Attorneyatlawl wrote: »Attorneyatlawl wrote: »Crafted gear is far too powerful and always has been,
Too powerful in relation to what? Certainly not the sets you get in instances (many of which are far better), and since ZOS has stated crafters would be important I'd say it is nicely placed as the lowest tier of gear you can obtain.
Too powerful in relation to the trivial effort it takes to obtain.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Crafted gear is far too powerful and always has been,
Too powerful in relation to what? Certainly not the sets you get in instances (many of which are far better), and since ZOS has stated crafters would be important I'd say it is nicely placed as the lowest tier of gear you can obtain.
Too powerful in relation to the trivial effort it takes to obtain.
Rune_Relic wrote: »They have reviewed all the sets and created new ones.
If some sets are only found is PVE dungeons, some in PVP areas and some only through crafting....
...I don't see that much of a problems.
It still requires crafters to produce sets that cant be obtained any other way than from specific crafting stations.
It still requires PVP to be done to gain PVP specific sets.
It still requires PVE dungeons to be done to gain those specific sets.
What I am saying is I think they are going down the unique gear isolation route rather than the crafting power route.
Those who PVP, PVE and Craft will have access to all sets.
Failing that use TV stones or gold.
Does it not help crafting/sales if certain gear can only be obtained from crafters ?
It does, but those sets aren't in high demand like Morag Tong and the Arch-Mage. Those sets are the best DPS/magicka sets in the game and have NO PVP bonuses on them. If they are going to split gear that way, then EVERY PVP GEAR SET should have a PVP bonus on it. Take the Dominion sets for example, they all have a 5% reduction to player damage or another based on siege damage. IMO every set that can be obtained through PVP should have bonuses specifically related to PVP. Sets like Morag Tong and Arch-mage since they do not have any "specific" PVP bonus should be craftable. I would even be happy with being able to craft some PVP sets. As long as there's something that crafters could make that's at least equal to PVP gear we'd be happy.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »Crafted gear is far too powerful and always has been,
Too powerful in relation to what? Certainly not the sets you get in instances (many of which are far better), and since ZOS has stated crafters would be important I'd say it is nicely placed as the lowest tier of gear you can obtain.
Too powerful in relation to the trivial effort it takes to obtain.
Crafting isn't being nerfed. Dropped sets are getting buffed. Once again, any crafted set that isn't reworked will give the same bonuses. ZOS doesn't believe crafting is op. They just wanted to introduce parity among where the items are obtained. With that said, I'm not even sure if all dropped sets are getting buffed or just the ic sets.
Hiero_Glyph wrote: »Crafting isn't being nerfed. Dropped sets are getting buffed. Once again, any crafted set that isn't reworked will give the same bonuses. ZOS doesn't believe crafting is op. They just wanted to introduce parity among where the items are obtained. With that said, I'm not even sure if all dropped sets are getting buffed or just the ic sets.
Actually in the presentation they specifically said they were removing the +1 stat level bonus on crafted sets. They then went on to say how vr16 TV sets would be the strongest we have seen so far. What this means in terms of balance is unknown but crafted sets are definitely being nerfed, possibly only for vr15-16 though.
Hiero_Glyph wrote: »Crafting isn't being nerfed. Dropped sets are getting buffed. Once again, any crafted set that isn't reworked will give the same bonuses. ZOS doesn't believe crafting is op. They just wanted to introduce parity among where the items are obtained. With that said, I'm not even sure if all dropped sets are getting buffed or just the ic sets.
Actually in the presentation they specifically said they were removing the +1 stat level bonus on crafted sets. They then went on to say how vr16 TV sets would be the strongest we have seen so far. What this means in terms of balance is unknown but crafted sets are definitely being nerfed, possibly only for vr15-16 though.
Hiero_Glyph wrote: »After watching the ESO presentation at QuakeCon 2015 I was both excited and confused. The idea of having to grind for all of the same items again at a higher VR is one thing, but to rebalance crafted items and remove their inherent stat advantage over dropped gear is a huge mistake. Let's put this in context and compare the effort involved in acquiring both.
For dropped gear you have to find where the item drops and grind it out or use a key/AP to have a chance to get the one you want. This is completely RNG based but you always get something for your efforts and you are rewarded instantly upon completing the required condition.
For crafted gear you first need to research the required number of traits to even craft the set. In the case of IC, most assume this will require 8 or even 9 traits. This takes 6+ months of research to craft a full set, not counting the time and money needed to acquire the items for the research. While many players have completed the research, the time investment required to do so is massive. Now add to this the fact that you need to acquire resources to make the items in question and that these are only found from deconstructing or using TV stones (for vr15-6) and you have yet another grind wall in place to slow this process.
So in the end you have one system that is RNG based and can be completed in a day if lucky, and another than requires 6+ months of effort to even be able to use and yet somehow ZoS sees these as equal. I'm sorry but crafters have earned that +1 stat level advantage on their gear. What's worse is that the crafted sets are useful but not exclusively so and many players use the dropped sets for the bonuses they provide anyway. I mean, is there any in-game data to support the fact that crafted gear is OP and needs to be nerfed? Beause that is what ZoS is doing by removing the slight stat bonus, not to mention completely ignoring the massive grind/time wall that crafting requires.
Please don't nerf crafted items.
Forestd16b14_ESO wrote: »Hiero_Glyph wrote: »Crafting isn't being nerfed. Dropped sets are getting buffed. Once again, any crafted set that isn't reworked will give the same bonuses. ZOS doesn't believe crafting is op. They just wanted to introduce parity among where the items are obtained. With that said, I'm not even sure if all dropped sets are getting buffed or just the ic sets.
Actually in the presentation they specifically said they were removing the +1 stat level bonus on crafted sets. They then went on to say how vr16 TV sets would be the strongest we have seen so far. What this means in terms of balance is unknown but crafted sets are definitely being nerfed, possibly only for vr15-16 though.
So want the best crafted set gear use v14 but want best crafted defense use v16. Yea that logic seems flawless.
Hiero_Glyph wrote: »Forestd16b14_ESO wrote: »Hiero_Glyph wrote: »Crafting isn't being nerfed. Dropped sets are getting buffed. Once again, any crafted set that isn't reworked will give the same bonuses. ZOS doesn't believe crafting is op. They just wanted to introduce parity among where the items are obtained. With that said, I'm not even sure if all dropped sets are getting buffed or just the ic sets.
Actually in the presentation they specifically said they were removing the +1 stat level bonus on crafted sets. They then went on to say how vr16 TV sets would be the strongest we have seen so far. What this means in terms of balance is unknown but crafted sets are definitely being nerfed, possibly only for vr15-16 though.
So want the best crafted set gear use v14 but want best crafted defense use v16. Yea that logic seems flawless.
That logic seems to favor buying a DLC over actual item balance.
To be fair, this thread has many great ideas about how to give crafting value considering the time sink while also making dropped sets valuable. Some good ideas concern rebalancing the 5-piece bonuses, specifically for the higher trait sets, and giving PvP sets specific PvP bonuses.
Personally, if crafted items are going to become just like every other dropped set then ZoS needs to vastly reduce the time/grind barrier to craft them. Alternatively, adding master sets which require 9 traits and include the +1 stat level and can be applied to any crafted set could also work and would justify the time required to learn all 9 traits.
Obviously there are a variety of methods that ZoS can use to make crafing viable without taking away from what dropped sets offer. Monster sets are a great example of how dropped sets are valuable despite crafted sets being statistically superior. If only ZoS could follow this trend instead of what looks to be making all current gear obsolete with each new DLC (but that is a topic for another time)..
I'm a "master crafter." The problem I've had with crafting the best gear in the game is that I'm rarely excited about anything that drops in dungeons.
Korah_Eaglecry wrote: »The reason behind this change is pretty obvious. By removing the crafters benefit, you push players to buy IC to actually get them in the city and grind out those top tier gear. This benefits ZOS and no one else.
We are witnessing some of the first steps, not the first, to make significant changes to the games mechanics and playability to drive the playerbase to the Crownstore as often as they can get us to open our wallet.
starkerealm wrote: »Korah_Eaglecry wrote: »The reason behind this change is pretty obvious. By removing the crafters benefit, you push players to buy IC to actually get them in the city and grind out those top tier gear. This benefits ZOS and no one else.
We are witnessing some of the first steps, not the first, to make significant changes to the games mechanics and playability to drive the playerbase to the Crownstore as often as they can get us to open our wallet.
Which will work right up until the moment when the new materials start hitting the guild kiosks...
Honestly, this is addressing a problem right now. If you're a maxed out crafter, you will (basically) never get neat loot. Just random garbage you can decon for upgrade mats and new varieties of junk in your inventory.
This makes crafters still have a way to find neat crap, while leveling and playing, through the base game. It also means drop sets (again, not in IC) have some actual meaning to a crafter (baring the handful with stupidly good set bonuses).
If IC was, "Open yer wallet nao tiem" then you'd be seeing stuff like "build your own set bonuses" and BoP crafted sets.
Some people are wildly exaggerating the difficulty of crafting.
Their new approach seems to be the right one.
starkerealm wrote: »Some people are wildly exaggerating the difficulty of crafting.
Their new approach seems to be the right one.
Not even the difficulty, just... I mean... okay, right now, I hit Vet14, 20 minutes later I have the best gear I'm ever going to see on my character until something new drops, unless I go in for the Helmet farm... that's a balance problem.
Some people are wildly exaggerating the difficulty of crafting.
Their new approach seems to be the right one.
Some people are wildly exaggerating the difficulty of crafting.
Their new approach seems to be the right one.
It isn't about the difficulty of crafting. Crafting takes a lot of skill points that could be used elsewhere. That is reason enough for the crafted sets to be more valuable and useful.
Some people are wildly exaggerating the difficulty of crafting.
Their new approach seems to be the right one.
It isn't about the difficulty of crafting. Crafting takes a lot of skill points that could be used elsewhere. That is reason enough for the crafted sets to be more valuable and useful.
Do you think crafted sets themselves should be better or should the crafter have a passive bonus of some sort like the increased food duration on provisioning?
Hiero_Glyph wrote: »After watching the ESO presentation at QuakeCon 2015 I was both excited and confused. The idea of having to grind for all of the same items again at a higher VR is one thing, but to rebalance crafted items and remove their inherent stat advantage over dropped gear is a huge mistake. Let's put this in context and compare the effort involved in acquiring both.
For dropped gear you have to find where the item drops and grind it out or use a key/AP to have a chance to get the one you want. This is completely RNG based but you always get something for your efforts and you are rewarded instantly upon completing the required condition.
For crafted gear you first need to research the required number of traits to even craft the set. In the case of IC, most assume this will require 8 or even 9 traits. This takes 6+ months of research to craft a full set, not counting the time and money needed to acquire the items for the research. While many players have completed the research, the time investment required to do so is massive. Now add to this the fact that you need to acquire resources to make the items in question and that these are only found from deconstructing or using TV stones (for vr15-6) and you have yet another grind wall in place to slow this process.
So in the end you have one system that is RNG based and can be completed in a day if lucky, and another than requires 6+ months of effort to even be able to use and yet somehow ZoS sees these as equal. I'm sorry but crafters have earned that +1 stat level advantage on their gear. What's worse is that the crafted sets are useful but not exclusively so and many players use the dropped sets for the bonuses they provide anyway. I mean, is there any in-game data to support the fact that crafted gear is OP and needs to be nerfed? Beause that is what ZoS is doing by removing the slight stat bonus, not to mention completely ignoring the massive grind/time wall that crafting requires.
Please don't nerf crafted items.
Stalwart385 wrote: »That +1 doesnt mean much to me. What matters are the set bonuses. That will determine the demand.
If the set bonuses are good, crafted will likely be prefered. For the customized type, slot and trait alone.
No idea why they are going back on their original plan though.