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Bolt Escape nerfed or not ?

Dracane
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"This ability no longer reduces out-of-combat Magicka recovery after casting; the cost increase for re-casting Bolt Escape within four seconds remains in place"

Sounds like a buff to me.
Auri-El is my lord,
Trinimac my ward,
and Magnus my mind.
  • MAOofDC
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    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.
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  • Dracane
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    MAOofDC wrote: »
    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.

    I think, this is only a mistake and they forgot to add it. Just as 30% damage reduction, 35% healing reduction and 50% damage shield reduction. I thought, they will nerf healing and shields by 35%, but now shield are getting nerfed by 50% even ? Then Sorcerer definately needs Bolt Escape.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • tinythinker
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    Dracane wrote: »
    MAOofDC wrote: »
    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.

    I think, this is only a mistake and they forgot to add it. Just as 30% damage reduction, 35% healing reduction and 50% damage shield reduction. I thought, they will nerf healing and shields by 35%, but now shield are getting nerfed by 50% even ? Then Sorcerer definately needs Bolt Escape.
    Or buff the magicka version if Lightning Form, doubling the time for increased speed (which would make it a couple seconds shy of the duration of the effect and let you know to recast) and increasing damage done to nearby opponents.
    Edited by tinythinker on July 28, 2015 7:00PM
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  • CP5
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    Dracane wrote: »
    MAOofDC wrote: »
    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.

    I think, this is only a mistake and they forgot to add it. Just as 30% damage reduction, 35% healing reduction and 50% damage shield reduction. I thought, they will nerf healing and shields by 35%, but now shield are getting nerfed by 50% even ? Then Sorcerer definately needs Bolt Escape.
    Or buff the magicka version if Lightning Form, doubling the time for increased speed (which would make it a couple seconds shy of the duration of the effect and let's you know to recast) and increasing damage done to nearby opponents.

    But zos put so much effort into the stamina morph of lightning form, surely we must use that.
  • Dracane
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    Dracane wrote: »
    MAOofDC wrote: »
    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.

    I think, this is only a mistake and they forgot to add it. Just as 30% damage reduction, 35% healing reduction and 50% damage shield reduction. I thought, they will nerf healing and shields by 35%, but now shield are getting nerfed by 50% even ? Then Sorcerer definately needs Bolt Escape.
    Or buff the magicka version if Lightning Form, doubling the time for increased speed (which would make it a couple seconds shy of the duration of the effect and let's you know to recast) and increasing damage done to nearby opponents.

    That would be even better.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Draehl
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    As a non-sorc I like the changes.

    Sorcs can use bolt out of combat to effectively get around. It's a class defining perk being so mobile and to engage/disengage with relative ease. I support this!

    At the same time, Ball Lightning spell projectile bit got nerfed, which TBH was quite ridiculous. speaking as a NB caster. Smart sorcs would just Bolt every 6 seconds and hide behind the ball, being effective immune to a large portion of the game's single target spell damage.

    I hope to see more nerf/buff combos like this that give class identity but without being so blatantly frustrating for other players.
    Edited by Draehl on July 28, 2015 6:56PM
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
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  • Flaminir
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    The way I read that was that they are essentially keeping the magicka cost increase IN combat as it is now (& NOT putting in the huge cost stacking nerf) but instead have nerfed the actual ball of lightning.

    If that's the case then I can live with that..... The ball was pretty strong, but at least it means that the skill is still useable for what its built for (Escape).

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  • Dracane
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    The Ball of Lightning nerf is glorious.
    I was worried, they wouldn't nerf it. But from 6.5 seconds to 1.5 seconds is so glorious. Now they can't just hide behind their ball and can totally counter every Streak Sorcerer. This ability was a big pain for me and I am glad, that I will no longer have to worry about it. Now Ball of Lightning Sorcs finally have to become skilled and have to learn how to play without this cookie cutter ability. They will still be immune in AvA, as they would spam it anyway. But I can live with that

    Basically the best thing about 1.7 so far.
    Edited by Dracane on July 28, 2015 7:11PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • tist
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    The BoL change is probably the best change they implemented. It sounds like they changed this instead of giving bolt escape endless mana cost increase?
  • Emma_Overload
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    Dracane wrote: »
    The Ball of Lightning nerf is glorious.
    I was worried, they wouldn't nerf it. But from 6.5 seconds to 1.5 seconds is so glorious. Now they can't just hide behind their ball and can totally counter every Streak Sorcerer. This ability was a big pain for me and I am glad, that I will no longer have to worry about it. Now Ball of Lightning Sorcs finally have to become skilled and have to learn how to play without this cookie cutter ability. They will still be immune in AvA, as they would spam it anyway. But I can live with that

    Basically the best thing about 1.7 so far.

    Yet another perfect example of a PvP nerf that destroys the PvE game. Did it ever occur to you that Sorcs who never set foot in Cyrodiil were depending on this spell to protect them from groups of mobs that lob heavy damage effects at you every second?
    #CAREBEARMASTERRACE
  • RinaldoGandolphi
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    I know how @Ezareth feels now....its pointless to argue with anyone who thinks Ball of Lighting was OP when the skill doesn't evne work right half the time and does no damage.

    im tapped out, i give up trying to even bother wasting my time with this anymore.

    Emma your also right, BOL is core to many PVE Sorc's and they just got miffed as well.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Dracane
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    I know how @Ezareth feels now....its pointless to argue with anyone who thinks Ball of Lighting was OP when the skill doesn't evne work right half the time and does no damage.

    im tapped out, i give up trying to even bother wasting my time with this anymore.

    Emma your also right, BOL is core to many PVE Sorc's and they just got miffed as well.

    Because there is no point in trying to convince people of Ball of Lightning being fine. Nothing is fine about a 6.5 seconds safe haven. 1.5 seconds is still more then enough to protect you from all incoming projectiles when you blink away in AvA.

    I expected them to reduce it to 3 seconds or so, so that you have to accept the 4 seconds nerf if you want it up 100% of the time. I can see them increasing the duration by a bit during the next few weeks.
    And for pve, it is also unfair, that a Sorcerer can just protect him and everyone else against magical projectiles for such a long time.

    However, we'll see.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Ezareth
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    Dracane wrote: »
    The Ball of Lightning nerf is glorious.
    I was worried, they wouldn't nerf it. But from 6.5 seconds to 1.5 seconds is so glorious. Now they can't just hide behind their ball and can totally counter every Streak Sorcerer. This ability was a big pain for me and I am glad, that I will no longer have to worry about it. Now Ball of Lightning Sorcs finally have to become skilled and have to learn how to play without this cookie cutter ability. They will still be immune in AvA, as they would spam it anyway. But I can live with that

    Basically the best thing about 1.7 so far.

    Actually I kind of like the 1.5 second protection change. If you understood how the existing BoL protection worked you'd see that it actually fixes a major issue with BoL.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
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  • Ezareth
    Ezareth
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    Ohh and Gina confirmed Bolt Escape was in fact nerfed.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • Dracane
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    Ezareth wrote: »
    Ohh and Gina confirmed Bolt Escape was in fact nerfed.

    So yes ? the 50% nerf stacks ?

    And most Sorc tend to run around anyway and if you are too far away from the ball, it will no longer protect you.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Draehl
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    It really doesn't need another cost nerf. Give the BoL orb its needed nerf and let it be.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Dracane
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    Draehl wrote: »
    It really doesn't need another cost nerf. Give the BoL orb its needed nerf and let it be.

    Hm yea :/ I agree. Especially if this damage shield thing is no typo, then shields are incredibly weak compared to damage dealt in pvp. Then we definately need our escape.
    Edited by Dracane on July 28, 2015 9:00PM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Ezareth
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    Dracane wrote: »
    Ezareth wrote: »
    Ohh and Gina confirmed Bolt Escape was in fact nerfed.

    So yes ? the 50% nerf stacks ?

    And most Sorc tend to run around anyway and if you are too far away from the ball, it will no longer protect you.

    Actually only the oldest active BoL would protect you so when you were travelling with it you'd often get hit in the back by a fragment because your oldest ball was 20 meters away. Sure this will make dueling a little more difficult for BoL, but overall I dont think it will really impact the effectiveness of BoL.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Dracane
    Dracane
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    Ezareth wrote: »
    Dracane wrote: »
    Ezareth wrote: »
    Ohh and Gina confirmed Bolt Escape was in fact nerfed.

    So yes ? the 50% nerf stacks ?

    And most Sorc tend to run around anyway and if you are too far away from the ball, it will no longer protect you.

    Actually only the oldest active BoL would protect you so when you were travelling with it you'd often get hit in the back by a fragment because your oldest ball was 20 meters away. Sure this will make dueling a little more difficult for BoL, but overall I dont think it will really impact the effectiveness of BoL.

    That's what people say. But we did some testing on EU and this is not the case. It's totally random. Sometimes a Ball bugs...
    But if everything works, then each ball protects you.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Ezareth
    Ezareth
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    Dracane wrote: »
    Ezareth wrote: »
    Ohh and Gina confirmed Bolt Escape was in fact nerfed.

    So yes ? the 50% nerf stacks ?

    And most Sorc tend to run around anyway and if you are too far away from the ball, it will no longer protect you.
    Going to start answering as many gameplay-related questions as we can, and will continue a little later -
    Garion wrote: »
    @ZOS_GinaBruno - can you clarify re: bolt escape? In ESO live it was suggested the cost increase would stack if recast within four seconds - it doesn't appear that this is the case based on your notes. Can you please confirm?
    This was our mistake; the change wasn’t included in the notes. The 50% cost increase for Bolt Escape now stacks for each cast within 4 seconds (and we'll make sure this gets added to the original post).
    TheLaw wrote: »
    So, is the current 50% streak cost increase going to stack now? Or have you rethought that decision?
    Yes, it will.

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    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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  • k2blader
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    Ezareth wrote: »
    Dracane wrote: »
    Ezareth wrote: »
    Ohh and Gina confirmed Bolt Escape was in fact nerfed.

    So yes ? the 50% nerf stacks ?

    And most Sorc tend to run around anyway and if you are too far away from the ball, it will no longer protect you.
    Going to start answering as many gameplay-related questions as we can, and will continue a little later -
    Garion wrote: »
    @ZOS_GinaBruno - can you clarify re: bolt escape? In ESO live it was suggested the cost increase would stack if recast within four seconds - it doesn't appear that this is the case based on your notes. Can you please confirm?
    This was our mistake; the change wasn’t included in the notes. The 50% cost increase for Bolt Escape now stacks for each cast within 4 seconds (and we'll make sure this gets added to the original post).
    TheLaw wrote: »
    So, is the current 50% streak cost increase going to stack now? Or have you rethought that decision?
    Yes, it will.

    Can you folks tell if there were any (noticed) balancing buffs to sorcs given the mobility and shield nerfs?



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  • Dracane
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    k2blader wrote: »

    Can you folks tell if there were any (noticed) balancing buffs to sorcs given the mobility and shield nerfs?



    No, no buffs. Only nerfs sadly. You definately need more skill .
    Even know, bolt escape spam is not enough to escape Stamina sprinters right now. in 1.7 it's impossible obviously.
    So yea, you have to accept, that you're going to die :neutral:
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • k2blader
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    Dracane wrote: »
    k2blader wrote: »

    Can you folks tell if there were any (noticed) balancing buffs to sorcs given the mobility and shield nerfs?



    No, no buffs. Only nerfs sadly. You definately need more skill .
    Even know, bolt escape spam is not enough to escape Stamina sprinters right now. in 1.7 it's impossible obviously.
    So yea, you have to accept, that you're going to die :neutral:

    Oh, I die as it is, so no worries about that part. Maybe nirn being fixed is the "buff," lol.
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  • Samadhi
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    Dracane wrote: »
    The Ball of Lightning nerf is glorious.
    I was worried, they wouldn't nerf it. But from 6.5 seconds to 1.5 seconds is so glorious. Now they can't just hide behind their ball and can totally counter every Streak Sorcerer. This ability was a big pain for me and I am glad, that I will no longer have to worry about it. Now Ball of Lightning Sorcs finally have to become skilled and have to learn how to play without this cookie cutter ability. They will still be immune in AvA, as they would spam it anyway. But I can live with that

    Basically the best thing about 1.7 so far.

    Yet another perfect example of a PvP nerf that destroys the PvE game. Did it ever occur to you that Sorcs who never set foot in Cyrodiil were depending on this spell to protect them from groups of mobs that lob heavy damage effects at you every second?

    If PvE players were using this skill to nullify the damage from mobs that would otherwise kill them,
    would see that as a pretty sound reason to nerf the duration.
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  • ToRelax
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    Dracane wrote: »
    MAOofDC wrote: »
    No it just means you can BE you way across the map while out of combat on NOT regen Magicka if you use it right.

    I think, this is only a mistake and they forgot to add it. Just as 30% damage reduction, 35% healing reduction and 50% damage shield reduction. I thought, they will nerf healing and shields by 35%, but now shield are getting nerfed by 50% even ? Then Sorcerer definately needs Bolt Escape.

    That's a mistake in the notes, on pts values are like what we were told before.

    Bolt Escape did get the stacking cost nerf.
    The BoL change isn't bad, I will go back to streak personally. BoL is just not so immensely powerful anymore when you don't use it to escape, negating a large portion of the potential damage.
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