Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)
We are currently investigating connection issues some players are having on the European megaservers. We will update as new information becomes available.

Would You Preffer a PvP Campaign Where Champion Point Passives are Disabled?

  • TheBull
    TheBull
    ✭✭✭✭✭
    No, I would preffer to play a PvP Campaign using champion passives.
    Because then you'll be good? :*
  • TheBull
    TheBull
    ✭✭✭✭✭
    No, I would preffer to play a PvP Campaign using champion passives.
    F7sus4 wrote: »
    bowmanz607 wrote: »
    You are simply wrong. I suggest you go do some testing on the pts.
    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    • Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    • Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    • Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    • You're getting the most benefits up to 300-360 CP.
    • All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    • Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    • Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    • Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    • Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:

    Awesome post man. Unfortunately it wont matter.

    There are some people who no matter what the number say every single time they engage they will be thinking about the opponents champion points. That's the real problem. These are the same people who yell hacks all the time. You know them they are in your TS. Some may be your friends.

    They are not bad people, they just tick in a different way. If CPs were ever removed, let's say a CP off campaign, if they got hit really hard or couldn't kill a guy, CPs would still be in the back of their mind. Part of them will think "This guy found a way to have is CPs on! There's now way!" For these people the cats already out the bag.
  • RustedValor
    RustedValor
    ✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    corwinDA wrote: »
    All the people signing in that hate this idea seem to not understand that op is asking if you "would" not saying zeni please turn cp off for all pvp. I would like both to be honest a cp pvp and no cp pvp. How can you hate just an optional addition so much unless you were either a major grinder that took the time to build an overload of cp or a pc port to console that had bot farmed your overload and want to keep your edge over the new players. Honestly not one of the people who have said no gave a legitimate reason why this addition is a bad idea they just defend the get gud attitude but let me keep my advantage.

    The reason they do that is because they would either be forced to play the Non-CP campaign because thats where the majority of players would be and find out that they actually suck without being way OP, or they would have to fight on a campaign where nobody is easy pickings and full of other high CP players. Either CP makes a big difference, or it doesn't, in which case it wouldn't make any difference to them right? Deltia and Sypher both play all the time and still complain about grinders and the huge gap in PvP. It's totally unbalanced and the CP grinders know it, otherwise they wouldn't invest so much time in Cracked Wood Cave, buy XP pots at V14, and do other high XP per hour content instead of just PvP.
    Edited by RustedValor on July 22, 2015 10:13PM
  • Dru1076
    Dru1076
    ✭✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    TheBull wrote: »
    F7sus4 wrote: »
    bowmanz607 wrote: »
    You are simply wrong. I suggest you go do some testing on the pts.
    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    • Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    • Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    • Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    • You're getting the most benefits up to 300-360 CP.
    • All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    • Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    • Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    • Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    • Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:

    Awesome post man. Unfortunately it wont matter.

    There are some people who no matter what the number say every single time they engage they will be thinking about the opponents champion points. That's the real problem. These are the same people who yell hacks all the time. You know them they are in your TS. Some may be your friends.

    They are not bad people, they just tick in a different way. If CPs were ever removed, let's say a CP off campaign, if they got hit really hard or couldn't kill a guy, CPs would still be in the back of their mind. Part of them will think "This guy found a way to have is CPs on! There's now way!" For these people the cats already out the bag.

    Assumptions and generalisations again. No reasons not to have a cp free campaign here.

    The charts don't tell the whole story, and if they did I still wouldn't have 360 cp for YEARS. XP boosters could have sped this up, but ZOS cleverly placed these out of my reach while pretty much having them free to multiple character grinders. That's why this power balance issue has become a problem so fast and will rapidly worsen for casual players every day.

    Having 1 veteran campaign without cps is clearly something a lot of people are interested in, and it won't affect the grinders.
    Edited by Dru1076 on July 22, 2015 10:40PM
    Ask not what your sweetroll can do for you....
  • IcyDeadPeople
    IcyDeadPeople
    ✭✭✭✭✭
    ✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    I would not prefer it, in fact, I would play more on the campaigns with Champion Points enabled.

    However, I would like to see additional optional campaigns without champion points, both normal and non-veteran.
    Edited by IcyDeadPeople on July 22, 2015 10:34PM
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    corwinDA wrote: »
    All the people signing in that hate this idea seem to not understand that op is asking if you "would" not saying zeni please turn cp off for all pvp. I would like both to be honest a cp pvp and no cp pvp. How can you hate just an optional addition so much unless you were either a major grinder that took the time to build an overload of cp or a pc port to console that had bot farmed your overload and want to keep your edge over the new players. Honestly not one of the people who have said no gave a legitimate reason why this addition is a bad idea they just defend the get gud attitude but let me keep my advantage.

    "How can you hate just an optional addition so much"

    We could have a whole OP on just that. I have yet to come across a gaming community with folks such as this one. It's the oddest thing to me to have so many people that want "less" people to buy, play, and love the game.

    I don't mean the supposedly optional argument we have over something like clothing...that's forced on everyone to see it.

    But optional UI features, and optional playground (CP-less campaign) you didn't have to visit, and anything else that A- not being included actually makes players quit (and) B- effects other players in no shape or form...the fight against them is astounding.

    I think too many players are simply stuck in TES mindframe and not MMO mindframe. To be successful, and continue to produce quality, a MMO needs to appeal to as many as possible...options provide that.
    Edited by Psychobunni on July 22, 2015 10:48PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Averya_Teira
    Averya_Teira
    ✭✭✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    F7sus4 wrote: »
    It's not your enemies' CP that kills you, tulips. It's your humiliating lack of playing skills. You'll be still killed on sight even if your opponents had 0 CP and -25% damage nerf, because L2FP.
    Zlater wrote: »
    It would defeat the purpose of champion points, PvP isn't about level, skill points or champion points. Its about your ability to utilize the game mechanics to your advantage the only way you'll be any good is by PvPing. Also called PLAYER SKILL.

    Consider learning how to use these better instead:
    -Roll dodge
    -Block
    -Sneaking
    -Animation clipping
    -When to break free
    -LOS <is a big one
    -Armor selections
    -Interrupting
    -Run/mount stamina conservation
    -War tactics
    -FOLLOWING THE CROWN
    -Food/drinks
    -Potions
    -Staying out of AOE
    -Learning when to run and when to stay.
    -Pretty much every combat mechanic you are going to have used against you. Learn them.
    ^ SO MUCH THIS!

    I don't think you understand how big an advantage CPs can give a player... Ok, I will LoS and dodge and use pots.... but when the other player can dodge and block FOREVER because he has 900 CP and 25% increase damage/mitigation and regen (because yes, 100 points in a category is a 10% to 25% increase) compared to me... How much does my skills REALLY matter in the equation lol ?
    Edited by Averya_Teira on July 22, 2015 11:01PM
  • Fat_Cat45
    Fat_Cat45
    ✭✭✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    There should be an option, but I personally wouldn't play on it
  • Sureshawt
    Sureshawt
    ✭✭✭✭
    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    68% think the option is reasonable. Only 25% want to keep their artificial stat advantage so they can easily kill players with their massive stat advantage. I must say this player base has far more good sportsman then I thought. Hopefully ZoS will pay heed to this poll.
Sign In or Register to comment.