Personofsecrets wrote: »Attorneyatlawl wrote: »
I have made eight posts in this thread up until this one recently, which is #9. Here are all of the conversation snippets we’ve engaged in, linked and quoted verbatim with minimal information provided for context, as anyone catching up will have a hard time otherwise untangling it(Note: For readability, some line spacing was changed to combine multiple-line segments into one line break, but the text itself is unchanged and uncut) :
I'm going to post about a couple of recurring themes one more time so that they are clear
As you see, a tank generates ultimate just by blocking. There is currently no need to weave light or heavy attacks between blocks for the purpose of ultimate generation. Saying so, under the idea that tanks already have to let their block down to generate ultimate, and that therefore the stamina regeneration nerf is less bad, is wrong. Someone who says otherwise, regardless of their experiences tanking, and regardless of what others have told them, shows that they aren't super knowledgeable about what tanks have and don't have to do and therefore doesn't necessarily have the insight it takes to evaluate how the stamina regeneration nerf will effect tanking.
Attorneyatlawl wrote: »Personofsecrets wrote: »Attorneyatlawl wrote: »
I have made eight posts in this thread up until this one recently, which is #9. Here are all of the conversation snippets we’ve engaged in, linked and quoted verbatim with minimal information provided for context, as anyone catching up will have a hard time otherwise untangling it(Note: For readability, some line spacing was changed to combine multiple-line segments into one line break, but the text itself is unchanged and uncut) :
I'm going to post about a couple of recurring themes one more time so that they are clear
As you see, a tank generates ultimate just by blocking. There is currently no need to weave light or heavy attacks between blocks for the purpose of ultimate generation. Saying so, under the idea that tanks already have to let their block down to generate ultimate, and that therefore the stamina regeneration nerf is less bad, is wrong. Someone who says otherwise, regardless of their experiences tanking, and regardless of what others have told them, shows that they aren't super knowledgeable about what tanks have and don't have to do and therefore doesn't necessarily have the insight it takes to evaluate how the stamina regeneration nerf will effect tanking.
That's a good paraphrasing of what I had already stated multiple times, so thanks I guess for that? @Personofsecrets, the post you made still has yet to state anything different from what I already had covered, however... even the random YouTube link does not counter it, which was that if you are looking to maintain maximum and full potential ultimate generation, you will not be doing so always without weaving a hit in. Unless you're sitting there and eating every possible hit with block,, which means you are taking excess damage from not sidestepping avoidable hits like cleaves and instead sitting like a duck to eat them from the bosses. Which means you are not tanking optimally at this time in any case... and circles right back to the lack of need to in the current game versions to date of ESO because it is too easy on the whole.
@Dduke nailed it, though, and the point I've made this entire time: It will be on PTS soon enough and it is silly to complain that it should not ever even reach the test server because some feel it might make it "too hard" to time their tanking. Add in that the already-binary taunt system won't even allow for overtaunting in the Imperial City patch, and it's even simpler. I don't know if you missed it, but the API for addons is being opened back up for buff information and combat sources finally as of the Imperial City patch as part of the preparation for adding official options/toggles for them and SCT. That means you won't need to even be timing it, but simply watch a buff icon if you are concerned as to difficulty in telling on a single timer such as the ultimate generation one (Heroism).
nimander99 wrote: »I think this will be a mistake, but I'm happy to try it out and be proved wrong.
Personofsecrets wrote: »Yes, the time of generating ultimate with attacks was a smaller number, but saying that the videos shown difference of 2 seconds somehow displays the maximum potential of ultimate gain to be greater when weaving attacks than it is when not blocking is intellectually dishonest. The time difference is negligible. You are wrong.
Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
@Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Personofsecrets wrote: »Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Never have I said that.
Personofsecrets wrote: »
Hey Grim, thanks for stopping by.
Did you know that the best tanks in the game aren't holding block and never have?
Did you know that people who have little experience tanking and think that tanks need to use light attacks to generate their ultimate are all for this change? Their commentary really speaks for itself.
Attorneyatlawl wrote: »Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Exactly what I said: you do not hit your peak ultimate gain by simply holding block. Just a short two posts ago you finally agreed on that fact, and now are right back to changing your point once again.
"Yes, the time of generating ultimate with attacks was a smaller number."
And with that, I am off to go make sure my PTS is fully up to date. Have a good night.
Attorneyatlawl wrote: »Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.Personofsecrets wrote: »Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Never have I said that.
I'll take your advice @Smiteye. This really says all you need to know:Personofsecrets wrote: »
Hey Grim, thanks for stopping by.
Did you know that the best tanks in the game aren't holding block and never have?
Did you know that people who have little experience tanking and think that tanks need to use light attacks to generate their ultimate are all for this change? Their commentary really speaks for itself.
Attorneyatlawl wrote: »Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.Personofsecrets wrote: »Classic clueless ness man. @Attorneyatlawl shouldn't be wasting his time on u, since u keep backpedaling. First u said nothing but block needed then u say weaving light increases gen after flaming the hell out of him for it. He mentions it and extends a nice olive branch and you carry on being a jerk. Truly boggling.Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.
Never have I said that.
I'll take your advice @Smiteye. This really says all you need to know:Personofsecrets wrote: »
Hey Grim, thanks for stopping by.
Did you know that the best tanks in the game aren't holding block and never have?
Did you know that people who have little experience tanking and think that tanks need to use light attacks to generate their ultimate are all for this change? Their commentary really speaks for itself.
Attorneyatlawl wrote: »
In ESO, stamina cost per block doesn't scale based on how much damage is mitigated: it is the exact same static amount of 2,160 per hit mitigated, minus block cost reductions such as the champion system's (8.1% is a paltry 20 point investment), sword and shield's (30% passive), five-piece heavy armor (20% passive), and cost reduction glyphs for jewelry (200-point cost in stamina per block flat). If resource management is an issue just as I mentioned you can drop some of the weapon power glyphs or spell power ones on the rings/neck to bridge the gap more than handily there. When you're blocking hits from five attackers that hit every 2 seconds, for an average of 2.5 hits per second, the current meta of using weapon/spell power jewelry glyphs will leave you with (excluding champion system) a 1080 cost per hit blocked... depending on your champion rank, that will be lower. Adding two of those glyphs instead of just slapping in the damage ones like the current normal is, would result in a net gain of ~400 stamina less spent per hit at a rate of two and a half hits per second equals 1,000 stamina cost not spent every second. Coincidentally, that's equivalent to a full 2000 stamina regeneration rating as that ticks every two seconds (and thus is effectively 1,000 per second). Funny how math works out, eh?
If they nerf magicka regen when they heal, it will cause the same ppl who demanded this change to start dying again. Then something else needs to be nerfed so that they can win again.nimander99 wrote: »I think this will be a mistake, but I'm happy to try it out and be proved wrong.
An ERROR has occurred and ESO has shut down unexpectedly would you please describe in detail what was happening when the ERROR occurred.
Dying while Tanking just one mob!!
Working as Intended.
Nerf magicka regen while healing
Nerf Perma healers
Save us with your make everything better patch notes!
Personofsecrets wrote: »Attorneyatlawl wrote: »Personofsecrets wrote: »Also attorney, when you accuse someone of putting words in your mouth, it is helpful when you point out what words those are. Saying that someone is misrepresenting others only works when you can show what is misrepresented. Sort of like how I pointed out your misrepresentation of ultimate generation.
@Personofsecrets, Ultimate generation does require you to do more than just hold block and use damage skills. You can verify this in-game easily enough for yourself.https://www.youtube.com/watch?v=Yacj4kIQRhM
trimsic_ESO wrote: »Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
People with a stamina build have access to a very limited set of defensive abilities to mitigate incoming damage. Most of what they can access to are part of the core game mechanics, such as blocking and dodging. There is almost no defensive weapon skills, thus requiring people who tank to use their class skills, which use magicka. This is the reason why so many DKs are tanking with 5 pieces of heavy and 2 LA, and use their stamina to mainly block and taunt. This is the reason why, in some extents you are right when you agree that blocking shall be used strategically: doing so does not impact them.
However, you should also consider the players with a stamina build. Remember, they have a limited access to defensive skills, because they can use only a limited amount of magicka. With the next update, blocking and dodging, their two main defensive skills will get nerf. This is a serious issue for the stamina players, and will push them to abandon their build and embrace a magicka build instead. Is this what we want? An Elder Magicka Online game? I don't because I wish a game with a great build diversity so that everybody can choose a build that corresponds to their play style.
There are so many Stamina based Skills to mitigate Dmg, well for DK this arent Class Skills, but public skills.
Absorb Magick, rly nice skill to heal urself
Vigor
rally if you want to use 2h for second bar
ring of preservation
bone shild
evasion
trimsic_ESO wrote: »trimsic_ESO wrote: »Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
People with a stamina build have access to a very limited set of defensive abilities to mitigate incoming damage. Most of what they can access to are part of the core game mechanics, such as blocking and dodging. There is almost no defensive weapon skills, thus requiring people who tank to use their class skills, which use magicka. This is the reason why so many DKs are tanking with 5 pieces of heavy and 2 LA, and use their stamina to mainly block and taunt. This is the reason why, in some extents you are right when you agree that blocking shall be used strategically: doing so does not impact them.
However, you should also consider the players with a stamina build. Remember, they have a limited access to defensive skills, because they can use only a limited amount of magicka. With the next update, blocking and dodging, their two main defensive skills will get nerf. This is a serious issue for the stamina players, and will push them to abandon their build and embrace a magicka build instead. Is this what we want? An Elder Magicka Online game? I don't because I wish a game with a great build diversity so that everybody can choose a build that corresponds to their play style.
There are so many Stamina based Skills to mitigate Dmg, well for DK this arent Class Skills, but public skills.
Absorb Magick, rly nice skill to heal urself
Vigor
rally if you want to use 2h for second bar
ring of preservation
bone shild
evasion
Vigor and rally do not mitigate damage; they heal over time, and are less effective than magicka heals. A PvP stamina player will probably have both; a PvE stamina player will hardly have any of them.
Absorb Magic is great. But single use, and only against magic projectiles. It's not as good the reflective scale, which is a DK class ability and therefore uses magicka.
The ring of protection is nice, and often used by tanks.
Bone shield lasts 6 seconds, costs a lot of stamina, and grants a protection against physical damage only, which in Elder Magicka Online is not the best option
Evasion is a flat 20% damage reduction in average, but we have no control over when it procs. If we're lucky it will proc on a crystal fragment, if we're not lucky it will proc on a light attack.
Best DK tank abilities according to the community:
http://forums.elderscrollsonline.com/en/discussion/200565/best-dragon-knight-tank-abilities
All are class skill abilities, and therefore use ... magicka ...
I think you misread the evasion tooltiptrimsic_ESO wrote: »trimsic_ESO wrote: »Attorneyatlawl wrote: »I'm very much looking forward to this change with block. Block should be something used strategically.
This. Time your blocks rather than tape down the key. Also confirmed with some tanks that run regularly that the Manti's autoattacks are indeed very slow on the swing timers and only will hit a proper tank build for 8-9k... it's just the specials (also a low swing speed) that hurt if you miss blocking, and those are as well-telegraphed as they look. Just like in PVP you should only be blocking selectively/timing when, anyways... that just shifts it to PVE as well. I think it's a fix, frankly, for both just as much as eachother.
People with a stamina build have access to a very limited set of defensive abilities to mitigate incoming damage. Most of what they can access to are part of the core game mechanics, such as blocking and dodging. There is almost no defensive weapon skills, thus requiring people who tank to use their class skills, which use magicka. This is the reason why so many DKs are tanking with 5 pieces of heavy and 2 LA, and use their stamina to mainly block and taunt. This is the reason why, in some extents you are right when you agree that blocking shall be used strategically: doing so does not impact them.
However, you should also consider the players with a stamina build. Remember, they have a limited access to defensive skills, because they can use only a limited amount of magicka. With the next update, blocking and dodging, their two main defensive skills will get nerf. This is a serious issue for the stamina players, and will push them to abandon their build and embrace a magicka build instead. Is this what we want? An Elder Magicka Online game? I don't because I wish a game with a great build diversity so that everybody can choose a build that corresponds to their play style.
There are so many Stamina based Skills to mitigate Dmg, well for DK this arent Class Skills, but public skills.
Absorb Magick, rly nice skill to heal urself
Vigor
rally if you want to use 2h for second bar
ring of preservation
bone shild
evasion
Vigor and rally do not mitigate damage; they heal over time, and are less effective than magicka heals. A PvP stamina player will probably have both; a PvE stamina player will hardly have any of them.
Absorb Magic is great. But single use, and only against magic projectiles. It's not as good the reflective scale, which is a DK class ability and therefore uses magicka.
The ring of protection is nice, and often used by tanks.
Bone shield lasts 6 seconds, costs a lot of stamina, and grants a protection against physical damage only, which in Elder Magicka Online is not the best option
Evasion is a flat 20% damage reduction in average, but we have no control over when it procs. If we're lucky it will proc on a crystal fragment, if we're not lucky it will proc on a light attack.
Best DK tank abilities according to the community:
http://forums.elderscrollsonline.com/en/discussion/200565/best-dragon-knight-tank-abilities
All are class skill abilities, and therefore use ... magicka ...
This is an interesting opinion, considering we are talking about a stackable non-target-limited 5 second hot that heals 10k health on a decent stamina build for a cost of 1200 stamina (again on a decent stamina build with a couple CP in cost reduction). Please show me a similarly resource-effective magicka heal.trimsic_ESO wrote: »Vigor and rally do not mitigate damage; they heal over time, and are less effective than magicka heals. A PvP stamina player will probably have both; a PvE stamina player will hardly have any of them.
On topic: For those of you who know/play with/are/talk to the "best tanks in the game", what makes you think the devs care if you can or can't successfully complete these trials with this change? When has the game been balanced around the best players in the game? Am I crazy for thinking that this change will only stick if the average to below average tank is capable of completing the content with it (whether it goes live or not)? There are still groups out there who completely wipe on vet DSA, using up all 100 lives. There are also groups that rejoice if they manage to get past the Mantikora in SO. If the nerfs that already happened to the difficulty levels of SO and vDSA are any indicator, I would guess that they'll be fairly quick to reverse course.
Off topic:
And for the solo doubters:
Andy S YouTube (solo vids of nDSA)
DeusX youtube (solo vids of nDSA)
Whether or not it's incredibly hard or laughably easy, people do solo dungeons and DSA. Not really my thing personally, but it happens.
SeptimusDova wrote: »So Block gets nerfed(pvp)
Healing gets nerfed(pvp)
Zerg's are encouraged ?
Lag is ignored
Exploits Ignored
Zenimax are you going to even try to fix the exploits and other glitches you have been sent on bug reports ?
It will be interesting to test on the PTS.
How exactly do you expect people to tank in PvE now?No stamina regen while blocking will put a stop to the perma blockers. This is more directed toward PvP, but unfortunately will affect PvE as well.
Blocking in PvE END GAME content is a must, there is a high use of stamina regen for tanking in PvE you can't just take that away, you will completely destroy the PvE content and cause a horrible uproar with this decision, I really hope ZOS that you are only having this affect PvP only as an effect in Cyrodill because there is no way a tank can take damage in Trials and plan certain bosses they will get one shot, there is no way you can tank in VDSA with everything eating your stamina and having no regen.
I hope those at ZOS have actually played trials before to understand this.