Sure, that'd be nice for those that want it, but that doesn't exist, as the add-ons are there. So that's a totally moot point.Let's imagine a moment that they were no addons on PC.
- Every players would be equal, and every players could do the same content with same tools. Would be 100% fair
- Need to know when your debuff/buff in your head to know when it run out? CHeck the spell effect or count in your head. Indeed. As its the same for everyone, the ones that are the most skilled at the mini game of paying attention to the spell effect WIN!
It is boggling my mind that after more than a year, people are still responding to Atto with cries of "don't force your playstyle on us", when his entire schtick has been "give us options".Why I'm defending my stance so fiercly? I understand than a lot of you wants addons. Its okay. Really. Just enjoy yourself the way you want.
BUT please do not enforce your gamestyle to other players.
And now with the strawman. No-one's asking for visual cues to be removed, just for additional options, that by and large already exist, to be integrated into the UI for those that wish to enable them. No takey away. No harmy those who no likey. I really don't know how much clearer this can be made.I still would like players, like me, who prefer a clean, pure interface, can continue to be a good player. And we would not be able to be a good player if Zenimax stop to devellop the visual clues of the combat in future content. That's my whole worrie and my whole point.
ESO is the ONLY GAME with minimalist interface. And you may have no idea of how important and pleasant it is for some players to be able to do HARD content without having the feeling of being in a pilot ***.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Psychobunni wrote: »@Psychobunni
Okay so you enjoyed to disprove me on each point, in a relatively unpleasant way to conclude "Options are the best compromise." Which is exactly what I've been saying.Entertainer like "that". Could hardly be more insulting without being rude. Thanks a lot >:(The whole "I" and "me" thing is no surprise from youtube entertainers like that and Deltia.
My apologies, I was sincerely trying not to be rude or unpleasant about it. Merely to point out there is an opposite side of the coin to quite a bit you said.
Yeah maybe I'm on my bad part of the month. My apologies
I just want to be clear. Personaly I'd have prefered the game to be without addons for everyone. So its more fair.
But i'm not saying I want the game to be like I'd have prefered.
I just want to continue to play like I enjoy to play, because there is no other option on the market for a immersive MMO experience in a fantasy world, with good and excitting combat. And I'm not the only one.
I don't understand why some people think a game has to be either a single player offline game, or else a traditional MMO. What's wrong with a game being a bit of a hybrid, something close to but different from say Skyrim or that Blizzard game, with elements of both as well as elements of neither.
Welcome to that hybrid game - TESO.
Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
No-one's asking for visual cues to be removed, just for additional options, that by and large already exist, to be integrated into the UI for those that wish to enable them. No takey away. No harmy those who no likey. I really don't know how much clearer this can be made.
I loathe MMOs, have always loathed MMOs, and will continue to loathe MMOs. The bring out the absolute worst in players as well as the absolute best. It's the worst that bothers me.
While TESO can, indeed be played in most cases as Solo, it is not designed to be a Solo game.
As a casual player without the time to properly dedicate to a game like TESO, I have set it aside.
I will await ES6.
In the meantime I still have Oblivion, Skyrim, DA, DD and any other of a myriad of solo and co-op selections at my disposal.
I will leave TESO to the MMOers and the dedicated.
Yes, CP is fair and balanced for every player than wants to casually play the game. Yes, all players who play ESO are hardcore grinders who do nothing but gather more CP.
Yes, every player wants the exact same features as you. Nothing you say is wrong, and nothing that other players want is correct.
Summed up about every post you've made about CP or anything in respect to the aspect of casual players. And, yes, this was sarcasm.
Why I'm defending my stance so fiercly? I understand than a lot of you wants addons. Its okay. Really. Just enjoy yourself the way you want.
BUT please do not enforce your gamestyle to other players. I still would like players, like me, who prefer a clean, pure interface, can continue to be a good player. And we would not be able to be a good player if Zenimax stop to devellop the visual clues of the combat in future content. That's my whole worrie and my whole point.
ESO is the ONLY GAME with minimalist interface. And you may have no idea of how important and pleasant it is for some players to be able to do HARD content without having the feeling of being in a pilot ***.
I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook. I don't wear a blindfold every time I raid, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook. I don't wear a blindfold every time I raid, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
You talk about an even playing field, but still wholeheartedly support the champion system, which ruins any balance that players had against eachother. You can spout your math and theory all you'd like, but go play PvP against someone who has CP and clear your own. Tell me how your math protects you.
And can you please stop being so condescending towards anyone that disagrees with you EVER? Please? It's really not helping any conversations.
That is actually very wise. Thank you!Psychobunni wrote: »I loathe MMOs, have always loathed MMOs, and will continue to loathe MMOs. The bring out the absolute worst in players as well as the absolute best. It's the worst that bothers me.
While TESO can, indeed be played in most cases as Solo, it is not designed to be a Solo game.
As a casual player without the time to properly dedicate to a game like TESO, I have set it aside.
I will await ES6.
In the meantime I still have Oblivion, Skyrim, DA, DD and any other of a myriad of solo and co-op selections at my disposal.
I will leave TESO to the MMOers and the dedicated.
I wouldnt give up yet, the best part of any MMO is the people you play with (imo). As console settles in most jerks will quit and over time you'll find your niche. I played totally silent (chat wise) for months while I found my footing. Just my 2 cents.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook. I don't wear a blindfold every time I raid, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
You talk about an even playing field, but still wholeheartedly support the champion system, which ruins any balance that players had against eachother. You can spout your math and theory all you'd like, but go play PvP against someone who has CP and clear your own. Tell me how your math protects you.
And can you please stop being so condescending towards anyone that disagrees with you EVER? Please? It's really not helping any conversations.
Let me get this straight: sneering towards posts showing facts and only mentioning they have borne them out with experience by dismissing them parroting social media groupthink and claiming that top players think it's bad (inaccurately), is fine, yet replying to defend by stating you are in that top tier and most in fact do NOT, is condescending? I do plenty of proving of my math ingame.
Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook, and I don't tend to shout my accomplishments from the rooftops like so many do because a good idea with the facts isn't changed by someone's social media stardom, so while yes a few of the ones that publicize and stream say X, that doesn't make X right because of that. I rarely mention what I have done and what I do because other than mentioning I am experienced, it is largely irrelevant otherwise in most cases, except to respond to posts like this one.
I also don't wear a blindfold every time I raid either or talk in guild chats, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown (other than pvp and trials giving a small fraction of what world mob grinding does, which can be fixed) due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook. I don't wear a blindfold every time I raid, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
You talk about an even playing field, but still wholeheartedly support the champion system, which ruins any balance that players had against eachother. You can spout your math and theory all you'd like, but go play PvP against someone who has CP and clear your own. Tell me how your math protects you.
And can you please stop being so condescending towards anyone that disagrees with you EVER? Please? It's really not helping any conversations.
Let me get this straight: sneering towards posts showing facts and only mentioning they have borne them out with experience by dismissing them parroting social media groupthink and claiming that top players think it's bad (inaccurately), is fine, yet replying to defend by stating you are in that top tier and most in fact do NOT, is condescending? I do plenty of proving of my math ingame.
Do what you will, keep posting. Keep defending a broken system. Ruin the game further and advance yourself by doing so. It's clearly what you care about.
/enddiscussion
timidobserver wrote: »Eh, I view it as ZOS' fault. They knew that they were taking up the name of one of the most popular single player RPGs in ever. They knew that a ton of the incoming players would be coming to ESO purely because of the single player games. They should have had that portion of the player base in their planning as they planned the game. For example, you don't release an Elder Scrolls game without all of the guilds and the justice system fully functional at launch.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »I certainly believe the UI is a major issue on console since they can't get addons- but I don't understand why this is such a major problem on PC. We have some amazing addon developers that are constantly improving their addons and listen to the community as they do so.
Both Social Indicators & Master Merchant accomplish the community features you mentioned for PC. FTC and other combat addons take care of the combat UI problems you mentioned.Attorneyatlawl wrote: »
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Considering that most of the larger discussions about CP have been from the top competitive players in this game, who are seeing the effects first hand- perhaps you shouldn't dismiss us so quickly. Most of us understand a simple concept like diminishing returns and while in theory that might have been seen to deal with the balance issues- anyone who leads competitive guilds in both PvP and PvE would tell you that doesn't solve the problem. While I'm still pro-CP in concept, I don't think it's right to brush off the discussion that competitive players have put forth, simply because you disagree with them. I would also wager that since CP is the most discussed issue on the forums, streams & in social media- it's probably a larger issue than you're giving it credit for.
As a theorycrafter for, and raider in the top competitive PVE guild in the game and a long time PVP'er, I can't help but imagine you might not have noticed who you quoted when going to bash someone as inexperienced? Things exist outside of youtube and facebook. I don't wear a blindfold every time I raid, and the general consensus amongst the leaderboard topping raiders I have also spoken with is the problem is mostly overblown due to lack of math and that is worsened by the opaque UI and addon API, with perhaps minor changes being needed to the scaling after xp sources are balanced out.
And addons simply do not do the trick as I've expressed at length many times before, including in the OP of this threadas they not only leave the playing field uneven for basic game info without it being readily known by everyone, but also are forbidden from accessing a lot of it in the first place.
You talk about an even playing field, but still wholeheartedly support the champion system, which ruins any balance that players had against eachother. You can spout your math and theory all you'd like, but go play PvP against someone who has CP and clear your own. Tell me how your math protects you.
And can you please stop being so condescending towards anyone that disagrees with you EVER? Please? It's really not helping any conversations.
Let me get this straight: sneering towards posts showing facts and only mentioning they have borne them out with experience by dismissing them parroting social media groupthink and claiming that top players think it's bad (inaccurately), is fine, yet replying to defend by stating you are in that top tier and most in fact do NOT, is condescending? I do plenty of proving of my math ingame.
Attorneyatlawl wrote: »timidobserver wrote: »Eh, I view it as ZOS' fault. They knew that they were taking up the name of one of the most popular single player RPGs in ever. They knew that a ton of the incoming players would be coming to ESO purely because of the single player games. They should have had that portion of the player base in their planning as they planned the game. For example, you don't release an Elder Scrolls game without all of the guilds and the justice system fully functional at launch.
Definitely, but likewise they should have prepared to accommodate the MMORPG player base that was marketed to, as well. They largely did, but stumbled on the UI which has negatively impacted both Elder Scrolls and MMO fans alike.
Attorneyatlawl wrote: »Attorneyatlawl wrote: »As fast as ppl in game setting there own standards for what will allow you to be in group, nothing will stop that from happening. Some Alpha personality will always try and set what they think is a standard and addons/UI/gear animation is not going to stop that. These are the people in any MMO I have played that I avoid all together.
So instead of taking charge and making your own group to play how you enjoy, you take charge and insist that others shouldn't be allowed to do that themselves instead?
Negative, I simply do not enjoy someone else telling me how I should be playing if I met the standard for which is required to play. And to be more specific, I'm not saying I refuse to listen to the leader of the group if they have a good strategy and motivate the people to be better and help teach those around them a different or better way to do thinks. If this morphs into a demanding and totalitarian point of view (my way or the highway) then I avoid them.
So, rather, as I said you prefer to insist that it's your way or the highway (i.e. you leave the group) instead of just making your own group without the player-driven rules in the first place. Jerks are jerks regardless of what game you play... just like in real life, we haven't banned butter knives because some bad apples use them to attack people.
This is an entierly different topic than the ones I brought up. But yes I agree with you.AaronLannister wrote: »I can see your point.
but it still doesn't excuse them from omitting text chat on consoles.
@Attorneyatlawl @Smiteye @dday3six
First of all, it toke me maybe one year to level my character, but this has nothing to do with my capability to do content and play the game. I play ESO since july 2013. I played/tested most of end game content on PTS before it was released. So I actually healed Veteran City of Ashes when my main character was still lvl 40 or something.
For my main character I just toke my time. Because I enjoyed it that way.
When I say its possible to play without addons, I'm obviously not speaking about players finishing the main story and all the quest. I'm speaking about players doing the most difficult content. Maybe not beating Hodor on the leaderboard. Cause for that you need to have the same tools than them. But that's another point.
Let's imagine a moment that they were no addons on PC.
- Every players would be equal, and every players could do the same content with same tools. Would be 100% fair
- Need to know when your debuff/buff in your head to know when it run out? CHeck the spell effect or count in your head. Indeed. As its the same for everyone, the ones that are the most skilled at the mini game of paying attention to the spell effect WIN!
I would have actually prefered the game to be that way. But countrary as some other I'M NOT IMPOSING my views on others. I'm just promoting the non addons gameplay as most "exposed" players are pro-addons or atleast using them, someone need to take this stance and show to the public that its perfectly doable to play without addons and be a good player that actually get the job done in the most difficult content. I need to be there for the players that are NOT LIKE YOU. For some poeple it doesn't work to see 25241 on their screen. For some poeple it mean nothing. The information will not be processed through their brain under the stress of the combat. But they will understand better to see the life bar disminishing, or see the boss surrounded by smoke.
It's false to claim that it is needed to have numbers, percentage, icons to be good. Is it easier? Maybe it is easier: especially when you got a big ULTIMATE READY. Yes that's obviously easier. Its like DeadlyBossMode "RUN AWAAAAYYY LITTLE GIRL" you even do not need to read anything you are just warned that you need to escape something the boss is doing! Brainless addon.
But it still possible, enjoyable to play the game without UI and players need to be told so and encouraged to atleast try.
I read your post @Attorneyatlawl but I'm really dubtiful than the NERF made by Zenimax was due to players unable to play the game because they didn't had numbers on their screen. Zenimax nerfed the content because a lot of players never played a MMO before, or because they were used to be spoon feed by Blizzard (and others)
It's not that hard to understand when to block, when to dodge, and if you are doing enough damage without having an addon telling you so.
In my opinion, Zenimax nerfed content because a large part of the playing community is used to easy and are impatient, unable to provide effort to succeed a game. Also, console. (hypotesis) In the case of ESO its very sad cause the game went from a decent difficulty, with good challenge to something ridiculously easy.
I'm totally agreing with poeple claiming ESO has become too easy. But that's not related to addons imho.
Why I'm defending my stance so fiercly? I understand than a lot of you wants addons. Its okay. Really. Just enjoy yourself the way you want.
BUT please do not enforce your gamestyle to other players. I still would like players, like me, who prefer a clean, pure interface, can continue to be a good player. And we would not be able to be a good player if Zenimax stop to devellop the visual clues of the combat in future content. That's my whole worrie and my whole point.
ESO is the ONLY GAME with minimalist interface. And you may have no idea of how important and pleasant it is for some players to be able to do HARD content without having the feeling of being in a pilot ***.
TDLR:
- I'm not a clueless player. I actually played ESO since Alpha3 and tested all difficult content (beside trials) before it was released. On life I did everything except Sanctum Ophidia and Vet DSA that I didn't tried yet.
- If they were no addons every players would be equal and would compete with fairness with each others. I'd have loved that, but I ACCEPT its not that way, as I accept differences.
- Not every players works well with the same kind of informations. For some players visual clue works better than numbers to fastly annalyse
- Be careful to not impose your view on others. We have the right to exist and enjoy ESO as much as Pro-addons users
@RazzPitazz
I was mostly speaking about COMBAT Addons. The inventory/trading guild/crafting interface definitively need improvement.
Attorneyatlawl wrote: »
Ask Bethesda to implement a co-op mode in TES VI. Not everything you can imagine exists yet in life.