So much for the original statement "Crafters will be able to make the best items in the game" or however it was worded. Yet again crafters get the shaft on this and are losing out to dropped gear
So much for the original statement "Crafters will be able to make the best items in the game" or however it was worded. Yet again crafters get the shaft on this and are losing out to dropped gear
MaximusDargus wrote: »I wonder how much more things zos will stealth nerf while they keep everyone busy with IC fireworks
The problem has been going on since last year... the two or three-trait sets out-performs the 7 or 8-traited items
So much for the original statement "Crafters will be able to make the best items in the game" or however it was worded. Yet again crafters get the shaft on this and are losing out to dropped gear
I remember a podcast/video where they said that "crafted items will always be better than dropped items". But yeah, that seems like yet another castle in the air.
Which gear is the "best" is truly subjective based on your preferred playstyle, build, and the type of content you most play. In the end, we didn’t design any of the new sets to be better than the others; we tried to make them all interesting and viable.
https://www.youtube.com/watch?v=Ed2VZXMJo8YThatNeonZebraAgain wrote: »So much for the original statement "Crafters will be able to make the best items in the game" or however it was worded. Yet again crafters get the shaft on this and are losing out to dropped gear
I remember a podcast/video where they said that "crafted items will always be better than dropped items". But yeah, that seems like yet another castle in the air.
I believe that statement was from when the game was P2P. But now, if each new DLC offers better and better gear, they will make more money from players who want the best gear.
To be more fair and accurate, they have said they don't want to create any single 'best' set of gear. They want to create different sets that serve different purposes. Here's the exact quote from their recent post in the Dev forum:Which gear is the "best" is truly subjective based on your preferred playstyle, build, and the type of content you most play. In the end, we didn’t design any of the new sets to be better than the others; we tried to make them all interesting and viable.
I do think crafted gear should have small advantages to make crafting more meaningful (though being able to pick your trait and style is itself a nice advantage already).
I remember when they (Paul Sage) said that crafters would have an important role in the game.https://www.youtube.com/watch?v=Ed2VZXMJo8Y
Yep, everyone and their vanity pet is a master crafter or can be trivially if they want. You can buy the finished goods for the cost of materials in 99.9999999999999 percent of circumstances at any hour day or night due to how common and easy it is. There is no difficulty in it. The cost is marginal, running around 25 to 30 thousand gold for enchanting at most, around 12k on each alchemist alt I have done on my mule, and less for the rest (provisioning clocks in at about 5k gold) . The only minute thing is the time gate on traits but as covered above that's easily worked around for the pieces you don't yet have maxed if you even bother to try to max them as there's no real benefit in doing so.I'm a "master crafter." The problem I've had with crafting the best gear in the game is that I'm rarely excited about anything that drops in dungeons.
MaximusDargus wrote: »I wonder how much more things zos will stealth nerf while they keep everyone busy with IC fireworks
Not saying this is a nerf or not, but how is this a stealth nerf? They openly said that they're going to do this in front of a crowd of people. There's nothing stealthy about it.
Rune_Relic wrote: »They have reviewed all the sets and created new ones.
If some sets are only found is PVE dungeons, some in PVP areas and some only through crafting....
...I don't see that much of a problems.
It still requires crafters to produce sets that cant be obtained any other way than from specific crafting stations.
It still requires PVP to be done to gain PVP specific sets.
It still requires PVE dungeons to be done to gain those specific sets.
What I am saying is I think they are going down the unique gear isolation route rather than the crafting power route.
Those who PVP, PVE and Craft will have access to all sets.
Failing that use TV stones or gold.
Does it not help crafting/sales if certain gear can only be obtained from crafters ?
Attorneyatlawl wrote: »Crafted gear is far too powerful and always has been,
Attorneyatlawl wrote: »Crafted gear is far too powerful and always has been,
Too powerful in relation to what? Certainly not the sets you get in instances (many of which are far better), and since ZOS has stated crafters would be important I'd say it is nicely placed as the lowest tier of gear you can obtain.