While I agree with what you say, I have seen long threads complaining about people coming and taking the exp away from soloing a group boss or dolmen. Not to mention people asking for Craglorn to be soloable.UltimaJoe777 wrote: »The quest involving the companions and the Group Instance dungeons like Spindle, Banished, etc. are the majority if not all of the places solo in this game. Every single other aspect is open to the public. So the main story is solo but let's not forget that the Dark Anchors are just as much a part of the main story as the questline is and that is not solo. Let's also not forget Coldharbour itself is an entire region open to the public even if you haven't gotten that far on your own yet.
Seriously why do people thing ESO is not as interactive as it should be? Far as I'm concerned it is. Nothing wrong with having an aspect or 2 solo. In fact the solo portions serve to prevent someone from simply completing everything in the game by riding piggyback if anything.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players. Because today, a lot of players do believe they need addons to be a good player. They even do not TRY to play the game as it was originaly intended: a more instinctive, more action-based experience.
Some players, some guilds to impose their views on other players. Do you imagine this! Guilds enforcing the use of DPS meters on their members? Isn't it very sad? What if the player is good enough without it! Isn't that all what's needed?
If a game is designed with certain rules, its you, the player supposed to follow the rules. The rules are made to give a challenge to overcome.
By refusing to play ESO without all you usual MMO UI, you are refusing to play the rules, you are refusing to play the game, you are refusing to overcome the challenge, and to better yourself..
I really hope that Zenimax will not implement the addons UI in their game. Because if they do that, they may stop to devellop the visual clues in game. Its easier to pop up numbers on a screen than to work out a boss animation or a spell effect that would give the information. And that would actually force players to have a UI activated. So by asking Zenimax to add this UI features, you may ruin the game for other players that were enjoying the game differently.
The addon system is the best compromise between tow different style of gamers as it still allow player the choice to play the game as it was designed to be played, or to use the addons and simplify the challenge for them.
I really hope that Zenimax will not abandon the original design of the game, because there is actually many players that enjoy to play without the messy and ugly interface of usual MMO, and want to get immersed both in the world and in the action.
I'll always be there playing the game without addons. And if Zenimax add some UI features in the game, I'll play without them aswell. Because I want to enjoy the game with all its beauty. Because I want to fight and be a good player by observing the combat, not my screen. And I'll continue to prove that addons are not needed, and the experience of ESO without addons is a great experience worth to be tried. I'll be there to show that there is not a single way to be a good players, but that you have different options.
For your information, this my video "TIPS to play without ADDONS"https://www.youtube.com/watch?v=QyiePwDtdE8
RavenSkylord wrote: »I used to be an adventurer, until I took an arrow in the knee.
@adriant1978 In case your message is an answer to mine, I'm not assuming anything.
I'm NOT a solo game player. I barely played Morrowind and a fair bit of Skyrim. My main games are MMORPG. I've started with Anarchy Online and played World of Wacraft since the beta, and played all major MMORPG that released since then. I even had tons of addons installed during WOW-WOTLK ( and I hated that)
There is different kind of players. I'm in favour of considering the needs of everyone. While I have been a passionate defenser of the ADDONS FORBIDDEN stance during the beta discussion, I've since then softened and accepted that each player should play the game as they want.
But the game had not originally been designed to give you that much informations, and the challenge of the game was also to decipher the visual clues of the combat. You do not want to play the game that way. well its your call. But were I strongly disagree and hit the table with my fits, is when I hear people imposing their views. The game had been created without addons to be played without addons. A player dispose of everything it need to play the game without UI. It false and wrong to impose to players or to make them beliefs they need addons on to be a good players.
And I also hope with all my heart that Zenimax will not start to change their development, and because as I said, UI text is easier to develop than visual clue and monster animation, if ESO become a standart MMO I may aswell go back to a standart MMO with good raiding content.
UltimaJoe777 wrote: »So the main story is solo but let's not forget that the Dark Anchors are just as much a part of the main story as the questline is and that is not solo.
@adriant1978 In case your message is an answer to mine, I'm not assuming anything.
The Uninvited wrote: »
ShedsHisTail wrote: »I think one of the reasons you don't see a lot of the features you're asking for is -because- they (the Devs) want to encourage diversity.
By keeping things more ambiguous on a base level (but allowing add-ons) you maintain a certain vaguery which encourages experimentation and exploration.
As soon as actual hard numbers start flashing across the screen it'll push players toward pigeon-holing certain classes to certain play styles. It'll be easier to say this is better than that because just look at the numbers.
I can understand why folks don't like it that way, and if you're one of those folks, you've got option for add-ons. I can also see why the Devs like it without those features; it makes min/maxing harder.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players. Because today, a lot of players do believe they need addons to be a good player. They even do not TRY to play the game as it was originaly intended: a more instinctive, more action-based experience.
Some players, some guilds to impose their views on other players. Do you imagine this! Guilds enforcing the use of DPS meters on their members? Isn't it very sad? What if the player is good enough without it! Isn't that all what's needed?
If a game is designed with certain rules, its you, the player supposed to follow the rules. The rules are made to give a challenge to overcome.
By refusing to play ESO without all you usual MMO UI, you are refusing to play the rules, you are refusing to play the game, you are refusing to overcome the challenge, and to better yourself..
I really hope that Zenimax will not implement the addons UI in their game. Because if they do that, they may stop to devellop the visual clues in game. Its easier to pop up numbers on a screen than to work out a boss animation or a spell effect that would give the information. And that would actually force players to have a UI activated. So by asking Zenimax to add this UI features, you may ruin the game for other players that were enjoying the game differently.
The addon system is the best compromise between tow different style of gamers as it still allow player the choice to play the game as it was designed to be played, or to use the addons and simplify the challenge for them.
I really hope that Zenimax will not abandon the original design of the game, because there is actually many players that enjoy to play without the messy and ugly interface of usual MMO, and want to get immersed both in the world and in the action.
I'll always be there playing the game without addons. And if Zenimax add some UI features in the game, I'll play without them aswell. Because I want to enjoy the game with all its beauty. Because I want to fight and be a good player by observing the combat, not my screen. And I'll continue to prove that addons are not needed, and the experience of ESO without addons is a great experience worth to be tried. I'll be there to show that there is not a single way to be a good players, but that you have different options.
For your information, this my video "TIPS to play without ADDONS"https://www.youtube.com/watch?v=QyiePwDtdE8
The Uninvited wrote: »
They actually do. although it is a sorry ass attempt on scaling. But when you solo there is 1 bosslike up and 3-4 adds (at the same time). It scales up with 10 players to 2-3 bosslike and 6-10 adds. So there is some scaling, but it is very ineffective.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players. Because today, a lot of players do believe they need addons to be a good player. They even do not TRY to play the game as it was originaly intended: a more instinctive, more action-based experience.
Some players, some guilds to impose their views on other players. Do you imagine this! Guilds enforcing the use of DPS meters on their members? Isn't it very sad? What if the player is good enough without it! Isn't that all what's needed?
If a game is designed with certain rules, its you, the player supposed to follow the rules. The rules are made to give a challenge to overcome.
By refusing to play ESO without all you usual MMO UI, you are refusing to play the rules, you are refusing to play the game, you are refusing to overcome the challenge, and to better yourself..
I really hope that Zenimax will not implement the addons UI in their game. Because if they do that, they may stop to devellop the visual clues in game. Its easier to pop up numbers on a screen than to work out a boss animation or a spell effect that would give the information. And that would actually force players to have a UI activated. So by asking Zenimax to add this UI features, you may ruin the game for other players that were enjoying the game differently.
The addon system is the best compromise between tow different style of gamers as it still allow player the choice to play the game as it was designed to be played, or to use the addons and simplify the challenge for them.
I really hope that Zenimax will not abandon the original design of the game, because there is actually many players that enjoy to play without the messy and ugly interface of usual MMO, and want to get immersed both in the world and in the action.
I'll always be there playing the game without addons. And if Zenimax add some UI features in the game, I'll play without them aswell. Because I want to enjoy the game with all its beauty. Because I want to fight and be a good player by observing the combat, not my screen. And I'll continue to prove that addons are not needed, and the experience of ESO without addons is a great experience worth to be tried. I'll be there to show that there is not a single way to be a good players, but that you have different options.
For your information, this my video "TIPS to play without ADDONS"https://www.youtube.com/watch?v=QyiePwDtdE8
amgame308_ESO wrote: »The OP effectively has asked for a WOW reskin.
Actually complaining about the combat mechanics? This MMO has the most robust combat mechanics I've seen in any RPG type game. For Talos sake do not go back to some watered down graphic spreadsheet with a button rotation.
Attorneyatlawl wrote:A user interface is not the gameplay. It simply provides a window to it, the same way your web browser provides a pretty graphical page for typing a post into a basic text box instead of a DOS prompt. I don't like Chrome much, myself... but then again, who cares? Chrome isn't being forced on me, so I'm perfectly happy with anyone using it if they want. The relation there is that in ESO, that isn't an option: just one portion of players' preferences have been completely and utterly forced upon everyone else.
Sallington wrote: »OP, are you near Philly so I can buy you a beer?