PsychoKRATOS1 wrote: »
It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
PsychoKRATOS1 wrote: »It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
Not unfeasible at all my friend.
You can have multiple characters. Provisioning and alchemy. Blacksmithing and woodworking. Enchanting and clothier.
Have a main account that collects everything then have 3 other characters that have the other 3 classes trained up to do pvp with. I don't need to rely on others to make the best stuff since I can make it (up to 6 trait sets)
MaximusDargus wrote: »Attorneyatlawl wrote: »Yep, everyone and their vanity pet is a master crafter or can be trivially if they want. You can buy the finished goods for the cost of materials in 99.9999999999999 percent of circumstances at any hour day or night due to how common and easy it is. There is no difficulty in it. The cost is marginal, running around 25 to 30 thousand gold for enchanting at most, around 12k on each alchemist alt I have done on my mule, and less for the rest (provisioning clocks in at about 5k gold) . The only minute thing is the time gate on traits but as covered above that's easily worked around for the pieces you don't yet have maxed if you even bother to try to max them as there's no real benefit in doing so.I'm a "master crafter." The problem I've had with crafting the best gear in the game is that I'm rarely excited about anything that drops in dungeons.
The easiest gear in the game that is also even bind on equip and available for chump change shouldn't be the most powerful and certainly not affected by just being brought to par by a while two spell or weapon power to match drops on the bonuses. Crafted gear is far too powerful and always has been, but this change openly and loudly announced at a major venue, doesn't change anything on that front.MaximusDargus wrote: »I wonder how much more things zos will stealth nerf while they keep everyone busy with IC fireworks
Not saying this is a nerf or not, but how is this a stealth nerf? They openly said that they're going to do this in front of a crowd of people. There's nothing stealthy about it.
I don't think the term means what he thinks or is being used for dramatic effect to support the opinion. A stealth nerf is not announced, often not easily noticed and has an actual impact on the power of a skill or Item to significant effect that someone came across it in gameplay because it wasn't announced wasn't in the patch notes, and was never discussed beforehand. This... doesn't match any of those criteria .
Yup, easy is easy. BUT if ZOS will make a 10th trait, the researches time will be months.
So you have dropped loot that is readily available and crafted gears that could be months away.
What should be more powerfull?
No it wont be months for 10th trait. 4th passive caps research time at 30 days. no matter if its 10th 15th or ove 9000th
PsychoKRATOS1 wrote: »It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
Not unfeasible at all my friend.
You can have multiple characters. Provisioning and alchemy. Blacksmithing and woodworking. Enchanting and clothier.
Have a main account that collects everything then have 3 other characters that have the other 3 classes trained up to do pvp with. I don't need to rely on others to make the best stuff since I can make it (up to 6 trait sets)
Ummmm... you don't even need to do that!
My main is maxed on all professions.. has every skill point in them that you need, has every class & weapon passive I need and all skills maxed for several different builds... and I still have a few skill points spare, and quite a few I haven't bothered to go and get yet.
Unless you are going for having everything unlocked without having to respec for every different possible role in the game then theres plenty of skill points to go full crafter on everything
PsychoKRATOS1 wrote: »PsychoKRATOS1 wrote: »It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
Not unfeasible at all my friend.
You can have multiple characters. Provisioning and alchemy. Blacksmithing and woodworking. Enchanting and clothier.
Have a main account that collects everything then have 3 other characters that have the other 3 classes trained up to do pvp with. I don't need to rely on others to make the best stuff since I can make it (up to 6 trait sets)
Ummmm... you don't even need to do that!
My main is maxed on all professions.. has every skill point in them that you need, has every class & weapon passive I need and all skills maxed for several different builds... and I still have a few skill points spare, and quite a few I haven't bothered to go and get yet.
Unless you are going for having everything unlocked without having to respec for every different possible role in the game then theres plenty of skill points to go full crafter on everything
One character with everything.
Good to know, however I did this reading things people were saying like: you can only realistically have 2 professions maxed.
So I just did the whole one account for 2 ... another account for two more etc.
Means I use each one as a *mini bank* without the need to respec.
PsychoKRATOS1 wrote: »PsychoKRATOS1 wrote: »It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
Not unfeasible at all my friend.
You can have multiple characters. Provisioning and alchemy. Blacksmithing and woodworking. Enchanting and clothier.
Have a main account that collects everything then have 3 other characters that have the other 3 classes trained up to do pvp with. I don't need to rely on others to make the best stuff since I can make it (up to 6 trait sets)
Ummmm... you don't even need to do that!
My main is maxed on all professions.. has every skill point in them that you need, has every class & weapon passive I need and all skills maxed for several different builds... and I still have a few skill points spare, and quite a few I haven't bothered to go and get yet.
Unless you are going for having everything unlocked without having to respec for every different possible role in the game then theres plenty of skill points to go full crafter on everything
One character with everything.
Good to know, however I did this reading things people were saying like: you can only realistically have 2 professions maxed.
So I just did the whole one account for 2 ... another account for two more etc.
Means I use each one as a *mini bank* without the need to respec.
Yep... thats a nice solution too... helps with inventory management for sure
I ended up sending crafting stuff to my alts after a while anyway so they could decon, level up & get the decent hirelings... then at least you get a nice stream of top level mats after a while, and technically most characters are then levelled, even if they only have the hireling/level passive sin use.
Have all maxed on your main,
- Keep metal, wood and cloth fully maxed (remove the visual clues for the nodes and the research timers when you are done)
- Keep all provisioning on main
- on enchanting have it maxed to 50 but only put points into potency improovement (the skill that allows you to create the monumental glyphs) and 3 into hirlings
- on alchemy have it maxed to 50 like all the others but only put points into solvency proficency to allow you to create VR5 potions
- move those components of alchemy and enchantment required to create decent potions and legendary glyphs to a second character (it doesent matter which one, you DO have 8 characters fully maxed to 50 with all hireling dont you?)
This allows you almost everything of any use on the single charactrer, and allows for all your characters to have hirlings giving you stuff daily.
Your should also have the ability to craft writs on each character, which means having them all VR1 at the mimimum so you have access to Craglorn to hand in the writs
MaximusDargus wrote: »Attorneyatlawl wrote: »Yep, everyone and their vanity pet is a master crafter or can be trivially if they want. You can buy the finished goods for the cost of materials in 99.9999999999999 percent of circumstances at any hour day or night due to how common and easy it is. There is no difficulty in it. The cost is marginal, running around 25 to 30 thousand gold for enchanting at most, around 12k on each alchemist alt I have done on my mule, and less for the rest (provisioning clocks in at about 5k gold) . The only minute thing is the time gate on traits but as covered above that's easily worked around for the pieces you don't yet have maxed if you even bother to try to max them as there's no real benefit in doing so.I'm a "master crafter." The problem I've had with crafting the best gear in the game is that I'm rarely excited about anything that drops in dungeons.
The easiest gear in the game that is also even bind on equip and available for chump change shouldn't be the most powerful and certainly not affected by just being brought to par by a while two spell or weapon power to match drops on the bonuses. Crafted gear is far too powerful and always has been, but this change openly and loudly announced at a major venue, doesn't change anything on that front.MaximusDargus wrote: »I wonder how much more things zos will stealth nerf while they keep everyone busy with IC fireworks
Not saying this is a nerf or not, but how is this a stealth nerf? They openly said that they're going to do this in front of a crowd of people. There's nothing stealthy about it.
I don't think the term means what he thinks or is being used for dramatic effect to support the opinion. A stealth nerf is not announced, often not easily noticed and has an actual impact on the power of a skill or Item to significant effect that someone came across it in gameplay because it wasn't announced wasn't in the patch notes, and was never discussed beforehand. This... doesn't match any of those criteria .
Yup, easy is easy. BUT if ZOS will make a 10th trait, the researches time will be months.
So you have dropped loot that is readily available and crafted gears that could be months away.
What should be more powerfull?
No it wont be months for 10th trait. 4th passive caps research time at 30 days. no matter if its 10th 15th or ove 9000th
Yup, sorry forgot that. But you still have 3 research slots. So for a 5 pieces set, you'll have still to wait at least 2 months.
Or am I missing something again?
Riko_Futatabi wrote: »I always thought it was a great idea to have a stat bonus on crafted gear. While dropped gear from Trials/Dungeons would always have those unique buffs i.e. that activate when certain conditions are met. This kept both dropped and crafted gear having close-to-equal worth.
PsychoKRATOS1 wrote: »PsychoKRATOS1 wrote: »It is un-Elder-Scrolls-like to limit what a character can do, but I think with skill point reallocation you have that covered even if you limit things. It is fairly infeasible that one person could be a master clothier, armorer, woodworker, chef, alchemist, and enchanter.
Not unfeasible at all my friend.
You can have multiple characters. Provisioning and alchemy. Blacksmithing and woodworking. Enchanting and clothier.
Have a main account that collects everything then have 3 other characters that have the other 3 classes trained up to do pvp with. I don't need to rely on others to make the best stuff since I can make it (up to 6 trait sets)
Ummmm... you don't even need to do that!
My main is maxed on all professions.. has every skill point in them that you need, has every class & weapon passive I need and all skills maxed for several different builds... and I still have a few skill points spare, and quite a few I haven't bothered to go and get yet.
Unless you are going for having everything unlocked without having to respec for every different possible role in the game then theres plenty of skill points to go full crafter on everything
One character with everything.
Good to know, however I did this reading things people were saying like: you can only realistically have 2 professions maxed.
So I just did the whole one account for 2 ... another account for two more etc.
Means I use each one as a *mini bank* without the need to respec.
Curtischoy wrote: »The only crafted gear that can rival dropped gear should be gear crafted using mats that only drop in raids. There is no challenge in trade skills only time, and even then not even necessarily time spent playing.