemies in Cyrodil proper, unless you're right next to an unburst keep they will take a few minutes to get back - in Imperial City enemy players respawn in seconds right in the same zone. What Imperial City really needs is the ability to take control of respawning in a district so that players from other empires need to enter via the gates from other districts or navigate the sewers.

    Reducing Tel Var stone loss isn't going to do anything when enemy players respawn pretty much on top of you and have nothing to lose as fresh spawns.
  • Lionxoft
    Lionxoft
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    NobleNerd wrote: »
    Lionxoft wrote: »
    Imperial promotes zerging more than ganking to be honest. I don't think that people will risk running solo especially when the world bosses grab aggro so easily.

    It encourages ganking groups that is for sure. I was lucky to get in a decent EP grp and had collected about 400 stones to lose them to a group of DC that waited for me to get aggro from npc enemies and then they all ultimate spammed me.

    Sounds about right. The Imperial City tel var stone dynamic really needs an adjustment. It's bad on a Tuesday-Wednesday just imagine how bad it will be on the weekend if people are still playing the game.
  • tinythinker
    tinythinker
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    Lionxoft wrote: »
    Imperial promotes zerging more than ganking to be honest. I don't think that people will risk running solo especially when the world bosses grab aggro so easily.
    Yeah, with damage reduction and the possibility of a mob or additional enemy player popping up/around the corner at any time, the stealth ganking strategy is harder to pull off, as several players (or maybe the same few over and over) learned last night when trying to attack people in that way near a faction spawn point.
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  • Denaia
    Denaia
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    There is a lot of ganking griefing & exploiting I am noticing.

    If this goes to live then I am sure this is going to be an utter disaster for 99.9% of the players.
  • MisterJimothy
    MisterJimothy
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    Just a reminder:

    Everyone has access right now for testing purposes. This won't always be the case when this is live.
  • Reverb
    Reverb
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    Denaia wrote: »
    There is a lot of ganking griefing & exploiting I am noticing.

    If this goes to live then I am sure this is going to be an utter disaster for 99.9% of the players.

    That's quite the over exaggeration there. An utter disaster for 99.9!? People who use such hyperbole make it difficult to see legitimate criticism in thier statements.

    Everybody I grouped with, and everybody in my guild chats, had a lot of fun in IC last night. The bosses in the sewers and the overworld are challenging, and the new areas were fun to explore. I can't wait until I've collected enough trophies to access the vaults. I banked a little over 600 stones, and lost at least as many.

    Ganking was expected, stealth everywhere and travel in groups. I suspect that invisibility potions are going to be in high demand, as well as gear sets that offer stealth or detection bonuses.

    There several bugs that need addressed before going live, and some player behaviors that will be offputting to many players. Both of those should be expected by anybody who participates in the testing.

    The crashing is the biggest issue. There were many people who couldn't stay connected for more than a few minutes. Zeni has to get that sorted out.

    I heard far more complaints about griefing that ganking, and I saw it myself a few times. A group of players was dragging mobs and bosses over to the ladders from the sewers. Any player coming up would spawn as dead and having lost their stones. There's no way to defend yourself when you're dead before the loading screen clears. I don't know what the solution is, but I feel like zeni should find one.
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  • MisterJimothy
    MisterJimothy
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    Reverb wrote: »
    Denaia wrote: »
    There is a lot of ganking griefing & exploiting I am noticing.

    If this goes to live then I am sure this is going to be an utter disaster for 99.9% of the players.

    That's quite the over exaggeration there. An utter disaster for 99.9!? People who use such hyperbole make it difficult to see legitimate criticism in thier statements.

    Everybody I grouped with, and everybody in my guild chats, had a lot of fun in IC last night. The bosses in the sewers and the overworld are challenging, and the new areas were fun to explore. I can't wait until I've collected enough trophies to access the vaults. I banked a little over 600 stones, and lost at least as many.

    I had fun too. IC is a fun place.

    The crashing is the biggest issue. There were many people who couldn't stay connected for more than a few minutes. Zeni has to get that sorted out.

    I wouldn't worry. The PTS is a much smaller server than live and this is a really big patch that a lot of people want to peek at.
  • tinythinker
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    Yeah, the crashing was the only part I didn't like about IC last night. Well, and getting lost in the sewers. It is definitely a place that works better with 2-4 other players, though I am sure some groups will be at 20-24 on live.
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  • Etaniel
    Etaniel
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    It's no more a gank fest than cyrodil already is. As stated before, IC is open to everyone for testing purposes. If the requirements to open IC become "hold the majority of keeps" then it won't become such a problem and ganking will only be occasional and even more exciting.
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  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    Just a reminder:

    Everyone has access right now for testing purposes. This won't always be the case when this is live.

    Except of course when you die you rez inside the city.... so you kill a ganker and 20 sec later he is back even with the city closed.....
  • krees28b14_ESO
    krees28b14_ESO
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    Etaniel wrote: »
    It's no more a gank fest than cyrodil already is. As stated before, IC is open to everyone for testing purposes. If the requirements to open IC become "hold the majority of keeps" then it won't become such a problem and ganking will only be occasional and even more exciting.

    ^This. The only reason right now you have a gankfest is because they had to open the city up for everyone to try and test the content. Once on live servers there will be requirements to open the city and if your alliance does not meet those requirements then you cannot get in. However, that does not mean you will NEVER see anyone else in there just slims the chances down.
  • Farorin
    Farorin
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    Haha, if you go to IC expecting to have a bad time, you will. I personally had a blast while playing, my wife and I both hopped on, I tested out my Main Stam NB, trying to gank and stuff, and he actually did quite poorly despite always doing well in cyrodiil, so then I jumped on with a template of the kind of build that I want to make my second favourite character, which is a stam templar, I did a lot better with the stampler and I loved it. The ganking isn't even an issue with the reduced damage, and the ability to react, especially if you are in a group or if a friendly jumps in to help you out.
  • Eirella
    Eirella
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    I've lost all the Tel Var stones I've collected, but I don't even care. I've been having so much fun in Imperial City between killing NPCs and killing players. I even ignored an enemy player and we just focused on killing some NPCs. Aside from some lag and game crashes, I'm having a lot of fun.
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  • Leandor
    Leandor
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    Etaniel wrote: »
    It's no more a gank fest than cyrodil already is. As stated before, IC is open to everyone for testing purposes. If the requirements to open IC become "hold the majority of keeps" then it won't become such a problem and ganking will only be occasional and even more exciting.
    ...and it will open a whole new crap-can of buff campaigns. Don't tell me this will not happen because of opposing factions joining in force as soon as the dominating faction is in IC. That didn't work for the PvE buff campaigns and will not work for IC. Rotating a few spotters with payout in items/materials for their time in Cyrodiil proper will be done by any and all strong groups.
  • Lionxoft
    Lionxoft
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    Farorin wrote: »
    Haha, if you go to IC expecting to have a bad time, you will. I personally had a blast while playing, my wife and I both hopped on, I tested out my Main Stam NB, trying to gank and stuff, and he actually did quite poorly despite always doing well in cyrodiil, so then I jumped on with a template of the kind of build that I want to make my second favourite character, which is a stam templar, I did a lot better with the stampler and I loved it. The ganking isn't even an issue with the reduced damage, and the ability to react, especially if you are in a group or if a friendly jumps in to help you out.

    To say that people are going into the game with the mentality to have a bad time is utter BS. Between the crashes and the broken mechanics/abilities that have never been fixed or balanced it's just not as good of an experience as it should be. Some might say "Well, it's PTS. What do you expect?". I expect a running build that doesn't have fatal errors and for feedback to actually be considered.
  • kevlarto_ESO
    kevlarto_ESO
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    I watched a group last night of six players just run around this one district, killing all the mobs and all the players, I watched them for about 15 minutes in that time they made the circle a few times, compound this when it goes live and every district will have the same thing going on, seem like if farming groups have no rocks to run around they just run around what ever is available, I give IC two to three months will be a ghost town, after people get tired of losing everything over and over along with the crazy prices and amount of resources needed to make the new armor this will just not be fun for a lot of people.

    I know there is a camp that would like to have more risk and reward and that's great, but I doubt that camp is large enough to sustain ESO by it's self, I am not saying do away with everything all together just bring it down a notch, I guess we will have to see what happens, NB gankers, sorc's dropping mines it's going to get crazy.
  • Diamond_10
    Diamond_10
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    I was dead before i even loaded through the door, gave up after that. If this is what IC is going to be, youve just signed a deathwish on this game
  • LyonheartCo
    You can also get tokens from the daily quests ( that come in a box and cant be taken as long as you leave them in the box)..im more of a PvE player.. im looking forward to the next DLC more than this one.. but there are a lot of new items to get. so I will be in there getting my arse handed to me!
  • NobleNerd
    NobleNerd
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    Farorin wrote: »
    Haha, if you go to IC expecting to have a bad time, you will. I personally had a blast while playing, my wife and I both hopped on, I tested out my Main Stam NB, trying to gank and stuff, and he actually did quite poorly despite always doing well in cyrodiil, so then I jumped on with a template of the kind of build that I want to make my second favourite character, which is a stam templar, I did a lot better with the stampler and I loved it. The ganking isn't even an issue with the reduced damage, and the ability to react, especially if you are in a group or if a friendly jumps in to help you out.

    Ganking is an issue. What I experienced (while playing in a group) is players sneaking around waiting for enemies to become targeted by any npc mobs (i.e. I was healing and the npc enemies would aggro me a lot) then they would all focus me while I was trying to avoid the heavy damage from npcs and stun me then ultimate spam.
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  • NobleNerd
    NobleNerd
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    You can also get tokens from the daily quests ( that come in a box and cant be taken as long as you leave them in the box)..im more of a PvE player.. im looking forward to the next DLC more than this one.. but there are a lot of new items to get. so I will be in there getting my arse handed to me!

    I can see most PvE players passing on this content. Unfortunately they get hammered with the 2 extra vet levels no matter and have to wait for the next quarter for actual content.

    As fas as PvP goes IC is not a horrible content for it, but there are some major issues so far,
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  • Thymos
    Thymos
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    NobleNerd wrote: »
    Only an hour into PTS and IC is going exactly how I thought it might. Huge Ganking grps just running around. The 100% loss is HORRIBLE! I haven't been able to keep any stones before having enough to make it to the safe zone and yes I have grouped up with players.

    You need TV stones to make it to the safe zones? I thought there was no price to get into the safe zones?
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  • marco.cuevas.ventob14_ESO
    ZOS just another reason to not get the SUB there is no way you can release
    this DLC the way it is...the reviewers will carve you up and I don't think
    you guys want another round of that...do what you can to fix this..

    it's a mess
  • xaraan
    xaraan
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    Lionxoft wrote: »
    Imperial promotes zerging more than ganking to be honest. I don't think that people will risk running solo especially when the world bosses grab aggro so easily.

    It is one or the other.

    There is no playing this game in cyrodiil or IC in small groups, which is what would be the most fun.
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  • Rydik
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    While TVS lose system exists and don't matter will it be 100% lose or 1%, stupid gunkfest will continue.
  • winterbornb14_ESO
    winterbornb14_ESO
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    Ganking is part of PvP all you PvP players should love it right?

    Why don't you want perma death or full loot as well, too scared? Need to L2P ?

  • NobleNerd
    NobleNerd
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    ZOS just another reason to not get the SUB there is no way you can release
    this DLC the way it is...the reviewers will carve you up and I don't think
    you guys want another round of that...do what you can to fix this..

    it's a mess

    I don't think I would go so far as to call it a mess, but with about 1 month to make the launch date there is much that needs to be fixed and changed to make this DLC a success with revenue.

    there definitely is not enough content to keep the average player entertained until Orsinium.
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