RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.
For your information, this my video "TIPS to play without ADDONS"
selfpromotionspam
amgame308_ESO wrote: »The interface does not obfuscate the gameplay, people simply have not taken the time to understand it. ESO has its own language. You want to speak native industry standard MMO and ESO doesn't do that. All the information you need to be successful of not a pro at this game is already there if you take the time to learn the language.
There are lots more addons than just for combat numbers.
I do have mixed feelings about having this stuff native to the ui because I seriously doubt the devs could have been as creative with these features as the authors of these really nice add ons. With everything else they do, they simply don't have the time.
As far as console goes, I think it would be absolutely fantastic if ZOS could somehow bring those addon options to both the PS4 and the XBOXone. That would go along way towards resolving many of the complaints I'm seeing. Oh, and the chat box for typed chat really should have been available to them at the start.
AaronLannister wrote: »amgame308_ESO wrote: »The interface does not obfuscate the gameplay, people simply have not taken the time to understand it. ESO has its own language. You want to speak native industry standard MMO and ESO doesn't do that. All the information you need to be successful of not a pro at this game is already there if you take the time to learn the language.
which is why the majority of the top PC users use Damage Numbers and this is how they theorycraft to min/max.
As fast as ppl in game setting there own standards for what will allow you to be in group, nothing will stop that from happening. Some Alpha personality will always try and set what they think is a standard and addons/UI/gear animation is not going to stop that. These are the people in any MMO I have played that I avoid all together.
adriant1978 wrote: »
amgame308_ESO wrote: »The OP effectively has asked for a WOW reskin. Let's follow the "industry standards" and make the game familiar enough so we can keep the industry standard player demographic happy. This isn't an industry standard MMO. The reason VR levels were a challenge was because no one took the time to figure out the mechanics. No one uses crowd control. Everyone has been conditioned to stack and burn. It just doesn't work right out of the gate. Taunting is different in this game, you as a dps or healer have to block, sprint, dodge roll in combat to avoid mechanics. I've been dungeons for 4 hours trying to get geared VR14 players through vet Spindle. You can't cater to people who just don't get it.
Actually complaining about the combat mechanics? This MMO has the most robust combat mechanics I've seen in any RPG type game. For Talos sake do not go back to some watered down graphic spreadsheet with a button rotation.
This game is for gamers, not industry standard MMO players. I appreciate and applaud the creators of his game dared to do something different.
Attorneyatlawl wrote: »As fast as ppl in game setting there own standards for what will allow you to be in group, nothing will stop that from happening. Some Alpha personality will always try and set what they think is a standard and addons/UI/gear animation is not going to stop that. These are the people in any MMO I have played that I avoid all together.
So instead of taking charge and making your own group to play how you enjoy, you take charge and insist that others shouldn't be allowed to do that themselves instead?
Attorneyatlawl wrote: »As fast as ppl in game setting there own standards for what will allow you to be in group, nothing will stop that from happening. Some Alpha personality will always try and set what they think is a standard and addons/UI/gear animation is not going to stop that. These are the people in any MMO I have played that I avoid all together.
So instead of taking charge and making your own group to play how you enjoy, you take charge and insist that others shouldn't be allowed to do that themselves instead?
Negative, I simply do not enjoy someone else telling me how I should be playing if I met the standard for which is required to play. And to be more specific, I'm not saying I refuse to listen to the leader of the group if they have a good strategy and motivate the people to be better and help teach those around them a different or better way to do thinks. If this morphs into a demanding and totalitarian point of view (my way or the highway) then I avoid them.
Only by name because they share the same parents of the real Elder Scrolls but they're so different that they seem like an adopted *** who isn't worthy of the same name.Attorneyatlawl wrote: »ESO is an Elder Scrolls game.
RazzPitazz wrote: »Psychobunni wrote: »Also because I think it's a very valid point, a console player mentioned in another thread that without the numbers it is almost impossible to theorycraft builds on console. Crunching the numbers, testing everything out, this vs that, is what some people find fun in a game.
Makes me curious if @Deltia or @Atropos knows if anyone on their sites contribute builds that they have put together addon-less and remain viable
@Elloa doesn't use add ons, but I do not know if she builds on her own or with help.
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
(Snip)
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players. Because today, a lot of players do believe they need addons to be a good player. They even do not TRY to play the game as it was originaly intended: a more instinctive, more action-based experience.
Some players, some guilds to impose their views on other players. Do you imagine this! Guilds enforcing the use of DPS meters on their members? Isn't it very sad? What if the player is good enough without it! Isn't that all what's needed?
I really hope that Zenimax will not implement the addons UI in their game. Because if they do that, they may stop to devellop the visual clues in game. Its easier to pop up numbers on a screen than to work out a boss animation or a spell effect that would give the information. And that would actually force players to have a UI activated. So by asking Zenimax to add this UI features, you may ruin the game for other players that were enjoying the game differently.
Attorneyatlawl wrote: »
Direct UI features ranging from needing addons to have basic game functions, to addons not being allowed to even try to take up the slack for many options such as nameplate/guildtag toggles, to outright bugs (group leader bug... stuck health bars... cursor mode randomly triggering after closing UI windows and requiring a /reloadui... party members entering combat as you load a new zone causing it to hang up and give you an endless load screen) along with the lack of general usability, have also been a bear.
Community features like optional toggles for name/guild tags and player titles, being able to recognize/see friends and guildmates in the area readily, the deathspam channel in Cyrodiil which gave it a feeling of activity and life, simple things like showing what sold in a guild kiosk mail or having a "Reply" button to message someone back in the mailbox.
Consoles not only have all of the issues above... but can't use addons due to Sony/Microsoft platform restrictions in the first place, and don't have even a chat window you can pull up when in say your inventory or on its own screen, instead relying solely on voice chat which has a myriad number of its own inherent issues when being used as the only real form of communication. Both text chat and voice chat have their uses including some overlapping ones, but neither can really handle everything the best.
(Obligatory "ZOS plz fix!" goes here)
adriant1978 wrote: »
I do not play with addons, simply because it is not needed to be a good player and I've always dreamt to play a MMORPG without a heavy interface like in every other MMO. I'm creating my own builds and I do not need any sort of number or DPS meters to know if I'm healing well, dispelling correctly or doing enough damage, because all the informations I need are already in the game as visual clues.
Well, to be fair I'm not PVPing and I'm not doing rush-run to beat the leader boards. But I'm decent enough to claim and prove that addons are not needed to be a good player and get the job done.
Since early beta I've been a strong defenser of the NON-ADDONS using. I would have wished that addons would have been forbidden.Why? Because we have the chance to play a wonderful game that allow a different kind of gameplay, where you do not need to rely on numbers, icons, texts to play, understand what's going on and be good. FOR ONCE, we had a game free of all that mess. For me it was a blessing! Because I hate numbers, it doesn't help me. It mess up my screen, distract me, and make me do more easily mistakes. Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player.
What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players. Because today, a lot of players do believe they need addons to be a good player. They even do not TRY to play the game as it was originaly intended: a more instinctive, more action-based experience.
Some players, some guilds to impose their views on other players. Do you imagine this! Guilds enforcing the use of DPS meters on their members? Isn't it very sad? What if the player is good enough without it! Isn't that all what's needed?
If a game is designed with certain rules, its you, the player supposed to follow the rules. The rules are made to give a challenge to overcome.
By refusing to play ESO without all you usual MMO UI, you are refusing to play the rules, you are refusing to play the game, you are refusing to overcome the challenge, and to better yourself..
I really hope that Zenimax will not implement the addons UI in their game. Because if they do that, they may stop to devellop the visual clues in game. Its easier to pop up numbers on a screen than to work out a boss animation or a spell effect that would give the information. And that would actually force players to have a UI activated. So by asking Zenimax to add this UI features, you may ruin the game for other players that were enjoying the game differently.
The addon system is the best compromise between tow different style of gamers as it still allow player the choice to play the game as it was designed to be played, or to use the addons and simplify the challenge for them.
I really hope that Zenimax will not abandon the original design of the game, because there is actually many players that enjoy to play without the messy and ugly interface of usual MMO, and want to get immersed both in the world and in the action.
I'll always be there playing the game without addons. And if Zenimax add some UI features in the game, I'll play without them aswell. Because I want to enjoy the game with all its beauty. Because I want to fight and be a good player by observing the combat, not my screen. And I'll continue to prove that addons are not needed, and the experience of ESO without addons is a great experience worth to be tried. I'll be there to show that there is not a single way to be a good players, but that you have different options.
amgame308_ESO wrote: »The interface does not obfuscate the gameplay, people simply have not taken the time to understand it. ESO has its own language. You want to speak native industry standard MMO and ESO doesn't do that. All the information you need to be successful of not a pro at this game is already there if you take the time to learn the language.
Psychobunni wrote: »So much "I" and "me".... options would still let "you" have the game you want, while not ruining it for others. It's a very selfish box you are trying to keep an MMO, dependant upon appealing to many player types to stay in business long term.
"Not everyone is working the same way. Not everyone play the same way. Not everyone need the same informations to be a good player". Well yes, that is kind of the whole point of options. Because not everyone is the same.
"What you do not realise is the fact that the important part of the community begging for all those UI changes have actually ruined the game for many other players" What "you" do not realize is that players like you, those that fought to remove even the UI that was here, and continue to fight against choices ruined the game for many other players by simply denying them an option.
"Do you imagine this! Guilds enforcing the use of DPS meters on their members?" PC has had addons as fast as creators could get them out there. Despite people screaming that this complete falsehood would become the norm, I've yet hear of even one one guild demand this of their players. It is the epitome of chicken little, the sky has not fallen. Even if one crazy guild did, players have 5 choices and can choose another.
"By refusing to play ESO without all you usual MMO UI, you are refusing to play the rules, you are refusing to play the game, you are refusing to overcome the challenge, and to better yourself.." Crock, ESO is not life. It's not something 99.9% of players will play and put on a resume. Most people play games simply for fun. For some people after a long day of work or life, they simply want to chill out and play. They don't want to spend hours in one fight "looking for clues" as to what works vs what doesn't. Why isn't their wants from a multi-player game just as valid as yours? For consoles, it's even worse. How can there be a "Deltia" of PS4/XBOX if he/she can't even utilize the tools?
"The addon system is the best compromise between two different style of gamers as it still allow player the choice to play the game as it was designed to be played, or to use the addons and simplify the challenge for them." It's not the best system at all because console players don't even have the choice, and pc players are co-dependent upon the addon developers developing and remaining with the game to keep them updated and repaired with each change to ESO.
Added in as an option, off by default allows you and those like you to have it your way, all platforms ability to utilize the tools, no fear of creators quitting/failing to repair in timely manner after update, and has mass appeal. Options are the best compromise.
The whole "I" and "me" thing is no surprise from youtube entertainers like that and Deltia.
amgame308_ESO wrote: »adriant1978 wrote: »
Others believe all the information you need is already available and don't want to go back to staring at a bank of 30 buttons on UI then having to go through a post meta analysis. I do enough spreadsheets at work. I love the game for the game, not the meta. You already have plenty of graphical queues that tell you what players and mobs are casting and you get a post death summary showing what killed you. Some want hard numbers, that isn't going to help you if you don't know how to manage your stamina while blocking and dodge rolling.
This is an entierly different topic than the ones I brought up. But yes I agree with you.AaronLannister wrote: »I can see your point.
but it still doesn't excuse them from omitting text chat on consoles.
Entertainer like "that". Could hardly be more insulting without being rude. Thanks a lot >:(The whole "I" and "me" thing is no surprise from youtube entertainers like that and Deltia.
adriant1978 wrote: »
@Psychobunni
Okay so you enjoyed to disprove me on each point, in a relatively unpleasant way to conclude "Options are the best compromise." Which is exactly what I've been saying.Entertainer like "that". Could hardly be more insulting without being rude. Thanks a lot >:(The whole "I" and "me" thing is no surprise from youtube entertainers like that and Deltia.
Psychobunni wrote: »@Psychobunni
Okay so you enjoyed to disprove me on each point, in a relatively unpleasant way to conclude "Options are the best compromise." Which is exactly what I've been saying.Entertainer like "that". Could hardly be more insulting without being rude. Thanks a lot >:(The whole "I" and "me" thing is no surprise from youtube entertainers like that and Deltia.
My apologies, I was sincerely trying not to be rude or unpleasant about it. Merely to point out there is an opposite side of the coin to quite a bit you said.