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Great job with this post, @Attorneyatlawl !
- Addons: Minimap by Fyrakin, FTC, and Wykkyd's Enhanced HUD
- Addons: Inventory Grid View, Equipment Item Borders, and Item Saver
- Addon: SpentSkillPoints
- Addon: Votan's Improved Locations
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Psychobunni wrote: »I hated WoW. Installed and deleted the same day, the cartoon look was just too much (for me)./quote]
It's my main reason for skipping a lot of MMO's. If I can't stand the graphics, no matter how great the game or UI is, I simply can't play it. My litlle brother played WoW from the start, myself I never even installed it.
Attorneyatlawl wrote: »nicholaspingasb16_ESO wrote: »Just because it's an mmo, doesnt mean it can't bring the genre forward in an appreciable way. Not every mmo has to be an incremental improvement on wow.
Problem is, many do not see it as a step forward by any stretch of the imagination.
In some ways it is... but in many ways it is a big step back, in areas such as socialization features and the user interface.
Elder Scrolls 'Online' is nothing more than just that, an ES game that you can play Online. that Continues to Grow, that's why I love Persistent Online World games, Not because they are Social...
I've been playing so-called 'MMO's' now for 15+ years starting with Everquest, 99% of that total play time? was SOLO.
That does not mean I never Duo'ed, Grouped, Raided & was never in a Guild, ok?. I was literally chosen to be an Officer in a Raid Guild at one point in EQ at its height ok? do you have any idea what that means? lol I've never seen any Raids come close to an EQ Raid ok? they were HUGE & Complex in the PoP era when I was an Officer. but I've always Preferred to Solo...
Just because so-called MMO's have the word 'Multiplayer' in it? everyone assumes YOU MUST GROUP, you don't. all that Multiplayer means is their is more than one player, that's it! but everyone associates it with games you group with other people with & nothing else, & that's just wrong.
Their are Countless Reasons why people Prefer to Solo just as much as people who like to Group & PVP etc., so Respect them all. let everyone play the way they want to play, stop trying to Force people to be 'Social' all the time, I've seen it since 2000 when I started playing EQ. we all Contribute to the World in our own ways, even Solo players.
That's why I Never use the term 'MMO', a Persistent Online World is all it is, from EQ to ESO ;-)
Waffennacht wrote: »Computer people have many games to choose from such as archeage. I really dont see why computer people believe they need any focus. You can change your game literally or change the game you play.
We cannot. The developers should focus on console.
Elder Scrolls 'Online' is nothing more than just that, an ES game that you can play Online. that Continues to Grow, that's why I love Persistent Online World games, Not because they are Social...
I've been playing so-called 'MMO's' now for 15+ years starting with Everquest, 99% of that total play time? was SOLO.
That does not mean I never Duo'ed, Grouped, Raided & was never in a Guild, ok?. I was literally chosen to be an Officer in a Raid Guild at one point in EQ at its height ok? do you have any idea what that means? lol I've never seen any Raids come close to an EQ Raid ok? they were HUGE & Complex in the PoP era when I was an Officer. but I've always Preferred to Solo...
Just because so-called MMO's have the word 'Multiplayer' in it? everyone assumes YOU MUST GROUP, you don't. all that Multiplayer means is their is more than one player, that's it! but everyone associates it with games you group with other people with & nothing else, & that's just wrong.
Their are Countless Reasons why people Prefer to Solo just as much as people who like to Group & PVP etc., so Respect them all. let everyone play the way they want to play, stop trying to Force people to be 'Social' all the time, I've seen it since 2000 when I started playing EQ. we all Contribute to the World in our own ways, even Solo players.
That's why I Never use the term 'MMO', a Persistent Online World is all it is, from EQ to ESO ;-)
Waffennacht wrote: »Computer people have many games to choose from such as archeage. I really dont see why computer people believe they need any focus. You can change your game literally or change the game you play.
We cannot. The developers should focus on console.
AaronLannister wrote: »
Wrong, many MMO's don't require group play until MAX level. but when you reach max level you're going to want to party. SOLO has it's limits like with every MMO these days.
The fact of the matter is, MMORPG's are also Social Platforms which this game completely fails.
And LOL EQ required you to be working together at very low levels it was by far one of the most hardcore in terms of difficulty MMORPG's ever made. EQ required you to be social and PARTY with others. Same with FFXI.
VilhelmValhalla4 wrote: »I'm just tired of the argument that because this is Elder Scrolls Online somehow suggestions for features in prior Elder Scrolls games are shot down because "this isn't Skyrim Online" or something to that effect. This canned response always stifles discussions and in my opinion limits what this game can be. I'm an Elder Scrolls fan, not an MMO fan, and it seems that both parties are slighted by certain design decisions by Zenimax. Ultimately, I say that MMO player should be able to enjoy the things that make the genera great for them, and Elder Scrolls fans should be able to do what makes us happy as well. There is a lot of overlap in both parties, and what I envision is a game that is uniquely tailored for the player by their own choices. Add more options, remove arbitrary restrictions, and allow us to play how we want.
Psychobunni wrote: »@AlbanianGuy101 This thread may interest you
Attorneyatlawl wrote: »
ESO is an MMO.
ESO is an RPG.
ESO is an Elder Scrolls game.
ESO is not a single-player Skyrim sequel.
The most painful thing is, that the user interface in ESO has been the biggest issue by a large margin that has ever impacted my having fun in the game. Unfortunately, this also has had very wide-reaching effects on every major issue that has been a firestorm on the forums recently, too.
Combat UI features have largely left the vast majority of players having no idea how the mechanics really work (addons being the only way to see any numbers, which until the Imperial City launches will (since mid-beta) have been unable to tell you who hit you, or what skill you were attacked with, let alone what buffs you have on your character or debuffs you've cast on others, or who/what healed you... other things like a basic combat log tab to enable on the chat box have hurt this as well, with the same restrictions on addons until the upcoming DLC, and no way to do so ever before).
Industry standard features became that for a reason, and it's not because most people hated them and they were useless. I feel the game's major issues stack up like this:
The #1 issue long-term players have (and in the past have had, regarding people who have quit) with the game, that really needs to be addressed.
I'd say mechanics and combat info clock in right at #2which lead to people getting fed up with Veteran Ranks originally as the game difficulty increased when going into that level range and they didn't have any way to tell how to handle it because of that, which is also part of the UI.
#3 would probably be the slower pace of content updates, particularly on the PVP end of things, but you can't change the pastand the Imperial City is almost here
! More looks to be coming at a better pace in near future overall.
A moderate distance away as #4 would be the champion system, which is having little honest discussion as virtually everyone who posts about it doesn't know how any of it works or how it affects things in-game because of points #1 and #2... and misguidedly demand severe nerfs rather than relatively easy tweaks such as a moderate scale-down , implementing the catch-up mechanism sooner, or adding another 36 passives but leaving the cap at 3600 champion points to make it into a true customization aspect as well.
Direct UI features ranging from needing addons to have basic game functions, to addons not being allowed to even try to take up the slack for many options such as nameplate/guildtag toggles, to outright bugs (group leader bug... stuck health bars... cursor mode randomly triggering after closing UI windows and requiring a /reloadui... party members entering combat as you load a new zone causing it to hang up and give you an endless load screen) along with the lack of general usability, have also been a bear.
Community features like optional toggles for name/guild tags and player titles, being able to recognize/see friends and guildmates in the area readily, the deathspam channel in Cyrodiil which gave it a feeling of activity and life, simple things like showing what sold in a guild kiosk mail or having a "Reply" button to message someone back in the mailbox.
Consoles not only have all of the issues above... but can't use addons due to Sony/Microsoft platform restrictions in the first place, and don't have even a chat window you can pull up when in say your inventory or on its own screen, instead relying solely on voice chat which has a myriad number of its own inherent issues when being used as the only real form of communication. Both text chat and voice chat have their uses including some overlapping ones, but neither can really handle everything the best.
(Obligatory "ZOS plz fix!" goes here)
Attorneyatlawl wrote: »
ESO is an MMO.
ESO is an RPG.
ESO is an Elder Scrolls game.
ESO is not a single-player Skyrim sequel.
The most painful thing is, that the user interface in ESO has been the biggest issue by a large margin that has ever impacted my having fun in the game. Unfortunately, this also has had very wide-reaching effects on every major issue that has been a firestorm on the forums recently, too.
(Obligatory "ZOS plz fix!" goes here)
I couldn't disagree more with you.
I sure don't want to run through Tamriel with my UI full of trackers, symbols and numbers.
Adding all those features can easily become overwhelming for most like at WOW where hardly 1% actually understands what the purpose of those numbers in their meters is.
What you call an industry standard, is nothing more than a nuisance these days. Its a bit like smartphones, people depend so much on their little helpers, that they completely forget to actually enjoy their environment, game or friends. When was the last time you asked someone about a location, where you can get nice food or where a good party might happen?
It just disappeared, everyone asks the phone these days, that's not socialization, its socially awkward and the same happened to MMOs. Since nobody has to talk to anybody anymore, as websites, addons or UI provide all the information, MMO´s became a dryland in regards of social interaction.
I sure don't want to run through Tamriel with my UI full of trackers, symbols and numbers.
Gaming is not witchcraft where you first need to read books, before you can summon your first demon or brew the very first love potion